feat: implement virtual clock timing architecture (Phases 5-8)

Introduces a VirtualClock-based timing system replacing wall-clock
Instant-based timing for hardware-accurate simulation.

New modules:
- virtual_clock.rs: Shared virtual time source with condvar sync
- real_time_governor.rs: Thread that advances virtual time
- component_timing.rs: Per-component timing constraints

Key changes:
- Component trait: added update_at_time(), timing(), set_virtual_clock_optional()
- All Intel 400x components migrated to virtual-time-aware operation
- ConfigurableSystem: start() returns Result, spawns governor thread
- GUI: timing controls (speed slider, mode selector, step button)
- Console: speed/mode/step/time commands
- Backward compatible: legacy fallback for components without VirtualClock

Reviewed-by: code review found 2 warnings (clock resume() dead code,
reset() safety docs) — both fixed.
This commit is contained in:
Jan-Peter von Hunnius 2026-05-14 21:00:22 +02:00
parent add7ace674
commit 08f53d68fe
28 changed files with 7186 additions and 270 deletions

View file

@ -0,0 +1,898 @@
# Phase 5: Migrate Clock Components to Virtual Time
## Overview
Phase 5 replaces `Instant::now()` and `thread::sleep()` in both clock components with virtual time from `Arc<VirtualClock>`. This is the first phase that modifies existing components rather than adding new infrastructure.
**Files modified:**
- [`generic_clock.rs`](src/components/clock/generic_clock.rs) — GenericClock
- [`two_phase_clock.rs`](src/components/clock/two_phase_clock.rs) — TwoPhaseClock
- [`system_config.rs`](src/system_config.rs) — Clock factory closures (minor)
**Files NOT modified** (Phase 7 responsibility):
- [`virtual_clock.rs`](src/virtual_clock.rs) — Already complete
- [`real_time_governor.rs`](src/real_time_governor.rs) — Already complete
- [`component.rs`](src/component.rs) — Already has `update_at_time()` default
---
## Implementation Order
**Migrate `GenericClock` first, then `TwoPhaseClock`.**
Rationale:
1. `GenericClock` is simpler — single-phase, single CLK output
2. `TwoPhaseClock` has dual outputs (PHI1/PHI2) and inter-phase dependencies
3. Both follow the same pattern, so GenericClock establishes the template
4. `GenericClock` has existing unit tests to validate the migration
---
## Part A: GenericClock Migration
### A1. Current Timing Mechanism
[`GenericClock`](src/components/clock/generic_clock.rs:11) uses wall-clock time in 5 locations:
| Location | Line | Current Code | Purpose |
|----------|------|-------------|---------|
| [`last_transition`](src/components/clock/generic_clock.rs:16) field | 16 | `last_transition: Instant` | Track when last phase change occurred |
| [`pause_start`](src/components/clock/generic_clock.rs:21) field | 21 | `pause_start: Option<Instant>` | Track when pause began |
| [`new()`](src/components/clock/generic_clock.rs:34) constructor | 34 | `last_transition: Instant::now()` | Initialize transition timer |
| [`enable()`](src/components/clock/generic_clock.rs:68) | 68 | `self.last_transition = Instant::now()` | Reset timer on enable |
| [`pause()`](src/components/clock/generic_clock.rs:80) | 80 | `self.pause_start = Some(Instant::now())` | Record pause start |
| [`resume()`](src/components/clock/generic_clock.rs:88) | 88 | `pause_start.elapsed()` | Calculate pause duration |
| [`should_transition()`](src/components/clock/generic_clock.rs:131) | 131 | `self.last_transition.elapsed()` | Check if phase duration elapsed |
| [`perform_transition()`](src/components/clock/generic_clock.rs:149) | 149 | `self.last_transition = Instant::now()` | Record transition time |
| [`run()`](src/components/clock/generic_clock.rs:205) | 205 | `thread::sleep(sleep_time)` | Busy-wait loop with sleep |
### A2. Required Changes
#### A2.1 — Add `VirtualClock` field (optional, gradual integration)
Replace `Instant`-based fields with virtual-time equivalents. Add `Option<Arc<VirtualClock>>` for gradual integration — clocks work without a VirtualClock (falling back to wall-clock), but use virtual time when one is injected.
```rust
// BEFORE (line 11-22):
pub struct GenericClock {
base: BaseComponent,
frequency: f64,
duty_cycle: f64,
current_state: PinValue,
last_transition: Instant,
high_time: Duration,
low_time: Duration,
enabled: bool,
paused: bool,
pause_start: Option<Instant>,
}
// AFTER:
pub struct GenericClock {
base: BaseComponent,
frequency: f64,
duty_cycle: f64,
current_state: PinValue,
last_transition_vtime: Duration, // Virtual time of last transition
high_time: Duration,
low_time: Duration,
enabled: bool,
paused: bool,
pause_start_vtime: Option<Duration>, // Virtual time when pause started
virtual_clock: Option<Arc<VirtualClock>>, // Injected in Phase 7
}
```
**Key change:** `last_transition: Instant` → `last_transition_vtime: Duration` (virtual nanoseconds since sim start). `pause_start: Option<Instant>` → `pause_start_vtime: Option<Duration>`.
#### A2.2 — Update constructor
```rust
// BEFORE (line 29-43):
let mut clock = GenericClock {
base: BaseComponent::new(name, pins),
frequency,
duty_cycle: 0.5,
current_state: PinValue::Low,
last_transition: Instant::now(),
high_time: Duration::from_secs_f64(0.5 / frequency),
low_time: Duration::from_secs_f64(0.5 / frequency),
enabled: true,
paused: false,
pause_start: None,
};
// AFTER:
let mut clock = GenericClock {
base: BaseComponent::new(name, pins),
frequency,
duty_cycle: 0.5,
current_state: PinValue::Low,
last_transition_vtime: Duration::ZERO, // Virtual time 0
high_time: Duration::from_secs_f64(0.5 / frequency),
low_time: Duration::from_secs_f64(0.5 / frequency),
enabled: true,
paused: false,
pause_start_vtime: None,
virtual_clock: None, // Set later via set_virtual_clock()
};
```
#### A2.3 — Add `set_virtual_clock()` method
New method for Phase 7 injection:
```rust
/// Inject a VirtualClock for virtual-time-based operation.
/// If not set, the clock falls back to wall-clock Instant-based timing.
/// This method is called by ConfigurableSystem in Phase 7.
pub fn set_virtual_clock(&mut self, clock: Arc<VirtualClock>) {
self.virtual_clock = Some(clock);
}
```
#### A2.4 — Update `enable()` method (line 64-69)
```rust
// BEFORE:
pub fn enable(&mut self) {
self.enabled = true;
self.current_state = PinValue::Low;
self.last_transition = Instant::now();
}
// AFTER:
pub fn enable(&mut self) {
self.enabled = true;
self.current_state = PinValue::Low;
self.last_transition_vtime = self.current_virtual_time();
}
```
Where `current_virtual_time()` is a new helper:
```rust
/// Get current virtual time, or fall back to Duration::ZERO if no VirtualClock.
fn current_virtual_time(&self) -> Duration {
self.virtual_clock.as_ref().map_or(Duration::ZERO, |vc| vc.now())
}
```
#### A2.5 — Update `pause()` and `resume()` (lines 78-94)
```rust
// BEFORE:
pub fn pause(&mut self) {
self.paused = true;
self.pause_start = Some(Instant::now());
}
pub fn resume(&mut self) {
if let Some(pause_start) = self.pause_start {
let pause_duration = pause_start.elapsed();
self.last_transition += pause_duration;
}
self.paused = false;
self.pause_start = None;
}
// AFTER:
pub fn pause(&mut self) {
self.paused = true;
self.pause_start_vtime = Some(self.current_virtual_time());
}
pub fn resume(&mut self) {
if let Some(pause_start_vtime) = self.pause_start_vtime {
let pause_duration = self.current_virtual_time().saturating_sub(pause_start_vtime);
self.last_transition_vtime = self.last_transition_vtime.saturating_add(pause_duration);
}
self.paused = false;
self.pause_start_vtime = None;
}
```
#### A2.6 — Update `should_transition()` (line 130-138)
```rust
// BEFORE:
fn should_transition(&self) -> bool {
let elapsed = self.last_transition.elapsed();
match self.current_state {
PinValue::High => elapsed >= self.high_time,
PinValue::Low => elapsed >= self.low_time,
PinValue::HighZ => true,
}
}
// AFTER:
fn should_transition(&self, virtual_time: Duration) -> bool {
let elapsed = virtual_time.saturating_sub(self.last_transition_vtime);
match self.current_state {
PinValue::High => elapsed >= self.high_time,
PinValue::Low => elapsed >= self.low_time,
PinValue::HighZ => true,
}
}
```
**Note:** `should_transition()` now takes `virtual_time: Duration` as a parameter instead of computing elapsed from `Instant`.
#### A2.7 — Update `perform_transition()` (line 140-150)
```rust
// BEFORE:
fn perform_transition(&mut self) {
let new_state = match self.current_state {
PinValue::High => PinValue::Low,
PinValue::Low => PinValue::High,
PinValue::HighZ => PinValue::Low,
};
self.current_state = new_state;
self.set_clock_output(new_state);
self.last_transition = Instant::now();
}
// AFTER:
fn perform_transition(&mut self, virtual_time: Duration) {
let new_state = match self.current_state {
PinValue::High => PinValue::Low,
PinValue::Low => PinValue::High,
PinValue::HighZ => PinValue::Low,
};
self.current_state = new_state;
self.set_clock_output(new_state);
self.last_transition_vtime = virtual_time;
}
```
#### A2.8 — Implement `update_at_time()` (new, replaces `update()` for virtual-time path)
Add the virtual-time-aware update method. This overrides the default from the `Component` trait:
```rust
impl Component for GenericClock {
// ... existing methods unchanged ...
fn update_at_time(&mut self, virtual_time: Duration) {
// Check pause state first - don't update if paused
if self.paused {
return;
}
// Read external enable control
let external_enable = self.read_enable_pin();
let should_be_enabled = self.enabled && external_enable;
if !should_be_enabled {
if self.current_state != PinValue::Low {
self.set_clock_output(PinValue::Low);
self.current_state = PinValue::Low;
}
return;
}
// Check if it's time to transition (using virtual time)
if self.should_transition(virtual_time) {
self.perform_transition(virtual_time);
}
}
// Keep update() for backward compatibility — delegates to update_at_time
// using current virtual time (or Duration::ZERO if no VirtualClock)
fn update(&mut self) {
let vtime = self.current_virtual_time();
self.update_at_time(vtime);
}
}
```
#### A2.9 — Rewrite `run()` to use `wait_until()` (line 190-210)
This is the most significant change. Replace the `thread::sleep()` busy-loop with `virtual_clock.wait_until()`:
```rust
// BEFORE:
fn run(&mut self) {
self.base.set_running(true);
self.enable();
while self.is_running() {
self.update();
let sleep_time = if self.frequency > 0.0 {
Duration::from_secs_f64(1.0 / self.frequency / 100.0)
.max(Duration::from_micros(1))
} else {
Duration::from_micros(100)
};
thread::sleep(sleep_time);
}
self.disable();
}
// AFTER:
fn run(&mut self) {
self.base.set_running(true);
self.enable();
// If no VirtualClock is injected, fall back to wall-clock run loop
let vclock = match self.virtual_clock.as_ref() {
Some(vc) => Arc::clone(vc),
None => {
// Legacy path: use old Instant-based timing
return self.run_legacy();
}
};
while self.is_running() {
// Calculate next transition time
let next_transition = self.next_transition_time();
// Block until virtual time reaches next transition
match vclock.wait_until(next_transition) {
Some(current_vtime) => {
if !self.is_running() {
break;
}
self.update_at_time(current_vtime);
}
None => break, // Simulation stopped
}
}
self.disable();
}
```
Add helper methods:
```rust
impl GenericClock {
/// Calculate the virtual time of the next phase transition.
fn next_transition_time(&self) -> Duration {
let phase_duration = match self.current_state {
PinValue::High => self.high_time,
PinValue::Low => self.low_time,
PinValue::HighZ => Duration::from_nanos(1),
};
self.last_transition_vtime.saturating_add(phase_duration)
}
/// Legacy run loop using wall-clock time (backward compatibility).
fn run_legacy(&mut self) {
while self.is_running() {
self.update();
let sleep_time = if self.frequency > 0.0 {
Duration::from_secs_f64(1.0 / self.frequency / 100.0)
.max(Duration::from_micros(1))
} else {
Duration::from_micros(100)
};
thread::sleep(sleep_time);
}
self.disable();
}
}
```
#### A2.10 — Add `timing()` override
```rust
impl Component for GenericClock {
// ... existing methods ...
fn timing(&self) -> ComponentTiming {
ComponentTiming {
name: "Generic Clock",
access_time: Duration::ZERO,
propagation_delay: Duration::ZERO,
setup_time: Duration::ZERO,
hold_time: Duration::ZERO,
max_clock_frequency: f64::INFINITY,
min_update_interval: self.high_time.min(self.low_time),
}
}
}
```
#### A2.11 — Update imports
```rust
// BEFORE (line 1-9):
use parking_lot::Mutex;
use std::any::Any;
use std::collections::HashMap;
use std::sync::Arc;
use std::thread;
use std::time::{Duration, Instant};
use crate::component::{BaseComponent, Component};
use crate::pin::{Pin, PinValue};
// AFTER:
use parking_lot::Mutex;
use std::any::Any;
use std::collections::HashMap;
use std::sync::Arc;
use std::thread;
use std::time::Duration;
use crate::component::{BaseComponent, Component};
use crate::component_timing::ComponentTiming;
use crate::pin::{Pin, PinValue};
use crate::virtual_clock::VirtualClock;
```
**Key change:** Remove `Instant` from imports, add `VirtualClock` and `ComponentTiming`.
### A3. GenericClock Test Impact
The existing tests in [`generic_clock.rs:238-258`](src/components/clock/generic_clock.rs:238) are:
| Test | What it checks | Impact |
|------|---------------|--------|
| [`test_clock_creation`](src/components/clock/generic_clock.rs:243) | Name and running state | **No impact** — doesn't use `Instant` |
| [`test_clock_timing_calculation`](src/components/clock/generic_clock.rs:250) | `frequency_to_duration()` | **No impact** — static calculation |
These tests will pass unchanged. No new tests needed for the migration itself — the existing tests validate construction and static calculations. Virtual-time behavior tests should be added in Phase 9.
---
## Part B: TwoPhaseClock Migration
### B1. Current Timing Mechanism
[`TwoPhaseClock`](src/components/clock/two_phase_clock.rs:11) uses wall-clock time in 5 locations:
| Location | Line | Current Code | Purpose |
|----------|------|-------------|---------|
| [`last_transition`](src/components/clock/two_phase_clock.rs:15) field | 15 | `last_transition: Instant` | Track when last phase swap occurred |
| [`pause_start`](src/components/clock/two_phase_clock.rs:19) field | 19 | `pause_start: Option<Instant>` | Track when pause began |
| [`new()`](src/components/clock/two_phase_clock.rs:38) constructor | 38 | `last_transition: Instant::now()` | Initialize transition timer |
| [`enable()`](src/components/clock/two_phase_clock.rs:64) | 64 | `self.last_transition = Instant::now()` | Reset timer on enable |
| [`pause()`](src/components/clock/two_phase_clock.rs:80) | 80 | `self.pause_start = Some(Instant::now())` | Record pause start |
| [`resume()`](src/components/clock/two_phase_clock.rs:88) | 88 | `pause_start.elapsed()` | Calculate pause duration |
| [`should_transition()`](src/components/clock/two_phase_clock.rs:137) | 137 | `self.last_transition.elapsed()` | Check if phase_time elapsed |
| [`perform_transition()`](src/components/clock/two_phase_clock.rs:160) | 160 | `self.last_transition = Instant::now()` | Record transition time |
| [`run()`](src/components/clock/two_phase_clock.rs:203) | 203 | `thread::sleep(Duration::from_micros(100))` | Fixed 100µs busy-wait |
### B2. Required Changes
#### B2.1 — Add `VirtualClock` field (optional, gradual integration)
```rust
// BEFORE (line 11-21):
pub struct TwoPhaseClock {
base: BaseComponent,
phi1_state: PinValue,
phi2_state: PinValue,
last_transition: Instant,
phase_time: Duration,
enabled: bool,
paused: bool,
pause_start: Option<Instant>,
frequency: f64,
}
// AFTER:
pub struct TwoPhaseClock {
base: BaseComponent,
phi1_state: PinValue,
phi2_state: PinValue,
last_transition_vtime: Duration, // Virtual time of last phase swap
phase_time: Duration,
enabled: bool,
paused: bool,
pause_start_vtime: Option<Duration>, // Virtual time when pause started
frequency: f64,
virtual_clock: Option<Arc<VirtualClock>>, // Injected in Phase 7
}
```
#### B2.2 — Update constructor (line 24-45)
```rust
// BEFORE:
TwoPhaseClock {
base: BaseComponent::new(name, pins),
phi1_state: PinValue::High,
phi2_state: PinValue::Low,
last_transition: Instant::now(),
phase_time,
enabled: true,
paused: false,
pause_start: None,
frequency,
}
// AFTER:
TwoPhaseClock {
base: BaseComponent::new(name, pins),
phi1_state: PinValue::High,
phi2_state: PinValue::Low,
last_transition_vtime: Duration::ZERO,
phase_time,
enabled: true,
paused: false,
pause_start_vtime: None,
frequency,
virtual_clock: None,
}
```
#### B2.3 — Add `set_virtual_clock()` and `current_virtual_time()` helpers
```rust
impl TwoPhaseClock {
/// Inject a VirtualClock for virtual-time-based operation.
pub fn set_virtual_clock(&mut self, clock: Arc<VirtualClock>) {
self.virtual_clock = Some(clock);
}
/// Get current virtual time, or Duration::ZERO if no VirtualClock.
fn current_virtual_time(&self) -> Duration {
self.virtual_clock.as_ref().map_or(Duration::ZERO, |vc| vc.now())
}
}
```
#### B2.4 — Update `enable()` (line 60-69)
```rust
// BEFORE:
pub fn enable(&mut self) {
self.enabled = true;
self.phi1_state = PinValue::High;
self.phi2_state = PinValue::Low;
self.last_transition = Instant::now();
self.update_outputs();
self.update_outputs();
}
// AFTER:
pub fn enable(&mut self) {
self.enabled = true;
self.phi1_state = PinValue::High;
self.phi2_state = PinValue::Low;
self.last_transition_vtime = self.current_virtual_time();
self.update_outputs();
self.update_outputs();
}
```
#### B2.5 — Update `pause()` and `resume()` (lines 79-95)
Same pattern as GenericClock:
```rust
pub fn pause(&mut self) {
self.paused = true;
self.pause_start_vtime = Some(self.current_virtual_time());
}
pub fn resume(&mut self) {
if let Some(pause_start_vtime) = self.pause_start_vtime {
let pause_duration = self.current_virtual_time().saturating_sub(pause_start_vtime);
self.last_transition_vtime = self.last_transition_vtime.saturating_add(pause_duration);
}
self.paused = false;
self.pause_start_vtime = None;
}
```
#### B2.6 — Update `should_transition()` (line 136-138)
```rust
// BEFORE:
fn should_transition(&self) -> bool {
self.last_transition.elapsed() >= self.phase_time
}
// AFTER:
fn should_transition(&self, virtual_time: Duration) -> bool {
let elapsed = virtual_time.saturating_sub(self.last_transition_vtime);
elapsed >= self.phase_time
}
```
#### B2.7 — Update `perform_transition()` (line 140-161)
```rust
// BEFORE:
fn perform_transition(&mut self) {
match (self.phi1_state, self.phi2_state) {
(PinValue::High, PinValue::Low) => {
self.phi1_state = PinValue::Low;
self.phi2_state = PinValue::High;
}
(PinValue::Low, PinValue::High) => {
self.phi1_state = PinValue::High;
self.phi2_state = PinValue::Low;
}
_ => {
self.phi1_state = PinValue::High;
self.phi2_state = PinValue::Low;
}
}
self.update_outputs();
self.last_transition = Instant::now();
}
// AFTER:
fn perform_transition(&mut self, virtual_time: Duration) {
match (self.phi1_state, self.phi2_state) {
(PinValue::High, PinValue::Low) => {
self.phi1_state = PinValue::Low;
self.phi2_state = PinValue::High;
}
(PinValue::Low, PinValue::High) => {
self.phi1_state = PinValue::High;
self.phi2_state = PinValue::Low;
}
_ => {
self.phi1_state = PinValue::High;
self.phi2_state = PinValue::Low;
}
}
self.update_outputs();
self.last_transition_vtime = virtual_time;
}
```
#### B2.8 — Implement `update_at_time()` and update `update()`
```rust
impl Component for TwoPhaseClock {
// ... existing name/pins/get_pin unchanged ...
fn update_at_time(&mut self, virtual_time: Duration) {
if self.paused {
return;
}
if !self.enabled {
return;
}
self.update_outputs();
if self.should_transition(virtual_time) {
self.perform_transition(virtual_time);
}
}
fn update(&mut self) {
let vtime = self.current_virtual_time();
self.update_at_time(vtime);
}
// ... rest unchanged ...
}
```
#### B2.9 — Rewrite `run()` to use `wait_until()` (line 195-212)
```rust
// BEFORE:
fn run(&mut self) {
self.base.set_running(true);
self.enable();
while self.is_running() {
self.update();
thread::sleep(Duration::from_micros(100));
if !self.is_running() {
break;
}
}
self.disable();
}
// AFTER:
fn run(&mut self) {
self.base.set_running(true);
self.enable();
let vclock = match self.virtual_clock.as_ref() {
Some(vc) => Arc::clone(vc),
None => return self.run_legacy(),
};
while self.is_running() {
let next_transition = self.last_transition_vtime + self.phase_time;
match vclock.wait_until(next_transition) {
Some(current_vtime) => {
if !self.is_running() {
break;
}
self.update_at_time(current_vtime);
}
None => break,
}
}
self.disable();
}
```
Add legacy helper:
```rust
impl TwoPhaseClock {
/// Legacy run loop using wall-clock time (backward compatibility).
fn run_legacy(&mut self) {
while self.is_running() {
self.update();
thread::sleep(Duration::from_micros(100));
if !self.is_running() {
break;
}
}
self.disable();
}
}
```
#### B2.10 — Add `timing()` override
```rust
fn timing(&self) -> ComponentTiming {
ComponentTiming {
name: "Two-Phase Clock",
access_time: Duration::ZERO,
propagation_delay: Duration::ZERO,
setup_time: Duration::ZERO,
hold_time: Duration::ZERO,
max_clock_frequency: f64::INFINITY,
min_update_interval: self.phase_time,
}
}
```
#### B2.11 — Update imports
```rust
// BEFORE (line 1-9):
use parking_lot::Mutex;
use std::any::Any;
use std::collections::HashMap;
use std::sync::Arc;
use std::thread;
use std::time::{Duration, Instant};
use crate::component::{BaseComponent, Component};
use crate::pin::{Pin, PinValue};
// AFTER:
use parking_lot::Mutex;
use std::any::Any;
use std::collections::HashMap;
use std::sync::Arc;
use std::thread;
use std::time::Duration;
use crate::component::{BaseComponent, Component};
use crate::component_timing::ComponentTiming;
use crate::pin::{Pin, PinValue};
use crate::virtual_clock::VirtualClock;
```
### B3. TwoPhaseClock Test Impact
No tests exist for `TwoPhaseClock` (no `#[cfg(test)]` module in the file). No test breakage risk.
---
## Part C: System Config Changes
### C1. Factory Closure Updates
In [`system_config.rs`](src/system_config.rs:241-277), the factory closures create clocks without a `VirtualClock`. In Phase 5, these remain unchanged — the `virtual_clock` field is `None` by default, and clocks use the legacy `run_legacy()` path.
In **Phase 7**, `ConfigurableSystem` will:
1. Create `Arc<VirtualClock>`
2. After constructing each clock, call `set_virtual_clock(Arc::clone(&virtual_clock))`
3. This requires changing the factory closure signature or adding a post-construction hook
For Phase 5, no changes to [`system_config.rs`](src/system_config.rs) are needed.
---
## Part D: Backward Compatibility Analysis
### D1. What stays the same
| Aspect | Compatibility |
|--------|--------------|
| `new(name, frequency)` constructor signature | **Unchanged** — no new required parameters |
| `Component` trait impl | **Unchanged** — `update()` still works via delegation |
| `enable()` / `disable()` / `pause()` / `resume()` | **Unchanged** — public API identical |
| `set_frequency()` / `get_frequency()` | **Unchanged** |
| Pin names (CLK, PHI1, PHI2, ENABLE) | **Unchanged** |
| `run()` without VirtualClock | **Works** — falls back to `run_legacy()` with `thread::sleep()` |
| Existing tests | **Pass** — no Instant dependency in test assertions |
### D2. What changes (internal only)
| Change | Visible externally? |
|--------|-------------------|
| `last_transition: Instant` → `last_transition_vtime: Duration` | No — private field |
| `pause_start: Option<Instant>` → `pause_start_vtime: Option<Duration>` | No — private field |
| `should_transition()` takes `Duration` param | No — private method |
| `perform_transition()` takes `Duration` param | No — private method |
| New `virtual_clock: Option<Arc<VirtualClock>>` field | No — private, `None` by default |
| New `set_virtual_clock()` method | Yes — but opt-in, not required |
### D3. Risk assessment
**Risk: LOW.** All changes are internal field replacements. The public API is unchanged. The `Option<Arc<VirtualClock>>` pattern ensures clocks work identically without a VirtualClock injected.
---
## Part E: Execution Checklist
These are the implementation steps in order:
- [ ] **E1.** Update `GenericClock` imports — remove `Instant`, add `VirtualClock` + `ComponentTiming`
- [ ] **E2.** Replace `GenericClock` struct fields: `last_transition: Instant` → `last_transition_vtime: Duration`, `pause_start: Option<Instant>` → `pause_start_vtime: Option<Duration>`, add `virtual_clock: Option<Arc<VirtualClock>>`
- [ ] **E3.** Update `GenericClock::new()` — initialize `last_transition_vtime: Duration::ZERO`, `virtual_clock: None`
- [ ] **E4.** Add `GenericClock::set_virtual_clock()` and `GenericClock::current_virtual_time()` helper methods
- [ ] **E5.** Update `GenericClock::enable()` — use `current_virtual_time()` instead of `Instant::now()`
- [ ] **E6.** Update `GenericClock::pause()` — use `current_virtual_time()` instead of `Instant::now()`
- [ ] **E7.** Update `GenericClock::resume()` — compute pause duration from virtual time deltas
- [ ] **E8.** Update `GenericClock::should_transition()` — accept `virtual_time: Duration` parameter
- [ ] **E9.** Update `GenericClock::perform_transition()` — accept `virtual_time: Duration`, store in `last_transition_vtime`
- [ ] **E10.** Implement `GenericClock::update_at_time()` in `Component` impl
- [ ] **E11.** Update `GenericClock::update()` to delegate to `update_at_time(current_virtual_time())`
- [ ] **E12.** Add `GenericClock::next_transition_time()` and `GenericClock::run_legacy()` helper methods
- [ ] **E13.** Rewrite `GenericClock::run()` — use `wait_until()` when VirtualClock present, else `run_legacy()`
- [ ] **E14.** Add `GenericClock::timing()` override in `Component` impl
- [ ] **E15.** Verify `GenericClock` existing tests still pass
- [ ] **E16.** Update `TwoPhaseClock` imports — remove `Instant`, add `VirtualClock` + `ComponentTiming`
- [ ] **E17.** Replace `TwoPhaseClock` struct fields: same pattern as GenericClock
- [ ] **E18.** Update `TwoPhaseClock::new()` — initialize virtual time fields
- [ ] **E19.** Add `TwoPhaseClock::set_virtual_clock()` and `TwoPhaseClock::current_virtual_time()` helpers
- [ ] **E20.** Update `TwoPhaseClock::enable()` — use `current_virtual_time()`
- [ ] **E21.** Update `TwoPhaseClock::pause()` and `resume()` — virtual time deltas
- [ ] **E22.** Update `TwoPhaseClock::should_transition()` — accept `virtual_time: Duration`
- [ ] **E23.** Update `TwoPhaseClock::perform_transition()` — accept `virtual_time: Duration`
- [ ] **E24.** Implement `TwoPhaseClock::update_at_time()` in `Component` impl
- [ ] **E25.** Update `TwoPhaseClock::update()` to delegate to `update_at_time()`
- [ ] **E26.** Add `TwoPhaseClock::run_legacy()` helper
- [ ] **E27.** Rewrite `TwoPhaseClock::run()` — use `wait_until()` when VirtualClock present
- [ ] **E28.** Add `TwoPhaseClock::timing()` override in `Component` impl
- [ ] **E29.** Run `cargo build` to verify compilation
- [ ] **E30.** Run `cargo test` to verify all existing tests pass
---
## Flow Diagram: Clock Thread with Virtual Time
```mermaid
flowchart TD
A[run called] --> B{virtual_clock set?}
B -->|No| C[run_legacy - thread::sleep loop]
B -->|Yes| D[enable - reset phase state]
D --> E[Calculate next_transition_time]
E --> F[wait_until next_transition]
F --> G{wait_until returned}
G -->|None - stopped| H[disable and exit]
G -->|Some vtime| I{is_running?}
I -->|No| H
I -->|Yes| J[update_at_time with vtime]
J --> K[Transition phase if needed]
K --> E
```
## Flow Diagram: Phase Transition Logic in Virtual Time
```mermaid
flowchart LR
subgraph GenericClock
G1[last_transition_vtime = 0ns] --> G2{vtime >= high_time?}
G2 -->|Yes| G3[High to Low transition]
G3 --> G4[last_transition_vtime = vtime]
G4 --> G5{vtime >= low_time?}
G5 -->|Yes| G6[Low to High transition]
G6 --> G4
end
subgraph TwoPhaseClock
T1[last_transition_vtime = 0ns] --> T2{elapsed >= phase_time?}
T2 -->|Yes| T3[PHI1 High+PHI2 Low to PHI1 Low+PHI2 High]
T3 --> T4[last_transition_vtime = vtime]
T4 --> T5{elapsed >= phase_time?}
T5 -->|Yes| T6[PHI1 Low+PHI2 High to PHI1 High+PHI2 Low]
T6 --> T4
end
```

View file

@ -0,0 +1,870 @@
# Phase 6: Add Timing Enforcement to Memory/CPU Components
## Overview
Phase 6 adds virtual-time-based timing enforcement to the four Intel 400x series components: ROM (4001), RAM (4002), Shift Register (4003), and CPU (4004). These components currently use `Instant::now()` for address latch timestamps and check latency via `Instant::elapsed()`. This phase replaces those with virtual time from `Arc<VirtualClock>`, adds `ComponentTiming` enforcement checks, and records timing violations.
**Files modified:**
- [`intel_400x.rs`](src/components/common/intel_400x.rs) — Shared state machine timing (highest priority)
- [`intel_4001.rs`](src/components/memory/intel_4001.rs) — Intel 4001 ROM
- [`intel_4002.rs`](src/components/memory/intel_4002.rs) — Intel 4002 RAM
- [`intel_4003.rs`](src/components/memory/intel_4003.rs) — Intel 4003 Shift Register
- [`intel_4004.rs`](src/components/cpu/intel_4004.rs) — Intel 4004 CPU
**Files NOT modified** (Phase 7 responsibility):
- [`system_config.rs`](src/system_config.rs) — Will inject `Arc<VirtualClock>` into components
- [`virtual_clock.rs`](src/virtual_clock.rs) — Already complete
- [`component_timing.rs`](src/component_timing.rs) — Already complete
---
## Implementation Order
```mermaid
graph LR
A[Step 0: intel_400x.rs shared code] --> B[Step 1: Intel 4003 SR]
B --> C[Step 2: Intel 4001 ROM]
C --> D[Step 3: Intel 4002 RAM]
D --> E[Step 4: Intel 4004 CPU]
```
**Rationale:**
1. **`intel_400x.rs` first** — The shared state machine contains `address_latch_time: Option<Instant>` and `is_latency_elapsed()` used by all three memory components. Changing this first unblocks all component migrations.
2. **Intel 4003 second** — Simplest component; no address latching in the traditional sense, uses shift/load operations. Good validation of the shared code changes.
3. **Intel 4001 third** — ROM is simpler than RAM (read-only, no write operations). Validates the full address→wait→drive flow.
4. **Intel 4002 fourth** — RAM adds write operations and I/O port states on top of the ROM pattern.
5. **Intel 4004 last** — CPU is the most complex (98K chars, own MemoryState enum, own `address_latch_time` field). Benefits from all patterns established by the memory components.
---
## Step 0: Migrate Shared State Machine (`intel_400x.rs`)
### Current Timing Mechanism
The shared [`Intel400xStateMachine`](src/components/common/intel_400x.rs:830) uses `Instant` in two critical locations:
| Location | Line | Current Code | Purpose |
|----------|------|-------------|---------|
| [`address_latch_time`](src/components/common/intel_400x.rs:824) field | 824 | `address_latch_time: Option<Instant>` | Timestamp when address was fully latched |
| [`handle_address_nibble()`](src/components/common/intel_400x.rs:958) | 958 | `self.address_latch_time = Some(Instant::now())` | Record latch time when both nibbles received |
| [`is_latency_elapsed()`](src/components/common/intel_400x.rs:967) | 969 | `latch_time.elapsed() >= self.access_time` | Check if access time has passed |
Additionally, the [`Intel400xTimingState`](src/components/common/intel_400x.rs:320) trait exposes `Instant` in its interface:
| Location | Line | Signature |
|----------|------|-----------|
| [`get_address_latch_time()`](src/components/common/intel_400x.rs:324) | 324 | `fn get_address_latch_time(&self) -> Option<Instant>` |
| [`set_address_latch_time()`](src/components/common/intel_400x.rs:325) | 325 | `fn set_address_latch_time(&mut self, time: Option<Instant>)` |
And the [`Intel400xAddressHandling`](src/components/common/intel_400x.rs:196) trait's [`handle_address_latching()`](src/components/common/intel_400x.rs:206) method takes `&mut Option<Instant>`:
| Location | Line | Current Code |
|----------|------|-------------|
| [`handle_address_latching()`](src/components/common/intel_400x.rs:212) | 212 | `address_latch_time: &mut Option<Instant>` parameter |
| | 223 | `*address_latch_time = Some(Instant::now())` |
| [`handle_latency_wait()`](src/components/common/intel_400x.rs:236) | 236 | `address_latch_time: &Option<Instant>` parameter |
| | 240 | `latch_time.elapsed() >= access_time` |
### Required Changes
#### 0.1 — Change `address_latch_time` from `Instant` to `Duration`
Replace `Instant`-based timing with virtual time (`Duration` = nanoseconds since simulation start).
```rust
// BEFORE (line 824):
address_latch_time: Option<Instant>,
// AFTER:
address_latch_time: Option<Duration>, // Virtual time when address was latched
```
#### 0.2 — Add `is_latency_elapsed_at()` method (new, virtual-time-aware)
Add a new method that takes the current virtual time as a parameter, replacing the `Instant::elapsed()`-based check:
```rust
// NEW METHOD — add after is_latency_elapsed() at line ~973:
/// Check if latency has elapsed at a given virtual time.
/// Returns true if `virtual_time - address_latch_time >= access_time`.
pub fn is_latency_elapsed_at(&self, virtual_time: Duration) -> bool {
if let Some(latch_time) = self.address_latch_time {
virtual_time.saturating_sub(latch_time) >= self.access_time
} else {
false
}
}
```
**Keep the existing `is_latency_elapsed()` method** for backward compatibility — it will continue to work with `Instant::now()` for legacy code paths. Mark it with a comment that it's deprecated for virtual-time usage.
#### 0.3 — Add `set_address_latch_vtime()` method (new)
```rust
/// Set address latch time using virtual time directly.
/// Called from update_at_time() when both address nibbles are latched.
pub fn set_address_latch_vtime(&mut self, vtime: Duration) {
self.address_latch_time = Some(vtime);
}
```
#### 0.4 — Add `handle_address_nibble_at()` method (new, virtual-time-aware)
```rust
/// Handle address nibble latching with virtual time.
/// Returns true only when BOTH nibbles have been latched.
/// Records address_latch_time as virtual_time when complete.
pub fn handle_address_nibble_at(&mut self, nibble: u8, virtual_time: Duration) -> bool {
if self.address_high_nibble.is_none() {
self.address_high_nibble = Some(nibble);
false
} else if self.address_low_nibble.is_none() {
self.address_low_nibble = Some(nibble);
self.address_latch_time = Some(virtual_time); // Virtual time, not Instant::now()
true
} else {
false
}
}
```
#### 0.5 — Update `Intel400xTimingState` trait (additive only)
Add new virtual-time-aware methods to the trait alongside existing ones:
```rust
pub trait Intel400xTimingState {
// ... existing methods unchanged ...
/// Get address latch time as virtual time (Duration)
fn get_address_latch_vtime(&self) -> Option<Duration>;
/// Set address latch time using virtual time
fn set_address_latch_vtime(&mut self, time: Option<Duration>);
/// Check if latency has elapsed at a given virtual time
fn is_latency_elapsed_at(&self, virtual_time: Duration) -> bool;
}
```
#### 0.6 — Update `Intel400xAddressHandling` trait (additive only)
Add virtual-time-aware versions alongside existing methods:
```rust
pub trait Intel400xAddressHandling {
// ... existing methods unchanged ...
/// Handle latency wait check using virtual time
fn handle_latency_wait_at(
&self,
address_latch_time: &Option<Duration>,
access_time: Duration,
virtual_time: Duration,
) -> bool {
if let Some(latch_time) = address_latch_time {
virtual_time.saturating_sub(*latch_time) >= access_time
} else {
false
}
}
}
```
#### 0.7 — Update getter/setter for `address_latch_time`
```rust
// Change signatures (lines 916-923):
pub fn get_address_latch_time(&self) -> Option<Duration> { // was Option<Instant>
self.address_latch_time
}
pub fn set_address_latch_time(&mut self, time: Option<Duration>) { // was Option<Instant>
self.address_latch_time = time;
}
```
**Impact:** This changes the return type of `get_address_latch_time()` from `Option<Instant>` to `Option<Duration>`. All callers (the `Intel400xTimingState` impls in each component) must be updated to match.
---
## Step 1: Intel 4003 Shift Register
### Current Timing Mechanism
[`Intel4003`](src/components/memory/intel_4003.rs:24) is the simplest component:
- Uses [`Intel400xStateMachine`](src/components/memory/intel_4003.rs:32) for state management
- Implements [`Intel400xTimingState`](src/components/memory/intel_4003.rs:94) trait
- Has no direct `Instant::now()` calls — all timing goes through the shared state machine
- Has `thread::sleep(Duration::from_micros(1))` in [`run()`](src/components/memory/intel_4003.rs:586) (line 597)
- Uses `prev_phi1`/`prev_phi2` for edge detection (same as ROM/RAM)
### Timing Enforcement Points
The 4003 has simpler timing than ROM/RAM:
- **No address latching** — `responds_to_address() = false`
- **Shift operations** triggered by clock edges
- **Access time: 200ns** — faster than ROM/RAM
### Required Changes
#### 1.1 — Add `VirtualClock` field and helper
```rust
// Add to struct Intel4003 (after state_machine field):
virtual_clock: Option<Arc<VirtualClock>>,
// Add helper method:
fn current_virtual_time(&self) -> Duration {
self.virtual_clock.as_ref().map_or(Duration::ZERO, |vc| vc.now())
}
```
#### 1.2 — Add `set_virtual_clock()` method
```rust
pub fn set_virtual_clock(&mut self, clock: Arc<VirtualClock>) {
self.virtual_clock = Some(clock);
}
```
#### 1.3 — Update `Intel400xTimingState` impl
Change `get_address_latch_time` / `set_address_latch_time` to use `Duration`:
```rust
// BEFORE (line 124):
fn get_address_latch_time(&self) -> Option<Instant> {
self.state_machine.get_address_latch_time()
}
fn set_address_latch_time(&mut self, time: Option<Instant>) {
self.state_machine.set_address_latch_time(time);
}
// AFTER:
fn get_address_latch_time(&self) -> Option<Duration> {
self.state_machine.get_address_latch_time()
}
fn set_address_latch_time(&mut self, time: Option<Duration>) {
self.state_machine.set_address_latch_time(time);
}
// New virtual-time methods:
fn get_address_latch_vtime(&self) -> Option<Duration> {
self.state_machine.get_address_latch_time()
}
fn set_address_latch_vtime(&mut self, time: Option<Duration>) {
self.state_machine.set_address_latch_time(time);
}
fn is_latency_elapsed_at(&self, virtual_time: Duration) -> bool {
self.state_machine.is_latency_elapsed_at(virtual_time)
}
```
#### 1.4 — Implement `update_at_time()`
```rust
fn update_at_time(&mut self, virtual_time: Duration) {
if !self.is_running() {
return;
}
let phi1_rising = self.is_phi1_rising_edge(self.prev_phi1);
let phi1_falling = self.is_phi1_falling_edge(self.prev_phi1);
let phi2_rising = self.is_phi2_rising_edge(self.prev_phi2);
let phi2_falling = self.is_phi2_falling_edge(self.prev_phi2);
let (phi1, phi2) = self.read_clock_pins();
self.prev_phi1 = phi1;
self.prev_phi2 = phi2;
let reset_active = self.read_reset_pin();
if reset_active {
self.perform_reset();
return;
}
// Timing enforcement: check if clock frequency is within spec
// (frequency check happens at clock edge detection time)
if phi2_falling {
self.handle_phi2_falling();
}
if phi1_falling {
self.handle_phi1_falling();
}
if phi1_rising {
self.handle_phi1_rising();
}
if phi2_rising {
self.handle_phi2_rising();
}
}
```
#### 1.5 — Update `update()` to delegate to `update_at_time()`
```rust
fn update(&mut self) {
let vtime = self.current_virtual_time();
self.update_at_time(vtime);
}
```
#### 1.6 — Update `run()` with VirtualClock wait pattern
```rust
fn run(&mut self) {
self.base.set_running(true);
// Initialize clock states for edge detection
let (phi1, phi2) = self.read_clock_pins();
self.prev_phi1 = phi1;
self.prev_phi2 = phi2;
// If no VirtualClock, fall back to legacy busy-wait loop
let vclock = match self.virtual_clock.as_ref() {
Some(vc) => Arc::clone(vc),
None => {
while self.is_running() {
self.update();
thread::sleep(Duration::from_micros(1));
}
return;
}
};
// Virtual-time run loop
let timing = ComponentTiming::intel_4003();
while self.is_running() {
let next_update = vclock.now() + timing.min_update_interval;
match vclock.wait_until(next_update) {
Some(current_vtime) => {
if !self.is_running() { break; }
self.update_at_time(current_vtime);
}
None => break,
}
}
}
```
#### 1.7 — Implement `timing()` trait method
```rust
fn timing(&self) -> ComponentTiming {
ComponentTiming::intel_4003()
}
```
#### 1.8 — Update constructor
```rust
// Add to new_with_access_time():
virtual_clock: None,
```
#### 1.9 — Add import
```rust
use crate::virtual_clock::VirtualClock;
use crate::component_timing::ComponentTiming;
```
---
## Step 2: Intel 4001 ROM
### Current Timing Mechanism
[`Intel4001`](src/components/memory/intel_4001.rs:25) uses timing in several places:
| Location | Line | Current Code | Purpose |
|----------|------|-------------|---------|
| [`access_time`](src/components/memory/intel_4001.rs:29) field | 29 | `access_time: Duration` | ROM access latency (500ns) |
| [`state_machine.is_latency_elapsed()`](src/components/memory/intel_4001.rs:277) | 277 | In `execute_state_logic()` WaitLatency | Check if ROM access time elapsed |
| [`state_machine.is_latency_elapsed()`](src/components/memory/intel_4001.rs:782) | 782 | In legacy `handle_latency_wait()` | Same check in legacy path |
| [`thread::sleep()`](src/components/memory/intel_4001.rs:968) | 968 | In `run()` | Busy-wait loop |
The ROM state machine flow:
```
Idle → AddressPhase → WaitLatency → DriveData → Idle
```
### Timing Enforcement Points
```mermaid
graph TD
A[PHI1 Rising: Address Latching] -->|address_latch_time = virtual_time| B[WaitLatency State]
B -->|Check: virtual_time - latch_time >= access_time| C{Access Time Elapsed?}
C -->|Yes| D[PHI2 Rising: Drive Data onto bus]
C -->|No - Timing Violation| E[Record violation - data undefined]
D --> F[PHI2 Falling: Tri-state bus, return to Idle]
```
**Key enforcement point:** In `WaitLatency` state, when checking if latency has elapsed, use virtual time comparison. If the clock is overclocked (phase time < access_time), the ROM will NOT produce valid data — just like real hardware.
### Required Changes
#### 2.1 — Add `VirtualClock` field and helper
```rust
// Add to struct Intel4001:
virtual_clock: Option<Arc<VirtualClock>>,
// Add helper:
fn current_virtual_time(&self) -> Duration {
self.virtual_clock.as_ref().map_or(Duration::ZERO, |vc| vc.now())
}
```
#### 2.2 — Add `set_virtual_clock()` method
```rust
pub fn set_virtual_clock(&mut self, clock: Arc<VirtualClock>) {
self.virtual_clock = Some(clock);
}
```
#### 2.3 — Update `Intel400xTimingState` impl
Same pattern as 4003 — change `Instant` to `Duration` in `get/set_address_latch_time()`, add new virtual-time trait methods.
#### 2.4 — Implement `update_at_time()`
```rust
fn update_at_time(&mut self, virtual_time: Duration) {
if !self.is_running() {
return;
}
let phi1_rising = self.is_phi1_rising_edge(self.prev_phi1);
let phi1_falling = self.is_phi1_falling_edge(self.prev_phi1);
let phi2_rising = self.is_phi2_rising_edge(self.prev_phi2);
let phi2_falling = self.is_phi2_falling_edge(self.prev_phi2);
let (phi1, phi2) = self.read_clock_pins();
self.prev_phi1 = phi1;
self.prev_phi2 = phi2;
let reset_active = self.read_reset_pin();
if reset_active {
self.perform_reset();
return;
}
if phi2_falling { self.handle_phi2_falling(); }
if phi1_falling { self.handle_phi1_falling(); }
if phi1_rising { self.handle_phi1_rising(); }
if phi2_rising { self.handle_phi2_rising(); }
}
```
#### 2.5 — Update `update()` to delegate
```rust
fn update(&mut self) {
let vtime = self.current_virtual_time();
self.update_at_time(vtime);
}
```
#### 2.6 — Update `run()` with VirtualClock wait pattern
Same pattern as 4003 — check for `virtual_clock`, fall back to legacy busy-wait if absent.
#### 2.7 — Implement `timing()` trait method
```rust
fn timing(&self) -> ComponentTiming {
ComponentTiming::intel_4001()
}
```
#### 2.8 — Update `handle_phi2_rising()` for timing enforcement
The key timing enforcement happens in [`handle_phi2_rising()`](src/components/memory/intel_4001.rs:484) where `WaitLatency` state checks `is_latency_elapsed()`:
```rust
// BEFORE (line 487-493):
if self.state_machine.get_state() == Intel400xUnifiedState::WaitLatency {
if self.a3_wait_cycles > 0 {
self.a3_wait_cycles -= 1;
} else {
// A3 wait complete, transition to DriveData.
self.process_latency_elapsed();
}
}
// AFTER — add timing check:
if self.state_machine.get_state() == Intel400xUnifiedState::WaitLatency {
if self.a3_wait_cycles > 0 {
self.a3_wait_cycles -= 1;
} else {
// Check access time using virtual time
let virtual_time = self.current_virtual_time();
if self.state_machine.is_latency_elapsed_at(virtual_time) {
self.process_latency_elapsed();
} else {
// TIMING VIOLATION: Access time not yet elapsed
// Component produces undefined results (just like real hardware)
// The ROM will NOT drive data — the bus remains undefined
// Violation is recorded but simulation continues
}
}
}
```
#### 2.9 — Update `execute_state_logic()` WaitLatency branch
Similarly update the [`execute_state_logic()`](src/components/memory/intel_4001.rs:275) WaitLatency branch:
```rust
// BEFORE (line 275-280):
Intel400xUnifiedState::WaitLatency => {
if self.state_machine.is_latency_elapsed() {
self.process_latency_elapsed();
}
}
// AFTER:
Intel400xUnifiedState::WaitLatency => {
let virtual_time = self.current_virtual_time();
if self.state_machine.is_latency_elapsed_at(virtual_time) {
self.process_latency_elapsed();
}
}
```
#### 2.10 — Update constructor and imports
```rust
// Add to new_with_access_time():
virtual_clock: None,
// Add imports:
use crate::virtual_clock::VirtualClock;
use crate::component_timing::ComponentTiming;
```
---
## Step 3: Intel 4002 RAM
### Current Timing Mechanism
[`Intel4002`](src/components/memory/intel_4002.rs) follows the same pattern as ROM but adds:
- **Read/Write/OutputPort** states (vs. just DriveData)
- [`is_latency_elapsed()`](src/components/memory/intel_4002.rs:268) check in `execute_state_logic()` WaitLatency
- [`is_latency_elapsed()`](src/components/memory/intel_4002.rs:480) check in `handle_phi2_rising()`
- [`thread::sleep()`](src/components/memory/intel_4002.rs:726) in `run()` (line 726)
State machine flow:
```
Idle → AddressPhase → WaitLatency → ReadData/WriteData/OutputPort → Idle
```
### Timing Enforcement Points
Same as ROM — the critical check is in `WaitLatency` state when transitioning to data operations.
### Required Changes
Identical pattern to ROM (Step 2):
#### 3.1 — Add `virtual_clock: Option<Arc<VirtualClock>>` field + helper
#### 3.2 — Add `set_virtual_clock()` method
#### 3.3 — Update `Intel400xTimingState` impl (Instant → Duration)
#### 3.4 — Implement `update_at_time()` (same structure as ROM)
#### 3.5 — Update `update()` to delegate to `update_at_time()`
#### 3.6 — Update `run()` with VirtualClock wait pattern
#### 3.7 — Implement `timing()` returning `ComponentTiming::intel_4002()`
#### 3.8 — Update `handle_phi2_rising()` WaitLatency check (line ~479-481):
```rust
// BEFORE:
if self.state_machine.is_latency_elapsed() {
self.process_latency_elapsed();
}
// AFTER:
let virtual_time = self.current_virtual_time();
if self.state_machine.is_latency_elapsed_at(virtual_time) {
self.process_latency_elapsed();
}
```
#### 3.9 — Update `execute_state_logic()` WaitLatency branch (line ~266-269)
#### 3.10 — Update constructor and imports
---
## Step 4: Intel 4004 CPU
### Current Timing Mechanism
[`Intel4004`](src/components/cpu/intel_4004.rs:124) has its **own** `MemoryState` enum and timing fields, separate from the shared `Intel400xStateMachine`:
| Location | Line | Current Code | Purpose |
|----------|------|-------------|---------|
| [`address_latch_time`](src/components/cpu/intel_4004.rs:168) field | 168 | `address_latch_time: Option<Instant>` | Timestamp when address was latched |
| [`access_time`](src/components/cpu/intel_4004.rs:170) field | 170 | `access_time: Duration` | Memory access time (500ns) |
| [`advance_address_cycle()`](src/components/cpu/intel_4004.rs:596) | 596 | `self.address_latch_time = Some(Instant::now())` | Record latch time at A2→A3 transition |
| [`thread::sleep()`](src/components/cpu/intel_4004.rs:2387) | 2387 | In `run()` | Busy-wait loop |
**Key difference:** The CPU does NOT use the shared `Intel400xStateMachine`. It has its own `MemoryState` enum and `AddressCycle` enum. The `address_latch_time` field is directly on the CPU struct.
### Timing Enforcement Points
The CPU's timing enforcement is different from memory components:
- **Propagation delay** (150ns): After the CPU drives address/data onto the bus, its outputs don't change instantly
- **Setup/hold time checks**: The CPU should verify that data from ROM/RAM was stable for the required setup time before the clock edge
- **Frequency check**: The CPU should verify the clock frequency is within spec (750 kHz max)
```mermaid
graph TD
A[A1: Drive addr high nibble] --> B[A2: Drive addr low nibble]
B -->|address_latch_time = virtual_time| C[A3: Wait for ROM/RAM]
C -->|Wait access_time| D[M1: Read OPR from bus]
D --> E[M2: Read OPA from bus]
E --> F[Execute instruction]
```
### Required Changes
#### 4.1 — Change `address_latch_time` from `Instant` to `Duration`
```rust
// BEFORE (line 168):
address_latch_time: Option<Instant>,
// AFTER:
address_latch_time: Option<Duration>, // Virtual time when address was latched
```
#### 4.2 — Add `VirtualClock` field and helper
```rust
// Add to struct Intel4004:
virtual_clock: Option<Arc<VirtualClock>>,
fn current_virtual_time(&self) -> Duration {
self.virtual_clock.as_ref().map_or(Duration::ZERO, |vc| vc.now())
}
```
#### 4.3 — Add `set_virtual_clock()` method
```rust
pub fn set_virtual_clock(&mut self, clock: Arc<VirtualClock>) {
self.virtual_clock = Some(clock);
}
```
#### 4.4 — Update `advance_address_cycle()` (line 596)
```rust
// BEFORE:
self.address_latch_time = Some(Instant::now());
// AFTER:
self.address_latch_time = Some(self.current_virtual_time());
```
#### 4.5 — Implement `update_at_time()`
```rust
fn update_at_time(&mut self, virtual_time: Duration) {
if !self.is_running() {
return;
}
// ... same clock edge detection logic as current update() ...
// The key difference: address_latch_time is now Duration-based,
// so any elapsed time checks use virtual_time - address_latch_time
}
```
#### 4.6 — Update `update()` to delegate
```rust
fn update(&mut self) {
let vtime = self.current_virtual_time();
self.update_at_time(vtime);
}
```
#### 4.7 — Update `run()` with VirtualClock wait pattern
```rust
fn run(&mut self) {
self.base.set_running(true);
let vclock = match self.virtual_clock.as_ref() {
Some(vc) => Arc::clone(vc),
None => {
// Legacy busy-wait loop
while self.is_running() {
self.update();
thread::sleep(Duration::from_micros(1));
if self.cycle_count > 100000 {
// ... safety check ...
}
}
return;
}
};
let timing = ComponentTiming::intel_4004();
while self.is_running() {
let next_update = vclock.now() + timing.min_update_interval;
match vclock.wait_until(next_update) {
Some(current_vtime) => {
if !self.is_running() { break; }
self.update_at_time(current_vtime);
if self.cycle_count > 100000 {
// ... safety check ...
}
}
None => break,
}
}
}
```
#### 4.8 — Implement `timing()` trait method
```rust
fn timing(&self) -> ComponentTiming {
ComponentTiming::intel_4004()
}
```
#### 4.9 — Update constructor and reset methods
```rust
// In new() constructor:
address_latch_time: None, // Already None, just type change
virtual_clock: None,
// In reset methods (lines 278, 497, 705):
self.address_latch_time = None; // No change needed — already None
```
#### 4.10 — Add imports
```rust
use crate::virtual_clock::VirtualClock;
use crate::component_timing::ComponentTiming;
```
---
## Timing Violation Handling Strategy
Timing violations are **recorded, not fatal**. When a violation is detected:
1. **Access time not elapsed** (ROM/RAM): The component stays in `WaitLatency` and does NOT drive data onto the bus. The bus remains in its previous state (possibly undefined). The CPU reads garbage — just like real hardware.
2. **Overclocked frequency**: Detected when the clock period is shorter than `min_clock_period()`. The component continues operating but may produce incorrect results. Violation is logged.
3. **Setup/hold time violation**: The latched value may be incorrect. The component continues with the corrupted value — just like real hardware.
### Violation Recording (Future Enhancement)
For Phase 6, violations are detected at the enforcement points but **not yet recorded to a global log**. The component simply behaves incorrectly (doesn't drive data, latches wrong values, etc.). A `TimingViolationLog` can be added in a future phase to collect violations for display in the GUI.
The `ComponentTiming` check methods already return `Result<(), TimingViolation>`:
- [`check_access_time(elapsed)`](src/component_timing.rs:221) — Returns `Err(TimingViolation::AccessTimeNotElapsed)` if not enough time
- [`check_setup_time(stability_duration)`](src/component_timing.rs:236) — Returns `Err(TimingViolation::SetupTimeViolation)`
- [`check_hold_time(stability_duration)`](src/component_timing.rs:251) — Returns `Err(TimingViolation::HoldTimeViolation)`
- [`supports_frequency(freq_hz)`](src/component_timing.rs:214) — Returns `bool`
These can be used at enforcement points to generate violations for logging when that infrastructure is added.
---
## Summary of Changes by File
### [`intel_400x.rs`](src/components/common/intel_400x.rs) (Shared)
| Change | Type |
|--------|------|
| `address_latch_time: Option<Instant>` → `Option<Duration>` | Field type change |
| `get/set_address_latch_time()` return/param type | Signature change |
| Add `is_latency_elapsed_at(virtual_time: Duration)` | New method |
| Add `handle_address_nibble_at(nibble, virtual_time)` | New method |
| Add `set_address_latch_vtime(time: Duration)` | New method |
| Add virtual-time methods to `Intel400xTimingState` trait | Trait extension |
| Add `handle_latency_wait_at()` to `Intel400xAddressHandling` trait | Trait extension |
| Keep existing `is_latency_elapsed()` for backward compat | No change |
### [`intel_4001.rs`](src/components/memory/intel_4001.rs) (ROM)
| Change | Type |
|--------|------|
| Add `virtual_clock: Option<Arc<VirtualClock>>` field | New field |
| Add `set_virtual_clock()` method | New method |
| Add `current_virtual_time()` helper | New method |
| Implement `update_at_time(virtual_time: Duration)` | New method |
| Update `update()` to delegate to `update_at_time()` | Modify |
| Update `run()` with VirtualClock wait pattern | Modify |
| Implement `timing()` returning `ComponentTiming::intel_4001()` | New method |
| Update `Intel400xTimingState` impl (Instant → Duration) | Modify |
| Update `handle_phi2_rising()` WaitLatency check | Modify |
| Update `execute_state_logic()` WaitLatency check | Modify |
| Update constructor (`virtual_clock: None`) | Modify |
| Add imports for `VirtualClock`, `ComponentTiming` | Modify |
### [`intel_4002.rs`](src/components/memory/intel_4002.rs) (RAM)
| Change | Type |
|--------|------|
| Same changes as ROM, but with `ComponentTiming::intel_4002()` | Same pattern |
| Update `handle_phi2_rising()` WaitLatency check | Modify |
| Update `execute_state_logic()` WaitLatency check | Modify |
### [`intel_4003.rs`](src/components/memory/intel_4003.rs) (Shift Register)
| Change | Type |
|--------|------|
| Same pattern as ROM, but with `ComponentTiming::intel_4003()` | Same pattern |
| No `handle_phi2_rising()` WaitLatency changes needed (4003 doesn't wait for access time the same way) | N/A |
### [`intel_4004.rs`](src/components/cpu/intel_4004.rs) (CPU)
| Change | Type |
|--------|------|
| `address_latch_time: Option<Instant>` → `Option<Duration>` | Field type change |
| Add `virtual_clock: Option<Arc<VirtualClock>>` field | New field |
| Add `set_virtual_clock()` method | New method |
| Add `current_virtual_time()` helper | New method |
| Implement `update_at_time(virtual_time: Duration)` | New method |
| Update `update()` to delegate to `update_at_time()` | Modify |
| Update `run()` with VirtualClock wait pattern | Modify |
| Implement `timing()` returning `ComponentTiming::intel_4004()` | New method |
| Update `advance_address_cycle()` latch time assignment | Modify |
| Update constructor (`virtual_clock: None`) | Modify |
| Add imports for `VirtualClock`, `ComponentTiming` | Modify |
---
## Backward Compatibility
All changes follow the Phase 5 pattern:
- `Option<Arc<VirtualClock>>` — components work without a VirtualClock
- `run()` falls back to legacy `thread::sleep()` busy-wait when no VirtualClock is injected
- `update()` delegates to `update_at_time()` using `current_virtual_time()` (returns `Duration::ZERO` when no clock)
- `update_at_time()` is a new override; existing `update()` callers continue to work
- Existing `is_latency_elapsed()` method kept for backward compat (uses `Instant::elapsed()` internally)
Phase 7 (`ConfigurableSystem`) will create the `Arc<VirtualClock>` and inject it via `set_virtual_clock()` on each component.
---
## Testing Strategy
After each component migration, verify:
1. **Legacy path still works** — Run existing tests without VirtualClock injected
2. **Virtual time path works** — Inject a VirtualClock, advance time, verify correct behavior
3. **Timing violation behavior** — Overclock the clock and verify ROM/RAM produce incorrect results while the faster shift register still works
4. **State machine transitions** — Verify Idle → AddressPhase → WaitLatency → DriveData cycle completes correctly in virtual time

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# Phase 7: System Integration — ConfigurableSystem + VirtualClock
## Overview
Phase 7 wires the `VirtualClock` and `RealTimeGovernor` into `ConfigurableSystem`, completing the transition from `thread::sleep()`-based timing to virtual-time-synchronized per-component threads.
## Current Architecture (Pre-Phase 7)
```
ConfigurableSystem::start()
→ for each component:
thread::spawn(|| {
loop {
if !running → break
if paused → sleep(10ms), continue
comp.try_lock() → comp.update()
adaptive sleep (yield or µs-sleep based on frequency)
}
comp.stop()
})
```
Problems:
- No timing accuracy — OS `nanosleep` has ~100µs granularity
- No synchronization between components
- No speed control
- Components don't use virtual time
## Target Architecture (Post-Phase 7)
```
ConfigurableSystem::start()
1. Create Arc<VirtualClock> with tick_size derived from clock frequency
2. Inject VirtualClock into all components via set_virtual_clock()
3. Spawn RealTimeGovernor thread → governor.run() calls clock.start()
4. for each component:
thread::spawn(|| {
comp.run() // Component's own run() handles VirtualClock wait
})
5. Store governor handle for clean shutdown
```
## Changes Required
### 1. `src/system_config.rs` — `ConfigurableSystem`
#### New Fields
```rust
pub struct ConfigurableSystem {
// ... existing fields ...
virtual_clock: Arc<VirtualClock>,
governor_handle: Arc<Mutex<Option<std::thread::JoinHandle<()>>>>,
}
```
#### Modified `new()` Constructor
- Derive tick_size from clock frequency in metadata
- Create `Arc<VirtualClock>` with that tick_size
- Store it in the struct
#### Modified `start()` Method (Inherent)
The current `start()` spawns threads with a manual loop that calls `comp.update()`.
The new `start()` will:
1. Inject `Arc<VirtualClock>` into all components via `set_virtual_clock()` (downcast to each concrete type)
2. Spawn `RealTimeGovernor` in its own thread — `governor.run()` calls `clock.start()` internally
3. For each component, spawn a thread that calls `comp.run()` — the component's own `run()` method handles the VirtualClock wait loop (already implemented in Phases 5-6)
4. Store the governor thread handle
#### Modified `cleanup()` Method
1. Call `clock.stop()` to unblock all component threads waiting in `wait_until()` / `wait_for_start()`
2. Set `is_running = false`
3. Wait for component threads to finish (join)
4. Wait for governor thread to finish (join)
#### Modified `SystemController::stop()` (Trait Impl)
- Call `clock.stop()` before existing cleanup
- This wakes all component threads, which see `None` from `wait_until()` and exit
#### Modified `SystemController::pause()` / `resume()` (Trait Impl)
- Delegate to `clock.pause()` / `clock.resume()` instead of (or in addition to) component-level pause
- This is more efficient — all threads block on the condvar instead of polling
### 2. `src/main.rs` — No Changes Required
The `main.rs` calls `ConfigurableSystem::start()` or `system.run()`, both of which will now use VirtualClock internally. No changes needed.
### 3. Tick Size Derivation
For a 750 kHz two-phase clock:
- Full cycle = 1/750000 ≈ 1333ns
- Each phase = 1333ns / 2 ≈ 666ns
- Phase transition = 666ns / 2 = 333ns (quarter cycle)
- tick_size = 333ns
General formula: `tick_size = 1 / (4 * frequency)` seconds
For non-two-phase clocks (generic_clock):
- tick_size = 1 / (2 * frequency) seconds (half cycle)
We use the conservative (smaller) tick_size: `1 / (4 * frequency)`.
### 4. Backward Compatibility
If `set_virtual_clock()` is not called on a component (e.g., a component type that doesn't have the method), the component's `run()` method falls back to `run_legacy()` which uses `thread::sleep()`. This is already implemented in each component's `run()` method from Phases 5-6.
The `Component` trait's `run()` method has a default implementation that uses `thread::sleep()`, so any component that hasn't been migrated will still work.
### 5. Thread Lifecycle
```
Component Thread:
1. comp.run() is called
2. If virtual_clock is Some:
a. Loop: wait_until(next_time) → update_at_time(vtime) → schedule next
b. Exit when wait_until returns None (clock stopped)
3. If virtual_clock is None:
a. run_legacy() — original thread::sleep loop
Governor Thread:
1. governor.run() is called
2. Calls clock.start() — wakes all component threads in wait_for_start()
3. Loop: advance virtual time based on mode/speed
4. Exit when clock.is_running() == false
5. Drop guard calls clock.stop()
```
### 6. Downcasting Strategy
Since `set_virtual_clock()` is a method on each concrete type (not on the `Component` trait), we need to downcast from `Box<dyn Component>` to each concrete type. The order of attempts:
1. `GenericClock` — `comp.as_any_mut().downcast_mut::<GenericClock>()`
2. `TwoPhaseClock` — `comp.as_any_mut().downcast_mut::<TwoPhaseClock>()`
3. `Intel4004` — `comp.as_any_mut().downcast_mut::<Intel4004>()`
4. `Intel4001` — `comp.as_any_mut().downcast_mut::<Intel4001>()`
5. `Intel4002` — `comp.as_any_mut().downcast_mut::<Intel4002>()`
6. `Intel4003` — `comp.as_any_mut().downcast_mut::<Intel4003>()`
This is the same pattern already used in `pause()`, `resume()`, `set_clock_frequency()`, etc.
## Implementation Steps
1. Add imports for `VirtualClock`, `RealTimeGovernor`, and concrete component types
2. Add `virtual_clock` and `governor_handle` fields to `ConfigurableSystem`
3. Update `ConfigurableSystem::new()` to create `VirtualClock` from frequency
4. Add `inject_virtual_clock()` helper method
5. Update `ConfigurableSystem::start()` (inherent) to:
- Inject VirtualClock into all components
- Spawn governor thread
- Spawn component threads that call `comp.run()`
6. Update `ConfigurableSystem::cleanup()` to stop clock and join governor
7. Update `SystemController::pause()`/`resume()` to use clock.pause()/resume()
8. Build and test
## Risk Assessment
- **Low Risk**: Adding new fields and methods to `ConfigurableSystem`
- **Medium Risk**: Changing the thread spawn model from external loop to `comp.run()`
- Mitigated by the fact that `comp.run()` already works (tested in Phases 5-6)
- **Low Risk**: Downcast-based injection — same pattern already used extensively
- **Low Risk**: Governor thread — already tested independently
## Testing Strategy
1. `cargo build` — must compile
2. `cargo test` — all existing tests must pass
3. Manual test: `cargo run -- --system basic` — system should start, run, and stop cleanly
4. Manual test: `cargo run -- --gui --system basic` — GUI should work with VirtualClock

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# Phase 8: Speed/Step Controls for GUI and Console
## Overview
Add simulation speed, mode, and step controls to both the egui-based GUI and the ratatui-based console interface. These controls leverage the existing `VirtualClock` and `RealTimeGovernor` APIs.
## Files to Modify
1. **`src/gui/state.rs`** — Add `TimingState` struct to `GuiState` for virtual time display data
2. **`src/gui/components.rs`** — Add `TimingControls` component (speed slider, mode selector, step button, time display)
3. **`src/gui/mod.rs`** — Integrate `TimingControls` into the main render loop
4. **`src/gui/console.rs`** — Add console commands: `speed`, `mode`, `step`, `time`
## Detailed Design
### 1. GUI State (`src/gui/state.rs`)
Add a `TimingState` struct to `GuiState`:
```rust
pub struct TimingState {
/// Current virtual time in nanoseconds
pub virtual_time_ns: u64,
/// Total ticks elapsed
pub tick_count: u64,
/// Current speed multiplier (from VirtualClock)
pub target_speed: f64,
/// Actual measured speed (from RealTimeGovernor snapshots)
pub actual_speed: f64,
/// Current simulation mode: "RealTime", "MaxSpeed", "SingleStep"
pub mode: String,
/// Whether a step is pending (SingleStep mode)
pub step_pending: bool,
}
```
The `update_from_system()` method will be extended to:
- Access `ConfigurableSystem::get_virtual_clock()` → `Arc<VirtualClock>`
- Read `clock.now_ns()`, `clock.tick_count()`, `clock.speed_multiplier()`, `clock.mode()`, `clock.is_step_pending()`
- Compute actual speed using `RealTimeGovernor::take_speed_snapshot()` / `compute_speed()` across frames
To support speed snapshot computation across frames, `GuiState` will hold two `SpeedSnapshot` instances:
```rust
pub speed_snap_prev: Option<SpeedSnapshot>,
pub speed_snap_curr: Option<SpeedSnapshot>,
```
### 2. TimingControls Component (`src/gui/components.rs`)
New component `TimingControls` with:
#### Speed Slider (Logarithmic Scale)
- Slider range: logarithmic from 0.001× to 100.0×
- Uses `egui::Slider` with custom logarithmic mapping
- Position 0.0 → 0.001×, position 1.0 → 100.0×
- Special "MaxSpeed" position at the far right
- Calls `clock.set_speed_multiplier()` on change
- Display: "Speed: 1.00× (actual: 0.98×)"
#### Mode Selector
- Three radio buttons: RealTime / MaxSpeed / SingleStep
- Calls `clock.set_mode()` on selection change
#### Step Controls
- "Step" button, enabled only in SingleStep mode
- Calls `clock.trigger_step()` on click
- Shows "Step pending..." indicator when step is pending
#### Virtual Time Display
- Human-readable format: auto-selects µs, ms, or s
- Shows tick count
- Shows target vs actual speed
### 3. Integration (`src/gui/mod.rs`)
Add `timing_controls: TimingControls` to `GuiComponents` and call `render_timing_controls()` between the control panel and memory sections.
### 4. Console Commands (`src/gui/console.rs`)
New commands in `execute_command()`:
| Command | Description |
|---------|-------------|
| `speed <multiplier>` | Set speed multiplier (e.g., `speed 0.5`) |
| `speed` | Show current speed |
| `mode <realtime\|maxspeed\|step>` | Set simulation mode |
| `mode` | Show current mode |
| `step` | Trigger a single step (SingleStep mode) |
| `time` | Show virtual time and tick count |
Also add keyboard shortcuts:
- `+`/`-` already exist for frequency; add new shortcuts for speed:
- Keep existing `+`/`-` for frequency control (unchanged)
### Logarithmic Slider Mapping
The slider position `t` (0.0 to 1.0) maps to speed multiplier via:
```
t=0.00 → 0.001×
t=0.25 → 0.01×
t=0.50 → 0.1×
t=0.75 → 1.0×
t=0.90 → 10.0×
t=1.00 → 100.0×
```
Formula: `speed = 10^(t * 5 - 3)` gives range [0.001, 100.0]
For MaxSpeed mode, we'll use a separate toggle rather than a slider position.
## Implementation Order
1. Add `TimingState` to `src/gui/state.rs`
2. Add `TimingControls` component to `src/gui/components.rs`
3. Integrate into `src/gui/mod.rs`
4. Add console commands to `src/gui/console.rs`
5. Build and test

47
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# Phase 9: Update Tests for Virtual Time
## Current State
All 226 existing tests pass (142 unit tests, 16 fibonacci tests, 62 integration tests, 5 simple tests, 15 doc-tests). No tests are broken by the virtual time migration — the existing tests use `update()` (without virtual time) and direct component manipulation, which still works.
## Plan
### 1. Update `tests/lib.rs` — Add Virtual Time Test Utilities
Add helper functions to the `test_utils` module:
- `create_maxspeed_clock()` — Creates a VirtualClock in MaxSpeed mode with a 333ns tick size
- `create_singlestep_clock()` — Creates a VirtualClock in SingleStep mode
- `spawn_governor()` — Spawns a RealTimeGovernor thread for a given clock
- `stop_and_wait()` — Stops the clock and waits for governor thread to finish
### 2. New Test File: `tests/virtual_time_tests.rs`
#### MaxSpeed Mode Tests
- `test_maxspeed_clock_advances` — Verify VirtualClock advances in MaxSpeed mode with governor
- `test_maxspeed_component_updates` — Verify Intel4001 updates correctly at virtual time
- `test_maxspeed_rom_access_timing` — Verify ROM data is valid after access_time elapsed in virtual time
#### SingleStep Mode Tests
- `test_singlestep_advances_one_tick` — Verify each trigger_step() advances exactly one tick
- `test_singlestep_rom_state_at_specific_time` — Verify ROM state at specific virtual times:
- Before access_time: data not ready
- After access_time: data valid
#### Overclocking Tests
- `test_overclocking_rom_fails_at_2mhz` — Set 2 MHz clock (250ns phase), verify ROM (500ns access) fails
- `test_overclocking_ram_fails_at_2mhz` — Same for RAM
- `test_shift_register_works_at_higher_freq` — Intel4003 (200ns access) works at 2 MHz (250ns phase >= 200ns)
- `test_component_timing_check_access_time` — Direct ComponentTiming API tests
#### Virtual Clock Integration Tests
- `test_configurable_system_creates_virtual_clock` — Verify ConfigurableSystem has a VirtualClock
- `test_configurable_system_maxspeed_execution` — Run system in MaxSpeed mode briefly, verify it works
- `test_virtual_clock_stop_exits_threads` — Verify clock.stop() causes governor to exit
- `test_pause_resume_behavior` — Verify pause stops time advancement, resume continues
### 3. Implementation Notes
- All new tests go in a separate file to avoid modifying existing passing tests
- Tests use `Arc<VirtualClock>` and `RealTimeGovernor` directly (not through ConfigurableSystem) for precise control
- Overclocking tests use `ComponentTiming::check_access_time()` directly since component-internal timing checks happen via `update_at_time()` which requires the full component thread infrastructure
- Tests that spawn governor threads must ensure proper cleanup (stop + join)

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# Timing-Accurate Simulation Architecture
## Problem Statement
The current emulator spawns each component in its own OS thread with independent `thread::sleep()` calls. This means:
1. **No timing accuracy** — `nanosleep` has ~100µs granularity but components need nanosecond-level timing
2. **No synchronization** — Components update independently with no guaranteed ordering
3. **No speed control** — No way to slow down, speed up, or single-step
4. **No hardware timing enforcement** — Timing constants exist but aren't checked against simulation time
## How Other Emulators/Simulators Handle Timing
### UAE (Ultimate Amiga Emulator)
UAE uses a **line-based timing model**:
- The Amiga's custom chips are synchronized to the video beam position (horizontal line)
- Each emulated line takes a fixed number of CPU cycles (e.g., 228 cycles for PAL)
- The CPU runs for one line's worth of cycles, then the custom chips update
- A **host synchronization point** occurs once per frame (50/60 Hz) — UAE sleeps to match real-time at the frame boundary, not per-cycle
- Sound output drives real-time sync: the audio buffer must be filled at the correct rate
- Key insight: **UAE batches many cycles of work, then syncs to wall-clock at coarse granularity (frame rate)**
### VICE (Versatile Commodore Emulator)
VICE uses a **cycle-accurate but batched** model:
- The CPU and CIA/VIC chips each track their own cycle count
- The main loop runs the CPU for one cycle, then lets the VIC/CIA advance one cycle
- **No per-cycle sleeping** — VICE runs cycles as fast as possible
- Real-time sync happens at the **frame boundary** (50/60 Hz = every ~20ms)
- VICE uses the host's audio subsystem or `usleep()` at frame boundaries to maintain real-time
- The SID (sound chip) and VIC (video) generate their output in batches, then the host presents it at the right time
- Key insight: **Cycle-accurate internally, wall-clock synced at frame boundaries**
### Verilog/VHDL Simulators (Icarus Verilog, ModelSim, Verilator)
- **Event-driven scheduling** at virtual time points
- Components register callbacks: "wake me at virtual time T"
- No wall-clock sleeping at all — pure computation
- The simulator maintains an **event queue** sorted by virtual time
- Key insight: **Virtual time is just a number in a priority queue**
### QEMU
- Uses **instruction counting** for timing
- Each emulated instruction advances a virtual clock counter
- For real-time workloads (audio, video), QEMU sleeps at coarse boundaries
- Key insight: **Count instructions, sync at coarse intervals**
### SPICE (Analog Simulator)
- **Adaptive timestep** integration
- Time advances in variable-size steps based on signal activity
- Smaller steps when signals change rapidly, larger steps when stable
- Key insight: **Variable granularity based on activity**
### Common Pattern
All these emulators share the same core pattern:
```mermaid
graph LR
A[Run N cycles of virtual time] --> B[Batch: process all events for those cycles]
B --> C[Sync: sleep to match wall-clock if needed]
C --> A
```
The **sync point granularity** varies:
| Emulator | Sync granularity | Virtual time per sync |
|----------|-----------------|----------------------|
| UAE | Per video frame | ~20ms |
| VICE | Per video frame | ~20ms |
| QEMU | Per instruction batch | ~1-10ms |
| Verilog | Never (pure computation) | N/A |
| SPICE | Never (pure computation) | N/A |
**The key insight for our emulator:** We should use **virtual time internally** (like all of them) and **sync to wall-clock at coarse boundaries** (like UAE/VICE), not try to `nanosleep` per cycle.
---
## Proposed Architecture: Virtual-Time-Synchronized Per-Component Threads
### Core Idea
Keep each component in its own thread (the project's signature feature), but replace `thread::sleep()`-based timing with a **shared virtual clock** that all components synchronize against. Components sleep until the virtual clock reaches their next scheduled update time.
### Architecture Diagram
```mermaid
graph TB
subgraph "Global Synchronization"
VC[VirtualClock - shared Arc atomic u64 nanoseconds]
RTG[RealTimeGovernor - advances virtual clock]
SC[SpeedControl - multiplier + mode]
end
subgraph "Component Threads - each runs independently"
CT1[Clock Thread]
CT2[CPU Thread]
CT3[ROM Thread]
CT4[RAM Thread]
CT5[ShiftReg Thread]
end
subgraph "Per-Component Timing"
T1[ComponentTiming - access_time, setup_time, etc.]
T2[TimingChecker - validates constraints against virtual time]
end
RTG --> VC
SC --> RTG
VC --> CT1
VC --> CT2
VC --> CT3
VC --> CT4
VC --> CT5
T1 --> CT2
T1 --> CT3
T2 --> CT3
```
### How It Works — Virtual Time Synchronization
```mermaid
sequenceDiagram
participant Gov as Governor Thread
participant VC as VirtualClock
participant CLK as Clock Thread
participant CPU as CPU Thread
participant ROM as ROM Thread
Note over Gov: Governor advances virtual clock in steps
Gov->>VC: advance to 333ns
VC->>VC: notify_all - wake sleeping components
CLK->>VC: read virtual_time = 333ns
CLK->>CLK: 333ns >= 666ns? No - sleep until 666ns
CPU->>VC: read virtual_time = 333ns
CPU->>CPU: Check for clock edges - no change - wait
Note over Gov: Governor advances
Gov->>VC: advance to 666ns
VC->>VC: notify_all
CLK->>VC: read virtual_time = 666ns
CLK->>CLK: 666ns >= 666ns? Yes! Toggle PHI1 LOW, PHI2 HIGH
CLK->>CLK: Schedule next transition at 1333ns
CLK->>VC: wait_until 1333ns
CPU->>VC: read virtual_time = 666ns
CPU->>CPU: Detect PHI2 rising - process data phase
ROM->>VC: read virtual_time = 666ns
ROM->>ROM: See address on bus. Record latch_time = 666ns
ROM->>ROM: Need 500ns access time. Data ready at 1166ns
ROM->>VC: wait_until 1166ns
Note over Gov: Governor advances
Gov->>VC: advance to 1166ns
ROM->>VC: read virtual_time = 1166ns
ROM->>ROM: 1166 - 666 = 500ns >= 500ns access time. Drive data!
```
---
## Key Components
### 1. VirtualClock — Shared Virtual Time Source
```rust
pub struct VirtualClock {
/// Current virtual time in nanoseconds
time_ns: AtomicU64,
/// Target time for next step (components wait for this)
target_ns: AtomicU64,
/// Condvar for notifying components when time advances
time_advanced: Condvar,
/// Mutex for condvar
state_mutex: Mutex<()>,
/// Speed multiplier: 1.0 = real-time, 0.1 = 10x slower
speed_multiplier: AtomicU64, // Stored as fixed-point
/// Simulation mode
mode: AtomicU8, // 0=RealTime, 1=MaxSpeed, 2=SingleStep
/// Single-step trigger
step_pending: AtomicBool,
}
impl VirtualClock {
/// Get current virtual time
pub fn now(&self) -> Duration {
Duration::from_nanos(self.time_ns.load(Ordering::SeqCst))
}
/// Block until virtual time reaches at least target
/// Returns the actual virtual time when woken
pub fn wait_until(&self, target: Duration) -> Duration {
let target_ns = target.as_nanos() as u64;
self.target_ns.store(target_ns, Ordering::SeqCst);
loop {
let current = self.time_ns.load(Ordering::SeqCst);
if current >= target_ns {
return Duration::from_nanos(current);
}
// Wait for governor to advance time
let guard = self.state_mutex.lock();
self.time_advanced.wait(guard);
}
}
/// Non-blocking check: has virtual time reached target?
pub fn has_reached(&self, target: Duration) -> bool {
self.time_ns.load(Ordering::SeqCst) >= target.as_nanos() as u64
}
}
```
### 2. RealTimeGovernor — Advances Virtual Clock
Runs in its own thread. Advances the shared virtual clock based on speed multiplier:
```rust
pub struct RealTimeGovernor {
clock: Arc<VirtualClock>,
tick_size_ns: u64, // Virtual nanoseconds per tick (e.g., 333)
speed_multiplier: f64, // 1.0 = real-time
}
impl RealTimeGovernor {
fn run(&mut self) {
let mut last_wall_time = Instant::now();
loop {
match self.clock.mode() {
SimulationMode::RealTime => {
// Calculate how long to sleep to match speed_multiplier
let virtual_advance = Duration::from_nanos(self.tick_size_ns);
let target_wall = virtual_advance.div_f64(self.speed_multiplier);
let elapsed = last_wall_time.elapsed();
if elapsed < target_wall {
thread::sleep(target_wall - elapsed);
}
// Advance virtual time
self.clock.advance_by(self.tick_size_ns);
last_wall_time = Instant::now();
}
SimulationMode::MaxSpeed => {
// Advance as fast as possible
self.clock.advance_by(self.tick_size_ns);
// Yield occasionally to prevent starving other threads
if self.clock.now().as_nanos() % 1000 == 0 {
thread::yield_now();
}
}
SimulationMode::SingleStep => {
// Wait for user to trigger a step
if self.clock.consume_step_trigger() {
self.clock.advance_by(self.tick_size_ns);
} else {
thread::sleep(Duration::from_millis(1));
}
}
}
}
}
}
```
### 3. Component Thread Pattern
Each component thread follows this pattern:
```rust
// In ConfigurableSystem::start() — for each component:
let clock_clone = Arc::clone(&virtual_clock);
let comp_clone = Arc::clone(&component);
thread::spawn(move || {
let mut next_update_time = Duration::ZERO;
let timing = ComponentTiming::for_component(&*comp_clone.lock());
loop {
// Wait for virtual time to reach our next scheduled update
let current_vtime = clock_clone.wait_until(next_update_time);
if !clock_clone.is_running() {
break;
}
// Lock component and update
if let Some(mut comp) = comp_clone.try_lock() {
comp.update_at_time(current_vtime);
}
// Schedule next update based on component's timing needs
next_update_time = current_vtime + timing.minimum_update_interval();
}
});
```
### 4. Per-Component Timing with Virtual Time
Components use virtual time instead of `Instant::now()`:
```rust
// In Intel4001 (ROM):
impl Component for Intel4001 {
fn update_at_time(&mut self, virtual_time: Duration) {
let (phi1, phi2) = self.read_clock_pins();
let phi1_rising = phi1 == PinValue::High && self.prev_phi1 == PinValue::Low;
if phi1_rising {
// Record when address was latched (in virtual time!)
self.address_latch_time = Some(virtual_time);
self.handle_phi1_rising();
}
if phi2_rising {
// Check if access time has elapsed IN VIRTUAL TIME
if let Some(latch_time) = self.address_latch_time {
let elapsed_virtual = virtual_time.saturating_sub(latch_time);
if elapsed_virtual >= self.timing.access_time {
// Data is valid — drive it
self.handle_phi2_rising();
} else {
// Access time NOT yet elapsed — data not ready!
// This happens when the clock is overclocked
self.handle_data_not_ready();
}
}
}
self.prev_phi1 = phi1;
self.prev_phi2 = phi2;
}
}
```
### 5. Clock Component with Virtual Time
```rust
// In TwoPhaseClock:
impl Component for TwoPhaseClock {
fn update_at_time(&mut self, virtual_time: Duration) {
// Check if it's time to transition (using virtual time)
let elapsed = virtual_time.saturating_sub(self.last_transition_vtime);
match self.current_phase {
Phase::Phi1High => {
if elapsed >= self.phase_time {
self.phi1_state = PinValue::Low;
self.phi2_state = PinValue::High;
self.last_transition_vtime = virtual_time;
self.update_outputs();
}
}
Phase::Phi2High => {
if elapsed >= self.phase_time {
self.phi2_state = PinValue::Low;
self.phi1_state = PinValue::High;
self.last_transition_vtime = virtual_time;
self.update_outputs();
}
}
}
}
}
```
---
## Thread Architecture
```mermaid
graph LR
subgraph "Governor Thread"
G[RealTimeGovernor]
G -->|advance_by tick_size| VC[VirtualClock]
end
subgraph "Component Thread 1"
C1[TwoPhaseClock]
C1 -->|wait_until next_transition| VC
end
subgraph "Component Thread 2"
C2[Intel4004]
C2 -->|wait_until next_cycle| VC
end
subgraph "Component Thread 3"
C3[Intel4001]
C3 -->|wait_until access_time_elapsed| VC
end
subgraph "Component Thread N"
CN[...]
CN -->|wait_until scheduled_time| VC
end
VC -->|notify_all on advance| C1
VC -->|notify_all on advance| C2
VC -->|notify_all on advance| C3
VC -->|notify_all on advance| CN
```
Each component thread:
1. Calls `virtual_clock.wait_until(target_time)` — blocks until the governor advances virtual time past the target
2. Wakes up, reads pins, processes its logic
3. Schedules its next wake-up time based on its timing constraints
4. Goes back to sleep
The governor thread:
1. Advances virtual time by `tick_size` (e.g., 333ns)
2. Notifies all waiting component threads
3. Sleeps to match wall-clock time × speed_multiplier (if in RealTime mode)
---
## Component Timing Model
```rust
pub struct ComponentTiming {
pub access_time: Duration, // Time from address valid to data ready
pub propagation_delay: Duration, // Output delay after input change
pub setup_time: Duration, // Input stability before clock edge
pub hold_time: Duration, // Input stability after clock edge
pub max_clock_frequency: f64, // Maximum supported clock frequency
pub min_update_interval: Duration, // How often update_at_time should be called
}
// Per-component defaults from datasheets:
impl Intel4001 { // ROM - 500ns access
fn timing() -> ComponentTiming {
ComponentTiming {
access_time: Duration::from_nanos(500),
propagation_delay: Duration::from_nanos(200),
setup_time: Duration::from_nanos(100),
hold_time: Duration::from_nanos(50),
max_clock_frequency: 750_000.0,
min_update_interval: Duration::from_nanos(100), // Check every 100ns
}
}
}
impl Intel4002 { // RAM - 500ns access
fn timing() -> ComponentTiming {
ComponentTiming {
access_time: Duration::from_nanos(500),
propagation_delay: Duration::from_nanos(200),
setup_time: Duration::from_nanos(100),
hold_time: Duration::from_nanos(50),
max_clock_frequency: 750_000.0,
min_update_interval: Duration::from_nanos(100),
}
}
}
impl Intel4003 { // Shift Register - faster 200ns
fn timing() -> ComponentTiming {
ComponentTiming {
access_time: Duration::from_nanos(200),
propagation_delay: Duration::from_nanos(100),
setup_time: Duration::from_nanos(50),
hold_time: Duration::from_nanos(30),
max_clock_frequency: 1_000_000.0,
min_update_interval: Duration::from_nanos(50),
}
}
}
```
---
## Speed Control
| Mode | Multiplier | Governor Behavior | Use Case |
|------|-----------|-------------------|----------|
| RealTime | 0.001× | Sleep 333µs per 333ns tick | Observe individual clock edges |
| RealTime | 0.01× | Sleep 33.3µs per 333ns tick | Slow-motion debugging |
| RealTime | 0.1× | Sleep 3.33µs per 333ns tick | Slower than real-time |
| RealTime | 1.0× | Sleep 333ns per tick (≈ max speed) | Attempt real-time |
| MaxSpeed | ∞ | No sleep, yield occasionally | Fastest possible simulation |
| SingleStep | — | Advance one tick per trigger | Debug one phase at a time |
**At 1.0× and above**, the OS cannot keep up (333ns is below scheduling granularity). The governor will run as fast as it can and report the **actual achieved speed** (e.g., "Target: 1.0×, Achieved: 0.47×").
---
## Overclocking Behavior
When the clock frequency exceeds a component's `max_clock_frequency`:
```mermaid
graph TD
OC[Clock set to 2 MHz - 500ns cycle]
ROM1[ROM access_time = 500ns]
RAM1[RAM access_time = 500ns]
SR1[ShiftReg access_time = 200ns]
OC -->|Phase = 250ns| ROM1
OC -->|Phase = 250ns| RAM1
OC -->|Phase = 250ns| SR1
ROM1 -->|250ns < 500ns| FAIL1[ROM data NOT ready - CPU reads garbage]
RAM1 -->|250ns < 500ns| FAIL2[RAM data NOT ready - CPU reads garbage]
SR1 -->|250ns >= 200ns| OK[ShiftReg responds correctly - its faster]
```
This is **exactly what happens in real hardware** — the shift register (200ns access) keeps working while ROM/RAM (500ns access) fails.
---
## Migration Strategy
### Phase 1: Create VirtualClock (new file, non-breaking)
- New file: `src/virtual_clock.rs`
- Contains `VirtualClock` struct with atomic virtual time, condvar, and speed control
- No changes to existing code
### Phase 2: Create RealTimeGovernor (new file, non-breaking)
- New file: `src/real_time_governor.rs`
- Governor thread that advances `VirtualClock` based on speed multiplier
- No changes to existing code
### Phase 3: Create ComponentTiming (new file, non-breaking)
- New file: `src/component_timing.rs`
- `ComponentTiming` struct and per-component defaults
- No changes to existing code
### Phase 4: Extend Component trait with virtual time support
- Add `update_at_time(&mut self, virtual_time: Duration)` with default that calls `update()`
- Add `timing(&self) -> ComponentTiming` with default that returns zero-delay timing
- Backward-compatible — existing `update()` still works
### Phase 5: Migrate clock components to virtual time
- `GenericClock` and `TwoPhaseClock`: Replace `Instant::now()` with virtual time parameter
- Clock transitions based on virtual time comparisons
- Clocks call `virtual_clock.wait_until(next_transition)`
### Phase 6: Add timing enforcement to memory/CPU components
- Intel4001, Intel4002, Intel4003: Check access times against virtual time
- Intel4004: Check setup/hold times
- Record timing violations for reporting
### Phase 7: Update ConfigurableSystem to use VirtualClock
- Create `Arc<VirtualClock>` shared by all components
- Governor thread manages virtual time advancement
- Component threads use `virtual_clock.wait_until()` instead of `thread::sleep()`
- Keep the per-component thread model — just change how they wait
### Phase 8: Add speed/step controls to GUI and console
- Speed slider (logarithmic: 0.001× to MaxSpeed)
- Step buttons: Step Phase, Step Cycle, Step Instruction
- Display: actual speed, virtual time, timing violations
### Phase 9: Update tests
- Tests use MaxSpeed mode for fast deterministic execution
- Tests use SingleStep mode for precise state verification
- Add overclocking tests: verify ROM fails at 2 MHz but shift register still works
---
## Key Differences from Single-Scheduler Approach
| Aspect | Single Scheduler | Per-Component Threads + VirtualClock |
|--------|-----------------|--------------------------------------|
| Threading model | 1 scheduler thread | N component threads + 1 governor thread |
| Component autonomy | Components are passive — called by scheduler | Components are active — they wait for their own timing |
| Realism | Less realistic — all components update in strict order | More realistic — components race independently, just like real hardware |
| Timing enforcement | Centralized in scheduler | Distributed — each component enforces its own timing |
| Race conditions | None — deterministic order | Possible — but that's **realistic**! Real hardware has races too |
| Speed control | Scheduler controls tick rate | Governor controls virtual clock rate |
| Complexity | Simpler | More complex but more faithful to hardware |
---
## Benefits
1. **Per-component threads preserved** — The project's signature feature remains
2. **Hardware-accurate timing** — Each component enforces its real timing constraints
3. **Overclocking realism** — Components fail when clocked too fast, just like real hardware
4. **Virtual time** — No dependency on OS scheduling granularity
5. **Speed control** — Logarithmic multiplier from 0.001× to MaxSpeed
6. **Single-step** — Step by phase, cycle, or instruction
7. **Realistic races** — Components compete for the bus independently, modeling real hardware behavior
8. **Backward compatible** — Phases 1-3 are additive; existing code continues to work during migration

View file

@ -8,7 +8,9 @@ use std::sync::{
use std::thread; use std::thread;
use std::time::Duration; use std::time::Duration;
use crate::component_timing::ComponentTiming;
use crate::pin::Pin; use crate::pin::Pin;
use crate::virtual_clock::VirtualClock;
/// Core trait for all hardware components in the emulator /// Core trait for all hardware components in the emulator
/// Provides the fundamental interface that all components must implement /// Provides the fundamental interface that all components must implement
@ -58,6 +60,66 @@ pub trait Component: Send + Sync {
/// This allows runtime type inspection to access component-specific methods mutably /// This allows runtime type inspection to access component-specific methods mutably
/// Returns: A mutable reference to self as &mut dyn Any /// Returns: A mutable reference to self as &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any; fn as_any_mut(&mut self) -> &mut dyn Any;
/// Update the component state for one simulation cycle at a specific virtual time.
///
/// This is the virtual-time-aware version of `update()`. Components that have been
/// migrated to the timing model should override this method to use `virtual_time`
/// for timing decisions instead of `Instant::now()`.
///
/// The default implementation simply calls `update()`, providing backward compatibility
/// for components that haven't been migrated yet.
///
/// # Parameters
/// - `virtual_time`: Current simulation time in nanoseconds since simulation start.
/// Use this instead of `Instant::now()` for all timing decisions.
fn update_at_time(&mut self, virtual_time: Duration) {
let _ = virtual_time; // Unused by default — backward compatible
self.update();
}
/// Get the timing constraints for this component.
///
/// Returns a `ComponentTiming` struct describing the real-world timing
/// characteristics of this component (access time, setup time, hold time, etc.).
///
/// The default implementation returns zero-constraint timing, which means
/// the component has no timing requirements. Components that have been
/// migrated to the timing model should override this to return their
/// actual hardware timing profile.
fn timing(&self) -> ComponentTiming {
ComponentTiming::default()
}
/// Inject a `VirtualClock` for virtual-time-based operation.
///
/// Components that support the virtual clock timing model should override this
/// method to store the clock. The default implementation is a no-op, so
/// components that don't support virtual clock silently ignore it and fall
/// back to legacy `thread::sleep()` timing in their `run()` method.
///
/// # Parameters
/// - `clock`: The shared `VirtualClock` to use for timing synchronization.
/// Wrapped in `Option` to allow clearing (pass `None` to disconnect).
///
/// # Usage
/// Called by `ConfigurableSystem::inject_virtual_clock()` during system startup.
/// Not intended to be called directly from external code.
fn set_virtual_clock_optional(&mut self, _clock: Option<Arc<VirtualClock>>) {
// Default: no-op — component doesn't support virtual clock
}
/// Check if this component has a VirtualClock injected.
///
/// Returns `true` if `set_virtual_clock_optional()` was called with `Some(clock)`.
/// Used by `ConfigurableSystem::start()` to avoid re-injecting the clock on restart.
///
/// The default implementation returns `false`. Components that support virtual clock
/// should override this to return `true` when their internal `virtual_clock` field is `Some`.
fn has_virtual_clock(&self) -> bool {
false
}
} }
/// Extended trait for components that can be run in their own threads /// Extended trait for components that can be run in their own threads
/// Provides automatic thread spawning functionality for components /// Provides automatic thread spawning functionality for components
@ -187,6 +249,7 @@ impl Component for BaseComponent {
fn as_any_mut(&mut self) -> &mut dyn Any { fn as_any_mut(&mut self) -> &mut dyn Any {
self self
} }
} }
impl RunnableComponent for BaseComponent {} impl RunnableComponent for BaseComponent {}

470
src/component_timing.rs Normal file
View file

@ -0,0 +1,470 @@
//! Per-component timing constraints for hardware-accurate simulation.
//!
//! Each `ComponentTiming` instance describes the real timing characteristics of a
//! hardware component. These values are used during simulation to enforce that
//! components behave realistically — for example, ROM won't drive data onto the bus
//! until its access time has elapsed in virtual time.
//!
//! # Hardware Accuracy
//!
//! If the clock is overclocked beyond a component's maximum frequency, or if timing
//! constraints are violated (setup time, hold time, access time), the component will
//! **not** produce correct results — just like real hardware. This is a feature, not
//! a bug: it allows users to observe what happens when they push hardware beyond its
//! limits.
//!
//! # Timing Violations
//!
//! When a timing violation is detected, it is recorded but does not crash the simulation.
//! The component simply produces incorrect or undefined results, as real hardware would.
use std::fmt;
use std::time::Duration;
/// Timing constraints for a hardware component.
///
/// These values are based on datasheet specifications and define the real-world
/// timing behavior that the simulation enforces.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct ComponentTiming {
/// Human-readable name for this timing profile (e.g., "Intel 4001 ROM").
pub name: &'static str,
/// Time from valid address on the bus to data being available.
///
/// For ROM/RAM: how long after the address is latched until the data output
/// is guaranteed to be valid.
///
/// Intel 4001 ROM: ~500ns
/// Intel 4002 RAM: ~500ns
/// Intel 4003 SR: ~200ns (faster due to simpler design)
pub access_time: Duration,
/// Time from a clock edge until an output signal changes.
///
/// This models the internal gate delay of the component.
/// After a clock edge is detected, the component's output doesn't change
/// instantly — it takes `propagation_delay` nanoseconds.
///
/// Intel 4001 ROM: ~200ns
/// Intel 4002 RAM: ~200ns
/// Intel 4003 SR: ~100ns
pub propagation_delay: Duration,
/// Minimum time that address/data inputs must be stable before a clock edge.
///
/// If the address changes within `setup_time` before a clock edge,
/// the component may latch an incorrect address — just like real hardware.
///
/// Intel 4001 ROM: ~100ns
/// Intel 4002 RAM: ~100ns
pub setup_time: Duration,
/// Minimum time that address/data inputs must remain stable after a clock edge.
///
/// If the address changes within `hold_time` after a clock edge,
/// the component's latched value may be corrupted.
///
/// Intel 4001 ROM: ~50ns
/// Intel 4002 RAM: ~50ns
pub hold_time: Duration,
/// Maximum clock frequency this component supports (in Hz).
///
/// If the clock exceeds this frequency, the component may not complete
/// its internal operations before the next clock edge arrives.
///
/// Intel 4001 ROM: 750 kHz
/// Intel 4002 RAM: 750 kHz
/// Intel 4003 SR: 1 MHz (can handle faster clocks)
pub max_clock_frequency: f64,
/// How frequently (in virtual time) this component's `update_at_time()`
/// should be called. Smaller values = more frequent updates = more accurate
/// but more CPU-intensive.
///
/// This determines how often the component thread wakes up to check for
/// clock edges and timing events.
///
/// Intel 4001 ROM: 100ns (check every 100ns of virtual time)
/// Intel 4003 SR: 50ns (more frequent due to faster timing)
pub min_update_interval: Duration,
}
impl ComponentTiming {
/// Timing profile for the Intel 4001 ROM chip.
///
/// The 4001 is a 256-byte mask-programmable ROM with 4-bit I/O ports.
/// Access time: 500ns from address valid to data output valid.
pub fn intel_4001() -> Self {
ComponentTiming {
name: "Intel 4001 ROM",
access_time: Duration::from_nanos(500),
propagation_delay: Duration::from_nanos(200),
setup_time: Duration::from_nanos(100),
hold_time: Duration::from_nanos(50),
max_clock_frequency: 750_000.0,
min_update_interval: Duration::from_nanos(100),
}
}
/// Timing profile for the Intel 4002 RAM chip.
///
/// The 4002 is a 320-bit dynamic RAM (80 x 4-bit words) with 4-bit output port.
/// Access time: 500ns from address valid to data output valid.
pub fn intel_4002() -> Self {
ComponentTiming {
name: "Intel 4002 RAM",
access_time: Duration::from_nanos(500),
propagation_delay: Duration::from_nanos(200),
setup_time: Duration::from_nanos(100),
hold_time: Duration::from_nanos(50),
max_clock_frequency: 750_000.0,
min_update_interval: Duration::from_nanos(100),
}
}
/// Timing profile for the Intel 4003 shift register.
///
/// The 4003 is a 10-bit static shift register with serial/parallel I/O.
/// Faster access time (200ns) than ROM/RAM due to simpler design.
pub fn intel_4003() -> Self {
ComponentTiming {
name: "Intel 4003 Shift Register",
access_time: Duration::from_nanos(200),
propagation_delay: Duration::from_nanos(100),
setup_time: Duration::from_nanos(50),
hold_time: Duration::from_nanos(30),
max_clock_frequency: 1_000_000.0, // Can handle 1 MHz
min_update_interval: Duration::from_nanos(50),
}
}
/// Timing profile for the Intel 4004 CPU.
///
/// The 4004 is the central processing unit that generates control signals.
/// Its timing is defined by the clock it receives rather than access times.
pub fn intel_4004() -> Self {
ComponentTiming {
name: "Intel 4004 CPU",
access_time: Duration::ZERO, // CPU doesn't have "access time"
propagation_delay: Duration::from_nanos(150),
setup_time: Duration::from_nanos(100),
hold_time: Duration::from_nanos(50),
max_clock_frequency: 750_000.0, // 740 kHz nominal, 750 kHz max
min_update_interval: Duration::from_nanos(100),
}
}
/// Sentinel value representing "no frequency limit".
///
/// Using a large finite value instead of `f64::INFINITY` avoids NaN
/// propagation in downstream arithmetic (e.g., `1.0 / frequency`).
/// 1 PHz (petahertz) is effectively unlimited for any real-world component.
pub const NO_FREQUENCY_LIMIT: f64 = 1_000_000_000_000_000.0; // 1 PHz
/// Timing profile for a generic clock generator.
///
/// Clocks don't have access times — they just toggle at their configured frequency.
pub fn generic_clock() -> Self {
ComponentTiming {
name: "Generic Clock",
access_time: Duration::ZERO,
propagation_delay: Duration::from_nanos(10),
setup_time: Duration::ZERO,
hold_time: Duration::ZERO,
max_clock_frequency: Self::NO_FREQUENCY_LIMIT,
min_update_interval: Duration::from_nanos(50),
}
}
/// Default timing with zero delays (backward-compatible).
///
/// Components that haven't been migrated to the timing model yet
/// use this profile, which imposes no timing constraints.
pub fn default_no_constraints() -> Self {
ComponentTiming {
name: "Default (no constraints)",
access_time: Duration::ZERO,
propagation_delay: Duration::ZERO,
setup_time: Duration::ZERO,
hold_time: Duration::ZERO,
max_clock_frequency: Self::NO_FREQUENCY_LIMIT,
min_update_interval: Duration::from_nanos(100),
}
}
/// Calculate the minimum clock period this component supports.
///
/// Derived from `max_clock_frequency`: period = 1 / frequency.
/// Returns `Duration::ZERO` for components with no practical frequency limit
/// (i.e., `max_clock_frequency >= NO_FREQUENCY_LIMIT`).
pub fn min_clock_period(&self) -> Duration {
if self.max_clock_frequency <= 0.0 || self.max_clock_frequency >= Self::NO_FREQUENCY_LIMIT {
Duration::ZERO
} else {
Duration::from_secs_f64(1.0 / self.max_clock_frequency)
}
}
/// Check if a given clock frequency exceeds this component's maximum.
///
/// Returns `true` if the frequency is within spec, `false` if overclocked.
/// Non-finite values (infinity, NaN) are always rejected.
pub fn supports_frequency(&self, frequency_hz: f64) -> bool {
frequency_hz.is_finite() && frequency_hz <= self.max_clock_frequency
}
/// Check if enough virtual time has elapsed since an event.
///
/// Returns `Ok(())` if `elapsed >= access_time`, `Err(TimingViolation)` otherwise.
pub fn check_access_time(&self, elapsed: Duration) -> Result<(), TimingViolation> {
if elapsed >= self.access_time {
Ok(())
} else {
Err(TimingViolation::AccessTimeNotElapsed {
component: self.name,
required: self.access_time,
actual: elapsed,
})
}
}
/// Check if a signal was stable for the required setup time before a clock edge.
///
/// Returns `Ok(())` if `stability_duration >= setup_time`, `Err(TimingViolation)` otherwise.
pub fn check_setup_time(&self, stability_duration: Duration) -> Result<(), TimingViolation> {
if stability_duration >= self.setup_time {
Ok(())
} else {
Err(TimingViolation::SetupTimeViolation {
component: self.name,
required: self.setup_time,
actual: stability_duration,
})
}
}
/// Check if a signal remained stable for the required hold time after a clock edge.
///
/// Returns `Ok(())` if `stability_duration >= hold_time`, `Err(TimingViolation)` otherwise.
pub fn check_hold_time(&self, stability_duration: Duration) -> Result<(), TimingViolation> {
if stability_duration >= self.hold_time {
Ok(())
} else {
Err(TimingViolation::HoldTimeViolation {
component: self.name,
required: self.hold_time,
actual: stability_duration,
})
}
}
}
impl Default for ComponentTiming {
fn default() -> Self {
Self::default_no_constraints()
}
}
/// A timing violation detected during simulation.
///
/// Timing violations are expected when overclocking or when signals change
/// too quickly. They don't crash the simulation — instead, the component
/// produces incorrect results, just like real hardware.
#[derive(Debug, Clone)]
pub enum TimingViolation {
/// The component's access time has not yet elapsed since the address was latched.
///
/// The data output is not yet valid. Reading the bus now returns undefined data.
AccessTimeNotElapsed {
component: &'static str,
required: Duration,
actual: Duration,
},
/// An input signal did not remain stable for the required setup time
/// before a clock edge.
///
/// The component may have latched an incorrect value.
SetupTimeViolation {
component: &'static str,
required: Duration,
actual: Duration,
},
/// An input signal did not remain stable for the required hold time
/// after a clock edge.
///
/// The component's latched value may be corrupted.
HoldTimeViolation {
component: &'static str,
required: Duration,
actual: Duration,
},
/// The clock frequency exceeds the component's maximum rated frequency.
///
/// The component may not complete its internal operations before the
/// next clock edge arrives.
Overclocked {
component: &'static str,
max_frequency_hz: f64,
actual_frequency_hz: f64,
},
}
impl std::error::Error for TimingViolation {}
impl fmt::Display for TimingViolation {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
TimingViolation::AccessTimeNotElapsed {
component,
required,
actual,
} => write!(
f,
"{}: Access time not elapsed (need {:?}, got {:?})",
component, required, actual
),
TimingViolation::SetupTimeViolation {
component,
required,
actual,
} => write!(
f,
"{}: Setup time violation (need {:?}, got {:?})",
component, required, actual
),
TimingViolation::HoldTimeViolation {
component,
required,
actual,
} => write!(
f,
"{}: Hold time violation (need {:?}, got {:?})",
component, required, actual
),
TimingViolation::Overclocked {
component,
max_frequency_hz,
actual_frequency_hz,
} => write!(
f,
"{}: Overclocked (max {:.0} Hz, actual {:.0} Hz)",
component, max_frequency_hz, actual_frequency_hz
),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_intel_4001_timing() {
let timing = ComponentTiming::intel_4001();
assert_eq!(timing.access_time, Duration::from_nanos(500));
assert_eq!(timing.propagation_delay, Duration::from_nanos(200));
assert_eq!(timing.setup_time, Duration::from_nanos(100));
assert_eq!(timing.hold_time, Duration::from_nanos(50));
assert_eq!(timing.max_clock_frequency, 750_000.0);
}
#[test]
fn test_intel_4003_timing_faster() {
let rom = ComponentTiming::intel_4001();
let sr = ComponentTiming::intel_4003();
// Shift register should be faster than ROM
assert!(sr.access_time < rom.access_time);
assert!(sr.max_clock_frequency > rom.max_clock_frequency);
}
#[test]
fn test_supports_frequency() {
let timing = ComponentTiming::intel_4001();
assert!(timing.supports_frequency(500_000.0)); // 500 kHz — within spec
assert!(timing.supports_frequency(750_000.0)); // 750 kHz — max rated
assert!(!timing.supports_frequency(1_000_000.0)); // 1 MHz — overclocked!
}
#[test]
fn test_check_access_time() {
let timing = ComponentTiming::intel_4001();
// Not enough time elapsed
let result = timing.check_access_time(Duration::from_nanos(300));
assert!(result.is_err());
// Exactly enough time
let result = timing.check_access_time(Duration::from_nanos(500));
assert!(result.is_ok());
// More than enough time
let result = timing.check_access_time(Duration::from_nanos(800));
assert!(result.is_ok());
}
#[test]
fn test_check_setup_time() {
let timing = ComponentTiming::intel_4001();
assert!(timing.check_setup_time(Duration::from_nanos(50)).is_err());
assert!(timing.check_setup_time(Duration::from_nanos(100)).is_ok());
assert!(timing.check_setup_time(Duration::from_nanos(200)).is_ok());
}
#[test]
fn test_overclocking_scenario() {
let rom = ComponentTiming::intel_4001();
let sr = ComponentTiming::intel_4003();
// At 2 MHz clock (500ns cycle, 250ns per phase):
let clock_freq = 2_000_000.0;
let phase_time = Duration::from_nanos(250);
// ROM can't handle 2 MHz
assert!(!rom.supports_frequency(clock_freq));
// ROM access time is 500ns but only gets 250ns per phase
assert!(rom.check_access_time(phase_time).is_err());
// Shift register's access time (200ns) fits within the 250ns phase at 2 MHz,
// but it can't actually handle 2 MHz clock frequency (max 1 MHz).
// We only verify access time here, not frequency support.
assert!(sr.check_access_time(phase_time).is_ok());
}
#[test]
fn test_min_clock_period() {
let timing = ComponentTiming::intel_4001();
let period = timing.min_clock_period();
assert_eq!(period, Duration::from_secs_f64(1.0 / 750_000.0));
}
#[test]
fn test_default_no_constraints() {
let timing = ComponentTiming::default_no_constraints();
assert_eq!(timing.access_time, Duration::ZERO);
// Supports any reasonable finite frequency
assert!(timing.supports_frequency(1_000_000_000.0)); // 1 GHz — well within limit
assert!(timing.supports_frequency(999_999_999_999_999.0)); // Just under sentinel
assert!(!timing.supports_frequency(f64::INFINITY)); // Non-finite rejected
assert!(!timing.supports_frequency(f64::NAN)); // NaN rejected
}
#[test]
fn test_timing_violation_display() {
let violation = TimingViolation::AccessTimeNotElapsed {
component: "Intel 4001 ROM",
required: Duration::from_nanos(500),
actual: Duration::from_nanos(250),
};
let display = format!("{}", violation);
assert!(display.contains("Access time not elapsed"));
assert!(display.contains("Intel 4001 ROM"));
}
}

View file

@ -3,22 +3,25 @@ use std::any::Any;
use std::collections::HashMap; use std::collections::HashMap;
use std::sync::Arc; use std::sync::Arc;
use std::thread; use std::thread;
use std::time::{Duration, Instant}; use std::time::Duration;
use crate::component::{BaseComponent, Component}; use crate::component::{BaseComponent, Component};
use crate::component_timing::ComponentTiming;
use crate::pin::{Pin, PinValue}; use crate::pin::{Pin, PinValue};
use crate::virtual_clock::VirtualClock;
pub struct GenericClock { pub struct GenericClock {
base: BaseComponent, base: BaseComponent,
frequency: f64, // Frequency in Hz frequency: f64, // Frequency in Hz
duty_cycle: f64, // Duty cycle as percentage (0.0 to 1.0) duty_cycle: f64, // Duty cycle as percentage (0.0 to 1.0)
current_state: PinValue, current_state: PinValue,
last_transition: Instant, last_transition_vtime: Duration, // Virtual time of last phase transition
high_time: Duration, high_time: Duration,
low_time: Duration, low_time: Duration,
enabled: bool, enabled: bool,
paused: bool, // Pause state for system control paused: bool, // Pause state for system control
pause_start: Option<Instant>, // When pause started, to track pause duration pause_start_vtime: Option<Duration>, // Virtual time when pause started
virtual_clock: Option<Arc<VirtualClock>>, // Injected by ConfigurableSystem (Phase 7)
} }
impl GenericClock { impl GenericClock {
@ -31,18 +34,26 @@ impl GenericClock {
frequency, frequency,
duty_cycle: 0.5, // 50% duty cycle by default duty_cycle: 0.5, // 50% duty cycle by default
current_state: PinValue::Low, current_state: PinValue::Low,
last_transition: Instant::now(), last_transition_vtime: Duration::ZERO,
high_time: Duration::from_secs_f64(0.5 / frequency), // Will be recalculated in set_duty_cycle high_time: Duration::from_secs_f64(0.5 / frequency), // Will be recalculated in set_duty_cycle
low_time: Duration::from_secs_f64(0.5 / frequency), // Will be recalculated in set_duty_cycle low_time: Duration::from_secs_f64(0.5 / frequency), // Will be recalculated in set_duty_cycle
enabled: true, enabled: true,
paused: false, paused: false,
pause_start: None, pause_start_vtime: None,
virtual_clock: None,
}; };
clock.set_duty_cycle(0.5); // Initialize timing clock.set_duty_cycle(0.5); // Initialize timing
clock clock
} }
/// Inject a VirtualClock for virtual-time-based operation.
/// If not set, the clock falls back to wall-clock Instant-based timing
/// via `run_legacy()`. This method is called by ConfigurableSystem in Phase 7.
pub fn set_virtual_clock(&mut self, clock: Arc<VirtualClock>) {
self.virtual_clock = Some(clock);
}
/// Set the clock frequency dynamically /// Set the clock frequency dynamically
pub fn set_frequency(&mut self, frequency: f64) { pub fn set_frequency(&mut self, frequency: f64) {
if frequency > 0.0 { if frequency > 0.0 {
@ -65,7 +76,7 @@ impl GenericClock {
self.enabled = true; self.enabled = true;
// Start with known state when enabled // Start with known state when enabled
self.current_state = PinValue::Low; self.current_state = PinValue::Low;
self.last_transition = Instant::now(); self.last_transition_vtime = self.current_virtual_time();
} }
pub fn disable(&mut self) { pub fn disable(&mut self) {
@ -77,20 +88,17 @@ impl GenericClock {
/// Pause the clock - freeze output state /// Pause the clock - freeze output state
pub fn pause(&mut self) { pub fn pause(&mut self) {
self.paused = true; self.paused = true;
self.pause_start = Some(Instant::now()); self.pause_start_vtime = Some(self.current_virtual_time());
} }
/// Resume the clock from paused state /// Resume the clock from paused state
/// Maintains phase consistency by adjusting last_transition to account for pause duration
pub fn resume(&mut self) { pub fn resume(&mut self) {
if let Some(pause_start) = self.pause_start { // No duration adjustment needed — when the system is paused, VirtualClock.pause()
// Calculate how long we were paused // freezes virtual time, so current_virtual_time() returns the same value it had
let pause_duration = pause_start.elapsed(); // when pause() was called. This means pause_duration would always be zero.
// Adjust last_transition forward by the pause duration to maintain phase // last_transition_vtime is still correct because virtual time didn't advance.
self.last_transition += pause_duration;
}
self.paused = false; self.paused = false;
self.pause_start = None; self.pause_start_vtime = None;
} }
/// Check if the clock is paused /// Check if the clock is paused
@ -127,8 +135,22 @@ impl GenericClock {
true // Enabled by default if pin doesn't exist or can't be read true // Enabled by default if pin doesn't exist or can't be read
} }
fn should_transition(&self) -> bool { /// Get current virtual time, or Duration::ZERO if no VirtualClock is injected.
let elapsed = self.last_transition.elapsed(); ///
/// # Zero-Time Invariant
///
/// Returns `Duration::ZERO` when no VirtualClock is present. In legacy mode,
/// `enable()` sets `last_transition_vtime = ZERO`, and `should_transition()`
/// computes `elapsed = ZERO - ZERO = ZERO`, which is always less than
/// `high_time`/`low_time`, so no spurious transition occurs. This is correct
/// because legacy mode uses `update()` → `update_at_time(ZERO)`.
fn current_virtual_time(&self) -> Duration {
self.virtual_clock.as_ref().map_or(Duration::ZERO, |vc| vc.now())
}
/// Check if enough virtual time has elapsed for a phase transition.
fn should_transition(&self, virtual_time: Duration) -> bool {
let elapsed = virtual_time.saturating_sub(self.last_transition_vtime);
match self.current_state { match self.current_state {
PinValue::High => elapsed >= self.high_time, PinValue::High => elapsed >= self.high_time,
@ -137,7 +159,8 @@ impl GenericClock {
} }
} }
fn perform_transition(&mut self) { /// Perform a phase transition at the given virtual time.
fn perform_transition(&mut self, virtual_time: Duration) {
let new_state = match self.current_state { let new_state = match self.current_state {
PinValue::High => PinValue::Low, PinValue::High => PinValue::Low,
PinValue::Low => PinValue::High, PinValue::Low => PinValue::High,
@ -146,7 +169,38 @@ impl GenericClock {
self.current_state = new_state; self.current_state = new_state;
self.set_clock_output(new_state); self.set_clock_output(new_state);
self.last_transition = Instant::now(); self.last_transition_vtime = virtual_time;
}
/// Calculate the virtual time of the next phase transition.
fn next_transition_time(&self) -> Duration {
let phase_duration = match self.current_state {
PinValue::High => self.high_time,
PinValue::Low => self.low_time,
PinValue::HighZ => Duration::from_nanos(1),
};
self.last_transition_vtime.saturating_add(phase_duration)
}
/// Legacy run loop using wall-clock time (backward compatibility).
/// Used when no VirtualClock has been injected.
fn run_legacy(&mut self) {
while self.is_running() {
self.update();
// Sleep for a short time to prevent busy waiting
// Use a fraction of the expected transition time for responsiveness
let sleep_time = if self.frequency > 0.0 {
Duration::from_secs_f64(1.0 / self.frequency / 100.0).max(Duration::from_micros(1))
} else {
Duration::from_micros(100)
};
thread::sleep(sleep_time);
}
// Clean up when stopping
self.disable();
} }
} }
@ -163,7 +217,7 @@ impl Component for GenericClock {
self.base.get_pin(name) self.base.get_pin(name)
} }
fn update(&mut self) { fn update_at_time(&mut self, virtual_time: Duration) {
// Check pause state first - don't update if paused // Check pause state first - don't update if paused
if self.paused { if self.paused {
return; return;
@ -181,28 +235,50 @@ impl Component for GenericClock {
return; return;
} }
// Check if it's time to transition // Check if it's time to transition (using virtual time)
if self.should_transition() { if self.should_transition(virtual_time) {
self.perform_transition(); self.perform_transition(virtual_time);
} }
} }
/// Legacy update entry point — delegates to `update_at_time()` with current virtual time.
///
/// **Note:** In legacy mode (no `VirtualClock` injected), `current_virtual_time()` returns
/// `Duration::ZERO`. Since `last_transition_vtime` also starts at `ZERO`, the computed
/// elapsed time is always zero, so `should_transition()` never returns true. This means
/// calling `update()` alone will NOT cause clock transitions in legacy mode — use `run()`
/// (which calls `run_legacy()`) for standalone clock operation.
fn update(&mut self) {
let vtime = self.current_virtual_time();
self.update_at_time(vtime);
}
fn run(&mut self) { fn run(&mut self) {
self.base.set_running(true); self.base.set_running(true);
self.enable(); // Ensure clock is enabled when running self.enable(); // Ensure clock is enabled when running
while self.is_running() { // If no VirtualClock is injected, fall back to wall-clock run loop
self.update(); let vclock = match self.virtual_clock.as_ref() {
Some(vc) => Arc::clone(vc),
// Sleep for a short time to prevent busy waiting None => {
// Use a fraction of the expected transition time for responsiveness return self.run_legacy();
let sleep_time = if self.frequency > 0.0 { }
Duration::from_secs_f64(1.0 / self.frequency / 100.0).max(Duration::from_micros(1))
} else {
Duration::from_micros(100)
}; };
thread::sleep(sleep_time); while self.is_running() {
// Calculate next transition time
let next_transition = self.next_transition_time();
// Block until virtual time reaches next transition
match vclock.wait_until(next_transition) {
Some(current_vtime) => {
if !self.is_running() {
break;
}
self.update_at_time(current_vtime);
}
None => break, // Simulation stopped
}
} }
// Clean up when stopping // Clean up when stopping
@ -222,6 +298,18 @@ impl Component for GenericClock {
self.base.set_running(running); self.base.set_running(running);
} }
fn timing(&self) -> ComponentTiming {
ComponentTiming {
name: "Generic Clock",
access_time: Duration::ZERO,
propagation_delay: Duration::ZERO,
setup_time: Duration::ZERO,
hold_time: Duration::ZERO,
max_clock_frequency: ComponentTiming::NO_FREQUENCY_LIMIT,
min_update_interval: self.high_time.min(self.low_time),
}
}
fn as_any(&self) -> &dyn Any { fn as_any(&self) -> &dyn Any {
self self
} }
@ -229,6 +317,14 @@ impl Component for GenericClock {
fn as_any_mut(&mut self) -> &mut dyn Any { fn as_any_mut(&mut self) -> &mut dyn Any {
self self
} }
fn set_virtual_clock_optional(&mut self, clock: Option<Arc<VirtualClock>>) {
self.virtual_clock = clock;
}
fn has_virtual_clock(&self) -> bool {
self.virtual_clock.is_some()
}
} }
// Advanced clock features // Advanced clock features

View file

@ -3,21 +3,24 @@ use std::any::Any;
use std::collections::HashMap; use std::collections::HashMap;
use std::sync::Arc; use std::sync::Arc;
use std::thread; use std::thread;
use std::time::{Duration, Instant}; use std::time::Duration;
use crate::component::{BaseComponent, Component}; use crate::component::{BaseComponent, Component};
use crate::component_timing::ComponentTiming;
use crate::pin::{Pin, PinValue}; use crate::pin::{Pin, PinValue};
use crate::virtual_clock::VirtualClock;
pub struct TwoPhaseClock { pub struct TwoPhaseClock {
base: BaseComponent, base: BaseComponent,
phi1_state: PinValue, phi1_state: PinValue,
phi2_state: PinValue, phi2_state: PinValue,
last_transition: Instant, last_transition_vtime: Duration, // Virtual time of last phase swap
phase_time: Duration, phase_time: Duration,
enabled: bool, enabled: bool,
paused: bool, // Pause state for system control paused: bool, // Pause state for system control
pause_start: Option<Instant>, // When pause started, to track pause duration pause_start_vtime: Option<Duration>, // Virtual time when pause started
frequency: f64, // Store frequency for dynamic adjustment frequency: f64, // Store frequency for dynamic adjustment
virtual_clock: Option<Arc<VirtualClock>>, // Injected by ConfigurableSystem (Phase 7)
} }
impl TwoPhaseClock { impl TwoPhaseClock {
@ -35,15 +38,23 @@ impl TwoPhaseClock {
base: BaseComponent::new(name, pins), base: BaseComponent::new(name, pins),
phi1_state: PinValue::High, // Start with PHI1 high phi1_state: PinValue::High, // Start with PHI1 high
phi2_state: PinValue::Low, phi2_state: PinValue::Low,
last_transition: Instant::now(), last_transition_vtime: Duration::ZERO,
phase_time, phase_time,
enabled: true, enabled: true,
paused: false, paused: false,
pause_start: None, pause_start_vtime: None,
frequency, frequency,
virtual_clock: None,
} }
} }
/// Inject a VirtualClock for virtual-time-based operation.
/// If not set, the clock falls back to wall-clock timing via `run_legacy()`.
/// This method is called by ConfigurableSystem in Phase 7.
pub fn set_virtual_clock(&mut self, clock: Arc<VirtualClock>) {
self.virtual_clock = Some(clock);
}
/// Set the clock frequency dynamically /// Set the clock frequency dynamically
pub fn set_frequency(&mut self, frequency: f64) { pub fn set_frequency(&mut self, frequency: f64) {
if frequency > 0.0 { if frequency > 0.0 {
@ -61,7 +72,7 @@ impl TwoPhaseClock {
self.enabled = true; self.enabled = true;
self.phi1_state = PinValue::High; self.phi1_state = PinValue::High;
self.phi2_state = PinValue::Low; self.phi2_state = PinValue::Low;
self.last_transition = Instant::now(); self.last_transition_vtime = self.current_virtual_time();
self.update_outputs(); self.update_outputs();
// Force an immediate update to ensure outputs are driven // Force an immediate update to ensure outputs are driven
@ -78,20 +89,17 @@ impl TwoPhaseClock {
/// Pause the clock - freeze output state /// Pause the clock - freeze output state
pub fn pause(&mut self) { pub fn pause(&mut self) {
self.paused = true; self.paused = true;
self.pause_start = Some(Instant::now()); self.pause_start_vtime = Some(self.current_virtual_time());
} }
/// Resume the clock from paused state /// Resume the clock from paused state
/// Maintains phase consistency by adjusting last_transition to account for pause duration
pub fn resume(&mut self) { pub fn resume(&mut self) {
if let Some(pause_start) = self.pause_start { // No duration adjustment needed — when the system is paused, VirtualClock.pause()
// Calculate how long we were paused // freezes virtual time, so current_virtual_time() returns the same value it had
let pause_duration = pause_start.elapsed(); // when pause() was called. This means pause_duration would always be zero.
// Adjust last_transition forward by the pause duration to maintain phase // last_transition_vtime is still correct because virtual time didn't advance.
self.last_transition += pause_duration;
}
self.paused = false; self.paused = false;
self.pause_start = None; self.pause_start_vtime = None;
} }
/// Check if the clock is paused /// Check if the clock is paused
@ -99,6 +107,18 @@ impl TwoPhaseClock {
self.paused self.paused
} }
/// Get current virtual time, or Duration::ZERO if no VirtualClock is injected.
///
/// # Zero-Time Invariant
///
/// Returns `Duration::ZERO` when no VirtualClock is present. In legacy mode,
/// `enable()` sets `last_transition_vtime = ZERO`, and `should_transition()`
/// computes `elapsed = ZERO - ZERO = ZERO`, which is always less than
/// `phase_time`, so no spurious transition occurs.
fn current_virtual_time(&self) -> Duration {
self.virtual_clock.as_ref().map_or(Duration::ZERO, |vc| vc.now())
}
fn update_outputs(&self) { fn update_outputs(&self) {
// Set CLK output (for compatibility) // Set CLK output (for compatibility)
if let Ok(clk_pin) = self.base.get_pin("CLK") { if let Ok(clk_pin) = self.base.get_pin("CLK") {
@ -133,11 +153,14 @@ impl TwoPhaseClock {
} }
} }
fn should_transition(&self) -> bool { /// Check if enough virtual time has elapsed for a phase transition.
self.last_transition.elapsed() >= self.phase_time fn should_transition(&self, virtual_time: Duration) -> bool {
let elapsed = virtual_time.saturating_sub(self.last_transition_vtime);
elapsed >= self.phase_time
} }
fn perform_transition(&mut self) { /// Perform a phase swap at the given virtual time.
fn perform_transition(&mut self, virtual_time: Duration) {
match (self.phi1_state, self.phi2_state) { match (self.phi1_state, self.phi2_state) {
(PinValue::High, PinValue::Low) => { (PinValue::High, PinValue::Low) => {
// PHI1 -> Low, PHI2 -> High // PHI1 -> Low, PHI2 -> High
@ -157,7 +180,25 @@ impl TwoPhaseClock {
} }
self.update_outputs(); self.update_outputs();
self.last_transition = Instant::now(); self.last_transition_vtime = virtual_time;
}
/// Legacy run loop using wall-clock time (backward compatibility).
/// Used when no VirtualClock has been injected.
fn run_legacy(&mut self) {
while self.is_running() {
self.update();
// Sleep for a very short time to allow frequent updates
thread::sleep(Duration::from_micros(100)); // 100µs = 10kHz update rate
// Check if should stop
if !self.is_running() {
break;
}
}
self.disable();
} }
} }
@ -174,7 +215,7 @@ impl Component for TwoPhaseClock {
self.base.get_pin(name) self.base.get_pin(name)
} }
fn update(&mut self) { fn update_at_time(&mut self, virtual_time: Duration) {
// Check pause state first - don't update if paused // Check pause state first - don't update if paused
if self.paused { if self.paused {
return; return;
@ -187,25 +228,42 @@ impl Component for TwoPhaseClock {
// Always update outputs to ensure they're driven // Always update outputs to ensure they're driven
self.update_outputs(); self.update_outputs();
if self.should_transition() { if self.should_transition(virtual_time) {
self.perform_transition(); self.perform_transition(virtual_time);
} }
} }
fn update(&mut self) {
let vtime = self.current_virtual_time();
self.update_at_time(vtime);
}
fn run(&mut self) { fn run(&mut self) {
self.base.set_running(true); self.base.set_running(true);
self.enable(); self.enable();
// If no VirtualClock is injected, fall back to wall-clock run loop
let vclock = match self.virtual_clock.as_ref() {
Some(vc) => Arc::clone(vc),
None => {
return self.run_legacy();
}
};
while self.is_running() { while self.is_running() {
self.update(); // Calculate next transition time
let next_transition = self.last_transition_vtime + self.phase_time;
// Sleep for a very short time to allow frequent updates // Block until virtual time reaches next transition
thread::sleep(Duration::from_micros(100)); // 100µs = 10kHz update rate match vclock.wait_until(next_transition) {
Some(current_vtime) => {
// Check if should stop
if !self.is_running() { if !self.is_running() {
break; break;
} }
self.update_at_time(current_vtime);
}
None => break, // Simulation stopped
}
} }
self.disable(); self.disable();
@ -224,6 +282,18 @@ impl Component for TwoPhaseClock {
self.base.set_running(running); self.base.set_running(running);
} }
fn timing(&self) -> ComponentTiming {
ComponentTiming {
name: "Two-Phase Clock",
access_time: Duration::ZERO,
propagation_delay: Duration::ZERO,
setup_time: Duration::ZERO,
hold_time: Duration::ZERO,
max_clock_frequency: ComponentTiming::NO_FREQUENCY_LIMIT,
min_update_interval: self.phase_time,
}
}
fn as_any(&self) -> &dyn Any { fn as_any(&self) -> &dyn Any {
self self
} }
@ -231,4 +301,12 @@ impl Component for TwoPhaseClock {
fn as_any_mut(&mut self) -> &mut dyn Any { fn as_any_mut(&mut self) -> &mut dyn Any {
self self
} }
fn set_virtual_clock_optional(&mut self, clock: Option<Arc<VirtualClock>>) {
self.virtual_clock = clock;
}
fn has_virtual_clock(&self) -> bool {
self.virtual_clock.is_some()
}
} }

View file

@ -1,6 +1,6 @@
use parking_lot::Mutex; use parking_lot::Mutex;
use std::sync::Arc; use std::sync::Arc;
use std::time::{Duration, Instant}; use std::time::Duration;
use crate::component::{BaseComponent, Component}; use crate::component::{BaseComponent, Component};
use crate::pin::{Pin, PinValue}; use crate::pin::{Pin, PinValue};
@ -203,14 +203,22 @@ pub trait Intel400xAddressHandling {
/// After the full address is latched (both nibbles received), the nibbles /// After the full address is latched (both nibbles received), the nibbles
/// are cleared to prepare for the next address cycle. The full address /// are cleared to prepare for the next address cycle. The full address
/// should be assembled and stored before calling this function returns. /// should be assembled and stored before calling this function returns.
///
/// # Address Latch Time
///
/// When the address becomes complete (both nibbles latched), this method
/// records `virtual_time` into `address_latch_time`. The caller must provide
/// the current virtual time. See `handle_address_nibble_at()` for a
/// virtual-time-aware alternative that combines nibble handling and latching.
fn handle_address_latching( fn handle_address_latching(
&self, &self,
nibble: u8, nibble: u8,
address_high_nibble: &mut Option<u8>, address_high_nibble: &mut Option<u8>,
address_low_nibble: &mut Option<u8>, address_low_nibble: &mut Option<u8>,
full_address_ready: &mut bool, full_address_ready: &mut bool,
address_latch_time: &mut Option<Instant>, address_latch_time: &mut Option<Duration>,
_access_time: Duration, _access_time: Duration,
virtual_time: Duration,
) { ) {
if address_high_nibble.is_none() { if address_high_nibble.is_none() {
// First cycle: latch high nibble (bits 7-4) // First cycle: latch high nibble (bits 7-4)
@ -218,12 +226,13 @@ pub trait Intel400xAddressHandling {
} else if address_low_nibble.is_none() { } else if address_low_nibble.is_none() {
// Second cycle: latch low nibble (bits 3-0) // Second cycle: latch low nibble (bits 3-0)
*address_low_nibble = Some(nibble); *address_low_nibble = Some(nibble);
// Mark address as ready and record latch time // Mark address as ready
*full_address_ready = true; *full_address_ready = true;
*address_latch_time = Some(Instant::now()); // Record the virtual time when the address was fully latched.
// Clear nibbles after full address is latched to prepare for next cycle *address_latch_time = Some(virtual_time);
// The full address should be assembled from the nibbles before this returns // Clear nibbles after full address is latched to prepare for next cycle.
// (e.g., by the caller reading the nibble values before they're cleared) // The full address should be assembled from the nibbles before they're cleared
// (e.g., by the caller reading the nibble values before they're cleared).
*address_high_nibble = None; *address_high_nibble = None;
*address_low_nibble = None; *address_low_nibble = None;
} }
@ -233,11 +242,12 @@ pub trait Intel400xAddressHandling {
/// Returns: true if latency has elapsed /// Returns: true if latency has elapsed
fn handle_latency_wait( fn handle_latency_wait(
&self, &self,
address_latch_time: &Option<Instant>, address_latch_time: &Option<Duration>,
access_time: Duration, access_time: Duration,
virtual_time: Duration,
) -> bool { ) -> bool {
if let Some(latch_time) = address_latch_time { if let Some(latch_time) = address_latch_time {
latch_time.elapsed() >= access_time virtual_time.saturating_sub(*latch_time) >= access_time
} else { } else {
false false
} }
@ -321,8 +331,8 @@ pub trait Intel400xResetHandling {
pub trait Intel400xTimingState { pub trait Intel400xTimingState {
fn get_timing_state(&self) -> MemoryState; fn get_timing_state(&self) -> MemoryState;
fn set_timing_state(&mut self, state: MemoryState); fn set_timing_state(&mut self, state: MemoryState);
fn get_address_latch_time(&self) -> Option<Instant>; fn get_address_latch_time(&self) -> Option<Duration>;
fn set_address_latch_time(&mut self, time: Option<Instant>); fn set_address_latch_time(&mut self, time: Option<Duration>);
fn get_full_address_ready(&self) -> bool; fn get_full_address_ready(&self) -> bool;
fn set_full_address_ready(&mut self, ready: bool); fn set_full_address_ready(&mut self, ready: bool);
fn get_address_high_nibble(&self) -> Option<u8>; fn get_address_high_nibble(&self) -> Option<u8>;
@ -330,6 +340,10 @@ pub trait Intel400xTimingState {
fn get_address_low_nibble(&self) -> Option<u8>; fn get_address_low_nibble(&self) -> Option<u8>;
fn set_address_low_nibble(&mut self, nibble: Option<u8>); fn set_address_low_nibble(&mut self, nibble: Option<u8>);
fn get_access_time(&self) -> Duration; fn get_access_time(&self) -> Duration;
/// Check if latency has elapsed at a given virtual time.
/// Returns true if `virtual_time - address_latch_time >= access_time`.
fn is_latency_elapsed_at(&self, virtual_time: Duration) -> bool;
} }
/// Component type enumeration for Intel 400x series /// Component type enumeration for Intel 400x series
@ -820,8 +834,8 @@ pub struct Intel400xStateMachine {
/// The low nibble (bits 3-0) of the currently latching address /// The low nibble (bits 3-0) of the currently latching address
address_low_nibble: Option<u8>, address_low_nibble: Option<u8>,
/// The time when the address was completely latched /// The time when the address was completely latched (virtual time in nanoseconds)
address_latch_time: Option<Instant>, address_latch_time: Option<Duration>,
/// The access time to wait after address latching before data access /// The access time to wait after address latching before data access
access_time: Duration, access_time: Duration,
@ -912,13 +926,13 @@ impl Intel400xStateMachine {
self.address_low_nibble = nibble; self.address_low_nibble = nibble;
} }
/// Get address latch time /// Get address latch time (virtual time)
pub fn get_address_latch_time(&self) -> Option<Instant> { pub fn get_address_latch_time(&self) -> Option<Duration> {
self.address_latch_time self.address_latch_time
} }
/// Set address latch time /// Set address latch time (virtual time)
pub fn set_address_latch_time(&mut self, time: Option<Instant>) { pub fn set_address_latch_time(&mut self, time: Option<Duration>) {
self.address_latch_time = time; self.address_latch_time = time;
} }
@ -945,17 +959,31 @@ impl Intel400xStateMachine {
self.address_latch_time = None; self.address_latch_time = None;
} }
/// Handle address nibble latching /// Handle address nibble latching (legacy — uses Duration::ZERO as latch time).
/// Returns true only when BOTH nibbles have been latched (address complete) /// Returns true only when BOTH nibbles have been latched (address complete).
///
/// **Deprecated:** Use [`handle_address_nibble_at(virtual_time)`](Self::handle_address_nibble_at)
/// instead, which records the actual virtual time when the address is complete.
/// This method sets `address_latch_time` to `Duration::ZERO` as a fallback, so
/// `is_latency_elapsed_at()` will return `true` once any virtual time >= access_time
/// has passed — which is sufficient for most use cases but less precise than
/// `handle_address_nibble_at()`.
#[deprecated(
since = "0.1.0",
note = "Use handle_address_nibble_at(nibble, virtual_time) instead."
)]
pub fn handle_address_nibble(&mut self, nibble: u8) -> bool { pub fn handle_address_nibble(&mut self, nibble: u8) -> bool {
if self.address_high_nibble.is_none() { if self.address_high_nibble.is_none() {
// First cycle: latch high nibble (bits 7-4) // First cycle: latch high nibble (bits 7-4)
self.address_high_nibble = Some(nibble); self.address_high_nibble = Some(nibble);
false // Address not complete yet - still need low nibble false // Address not complete yet - still need low nibble
} else if self.address_low_nibble.is_none() { } else if self.address_low_nibble.is_none() {
// Second cycle: latch low nibble (bits 3-0) and transition to latency wait // Second cycle: latch low nibble (bits 3-0)
self.address_low_nibble = Some(nibble); self.address_low_nibble = Some(nibble);
self.address_latch_time = Some(Instant::now()); // Set fallback latch time so is_latency_elapsed_at() doesn't hang forever.
// Duration::ZERO means "latency started at the beginning of time", so any
// positive virtual time >= access_time will satisfy the latency check.
self.address_latch_time = Some(Duration::ZERO);
true // Address complete - both nibbles latched true // Address complete - both nibbles latched
} else { } else {
// Address already latched, ignore // Address already latched, ignore
@ -963,10 +991,52 @@ impl Intel400xStateMachine {
} }
} }
/// Check if latency has elapsed /// Handle address nibble latching with virtual time.
/// Returns true only when BOTH nibbles have been latched (address complete).
/// Records address_latch_time as virtual_time when complete.
pub fn handle_address_nibble_at(&mut self, nibble: u8, virtual_time: Duration) -> bool {
if self.address_high_nibble.is_none() {
// First cycle: latch high nibble (bits 7-4)
self.address_high_nibble = Some(nibble);
false // Address not complete yet - still need low nibble
} else if self.address_low_nibble.is_none() {
// Second cycle: latch low nibble (bits 3-0) and record virtual time
self.address_low_nibble = Some(nibble);
self.address_latch_time = Some(virtual_time);
true // Address complete - both nibbles latched
} else {
// Address already latched, ignore
false
}
}
/// Check if latency has elapsed (legacy — returns false without virtual time).
///
/// This method existed in the `Instant`-based timing model and cannot be emulated
/// with virtual time because the caller must provide the current virtual time.
///
/// Use [`is_latency_elapsed_at(virtual_time)`](Self::is_latency_elapsed_at) instead.
///
/// # Return Value
/// Always returns `false` since virtual time is not available. This is a safe
/// fallback that prevents incorrect behavior — without virtual time, we cannot
/// confirm latency has elapsed, so we conservatively return false.
#[deprecated(
since = "0.1.0",
note = "Use is_latency_elapsed_at(virtual_time) instead. \
This method always returns false without virtual time."
)]
pub fn is_latency_elapsed(&self) -> bool { pub fn is_latency_elapsed(&self) -> bool {
// Cannot determine latency without virtual time — conservatively return false.
// The #[deprecated] attribute produces compile-time warnings; no runtime spam needed.
false
}
/// Check if latency has elapsed at a given virtual time.
/// Returns true if `virtual_time - address_latch_time >= access_time`.
pub fn is_latency_elapsed_at(&self, virtual_time: Duration) -> bool {
if let Some(latch_time) = self.address_latch_time { if let Some(latch_time) = self.address_latch_time {
latch_time.elapsed() >= self.access_time virtual_time.saturating_sub(latch_time) >= self.access_time
} else { } else {
false false
} }
@ -1424,27 +1494,50 @@ mod tests {
// First nibble should latch high nibble but NOT complete the address // First nibble should latch high nibble but NOT complete the address
// Returns false because we still need the low nibble // Returns false because we still need the low nibble
assert!(!sm.handle_address_nibble(0xA)); assert!(!sm.handle_address_nibble_at(0xA, Duration::from_nanos(100)));
assert_eq!(sm.get_address_high_nibble(), Some(0xA)); assert_eq!(sm.get_address_high_nibble(), Some(0xA));
assert_eq!(sm.get_address_low_nibble(), None); assert_eq!(sm.get_address_low_nibble(), None);
assert!(!sm.is_full_address_ready()); assert!(!sm.is_full_address_ready());
// Second nibble should latch low nibble and complete address // Second nibble should latch low nibble and complete address
// Returns true because address is now complete // Returns true because address is now complete
assert!(sm.handle_address_nibble(0x5)); // address_latch_time is recorded at virtual_time=200ns
assert!(sm.handle_address_nibble_at(0x5, Duration::from_nanos(200)));
assert_eq!(sm.get_address_high_nibble(), Some(0xA)); assert_eq!(sm.get_address_high_nibble(), Some(0xA));
assert_eq!(sm.get_address_low_nibble(), Some(0x5)); assert_eq!(sm.get_address_low_nibble(), Some(0x5));
assert!(sm.is_full_address_ready()); assert!(sm.is_full_address_ready());
assert_eq!(sm.get_full_address(), Some(0xA5)); assert_eq!(sm.get_full_address(), Some(0xA5));
assert!(sm.get_address_latch_time().is_some()); // address_latch_time is now set by handle_address_nibble_at()
assert_eq!(sm.get_address_latch_time(), Some(Duration::from_nanos(200)));
// Address already latched should not change anything // Address already latched should not change anything
assert!(!sm.handle_address_nibble(0x3)); assert!(!sm.handle_address_nibble_at(0x3, Duration::from_nanos(300)));
assert_eq!(sm.get_address_high_nibble(), Some(0xA)); assert_eq!(sm.get_address_high_nibble(), Some(0xA));
assert_eq!(sm.get_address_low_nibble(), Some(0x5)); assert_eq!(sm.get_address_low_nibble(), Some(0x5));
assert!(sm.is_full_address_ready()); assert!(sm.is_full_address_ready());
assert_eq!(sm.get_full_address(), Some(0xA5)); assert_eq!(sm.get_full_address(), Some(0xA5));
assert!(sm.get_address_latch_time().is_some()); }
#[test]
fn test_address_latching_with_virtual_time() {
let mut sm = Intel400xStateMachine::new(
Intel400xComponentType::Intel4001,
Duration::from_nanos(500),
);
// First nibble with virtual time
assert!(!sm.handle_address_nibble_at(0xA, Duration::from_nanos(100)));
assert_eq!(sm.get_address_high_nibble(), Some(0xA));
// Second nibble with virtual time — should set address_latch_time
assert!(sm.handle_address_nibble_at(0x5, Duration::from_nanos(200)));
assert_eq!(sm.get_full_address(), Some(0xA5));
assert_eq!(sm.get_address_latch_time(), Some(Duration::from_nanos(200)));
// Latency should NOT be elapsed at 200ns (need 500ns)
assert!(!sm.is_latency_elapsed_at(Duration::from_nanos(400)));
// Latency SHOULD be elapsed at 700ns (700 - 200 = 500ns >= 500ns)
assert!(sm.is_latency_elapsed_at(Duration::from_nanos(700)));
} }
#[test] #[test]
@ -1537,18 +1630,18 @@ mod tests {
); );
let mut behavior = MockComponentBehavior::new(Intel400xComponentType::Intel4001); let mut behavior = MockComponentBehavior::new(Intel400xComponentType::Intel4001);
// Initially no latency should be elapsed // Initially no latency should be elapsed (no address latched)
assert!(!sm.is_latency_elapsed()); assert!(!sm.is_latency_elapsed_at(Duration::ZERO));
// Latch an address // Latch an address using virtual time
sm.handle_address_nibble(0xA); sm.handle_address_nibble_at(0xA, Duration::from_nanos(100));
sm.handle_address_nibble(0x5); sm.handle_address_nibble_at(0x5, Duration::from_nanos(200));
// Initially latency should not be elapsed (need to wait for access time)
assert!(!sm.is_latency_elapsed());
// Wait for latency to elapse // Initially latency should not be elapsed (need to wait for access time = 1ms)
std::thread::sleep(Duration::from_millis(2)); assert!(!sm.is_latency_elapsed_at(Duration::from_micros(500)));
assert!(sm.is_latency_elapsed());
// At 1.2ms virtual time, latency should be elapsed (1200 - 200 = 1000us >= 1ms)
assert!(sm.is_latency_elapsed_at(Duration::from_micros(1200)));
// First need to transition to AddressPhase state // First need to transition to AddressPhase state
process_event_direct(&mut sm, Intel400xEvent::ChipSelect); process_event_direct(&mut sm, Intel400xEvent::ChipSelect);
@ -1558,10 +1651,6 @@ mod tests {
process_event_direct(&mut sm, Intel400xEvent::AddressComplete); process_event_direct(&mut sm, Intel400xEvent::AddressComplete);
assert_eq!(sm.get_state(), Intel400xUnifiedState::WaitLatency); assert_eq!(sm.get_state(), Intel400xUnifiedState::WaitLatency);
// Wait for latency to elapse
std::thread::sleep(Duration::from_millis(2));
assert!(sm.is_latency_elapsed());
// Ensure state machine is in WaitLatency state before processing LatencyElapsed // Ensure state machine is in WaitLatency state before processing LatencyElapsed
assert_eq!(sm.get_state(), Intel400xUnifiedState::WaitLatency); assert_eq!(sm.get_state(), Intel400xUnifiedState::WaitLatency);

View file

@ -3,11 +3,13 @@ use std::any::Any;
use std::collections::HashMap; use std::collections::HashMap;
use std::sync::Arc; use std::sync::Arc;
use std::thread; use std::thread;
use std::time::{Duration, Instant}; use std::time::Duration;
use crate::component::{BaseComponent, Component, RunnableComponent}; use crate::component::{BaseComponent, Component, RunnableComponent};
use crate::component_timing::ComponentTiming;
use crate::pin::{Pin, PinValue}; use crate::pin::{Pin, PinValue};
use crate::types::U12; use crate::types::U12;
use crate::virtual_clock::VirtualClock;
/// Represents the current phase of instruction execution /// Represents the current phase of instruction execution
/// The 4004 CPU processes instructions in distinct phases synchronized with the clock /// The 4004 CPU processes instructions in distinct phases synchronized with the clock
@ -165,13 +167,16 @@ pub struct Intel4004 {
opr_nibble: Option<u8>, // High nibble (OPR) read during M1 cycle, combined with M2 for 8-bit instruction opr_nibble: Option<u8>, // High nibble (OPR) read during M1 cycle, combined with M2 for 8-bit instruction
// Timing and synchronization // Timing and synchronization
address_latch_time: Option<Instant>, // Timestamp when address was latched address_latch_time: Option<Duration>, // Virtual time when address was latched
#[allow(dead_code)] // Reserved for future memory timing implementation #[allow(dead_code)] // Reserved for future memory timing implementation
access_time: Duration, // Memory access time (typical 500ns) access_time: Duration, // Memory access time (typical 500ns)
// Debug and safety controls // Debug and safety controls
debug_enabled: bool, // Control debug output debug_enabled: bool, // Control debug output
max_cycles: Option<u64>, // Maximum cycles before auto-stop (None = unlimited) max_cycles: Option<u64>, // Maximum cycles before auto-stop (None = unlimited)
// Virtual time support (Phase 6)
virtual_clock: Option<Arc<VirtualClock>>, // Injected by ConfigurableSystem (Phase 7)
} }
/// Check if an opcode represents a two-byte instruction /// Check if an opcode represents a two-byte instruction
@ -248,9 +253,24 @@ impl Intel4004 {
// Debug and safety controls // Debug and safety controls
debug_enabled: true, // Enable debug by default debug_enabled: true, // Enable debug by default
max_cycles: None, // No cycle limit by default max_cycles: None, // No cycle limit by default
// Virtual time support
virtual_clock: None,
} }
} }
/// Inject a VirtualClock for virtual time-based operation.
/// When set, `update()` uses virtual time and `run()` uses `wait_until()`.
/// This method is called by ConfigurableSystem in Phase 7.
pub fn set_virtual_clock(&mut self, clock: Arc<VirtualClock>) {
self.virtual_clock = Some(clock);
}
/// Get current virtual time, or Duration::ZERO if no VirtualClock is injected.
fn current_virtual_time(&self) -> Duration {
self.virtual_clock.as_ref().map_or(Duration::ZERO, |vc| vc.now())
}
/// Set the initial program counter value for the CPU /// Set the initial program counter value for the CPU
/// Parameters: self - CPU instance, pc - Initial 12-bit program counter value /// Parameters: self - CPU instance, pc - Initial 12-bit program counter value
/// Returns: Modified CPU instance with new program counter /// Returns: Modified CPU instance with new program counter
@ -428,13 +448,13 @@ impl Intel4004 {
/// - A1 cycle: CPU drives PC high nibble (bits 7-4) onto data bus /// - A1 cycle: CPU drives PC high nibble (bits 7-4) onto data bus
/// - A2 cycle: CPU drives PC low nibble (bits 3-0) onto data bus /// - A2 cycle: CPU drives PC low nibble (bits 3-0) onto data bus
/// - A3 cycle: CPU reads data from ROM (instruction byte) /// - A3 cycle: CPU reads data from ROM (instruction byte)
fn handle_phi1_rising(&mut self) { fn handle_phi1_rising(&mut self, virtual_time: Duration) {
// Advance address cycle at the START of each PHI1 rising edge. // Advance address cycle at the START of each PHI1 rising edge.
// This advances A1→A2, A2→A3, A3→M1, and M1→M2. // This advances A1→A2, A2→A3, A3→M1, and M1→M2.
// Data reading (OPR/OPA) only happens during PHI2↑ (see Phase 1 of update()), // Data reading (OPR/OPA) only happens during PHI2↑ (see Phase 1 of update()),
// so advancing here is safe — the data for the new cycle will be read // so advancing here is safe — the data for the new cycle will be read
// during the subsequent PHI2↑ half-cycle. // during the subsequent PHI2↑ half-cycle.
self.advance_address_cycle(); self.advance_address_cycle(virtual_time);
// Check for memory operation start on Φ1 rising edge with SYNC high // Check for memory operation start on Φ1 rising edge with SYNC high
let (sync, cm, _) = self.read_control_pins(); let (sync, cm, _) = self.read_control_pins();
@ -581,7 +601,7 @@ impl Intel4004 {
/// Advance address cycle state machine at end of clock cycle (PHI2 falling) /// Advance address cycle state machine at end of clock cycle (PHI2 falling)
/// This ensures each address phase lasts a complete clock cycle /// This ensures each address phase lasts a complete clock cycle
fn advance_address_cycle(&mut self) { fn advance_address_cycle(&mut self, virtual_time: Duration) {
match self.memory_state { match self.memory_state {
MemoryState::AddressPhase => { MemoryState::AddressPhase => {
match self.address_cycle { match self.address_cycle {
@ -593,7 +613,7 @@ impl Intel4004 {
// A2 complete, advance to A3 (transition to data phase) // A2 complete, advance to A3 (transition to data phase)
self.address_cycle = AddressCycle::A3; self.address_cycle = AddressCycle::A3;
self.memory_state = MemoryState::WaitLatency; self.memory_state = MemoryState::WaitLatency;
self.address_latch_time = Some(Instant::now()); self.address_latch_time = Some(virtual_time);
} }
_ => {} _ => {}
} }
@ -2216,8 +2236,15 @@ impl Component for Intel4004 {
} }
/// Update the CPU state for one simulation cycle /// Update the CPU state for one simulation cycle
/// Processes clock cycles and executes instructions when running /// Delegates to update_at_time with current virtual time
fn update(&mut self) { fn update(&mut self) {
let vtime = self.current_virtual_time();
self.update_at_time(vtime);
}
/// Virtual-time-aware update cycle
/// Processes clock cycles and executes instructions when running
fn update_at_time(&mut self, virtual_time: Duration) {
// Handle system reset first (highest priority) - even when not running // Handle system reset first (highest priority) - even when not running
self.handle_reset(); self.handle_reset();
@ -2356,7 +2383,7 @@ impl Component for Intel4004 {
self.prev_phi2 = phi2; self.prev_phi2 = phi2;
if phi1_rising { if phi1_rising {
self.handle_phi1_rising(); self.handle_phi1_rising(virtual_time);
} }
if phi1_falling { if phi1_falling {
@ -2377,11 +2404,20 @@ impl Component for Intel4004 {
self.cycle_count += 1; self.cycle_count += 1;
} }
/// Run the CPU in a continuous loop until stopped /// Run the CPU with VirtualClock support or legacy fallback.
/// Provides a time-sliced execution model with microsecond delays between cycles ///
/// **Note:** When used with `ConfigurableSystem::start()`, this method is NOT called
/// directly. Instead, the system thread loop calls `update_at_time()` per tick,
/// releasing the component lock between cycles for GUI access. This `run()` method
/// is only used for standalone/direct component execution (e.g., tests).
fn run(&mut self) { fn run(&mut self) {
self.base.set_running(true); self.base.set_running(true);
// If no VirtualClock is injected, fall back to wall-clock run loop
let vclock = match self.virtual_clock.as_ref() {
Some(vc) => Arc::clone(vc),
None => {
// Legacy mode: use wall-clock timing
while self.is_running() { while self.is_running() {
self.update(); self.update();
thread::sleep(Duration::from_micros(1)); thread::sleep(Duration::from_micros(1));
@ -2394,6 +2430,38 @@ impl Component for Intel4004 {
self.base.set_running(false); self.base.set_running(false);
} }
} }
return;
}
};
// Virtual time mode: one cycle per wake for timing accuracy.
// Each VirtualClock tick corresponds to one CPU cycle. Processing
// multiple cycles with the same virtual time would cause timing-sensitive
// logic (address latch, latency waits) to see incorrect elapsed times.
while self.is_running() {
let next_tick = vclock.now() + vclock.tick_size();
if let Some(current_vtime) = vclock.wait_until(next_tick) {
if !self.is_running() { break; }
self.update_at_time(current_vtime);
} else {
// Clock was interrupted, exit
break;
}
// Safety check: prevent infinite loops in testing environments
if self.cycle_count > 100000 {
println!(
"WARNING: CPU exceeded 100,000 cycles - stopping to prevent infinite loop"
);
self.base.set_running(false);
}
}
}
/// Get timing constraints for Intel 4004 CPU
/// Returns: ComponentTiming with 150ns propagation delay, 750kHz max frequency
fn timing(&self) -> ComponentTiming {
ComponentTiming::intel_4004()
} }
/// Stop the CPU and clean up resources /// Stop the CPU and clean up resources
@ -2420,6 +2488,14 @@ impl Component for Intel4004 {
fn as_any_mut(&mut self) -> &mut dyn Any { fn as_any_mut(&mut self) -> &mut dyn Any {
self self
} }
fn set_virtual_clock_optional(&mut self, clock: Option<Arc<VirtualClock>>) {
self.virtual_clock = clock;
}
fn has_virtual_clock(&self) -> bool {
self.virtual_clock.is_some()
}
} }
impl RunnableComponent for Intel4004 { impl RunnableComponent for Intel4004 {

View file

@ -3,9 +3,10 @@ use std::any::Any;
use std::collections::HashMap; use std::collections::HashMap;
use std::sync::Arc; use std::sync::Arc;
use std::thread; use std::thread;
use std::time::{Duration, Instant}; use std::time::Duration;
use crate::component::{BaseComponent, Component, RunnableComponent}; use crate::component::{BaseComponent, Component, RunnableComponent};
use crate::component_timing::ComponentTiming;
use crate::components::common::intel_400x::{ use crate::components::common::intel_400x::{
process_event_direct, Intel400xAddressHandling, Intel400xClockHandling, process_event_direct, Intel400xAddressHandling, Intel400xClockHandling,
Intel400xComponentBehavior, Intel400xComponentType, Intel400xControlPins, Intel400xDataBus, Intel400xComponentBehavior, Intel400xComponentType, Intel400xControlPins, Intel400xDataBus,
@ -13,6 +14,7 @@ use crate::components::common::intel_400x::{
Intel400xUnifiedState, TimingState, Intel400xUnifiedState, TimingState,
}; };
use crate::pin::{Pin, PinValue}; use crate::pin::{Pin, PinValue};
use crate::virtual_clock::VirtualClock;
/// Intel 4001 - 256-byte ROM with integrated I/O /// Intel 4001 - 256-byte ROM with integrated I/O
/// Part of the MCS-4 family, designed to work with Intel 4004 CPU /// Part of the MCS-4 family, designed to work with Intel 4004 CPU
@ -48,6 +50,13 @@ pub struct Intel4001 {
a3_wait_cycles: u8, a3_wait_cycles: u8,
// Track whether data was actually driven during this PHI2 high period // Track whether data was actually driven during this PHI2 high period
data_driven_this_cycle: bool, data_driven_this_cycle: bool,
// Virtual time support (Phase 6)
virtual_clock: Option<Arc<VirtualClock>>, // Injected by ConfigurableSystem (Phase 7)
/// Virtual time snapshot for the current update cycle.
/// Set at the start of `update_at_time()` so all internal methods use a
/// consistent time value instead of reading `VirtualClock::now()` which
/// may have advanced since the cycle started.
current_update_time: Duration,
} }
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Debug, Clone, Copy, PartialEq)]
@ -147,11 +156,11 @@ impl Intel400xTimingState for Intel4001 {
self.state_machine.current_state = unified_state; self.state_machine.current_state = unified_state;
} }
fn get_address_latch_time(&self) -> Option<Instant> { fn get_address_latch_time(&self) -> Option<Duration> {
self.state_machine.get_address_latch_time() self.state_machine.get_address_latch_time()
} }
fn set_address_latch_time(&mut self, time: Option<Instant>) { fn set_address_latch_time(&mut self, time: Option<Duration>) {
self.state_machine.set_address_latch_time(time); self.state_machine.set_address_latch_time(time);
} }
@ -182,6 +191,10 @@ impl Intel400xTimingState for Intel4001 {
fn get_access_time(&self) -> Duration { fn get_access_time(&self) -> Duration {
self.state_machine.get_access_time() self.state_machine.get_access_time()
} }
fn is_latency_elapsed_at(&self, virtual_time: Duration) -> bool {
self.state_machine.is_latency_elapsed_at(virtual_time)
}
} }
impl Intel400xComponentBehavior for Intel4001 { impl Intel400xComponentBehavior for Intel4001 {
@ -273,9 +286,24 @@ impl Intel400xComponentBehavior for Intel4001 {
self.handle_address_latching(); self.handle_address_latching();
} }
Intel400xUnifiedState::WaitLatency => { Intel400xUnifiedState::WaitLatency => {
// Check if latency has elapsed // Check if latency has elapsed using virtual time.
if self.state_machine.is_latency_elapsed() { //
// Transition to DriveData // **With VirtualClock (production):** `address_latch_time` was recorded
// by `handle_address_nibble_at()` in virtual time. We check if enough
// virtual time has elapsed since then (≥ 500ns access time).
//
// **Without VirtualClock (standalone tests):** `current_virtual_time()`
// returns `Duration::ZERO`, so `is_latency_elapsed_at()` would always
// return `false` (since virtual time never advances). The `!has_clock`
// guard short-circuits to skip the wait immediately.
//
// NOTE: The old `Instant::now()`-based code would naturally wait ~500ns
// because wall-clock time always advances. This new code skips the wait
// in legacy mode, making standalone tests less hardware-accurate but
// preventing them from hanging forever in WaitLatency.
let has_clock = self.virtual_clock.is_some();
let vtime = self.current_update_time;
if !has_clock || self.state_machine.is_latency_elapsed_at(vtime) {
self.process_latency_elapsed(); self.process_latency_elapsed();
} }
} }
@ -353,9 +381,32 @@ impl Intel4001 {
data_nibble_phase: false, // Start with OPR (high nibble) data_nibble_phase: false, // Start with OPR (high nibble)
a3_wait_cycles: 0, // No A3 wait initially a3_wait_cycles: 0, // No A3 wait initially
data_driven_this_cycle: false, // No data driven yet data_driven_this_cycle: false, // No data driven yet
virtual_clock: None,
current_update_time: Duration::ZERO,
} }
} }
/// Inject a VirtualClock for virtual time-based operation.
/// When set, `update()` uses virtual time and `run()` uses `wait_until()`.
/// This method is called by ConfigurableSystem in Phase 7.
pub fn set_virtual_clock(&mut self, clock: Arc<VirtualClock>) {
self.virtual_clock = Some(clock);
}
/// Get current virtual time, or Duration::ZERO if no VirtualClock is injected.
///
/// # Zero-Time Invariant
///
/// When no VirtualClock is injected, this returns `Duration::ZERO`. The `WaitLatency`
/// handler checks `vtime == Duration::ZERO` to skip latency enforcement in legacy mode.
/// This is intentional: legacy tests don't use VirtualClock and expect latency to be
/// skipped for backward compatibility. If this ever returns a non-zero value without
/// a proper VirtualClock, the latency check would use zero as the latch time and
/// produce incorrect results.
fn current_virtual_time(&self) -> Duration {
self.virtual_clock.as_ref().map_or(Duration::ZERO, |vc| vc.now())
}
/// Set memory access time for simulation /// Set memory access time for simulation
/// Parameters: access_time_ns - Access time in nanoseconds /// Parameters: access_time_ns - Access time in nanoseconds
pub fn set_access_time(&mut self, access_time_ns: u64) { pub fn set_access_time(&mut self, access_time_ns: u64) {
@ -455,8 +506,9 @@ impl Intel4001 {
if self.state_machine.get_state() == Intel400xUnifiedState::AddressPhase { if self.state_machine.get_state() == Intel400xUnifiedState::AddressPhase {
let nibble = self.read_data_bus() & 0x0F; let nibble = self.read_data_bus() & 0x0F;
if self.state_machine.handle_address_nibble(nibble) { if self.state_machine.handle_address_nibble_at(nibble, self.current_update_time) {
// Address is complete (both nibbles latched), transition to latency wait // Address is complete — virtual time was recorded atomically by handle_address_nibble_at()
// Transition to latency wait
let _addr = self.state_machine.get_full_address().unwrap_or(0xFFFF); let _addr = self.state_machine.get_full_address().unwrap_or(0xFFFF);
self.process_address_complete(); self.process_address_complete();
// Set A3 wait counter // Set A3 wait counter
@ -768,8 +820,9 @@ impl Intel4001 {
// Use common address latching functionality // Use common address latching functionality
let nibble = self.read_data_bus() & 0x0F; // Only 4 bits are valid for address nibbles let nibble = self.read_data_bus() & 0x0F; // Only 4 bits are valid for address nibbles
if self.state_machine.handle_address_nibble(nibble) { if self.state_machine.handle_address_nibble_at(nibble, self.current_update_time) {
// Address is complete, transition to latency wait // Address is complete — virtual time was recorded atomically by handle_address_nibble_at()
// Transition to latency wait
self.process_address_complete(); self.process_address_complete();
} }
} }
@ -778,13 +831,10 @@ impl Intel4001 {
/// Hardware: ROM needs 500ns to access data after address is latched /// Hardware: ROM needs 500ns to access data after address is latched
#[allow(dead_code)] // This method is kept for compatibility with legacy code #[allow(dead_code)] // This method is kept for compatibility with legacy code
fn handle_latency_wait(&mut self) { fn handle_latency_wait(&mut self) {
// This is now handled by state machine // Note: Legacy method — latency check now requires virtual time
if self.state_machine.is_latency_elapsed() { // Always transition for backward compatibility
// Latency elapsed, transition to data driving
// Data will be driven on next Φ2 rising edge
self.process_latency_elapsed(); self.process_latency_elapsed();
} }
}
/// Handle data driving during DriveData state /// Handle data driving during DriveData state
/// Hardware: ROM drives data bus when all conditions are met /// Hardware: ROM drives data bus when all conditions are met
@ -899,9 +949,20 @@ impl Component for Intel4001 {
self.base.get_pin(name) self.base.get_pin(name)
} }
/// Main update cycle - handles clock edge detection and operation dispatch /// Main update cycle - delegates to update_at_time with current virtual time
/// Hardware: Responds to Φ1 and Φ2 clock edges from CPU /// Hardware: Responds to Φ1 and Φ2 clock edges from CPU
fn update(&mut self) { fn update(&mut self) {
let vtime = self.current_virtual_time();
self.update_at_time(vtime);
}
/// Virtual-time-aware update cycle - handles clock edge detection and operation dispatch
/// Hardware: Responds to Φ1 and Φ2 clock edges from CPU
fn update_at_time(&mut self, virtual_time: Duration) {
// Snapshot virtual_time for the entire update cycle so internal methods
// (handle_phi1_rising, execute_state_logic, etc.) use a consistent time
// instead of reading VirtualClock::now() which may have advanced.
self.current_update_time = virtual_time;
if !self.is_running() { if !self.is_running() {
return; return;
} }
@ -952,7 +1013,7 @@ impl Component for Intel4001 {
// 3. Calling it would cause double-latching of address nibbles // 3. Calling it would cause double-latching of address nibbles
} }
/// Run component in time-slice mode (manual control) /// Run component with VirtualClock support or legacy fallback
/// Hardware: Simulates continuous operation with clock edge detection /// Hardware: Simulates continuous operation with clock edge detection
fn run(&mut self) { fn run(&mut self) {
self.base.set_running(true); self.base.set_running(true);
@ -962,11 +1023,35 @@ impl Component for Intel4001 {
self.prev_phi1 = phi1; self.prev_phi1 = phi1;
self.prev_phi2 = phi2; self.prev_phi2 = phi2;
// If no VirtualClock is injected, fall back to wall-clock run loop
let vclock = match self.virtual_clock.as_ref() {
Some(vc) => Arc::clone(vc),
None => {
// Legacy mode: use wall-clock timing
while self.is_running() { while self.is_running() {
self.update(); self.update();
// Small delay to prevent busy waiting when no clock is present
thread::sleep(Duration::from_micros(1)); thread::sleep(Duration::from_micros(1));
} }
return;
}
};
// Virtual time mode: wait for next tick to synchronize with clock
while self.is_running() {
let next_tick = vclock.now() + vclock.tick_size();
if let Some(current_vtime) = vclock.wait_until(next_tick) {
self.update_at_time(current_vtime);
} else {
// Clock was interrupted, exit
break;
}
}
}
/// Get timing constraints for Intel 4001 ROM
/// Returns: ComponentTiming with 500ns access time, 200ns propagation delay
fn timing(&self) -> ComponentTiming {
ComponentTiming::intel_4001()
} }
/// Stop component and tri-state all outputs /// Stop component and tri-state all outputs
@ -994,6 +1079,14 @@ impl Component for Intel4001 {
fn as_any_mut(&mut self) -> &mut dyn Any { fn as_any_mut(&mut self) -> &mut dyn Any {
self self
} }
fn set_virtual_clock_optional(&mut self, clock: Option<Arc<VirtualClock>>) {
self.virtual_clock = clock;
}
fn has_virtual_clock(&self) -> bool {
self.virtual_clock.is_some()
}
} }
impl RunnableComponent for Intel4001 {} impl RunnableComponent for Intel4001 {}

View file

@ -3,9 +3,10 @@ use std::any::Any;
use std::collections::HashMap; use std::collections::HashMap;
use std::sync::Arc; use std::sync::Arc;
use std::thread; use std::thread;
use std::time::{Duration, Instant}; use std::time::Duration;
use crate::component::{BaseComponent, Component, RunnableComponent}; use crate::component::{BaseComponent, Component, RunnableComponent};
use crate::component_timing::ComponentTiming;
use crate::components::common::intel_400x::{ use crate::components::common::intel_400x::{
process_event_direct, Intel400xAddressHandling, Intel400xClockHandling, process_event_direct, Intel400xAddressHandling, Intel400xClockHandling,
Intel400xComponentBehavior, Intel400xComponentType, Intel400xControlPins, Intel400xDataBus, Intel400xComponentBehavior, Intel400xComponentType, Intel400xControlPins, Intel400xDataBus,
@ -13,6 +14,7 @@ use crate::components::common::intel_400x::{
Intel400xUnifiedState, TimingState, Intel400xUnifiedState, TimingState,
}; };
use crate::pin::{Pin, PinValue}; use crate::pin::{Pin, PinValue};
use crate::virtual_clock::VirtualClock;
/// Intel 4002 - 320-byte RAM with I/O ports /// Intel 4002 - 320-byte RAM with I/O ports
/// Part of the MCS-4 family, designed to work with Intel 4004 CPU /// Part of the MCS-4 family, designed to work with Intel 4004 CPU
@ -47,6 +49,13 @@ pub struct Intel4002 {
prev_phi2: PinValue, // Previous Φ2 clock state for edge detection prev_phi2: PinValue, // Previous Φ2 clock state for edge detection
// Operation type for next cycle (determines ReadData vs WriteData vs OutputPort) // Operation type for next cycle (determines ReadData vs WriteData vs OutputPort)
pending_operation: PendingOperation, pending_operation: PendingOperation,
// Virtual time support (Phase 6)
virtual_clock: Option<Arc<VirtualClock>>, // Injected by ConfigurableSystem (Phase 7)
/// Virtual time snapshot for the current update cycle.
/// Set at the start of `update_at_time()` so all internal methods use a
/// consistent time value instead of reading `VirtualClock::now()` which
/// may have advanced since the cycle started.
current_update_time: Duration,
} }
impl Intel400xClockHandling for Intel4002 { impl Intel400xClockHandling for Intel4002 {
@ -130,11 +139,11 @@ impl Intel400xTimingState for Intel4002 {
self.state_machine.current_state = unified_state; self.state_machine.current_state = unified_state;
} }
fn get_address_latch_time(&self) -> Option<Instant> { fn get_address_latch_time(&self) -> Option<Duration> {
self.state_machine.get_address_latch_time() self.state_machine.get_address_latch_time()
} }
fn set_address_latch_time(&mut self, time: Option<Instant>) { fn set_address_latch_time(&mut self, time: Option<Duration>) {
self.state_machine.set_address_latch_time(time); self.state_machine.set_address_latch_time(time);
} }
@ -165,6 +174,10 @@ impl Intel400xTimingState for Intel4002 {
fn get_access_time(&self) -> Duration { fn get_access_time(&self) -> Duration {
self.state_machine.get_access_time() self.state_machine.get_access_time()
} }
fn is_latency_elapsed_at(&self, virtual_time: Duration) -> bool {
self.state_machine.is_latency_elapsed_at(virtual_time)
}
} }
impl Intel400xComponentBehavior for Intel4002 { impl Intel400xComponentBehavior for Intel4002 {
@ -264,9 +277,22 @@ impl Intel400xComponentBehavior for Intel4002 {
self.handle_address_latching(); self.handle_address_latching();
} }
Intel400xUnifiedState::WaitLatency => { Intel400xUnifiedState::WaitLatency => {
// Check if latency has elapsed // Check if latency has elapsed using virtual time.
if self.state_machine.is_latency_elapsed() { //
// Transition to ReadData (default for RAM) // **With VirtualClock (production):** `address_latch_time` was recorded
// by `handle_address_nibble_at()` in virtual time. We check if enough
// virtual time has elapsed since then (≥ 500ns access time).
//
// **Without VirtualClock (standalone tests):** `current_virtual_time()`
// returns `Duration::ZERO`, so `is_latency_elapsed_at()` would always
// return `false`. The `!has_clock` guard short-circuits to skip the wait.
//
// NOTE: The old `Instant::now()`-based code would naturally wait ~500ns.
// This new code skips the wait in legacy mode, making standalone tests
// less hardware-accurate but preventing them from hanging in WaitLatency.
let has_clock = self.virtual_clock.is_some();
let vtime = self.current_update_time;
if !has_clock || self.state_machine.is_latency_elapsed_at(vtime) {
self.process_latency_elapsed(); self.process_latency_elapsed();
} }
} }
@ -349,9 +375,30 @@ impl Intel4002 {
prev_phi1: PinValue::Low, prev_phi1: PinValue::Low,
prev_phi2: PinValue::Low, prev_phi2: PinValue::Low,
pending_operation: PendingOperation::Read, // Default to read pending_operation: PendingOperation::Read, // Default to read
virtual_clock: None,
current_update_time: Duration::ZERO,
} }
} }
/// Inject a VirtualClock for virtual time-based operation.
/// When set, `update()` uses virtual time and `run()` uses `wait_until()`.
/// This method is called by ConfigurableSystem in Phase 7.
pub fn set_virtual_clock(&mut self, clock: Arc<VirtualClock>) {
self.virtual_clock = Some(clock);
}
/// Get current virtual time, or Duration::ZERO if no VirtualClock is injected.
///
/// # Zero-Time Invariant
///
/// When no VirtualClock is injected, this returns `Duration::ZERO`. The `WaitLatency`
/// handler checks `vtime == Duration::ZERO` to skip latency enforcement in legacy mode.
/// This is intentional: legacy tests don't use VirtualClock and expect latency to be
/// skipped for backward compatibility.
fn current_virtual_time(&self) -> Duration {
self.virtual_clock.as_ref().map_or(Duration::ZERO, |vc| vc.now())
}
/// Set memory access time for simulation /// Set memory access time for simulation
/// Parameters: access_time_ns - Access time in nanoseconds /// Parameters: access_time_ns - Access time in nanoseconds
pub fn set_access_time(&mut self, access_time_ns: u64) { pub fn set_access_time(&mut self, access_time_ns: u64) {
@ -464,8 +511,9 @@ impl Intel4002 {
// Latch address nibble on PHI1 falling edge (data is now stable) // Latch address nibble on PHI1 falling edge (data is now stable)
let nibble = self.read_data_bus() & 0x0F; let nibble = self.read_data_bus() & 0x0F;
if self.state_machine.handle_address_nibble(nibble) { if self.state_machine.handle_address_nibble_at(nibble, self.current_update_time) {
// Address is complete (both nibbles latched), transition to latency wait // Address is complete — virtual time was recorded atomically by handle_address_nibble_at()
// Transition to latency wait
self.process_address_complete(); self.process_address_complete();
} }
} }
@ -475,9 +523,13 @@ impl Intel4002 {
/// Hardware: Φ2 high = Peripherals drive bus with data /// Hardware: Φ2 high = Peripherals drive bus with data
/// Focus: Data driving operations /// Focus: Data driving operations
fn handle_phi2_rising(&mut self) { fn handle_phi2_rising(&mut self) {
// Check for latency elapsed and transition to ReadData/WriteData/OutputPort if needed // Check for latency elapsed and transition to ReadData/WriteData/OutputPort if needed.
// When no VirtualClock is injected, skip latency wait for backward compatibility
// (see WaitLatency handler for details).
if self.state_machine.get_state() == Intel400xUnifiedState::WaitLatency { if self.state_machine.get_state() == Intel400xUnifiedState::WaitLatency {
if self.state_machine.is_latency_elapsed() { let has_clock = self.virtual_clock.is_some();
let vtime = self.current_update_time;
if !has_clock || self.state_machine.is_latency_elapsed_at(vtime) {
self.process_latency_elapsed(); self.process_latency_elapsed();
} }
} }
@ -534,8 +586,9 @@ impl Intel4002 {
// Use common address latching functionality // Use common address latching functionality
let nibble = self.read_data_bus() & 0x0F; // Only 4 bits are valid for address nibbles let nibble = self.read_data_bus() & 0x0F; // Only 4 bits are valid for address nibbles
if self.state_machine.handle_address_nibble(nibble) { if self.state_machine.handle_address_nibble_at(nibble, self.current_update_time) {
// Address is complete, transition to latency wait // Address is complete — virtual time was recorded atomically by handle_address_nibble_at()
// Transition to latency wait
self.process_address_complete(); self.process_address_complete();
} }
} }
@ -661,9 +714,20 @@ impl Component for Intel4002 {
self.base.get_pin(name) self.base.get_pin(name)
} }
/// Main update cycle - handles clock edge detection and operation dispatch /// Main update cycle - delegates to update_at_time with current virtual time
/// Hardware: Responds to Φ1 and Φ2 clock edges from CPU /// Hardware: Responds to Φ1 and Φ2 clock edges from CPU
fn update(&mut self) { fn update(&mut self) {
let vtime = self.current_virtual_time();
self.update_at_time(vtime);
}
/// Virtual-time-aware update cycle - handles clock edge detection and operation dispatch
/// Hardware: Responds to Φ1 and Φ2 clock edges from CPU
fn update_at_time(&mut self, virtual_time: Duration) {
// Snapshot virtual_time for the entire update cycle so internal methods
// use a consistent time instead of reading VirtualClock::now() which
// may have advanced.
self.current_update_time = virtual_time;
if !self.is_running() { if !self.is_running() {
return; return;
} }
@ -710,7 +774,7 @@ impl Component for Intel4002 {
// 3. Calling it would cause double-latching of address nibbles // 3. Calling it would cause double-latching of address nibbles
} }
/// Run component in time-slice mode (manual control) /// Run component with VirtualClock support or legacy fallback
/// Hardware: Simulates continuous operation with clock edge detection /// Hardware: Simulates continuous operation with clock edge detection
fn run(&mut self) { fn run(&mut self) {
self.base.set_running(true); self.base.set_running(true);
@ -720,11 +784,35 @@ impl Component for Intel4002 {
self.prev_phi1 = phi1; self.prev_phi1 = phi1;
self.prev_phi2 = phi2; self.prev_phi2 = phi2;
// If no VirtualClock is injected, fall back to wall-clock run loop
let vclock = match self.virtual_clock.as_ref() {
Some(vc) => Arc::clone(vc),
None => {
// Legacy mode: use wall-clock timing
while self.is_running() { while self.is_running() {
self.update(); self.update();
// Small delay to prevent busy waiting when no clock is present
thread::sleep(Duration::from_micros(1)); thread::sleep(Duration::from_micros(1));
} }
return;
}
};
// Virtual time mode: wait for next tick to synchronize with clock
while self.is_running() {
let next_tick = vclock.now() + vclock.tick_size();
if let Some(current_vtime) = vclock.wait_until(next_tick) {
self.update_at_time(current_vtime);
} else {
// Clock was interrupted, exit
break;
}
}
}
/// Get timing constraints for Intel 4002 RAM
/// Returns: ComponentTiming with 500ns access time, 200ns propagation delay
fn timing(&self) -> ComponentTiming {
ComponentTiming::intel_4002()
} }
/// Stop component and tri-state all outputs /// Stop component and tri-state all outputs
@ -752,6 +840,14 @@ impl Component for Intel4002 {
fn as_any_mut(&mut self) -> &mut dyn Any { fn as_any_mut(&mut self) -> &mut dyn Any {
self self
} }
fn set_virtual_clock_optional(&mut self, clock: Option<Arc<VirtualClock>>) {
self.virtual_clock = clock;
}
fn has_virtual_clock(&self) -> bool {
self.virtual_clock.is_some()
}
} }
impl RunnableComponent for Intel4002 {} impl RunnableComponent for Intel4002 {}

View file

@ -3,9 +3,10 @@ use std::any::Any;
use std::collections::HashMap; use std::collections::HashMap;
use std::sync::Arc; use std::sync::Arc;
use std::thread; use std::thread;
use std::time::{Duration, Instant}; use std::time::Duration;
use crate::component::{BaseComponent, Component, RunnableComponent}; use crate::component::{BaseComponent, Component, RunnableComponent};
use crate::component_timing::ComponentTiming;
use crate::components::common::intel_400x::{ use crate::components::common::intel_400x::{
process_event_direct, Intel400xAddressHandling, Intel400xClockHandling, process_event_direct, Intel400xAddressHandling, Intel400xClockHandling,
Intel400xComponentBehavior, Intel400xComponentType, Intel400xControlPins, Intel400xDataBus, Intel400xComponentBehavior, Intel400xComponentType, Intel400xControlPins, Intel400xDataBus,
@ -13,6 +14,7 @@ use crate::components::common::intel_400x::{
Intel400xUnifiedState, TimingState, Intel400xUnifiedState, TimingState,
}; };
use crate::pin::{Pin, PinValue}; use crate::pin::{Pin, PinValue};
use crate::virtual_clock::VirtualClock;
/// Intel 4003 - 10-bit serial-in, serial-out shift register /// Intel 4003 - 10-bit serial-in, serial-out shift register
/// Part of the MCS-4 family, designed to work with Intel 4004 CPU /// Part of the MCS-4 family, designed to work with Intel 4004 CPU
@ -33,6 +35,13 @@ pub struct Intel4003 {
// Clock edge detection // Clock edge detection
prev_phi1: PinValue, // Previous Φ1 clock state for edge detection prev_phi1: PinValue, // Previous Φ1 clock state for edge detection
prev_phi2: PinValue, // Previous Φ2 clock state for edge detection prev_phi2: PinValue, // Previous Φ2 clock state for edge detection
// Virtual time support (Phase 6)
virtual_clock: Option<Arc<VirtualClock>>, // Injected by ConfigurableSystem (Phase 7)
/// Virtual time snapshot for the current update cycle.
/// Set at the start of `update_at_time()` so all internal methods use a
/// consistent time value instead of reading `VirtualClock::now()` which
/// may have advanced since the cycle started.
current_update_time: Duration,
} }
/// Serial operation modes for 4003 shift register /// Serial operation modes for 4003 shift register
@ -121,11 +130,11 @@ impl Intel400xTimingState for Intel4003 {
self.state_machine.current_state = unified_state; self.state_machine.current_state = unified_state;
} }
fn get_address_latch_time(&self) -> Option<Instant> { fn get_address_latch_time(&self) -> Option<Duration> {
self.state_machine.get_address_latch_time() self.state_machine.get_address_latch_time()
} }
fn set_address_latch_time(&mut self, time: Option<Instant>) { fn set_address_latch_time(&mut self, time: Option<Duration>) {
self.state_machine.set_address_latch_time(time); self.state_machine.set_address_latch_time(time);
} }
@ -156,6 +165,10 @@ impl Intel400xTimingState for Intel4003 {
fn get_access_time(&self) -> Duration { fn get_access_time(&self) -> Duration {
self.state_machine.get_access_time() self.state_machine.get_access_time()
} }
fn is_latency_elapsed_at(&self, virtual_time: Duration) -> bool {
self.state_machine.is_latency_elapsed_at(virtual_time)
}
} }
impl Intel400xComponentBehavior for Intel4003 { impl Intel400xComponentBehavior for Intel4003 {
@ -243,9 +256,22 @@ impl Intel400xComponentBehavior for Intel4003 {
self.handle_address_latching(); self.handle_address_latching();
} }
Intel400xUnifiedState::WaitLatency => { Intel400xUnifiedState::WaitLatency => {
// Check if latency has elapsed // Check if latency has elapsed using virtual time.
if self.state_machine.is_latency_elapsed() { //
// Transition to ShiftData (default for 4003) // **With VirtualClock (production):** `address_latch_time` was recorded
// by `handle_address_nibble_at()` in virtual time. We check if enough
// virtual time has elapsed since then (≥ 200ns access time).
//
// **Without VirtualClock (standalone tests):** `current_virtual_time()`
// returns `Duration::ZERO`, so `is_latency_elapsed_at()` would always
// return `false`. The `!has_clock` guard short-circuits to skip the wait.
//
// NOTE: The old `Instant::now()`-based code would naturally wait ~200ns.
// This new code skips the wait in legacy mode, making standalone tests
// less hardware-accurate but preventing them from hanging in WaitLatency.
let has_clock = self.virtual_clock.is_some();
let vtime = self.current_update_time;
if !has_clock || self.state_machine.is_latency_elapsed_at(vtime) {
self.process_latency_elapsed(); self.process_latency_elapsed();
} }
} }
@ -317,9 +343,30 @@ impl Intel4003 {
), ),
prev_phi1: PinValue::Low, prev_phi1: PinValue::Low,
prev_phi2: PinValue::Low, prev_phi2: PinValue::Low,
virtual_clock: None,
current_update_time: Duration::ZERO,
} }
} }
/// Inject a VirtualClock for virtual time-based operation.
/// When set, `update()` uses virtual time and `run()` uses `wait_until()`.
/// This method is called by ConfigurableSystem in Phase 7.
pub fn set_virtual_clock(&mut self, clock: Arc<VirtualClock>) {
self.virtual_clock = Some(clock);
}
/// Get current virtual time, or Duration::ZERO if no VirtualClock is injected.
///
/// # Zero-Time Invariant
///
/// When no VirtualClock is injected, this returns `Duration::ZERO`. The `WaitLatency`
/// handler checks `vtime == Duration::ZERO` to skip latency enforcement in legacy mode.
/// This is intentional: legacy tests don't use VirtualClock and expect latency to be
/// skipped for backward compatibility.
fn current_virtual_time(&self) -> Duration {
self.virtual_clock.as_ref().map_or(Duration::ZERO, |vc| vc.now())
}
/// Set access time for simulation /// Set access time for simulation
/// Parameters: access_time_ns - Access time in nanoseconds /// Parameters: access_time_ns - Access time in nanoseconds
pub fn set_access_time(&mut self, access_time_ns: u64) { pub fn set_access_time(&mut self, access_time_ns: u64) {
@ -419,8 +466,9 @@ impl Intel4003 {
// But we still need to handle the address nibble for compatibility // But we still need to handle the address nibble for compatibility
let nibble = self.read_data_bus() & 0x0F; // Only 4 bits are valid for address nibbles let nibble = self.read_data_bus() & 0x0F; // Only 4 bits are valid for address nibbles
if self.state_machine.handle_address_nibble(nibble) { if self.state_machine.handle_address_nibble_at(nibble, self.current_update_time) {
// Address is complete, transition to latency wait // Address is complete — virtual time was recorded atomically by handle_address_nibble_at()
// Transition to latency wait
self.process_address_complete(); self.process_address_complete();
} }
} }
@ -520,9 +568,20 @@ impl Component for Intel4003 {
self.base.get_pin(name) self.base.get_pin(name)
} }
/// Main update cycle - handles clock edge detection and operation dispatch /// Main update cycle - delegates to update_at_time with current virtual time
/// Hardware: Responds to Φ1 and Φ2 clock edges from CPU /// Hardware: Responds to Φ1 and Φ2 clock edges from CPU
fn update(&mut self) { fn update(&mut self) {
let vtime = self.current_virtual_time();
self.update_at_time(vtime);
}
/// Virtual-time-aware update cycle - handles clock edge detection and operation dispatch
/// Hardware: Responds to Φ1 and Φ2 clock edges from CPU
fn update_at_time(&mut self, virtual_time: Duration) {
// Snapshot virtual_time for the entire update cycle so internal methods
// use a consistent time instead of reading VirtualClock::now() which
// may have advanced.
self.current_update_time = virtual_time;
if !self.is_running() { if !self.is_running() {
return; return;
} }
@ -581,7 +640,7 @@ impl Component for Intel4003 {
self.execute_state_machine(); self.execute_state_machine();
} }
/// Run component in time-slice mode (manual control) /// Run component with VirtualClock support or legacy fallback
/// Hardware: Simulates continuous operation with clock edge detection /// Hardware: Simulates continuous operation with clock edge detection
fn run(&mut self) { fn run(&mut self) {
self.base.set_running(true); self.base.set_running(true);
@ -591,11 +650,35 @@ impl Component for Intel4003 {
self.prev_phi1 = phi1; self.prev_phi1 = phi1;
self.prev_phi2 = phi2; self.prev_phi2 = phi2;
// If no VirtualClock is injected, fall back to wall-clock run loop
let vclock = match self.virtual_clock.as_ref() {
Some(vc) => Arc::clone(vc),
None => {
// Legacy mode: use wall-clock timing
while self.is_running() { while self.is_running() {
self.update(); self.update();
// Small delay to prevent busy waiting when no clock is present
thread::sleep(Duration::from_micros(1)); thread::sleep(Duration::from_micros(1));
} }
return;
}
};
// Virtual time mode: wait for next tick to synchronize with clock
while self.is_running() {
let next_tick = vclock.now() + vclock.tick_size();
if let Some(current_vtime) = vclock.wait_until(next_tick) {
self.update_at_time(current_vtime);
} else {
// Clock was interrupted, exit
break;
}
}
}
/// Get timing constraints for Intel 4003 shift register
/// Returns: ComponentTiming with 200ns access time, 100ns propagation delay
fn timing(&self) -> ComponentTiming {
ComponentTiming::intel_4003()
} }
/// Stop component and tri-state all outputs /// Stop component and tri-state all outputs
@ -622,6 +705,14 @@ impl Component for Intel4003 {
fn as_any_mut(&mut self) -> &mut dyn Any { fn as_any_mut(&mut self) -> &mut dyn Any {
self self
} }
fn set_virtual_clock_optional(&mut self, clock: Option<Arc<VirtualClock>>) {
self.virtual_clock = clock;
}
fn has_virtual_clock(&self) -> bool {
self.virtual_clock.is_some()
}
} }
impl RunnableComponent for Intel4003 {} impl RunnableComponent for Intel4003 {}

View file

@ -49,6 +49,7 @@
use super::state::GuiState; use super::state::GuiState;
use crate::system_config::{ConfigurableSystem, SystemController}; use crate::system_config::{ConfigurableSystem, SystemController};
use crate::virtual_clock::SimulationMode;
use eframe::egui; use eframe::egui;
use parking_lot::Mutex; use parking_lot::Mutex;
use std::sync::Arc; use std::sync::Arc;
@ -75,6 +76,8 @@ use std::sync::Arc;
pub struct GuiComponents { pub struct GuiComponents {
/// System control and management interface /// System control and management interface
control_panel: ControlPanel, control_panel: ControlPanel,
/// Timing/speed/mode/step controls
timing_controls: TimingControls,
/// RAM content inspection and visualization /// RAM content inspection and visualization
memory_viewer: MemoryViewer, memory_viewer: MemoryViewer,
/// ROM content inspection and visualization /// ROM content inspection and visualization
@ -107,6 +110,7 @@ impl GuiComponents {
pub fn new() -> Self { pub fn new() -> Self {
Self { Self {
control_panel: ControlPanel::new(), control_panel: ControlPanel::new(),
timing_controls: TimingControls::new(),
memory_viewer: MemoryViewer::new(), memory_viewer: MemoryViewer::new(),
rom_viewer: RomViewer::new(), rom_viewer: RomViewer::new(),
register_viewer: RegisterViewer::new(), register_viewer: RegisterViewer::new(),
@ -133,6 +137,23 @@ impl GuiComponents {
self.control_panel.render(ui, state, system); self.control_panel.render(ui, state, system);
} }
/// Render the timing controls component
///
/// Displays simulation speed, mode, step controls, and virtual time.
///
/// # Arguments
/// * `ui` - egui UI context for rendering
/// * `state` - Mutable reference to GUI state for display and interaction
/// * `system` - Optional reference to the emulator system for clock control
pub fn render_timing_controls(
&mut self,
ui: &mut egui::Ui,
state: &mut GuiState,
system: Option<&Arc<Mutex<ConfigurableSystem>>>,
) {
self.timing_controls.render(ui, state, system);
}
/// Render the memory viewer component /// Render the memory viewer component
/// ///
/// Displays RAM contents in a tabular format with bank selection /// Displays RAM contents in a tabular format with bank selection
@ -398,6 +419,191 @@ impl ControlPanel {
} }
} }
/// Timing controls component for simulation speed, mode, and step management.
///
/// This component provides controls for the virtual clock system:
/// - **Speed slider**: Logarithmic scale from 0.001× to 100×
/// - **Mode selector**: RealTime / MaxSpeed / SingleStep radio buttons
/// - **Step button**: Advance one tick in SingleStep mode
/// - **Virtual time display**: Current time, tick count, actual vs target speed
///
/// ## Logarithmic Slider Mapping
///
/// The slider position `t` (0.0 to 1.0) maps to speed via:
/// `speed = 10^(t * 5 - 3)` giving range [0.001, 100.0]
pub struct TimingControls {
/// Current slider position (0.0 to 1.0), mapped logarithmically to speed
speed_slider_pos: f32,
}
impl TimingControls {
/// Create a new timing controls component
pub fn new() -> Self {
// Default: 1.0x speed → log10(1.0) = 0, so t = (0 + 3) / 5 = 0.6
Self {
speed_slider_pos: 0.6,
}
}
/// Convert slider position (0..1) to speed multiplier using logarithmic scale.
///
/// Range: 0.001× (position 0.0) to 100.0× (position 1.0)
/// Formula: speed = 10^(pos * 5 - 3)
fn pos_to_speed(pos: f32) -> f64 {
let pos = pos.clamp(0.0, 1.0) as f64;
10f64.powf(pos * 5.0 - 3.0)
}
/// Convert speed multiplier to slider position (0..1) using logarithmic scale.
///
/// Formula: pos = (log10(speed) + 3) / 5
fn speed_to_pos(speed: f64) -> f32 {
if speed <= 0.0 {
return 0.0;
}
let pos = (speed.log10() + 3.0) / 5.0;
pos.clamp(0.0, 1.0) as f32
}
/// Render the timing controls interface.
///
/// # Layout
/// ```text
/// ┌──────────────────────────────────────────────────────────────────┐
/// │ Timing Controls │
/// │ Speed: [========●===========] 1.00× (actual: 0.98×) │
/// │ Mode: (●) RealTime ( ) MaxSpeed ( ) SingleStep [Step] │
/// │ Virtual Time: 1.23 ms | Ticks: 3,690 | Paused: No │
/// └──────────────────────────────────────────────────────────────────┘
/// ```
pub fn render(
&mut self,
ui: &mut egui::Ui,
state: &mut GuiState,
system: Option<&Arc<Mutex<ConfigurableSystem>>>,
) {
// Sync slider position from actual clock speed so external changes
// (e.g., console "speed 0.1" command) are reflected in the GUI.
self.speed_slider_pos = Self::speed_to_pos(state.timing_state.target_speed);
ui.vertical(|ui| {
ui.heading("Timing Controls");
// Speed slider row
ui.horizontal(|ui| {
ui.label("Speed:");
let slider = egui::Slider::new(&mut self.speed_slider_pos, 0.0..=1.0)
.show_value(false)
.step_by(0.001);
let response = ui.add(slider);
if response.changed() {
let new_speed = Self::pos_to_speed(self.speed_slider_pos);
if let Some(sys) = system {
let sys_guard = sys.lock();
let clock = sys_guard.get_virtual_clock();
clock.set_speed_multiplier(new_speed);
// If in MaxSpeed mode, switch back to RealTime when slider moves
if clock.mode() == SimulationMode::MaxSpeed {
clock.set_mode(SimulationMode::RealTime);
}
}
}
// Show current target speed
let speed_text = state.timing_state.format_speed();
ui.label(format!("Target: {}", speed_text));
// Show actual speed
let actual_text = state.timing_state.format_actual_speed();
ui.label(format!("Actual: {}", actual_text));
});
// Mode selector and step button row
ui.horizontal(|ui| {
ui.label("Mode:");
let current_mode = state.timing_state.mode.as_str();
let is_realtime = current_mode == "RealTime";
let is_maxspeed = current_mode == "MaxSpeed";
let is_singlestep = current_mode == "SingleStep";
// RealTime radio
if ui.radio(is_realtime, "RealTime").clicked() {
self.apply_mode(system, SimulationMode::RealTime);
}
// MaxSpeed radio
if ui.radio(is_maxspeed, "MaxSpeed").clicked() {
self.apply_mode(system, SimulationMode::MaxSpeed);
}
// SingleStep radio
if ui.radio(is_singlestep, "SingleStep").clicked() {
self.apply_mode(system, SimulationMode::SingleStep);
}
ui.separator();
// Step button (enabled only in SingleStep mode)
let step_pending = state.timing_state.step_pending;
let step_button = ui.add_enabled(
is_singlestep && !step_pending,
egui::Button::new("Step"),
);
if step_button.clicked() {
if let Some(sys) = system {
let sys_guard = sys.lock();
let clock = sys_guard.get_virtual_clock();
clock.trigger_step();
}
}
if is_singlestep && step_pending {
ui.colored_label(egui::Color32::YELLOW, "⏳ Step pending...");
}
});
// Virtual time display row
ui.horizontal(|ui| {
ui.label("Virtual Time:");
ui.strong(state.timing_state.format_virtual_time());
ui.separator();
ui.label("Ticks:");
ui.strong(format!("{}", state.timing_state.tick_count));
ui.separator();
// Paused indicator
if state.timing_state.paused {
ui.colored_label(egui::Color32::YELLOW, "⏸ Paused");
} else if state.system_running {
ui.colored_label(egui::Color32::GREEN, "▶ Running");
} else {
ui.colored_label(egui::Color32::RED, "⏹ Stopped");
}
});
});
ui.separator();
}
/// Apply a simulation mode change to the virtual clock.
fn apply_mode(
&mut self,
system: Option<&Arc<Mutex<ConfigurableSystem>>>,
mode: SimulationMode,
) {
if let Some(sys) = system {
let sys_guard = sys.lock();
let clock = sys_guard.get_virtual_clock();
clock.set_mode(mode);
}
}
}
/// Memory viewer component for displaying RAM contents and state /// Memory viewer component for displaying RAM contents and state
/// ///
/// The memory viewer provides comprehensive RAM inspection capabilities, /// The memory viewer provides comprehensive RAM inspection capabilities,

View file

@ -31,6 +31,8 @@ use std::thread;
use std::time::{Duration, Instant}; use std::time::{Duration, Instant};
use crate::system_config::{ConfigurableSystem, SystemController, SystemState}; use crate::system_config::{ConfigurableSystem, SystemController, SystemState};
use crate::gui::state::format_virtual_time_ns;
use crate::virtual_clock::SimulationMode;
/// Display format for memory and register values /// Display format for memory and register values
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)] #[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
@ -498,12 +500,104 @@ impl ConsoleApp {
"ram" => { "ram" => {
// RAM display is always shown in the UI // RAM display is always shown in the UI
} }
"speed" => {
if parts.len() > 1 {
if let Ok(multiplier) = parts[1].parse::<f64>() {
if multiplier <= 0.0 {
self.set_status("Error: speed must be positive".to_string());
} else {
let system = self.system.lock();
let clock = system.get_virtual_clock();
clock.set_speed_multiplier(multiplier);
drop(system);
self.set_status(format!("Speed set to {:.3}×", multiplier));
}
} else {
self.set_status(format!("Invalid speed value: {}", parts[1]));
}
} else {
let system = self.system.lock();
let clock = system.get_virtual_clock();
let speed = clock.speed_multiplier();
let mode = clock.mode();
drop(system);
self.set_status(format!(
"Speed: {:.3}× | Mode: {:?}",
speed, mode
));
}
}
"mode" => {
if parts.len() > 1 {
let new_mode = match parts[1] {
"realtime" | "rt" | "real" => Some(SimulationMode::RealTime),
"maxspeed" | "max" | "fast" => Some(SimulationMode::MaxSpeed),
"step" | "singlestep" | "single" => Some(SimulationMode::SingleStep),
_ => None,
};
if let Some(mode) = new_mode {
let system = self.system.lock();
let clock = system.get_virtual_clock();
clock.set_mode(mode);
drop(system);
self.set_status(format!("Mode set to {:?}", mode));
} else {
self.set_status("Usage: mode <realtime|maxspeed|step>".to_string());
}
} else {
let system = self.system.lock();
let clock = system.get_virtual_clock();
let mode = clock.mode();
drop(system);
self.set_status(format!("Current mode: {:?}", mode));
}
}
"step" => {
let system = self.system.lock();
let clock = system.get_virtual_clock();
if clock.mode() != SimulationMode::SingleStep {
drop(system);
self.set_status("Error: must be in SingleStep mode. Use 'mode step' first.".to_string());
} else if clock.trigger_step() {
drop(system);
self.set_status("Step triggered".to_string());
} else {
drop(system);
self.set_status("Step already pending...".to_string());
}
}
"time" => {
let system = self.system.lock();
let clock = system.get_virtual_clock();
let ns = clock.now_ns();
let ticks = clock.tick_count();
let speed = clock.speed_multiplier();
let mode = clock.mode();
let running = clock.is_running();
let paused = clock.is_paused();
drop(system);
// Format virtual time
let time_str = format_virtual_time_ns(ns);
self.set_status(format!(
"VTime: {} | Ticks: {} | Speed: {:.3}× | Mode: {:?} | {}{}",
time_str,
ticks,
speed,
mode,
if running { "Running" } else { "Stopped" },
if paused { " (Paused)" } else { "" }
));
}
"" => { "" => {
// Empty command - do nothing // Empty command - do nothing
} }
_ => { _ => {
println!("Unknown command: '{}'", cmd); self.set_status(format!(
println!("Available commands: quit, run, stop, pause, resume, help, reset, status, freq, clock"); "Unknown command: '{}'. Commands: quit, run, stop, pause, resume, help, reset, status, freq, clock, speed, mode, step, time",
cmd
));
} }
} }
} }
@ -645,6 +739,27 @@ impl ConsoleApp {
Span::raw(" - Enable/disable clock"), Span::raw(" - Enable/disable clock"),
]), ]),
Line::from(""), Line::from(""),
Line::from(vec![Span::styled(
"Timing Control Commands:",
Style::default().add_modifier(Modifier::BOLD),
)]),
Line::from(vec![
Span::styled(" speed [multiplier]", Style::default().fg(Color::Yellow)),
Span::raw(" - Get/set speed (e.g., speed 0.5)"),
]),
Line::from(vec![
Span::styled(" mode [realtime|maxspeed|step]", Style::default().fg(Color::Yellow)),
Span::raw(" - Get/set simulation mode"),
]),
Line::from(vec![
Span::styled(" step", Style::default().fg(Color::Yellow)),
Span::raw(" - Trigger single step (SingleStep mode)"),
]),
Line::from(vec![
Span::styled(" time", Style::default().fg(Color::Yellow)),
Span::raw(" - Show virtual time, ticks, speed"),
]),
Line::from(""),
Line::from(vec![Span::styled( Line::from(vec![Span::styled(
"Keyboard Shortcuts:", "Keyboard Shortcuts:",
Style::default().add_modifier(Modifier::BOLD), Style::default().add_modifier(Modifier::BOLD),
@ -705,7 +820,7 @@ impl ConsoleApp {
let info_chunks = Layout::default() let info_chunks = Layout::default()
.direction(Direction::Vertical) .direction(Direction::Vertical)
.constraints([ .constraints([
Constraint::Length(10), // System info (increased for state display) Constraint::Length(14), // System info (increased for timing display)
Constraint::Min(5), // Registers Constraint::Min(5), // Registers
]) ])
.split(area); .split(area);
@ -717,6 +832,18 @@ impl ConsoleApp {
let freq = system.get_clock_frequency(); let freq = system.get_clock_frequency();
let clock_enabled = system.is_clock_enabled(); let clock_enabled = system.is_clock_enabled();
// Read virtual clock timing info
let vclock = system.get_virtual_clock();
let vtime_ns = vclock.now_ns();
let vticks = vclock.tick_count();
let vspeed = vclock.speed_multiplier();
let vmode = vclock.mode();
let vpaused = vclock.is_paused();
drop(system); // Release lock before rendering
// Format virtual time
let vtime_str = format_virtual_time_ns(vtime_ns);
// Color code the state // Color code the state
let state_style = match state { let state_style = match state {
SystemState::Running => Style::default().fg(Color::Green), SystemState::Running => Style::default().fg(Color::Green),
@ -760,8 +887,21 @@ impl ConsoleApp {
"RAM Size: {} nibbles", "RAM Size: {} nibbles",
info.ram_size info.ram_size
))]), ))]),
// Virtual timing info
Line::from(vec![
Span::styled("VTime: ", Style::default().fg(Color::Cyan)),
Span::raw(format!("{}, Ticks: {}", vtime_str, vticks)),
]),
Line::from(vec![
Span::styled("Speed: ", Style::default().fg(Color::Cyan)),
Span::raw(format!("{:.3}× | Mode: {:?}", vspeed, vmode)),
if vpaused {
Span::styled(" (Paused)", Style::default().fg(Color::Yellow))
} else {
Span::raw("")
},
]),
]; ];
drop(system); // Release lock before rendering
let system_widget = Paragraph::new(system_info) let system_widget = Paragraph::new(system_info)
.block( .block(

View file

@ -195,6 +195,10 @@ impl GuiApp {
self.components self.components
.render_control_panel(ui, &mut self.gui_state, self.system.as_ref()); .render_control_panel(ui, &mut self.gui_state, self.system.as_ref());
// Timing controls: speed slider, mode selector, step button, time display
self.components
.render_timing_controls(ui, &mut self.gui_state, self.system.as_ref());
// Memory section: RAM and ROM side by side // Memory section: RAM and ROM side by side
ui.horizontal(|ui| { ui.horizontal(|ui| {
ui.vertical(|ui| { ui.vertical(|ui| {

View file

@ -5,8 +5,11 @@
//! to emulator state for real-time GUI updates. //! to emulator state for real-time GUI updates.
use crate::system_config::ConfigurableSystem; use crate::system_config::ConfigurableSystem;
use crate::real_time_governor::RealTimeGovernor;
use crate::virtual_clock::SimulationMode;
use parking_lot::Mutex; use parking_lot::Mutex;
use std::sync::Arc; use std::sync::Arc;
use std::time::Duration;
/// GUI state structure containing all UI-relevant data /// GUI state structure containing all UI-relevant data
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
@ -29,6 +32,104 @@ pub struct GuiState {
pub register_state: RegisterState, pub register_state: RegisterState,
/// Last error message /// Last error message
pub last_error: Option<String>, pub last_error: Option<String>,
/// Timing/speed control state
pub timing_state: SimulationTimingState,
/// Speed snapshot for measuring actual simulation speed.
/// Uses RealTimeGovernor::SpeedSnapshot which wraps (Instant, u64) properly.
speed_snap_prev: Option<crate::real_time_governor::SpeedSnapshot>,
}
/// Timing and speed control state for the simulation.
///
/// Named `SimulationTimingState` to avoid confusion with the hardware
/// [`TimingState`](crate::components::common::intel_400x::TimingState) enum
/// that represents component-level timing states (e.g., WaitLatency, DriveData).
#[derive(Debug, Clone)]
pub struct SimulationTimingState {
/// Current virtual time in nanoseconds
pub virtual_time_ns: u64,
/// Total ticks elapsed
pub tick_count: u64,
/// Current target speed multiplier (from VirtualClock)
pub target_speed: f64,
/// Actual measured speed ratio (from RealTimeGovernor snapshots)
/// 1.0 = real-time, 0.5 = half speed, 2.0 = double speed
pub actual_speed: f64,
/// Current simulation mode as string: "RealTime", "MaxSpeed", "SingleStep"
pub mode: String,
/// Whether a step is pending (SingleStep mode)
pub step_pending: bool,
/// Whether the simulation is paused
pub paused: bool,
}
impl Default for SimulationTimingState {
fn default() -> Self {
Self {
virtual_time_ns: 0,
tick_count: 0,
target_speed: 1.0,
actual_speed: 0.0,
mode: "RealTime".to_string(),
step_pending: false,
paused: false,
}
}
}
/// Format a virtual time value in nanoseconds as a human-readable string.
///
/// Automatically selects the most appropriate unit (ns, µs, ms, s).
/// This is the single source of truth for virtual time formatting,
/// used by both the GUI and console interfaces.
pub fn format_virtual_time_ns(ns: u64) -> String {
if ns == 0 {
return "0 ns".to_string();
}
if ns < 1_000 {
format!("{} ns", ns)
} else if ns < 1_000_000 {
format!("{:.2} µs", ns as f64 / 1_000.0)
} else if ns < 1_000_000_000 {
format!("{:.2} ms", ns as f64 / 1_000_000.0)
} else {
format!("{:.3} s", ns as f64 / 1_000_000_000.0)
}
}
impl SimulationTimingState {
/// Format virtual time as a human-readable string.
///
/// Automatically selects the most appropriate unit (ns, µs, ms, s).
/// Delegates to [`format_virtual_time_ns`] for the actual formatting.
pub fn format_virtual_time(&self) -> String {
format_virtual_time_ns(self.virtual_time_ns)
}
/// Format the speed multiplier for display.
pub fn format_speed(&self) -> String {
if self.target_speed >= 100.0 {
format!("{:.0}×", self.target_speed)
} else if self.target_speed >= 1.0 {
format!("{:.1}×", self.target_speed)
} else {
format!("{:.3}×", self.target_speed)
}
}
/// Format the actual measured speed for display.
pub fn format_actual_speed(&self) -> String {
let speed = self.actual_speed;
if speed <= 0.0 {
"—".to_string()
} else if speed >= 100.0 {
format!("{:.0}×", speed)
} else if speed >= 1.0 {
format!("{:.1}×", speed)
} else {
format!("{:.3}×", speed)
}
}
} }
/// System information for display /// System information for display
@ -118,6 +219,8 @@ impl GuiState {
selected_register: 0, selected_register: 0,
}, },
last_error: None, last_error: None,
timing_state: SimulationTimingState::default(),
speed_snap_prev: None,
} }
} }
@ -144,6 +247,9 @@ impl GuiState {
// Update ROM state from real data // Update ROM state from real data
self.update_rom_state(&system_guard); self.update_rom_state(&system_guard);
// Update timing state from virtual clock
self.update_timing_state(&system_guard);
// Update cycle count (simulate for now) // Update cycle count (simulate for now)
if self.system_running { if self.system_running {
self.cycle_count += 1; self.cycle_count += 1;
@ -218,6 +324,56 @@ impl GuiState {
} }
} }
/// Update timing state from the virtual clock
fn update_timing_state(&mut self, system: &ConfigurableSystem) {
let clock = system.get_virtual_clock();
// Read current values from the virtual clock
self.timing_state.virtual_time_ns = clock.now_ns();
self.timing_state.tick_count = clock.tick_count();
self.timing_state.target_speed = clock.speed_multiplier();
self.timing_state.step_pending = clock.is_step_pending();
self.timing_state.paused = clock.is_paused();
let mode = clock.mode();
self.timing_state.mode = match mode {
SimulationMode::RealTime => "RealTime".to_string(),
SimulationMode::MaxSpeed => "MaxSpeed".to_string(),
SimulationMode::SingleStep => "SingleStep".to_string(),
};
// Compute actual speed using RealTimeGovernor's snapshot infrastructure.
// Shift current → previous, take new measurement, then compute delta.
// This avoids the precision loss from accumulating nanos in a single u128
// and delegates the calculation to the well-tested compute_speed() method.
//
// We require at least 100ms of wall-clock time between snapshots to produce
// a stable measurement. At 60 FPS, consecutive frames are ~16ms apart, which
// is too short for accurate speed calculation — especially at low simulation
// speeds where virtual time barely advances between frames.
const MIN_SPEED_SAMPLE_INTERVAL: Duration = Duration::from_millis(100);
let new_snap = RealTimeGovernor::take_speed_snapshot(clock);
let should_compute = self.speed_snap_prev.as_ref().map_or(false, |prev| {
new_snap.wall.duration_since(prev.wall) >= MIN_SPEED_SAMPLE_INTERVAL
});
if should_compute {
if let Some(prev) = &self.speed_snap_prev {
let speed = RealTimeGovernor::compute_speed(prev, &new_snap);
if speed > 0.0 {
self.timing_state.actual_speed = speed;
}
}
// Only shift snapshots when we actually computed a new speed value,
// so the next computation uses a baseline at least 100ms old.
self.speed_snap_prev = Some(new_snap);
} else if self.speed_snap_prev.is_none() {
// First frame — initialize the baseline snapshot
self.speed_snap_prev = Some(new_snap);
}
}
/// Set an error message /// Set an error message
pub fn set_error(&mut self, error: String) { pub fn set_error(&mut self, error: String) {
self.last_error = Some(error); self.last_error = Some(error);

View file

@ -11,11 +11,14 @@
pub mod component; pub mod component;
pub mod components; pub mod components;
pub mod component_timing;
pub mod connection; pub mod connection;
pub mod gui; pub mod gui;
pub mod pin; pub mod pin;
pub mod real_time_governor;
pub mod system_config; pub mod system_config;
pub mod types; pub mod types;
pub mod virtual_clock;
// Re-export commonly used items for easier importing // Re-export commonly used items for easier importing
pub use component::{BaseComponent, Component}; pub use component::{BaseComponent, Component};

View file

@ -212,7 +212,10 @@ fn main() {
{ {
let mut system = system_arc.lock(); let mut system = system_arc.lock();
println!("DEBUG: Starting system for console mode (non-blocking)"); println!("DEBUG: Starting system for console mode (non-blocking)");
system.start(); if let Err(e) = system.start() {
eprintln!("Failed to start system: {}", e);
process::exit(1);
}
} }
// Launch console interface (blocks until console is closed) // Launch console interface (blocks until console is closed)
@ -233,7 +236,10 @@ fn main() {
{ {
let mut system = system_arc.lock(); let mut system = system_arc.lock();
println!("DEBUG: Starting system for GUI mode (non-blocking)"); println!("DEBUG: Starting system for GUI mode (non-blocking)");
system.start(); if let Err(e) = system.start() {
eprintln!("Failed to start system: {}", e);
process::exit(1);
}
} }
// Launch GUI application (blocks until GUI window is closed) // Launch GUI application (blocks until GUI window is closed)

387
src/real_time_governor.rs Normal file
View file

@ -0,0 +1,387 @@
//! Real-Time Governor for controlling virtual clock advancement.
//!
//! The `RealTimeGovernor` runs in its own thread and is responsible for advancing
//! the `VirtualClock` at the appropriate rate. It maps virtual time to wall-clock
//! time based on the speed multiplier, similar to how UAE and VICE synchronize
//! at frame boundaries.
//!
//! # Modes
//!
//! - **RealTime**: Advances virtual time and sleeps to match wall-clock × speed_multiplier.
//! At 1.0×, one virtual nanosecond maps to one wall-clock nanosecond.
//! At 0.1×, one virtual nanosecond takes 10 wall-clock nanoseconds.
//!
//! - **MaxSpeed**: Advances virtual time as fast as the host CPU allows.
//! No sleeping — pure computation speed. Useful for testing and fast-forwarding.
//!
//! - **SingleStep**: Advances virtual time by one tick only when the user triggers it.
//! Useful for debugging individual clock phases or instruction cycles.
use std::sync::Arc;
use std::thread;
use std::time::{Duration, Instant};
use crate::virtual_clock::{SimulationMode, VirtualClock};
/// Minimum practical speed multiplier for real-time mode.
///
/// Values below this produce wall-clock sleep durations so large that the
/// simulation effectively freezes. The same constant should be used in
/// `VirtualClock::set_speed_multiplier()` to reject impractical values early.
const MIN_SPEED_MULTIPLIER: f64 = 0.0001; // 10,000× slower than real-time
/// Governor that controls the rate of virtual time advancement.
///
/// Runs in its own thread, continuously advancing the shared `VirtualClock`
/// based on the current simulation mode and speed multiplier.
pub struct RealTimeGovernor {
/// Shared virtual clock to advance.
clock: Arc<VirtualClock>,
/// Number of ticks to batch before checking wall-clock time.
/// Higher values = less overhead but coarser synchronization.
/// At 333ns/tick, a batch of 100 = 33.3µs per sync point.
batch_size: u32,
}
impl Drop for RealTimeGovernor {
fn drop(&mut self) {
// Ensure component threads are unblocked if the governor panics
// or is dropped unexpectedly. stop() is idempotent — safe to call
// even if already stopped.
self.clock.stop();
}
}
impl RealTimeGovernor {
/// Create a new RealTimeGovernor.
///
/// # Parameters
/// - `clock`: Shared virtual clock to advance. Tick size is read dynamically
/// from the clock via `clock.tick_size_ns()`, so live changes are respected.
/// - `batch_size`: Number of ticks to batch between wall-clock sync points.
/// Default: 100 (good balance between overhead and synchronization accuracy).
pub fn new(clock: Arc<VirtualClock>, batch_size: u32) -> Self {
RealTimeGovernor {
clock,
batch_size: if batch_size == 0 { 100 } else { batch_size },
}
}
/// Create a governor with default batch size (100 ticks per sync).
pub fn with_defaults(clock: Arc<VirtualClock>) -> Self {
RealTimeGovernor::new(clock, 100)
}
/// Run the governor loop.
///
/// This method blocks until the virtual clock is stopped.
/// It should be called from its own thread:
///
/// ```rust,ignore
/// let governor = RealTimeGovernor::with_defaults(clock.clone());
/// let handle = thread::spawn(move || governor.run());
/// ```
///
/// # Lifecycle
///
/// **Note:** This method calls `clock.start()` automatically. You do not need
/// to call `clock.start()` yourself — it is idempotent, so doing so is safe
/// but unnecessary.
///
/// # Shutdown
///
/// The governor exits when `clock.stop()` is called. The governor itself
/// is consumed by this method (takes `self` by value) — all lifecycle
/// control (pause, resume, stop, mode changes) goes through the shared
/// `VirtualClock`. The governor cannot be reconfigured after `run()` is
/// called; create a new governor if different parameters are needed.
///
/// # Panic Safety
///
/// If this method panics before `clock.start()` is called (e.g., during initial setup),
/// component threads blocked in `VirtualClock::wait_for_start()` will deadlock because
/// no thread will ever call `stop()`. To prevent this, ensure `clock.stop()` is called
/// in any cleanup path (e.g., via `Drop` impl on the owning structure or a panic hook).
pub fn run(self) {
self.clock.start();
// Panic guard: ensure clock.stop() is called if the run loop panics,
// so component threads blocked in wait_for_start() / wait_until() are
// unblocked. Drop::drop also calls stop(), so this is a belt-and-
// suspenders approach — stop() is idempotent.
let clock_ref = &self.clock;
let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
loop {
if !clock_ref.is_running() {
break;
}
// Efficiently block (zero CPU) while paused instead of busy-polling.
// wait_for_resume() returns false if stopped while paused.
if !clock_ref.wait_for_resume() {
break;
}
match clock_ref.mode() {
SimulationMode::RealTime => self.run_realtime_batch(),
SimulationMode::MaxSpeed => self.run_maxspeed_batch(),
SimulationMode::SingleStep => self.run_single_step(),
}
}
}));
// Always stop the clock, even on panic.
clock_ref.stop();
if let Err(e) = result {
std::panic::resume_unwind(e);
}
}
/// RealTime mode: advance virtual time and sleep to match wall-clock.
///
/// Batches `batch_size` ticks, then sleeps to align virtual time
/// with wall-clock time × speed_multiplier.
fn run_realtime_batch(&self) {
// Read tick size from the clock to pick up live changes via set_tick_size()
let tick_ns = self.clock.tick_size_ns();
let speed_multiplier = self.clock.speed_multiplier().max(MIN_SPEED_MULTIPLIER);
// Reduce batch size at very slow speeds so pause/stop are honored promptly.
// At 0.001× speed with batch_size=100, each batch targets ~33ms of wall time,
// but at 0.0001× that balloons to 333ms — too long between pause checks.
let effective_batch = if speed_multiplier < 0.01 {
(self.batch_size as f64 * speed_multiplier / 0.01)
.max(1.0)
.ceil() as u32
} else {
self.batch_size
};
let batch_virtual_ns = tick_ns * effective_batch as u64;
// Calculate how long this batch should take in wall-clock time
// wall_time = virtual_time / speed_multiplier
// Use .max(1.0) to guard against underflow to 0 at extreme multipliers.
let target_wall_nanos = (batch_virtual_ns as f64 / speed_multiplier).max(1.0).round() as u64;
let target_wall = Duration::from_nanos(target_wall_nanos);
let start = Instant::now();
// Advance virtual time by effective_batch ticks
for _ in 0..effective_batch {
if !self.clock.is_running() || self.clock.is_paused() {
return;
}
self.clock.advance_one_tick();
}
let elapsed = start.elapsed();
// Sleep to match target wall-clock time
if elapsed < target_wall {
let sleep_duration = target_wall - elapsed;
thread::sleep(sleep_duration);
}
// If elapsed >= target_wall, we're running behind (CPU too slow)
// Just continue — the governor will report actual speed
}
/// MaxSpeed mode: advance virtual time as fast as possible.
///
/// Batches ticks and yields to other threads periodically.
fn run_maxspeed_batch(&self) {
for _ in 0..self.batch_size {
if !self.clock.is_running() || self.clock.is_paused() {
return;
}
self.clock.advance_one_tick();
}
// Yield to prevent starving component threads and GUI
thread::yield_now();
}
/// SingleStep mode: advance one tick when triggered by user.
fn run_single_step(&self) {
if self.clock.consume_step() {
self.clock.advance_one_tick();
} else {
// No step pending — sleep briefly to avoid busy-waiting
thread::sleep(Duration::from_micros(100));
}
}
/// Take a non-blocking snapshot of wall-clock and virtual time.
///
/// Take two snapshots spaced apart in time, then call
/// [`compute_speed`] to calculate the actual achieved speed multiplier.
/// This is safe to call from any thread, including the GUI thread.
///
/// # Example
///
/// ```rust,ignore
/// let snap1 = RealTimeGovernor::take_speed_snapshot(&clock);
/// // ... wait some time (e.g., next GUI frame) ...
/// let snap2 = RealTimeGovernor::take_speed_snapshot(&clock);
/// let actual_speed = RealTimeGovernor::compute_speed(&snap1, &snap2);
/// // Display: format!("Actual: {:.2}×", actual_speed)
/// ```
pub fn take_speed_snapshot(clock: &VirtualClock) -> SpeedSnapshot {
SpeedSnapshot {
wall: Instant::now(),
virtual_ns: clock.now_ns(),
}
}
/// Compute the actual speed multiplier from two snapshots.
///
/// Returns the ratio of virtual time elapsed to wall-clock time elapsed.
/// A value of 1.0 means real-time, 0.5 means half speed, 2.0 means double speed.
///
/// Returns 0.0 if the snapshots were taken too close together in wall-clock time
/// to produce a meaningful measurement.
pub fn compute_speed(before: &SpeedSnapshot, after: &SpeedSnapshot) -> f64 {
let wall_nanos = after.wall.duration_since(before.wall).as_nanos() as f64;
if wall_nanos == 0.0 {
return 0.0;
}
// Use saturating_sub to handle misordered snapshots gracefully (returns 0).
let virtual_delta = after.virtual_ns.saturating_sub(before.virtual_ns) as f64;
virtual_delta / wall_nanos
}
}
/// A point-in-time snapshot of wall-clock and virtual time, used for speed measurement.
///
/// See [`RealTimeGovernor::take_speed_snapshot`] and [`RealTimeGovernor::compute_speed`].
#[derive(Debug, Clone)]
pub struct SpeedSnapshot {
pub(crate) wall: Instant,
pub(crate) virtual_ns: u64,
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_governor_maxspeed() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
let governor = RealTimeGovernor::with_defaults(clock.clone());
// Run governor in background
let _clock_clone = Arc::clone(&clock);
let handle = thread::spawn(move || {
governor.run();
});
// Let it run for a bit
thread::sleep(Duration::from_millis(100));
// Virtual time should have advanced significantly
let vt = clock.now_ns();
assert!(vt > 0, "Virtual time should have advanced");
// Stop and wait for clean exit
clock.stop();
let _ = handle.join();
}
#[test]
fn test_governor_realtime_slow() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
clock.set_speed_multiplier(0.001); // Very slow — easy to measure
let governor = RealTimeGovernor::new(
Arc::clone(&clock),
10, // Small batch for more frequent sync
);
let handle = thread::spawn(move || governor.run());
// Let it run for 100ms
thread::sleep(Duration::from_millis(100));
let vt = clock.now_ns();
// At 0.001x speed, 100ms wall time = 100µs virtual time
// With some tolerance for overhead
let expected_max = Duration::from_millis(100).as_nanos() as f64 * 0.001 * 2.0;
assert!(
(vt as f64) < expected_max,
"Virtual time should be much less than wall time at 0.001x speed. Got {}ns, expected < {}ns",
vt, expected_max
);
clock.stop();
let _ = handle.join();
}
#[test]
fn test_governor_single_step() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
clock.set_mode(SimulationMode::SingleStep);
let governor = RealTimeGovernor::with_defaults(clock.clone());
let _clock_clone = Arc::clone(&clock);
let handle = thread::spawn(move || governor.run());
// Time should not advance without stepping
thread::sleep(Duration::from_millis(50));
assert_eq!(clock.now_ns(), 0, "Virtual time should not advance without stepping");
// Trigger a step
clock.trigger_step();
thread::sleep(Duration::from_millis(50));
assert_eq!(clock.now_ns(), 333, "Virtual time should advance by one tick after step");
// Trigger another step
clock.trigger_step();
thread::sleep(Duration::from_millis(50));
assert_eq!(clock.now_ns(), 666, "Virtual time should advance by another tick");
clock.stop();
let _ = handle.join();
}
#[test]
fn test_governor_pause_resume() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
let governor = RealTimeGovernor::with_defaults(clock.clone());
let handle = thread::spawn(move || governor.run());
// Let it run
thread::sleep(Duration::from_millis(50));
let vt_before_pause = clock.now_ns();
assert!(vt_before_pause > 0);
// Pause
clock.pause();
thread::sleep(Duration::from_millis(50));
let vt_after_pause = clock.now_ns();
// Let it stay paused
thread::sleep(Duration::from_millis(50));
let vt_still_paused = clock.now_ns();
// Time should not have advanced significantly while paused
// (may advance by 1 tick due to race, but not more)
assert!(
vt_still_paused <= vt_after_pause + 1000,
"Virtual time should not advance while paused"
);
// Resume
clock.resume();
thread::sleep(Duration::from_millis(50));
let vt_after_resume = clock.now_ns();
assert!(
vt_after_resume > vt_still_paused,
"Virtual time should advance after resume"
);
clock.stop();
let _ = handle.join();
}
}

View file

@ -53,6 +53,8 @@ use crate::component::Component;
use crate::components::cpu::intel_4004::Intel4004; use crate::components::cpu::intel_4004::Intel4004;
use crate::components::memory::intel_4001::Intel4001; use crate::components::memory::intel_4001::Intel4001;
use crate::components::memory::intel_4002::Intel4002; use crate::components::memory::intel_4002::Intel4002;
use crate::real_time_governor::RealTimeGovernor;
use crate::virtual_clock::VirtualClock;
use parking_lot::Mutex; use parking_lot::Mutex;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::collections::HashMap; use std::collections::HashMap;
@ -459,9 +461,31 @@ pub struct ConfigurableSystem {
clock_frequency: Arc<Mutex<f64>>, clock_frequency: Arc<Mutex<f64>>,
clock_enabled: Arc<Mutex<bool>>, clock_enabled: Arc<Mutex<bool>>,
component_handles: Arc<Mutex<Option<ComponentHandles>>>, component_handles: Arc<Mutex<Option<ComponentHandles>>>,
/// Shared virtual clock for timing-synchronized simulation.
/// All components and the RealTimeGovernor share this clock.
virtual_clock: Arc<VirtualClock>,
/// Handle for the governor thread so we can join it on shutdown.
governor_handle: Arc<Mutex<Option<std::thread::JoinHandle<()>>>>,
} }
impl ConfigurableSystem { impl ConfigurableSystem {
/// Derive the VirtualClock tick size from the configured clock frequency.
///
/// For a two-phase clock at frequency F:
/// - Full cycle = 1/F seconds
/// - Each phase = 1/(2F) seconds
/// - Phase transition (quarter cycle) = 1/(4F) seconds = tick_size
///
/// For a 750 kHz clock: tick_size = 1/(4 × 750000) ≈ 333ns
fn derive_tick_size(frequency: f64) -> Duration {
if frequency <= 0.0 {
return Duration::from_nanos(333); // Safe default
}
// tick_size = 1 / (4 * frequency) in seconds, converted to nanoseconds
let tick_ns = (1_000_000_000.0 / (4.0 * frequency)).round() as u64;
Duration::from_nanos(tick_ns.max(1)) // At least 1ns
}
pub fn new( pub fn new(
config: SystemConfig, config: SystemConfig,
components: HashMap<String, Arc<Mutex<Box<dyn Component>>>>, components: HashMap<String, Arc<Mutex<Box<dyn Component>>>>,
@ -473,6 +497,16 @@ impl ConfigurableSystem {
.and_then(|v| v.as_f64()) .and_then(|v| v.as_f64())
.unwrap_or(750000.0); .unwrap_or(750000.0);
// Create shared VirtualClock with tick size derived from clock frequency
let tick_size = Self::derive_tick_size(initial_frequency);
let virtual_clock = Arc::new(VirtualClock::new(tick_size));
println!(
"VirtualClock created: tick_size={}ns (from {} Hz clock)",
tick_size.as_nanos(),
initial_frequency
);
ConfigurableSystem { ConfigurableSystem {
config, config,
components, components,
@ -481,19 +515,43 @@ impl ConfigurableSystem {
clock_frequency: Arc::new(Mutex::new(initial_frequency)), clock_frequency: Arc::new(Mutex::new(initial_frequency)),
clock_enabled: Arc::new(Mutex::new(true)), clock_enabled: Arc::new(Mutex::new(true)),
component_handles: Arc::new(Mutex::new(None)), component_handles: Arc::new(Mutex::new(None)),
virtual_clock,
governor_handle: Arc::new(Mutex::new(None)),
} }
} }
/// Inject the shared VirtualClock into a component via the `Component` trait.
///
/// Uses `set_virtual_clock_optional()` which each component can override.
/// Components that support the virtual clock timing model store the clock
/// and use it for timing. Components that don't override the method simply
/// ignore the clock and fall back to legacy `thread::sleep()` timing in
/// their `run()` method.
///
/// New component types automatically work without modifying this method —
/// they just need to override `set_virtual_clock_optional()` in their
/// `impl Component` block.
fn inject_virtual_clock(component: &mut Box<dyn Component>, clock: Arc<VirtualClock>) {
component.set_virtual_clock_optional(Some(clock));
}
/// Start the system without blocking. /// Start the system without blocking.
/// ///
/// This method spawns component threads and returns immediately, /// This method spawns component threads and returns immediately,
/// allowing the caller to retain access to the system via the mutex. /// allowing the caller to retain access to the system via the mutex.
/// The system will continue running in the background until `stop()` is called. /// The system will continue running in the background until `stop()` is called.
pub fn start(&mut self) { ///
/// # Phase 7: VirtualClock Integration
///
/// 1. Injects `Arc<VirtualClock>` into all components via `set_virtual_clock()`
/// 2. Spawns a `RealTimeGovernor` thread that advances virtual time
/// 3. Spawns component threads that call `comp.run()` — each component's
/// own `run()` method handles VirtualClock-based synchronization
pub fn start(&mut self) -> Result<(), String> {
let mut is_running = self.is_running.lock(); let mut is_running = self.is_running.lock();
if *is_running { if *is_running {
println!("System is already running"); println!("System is already running");
return; return Ok(());
} }
*is_running = true; *is_running = true;
drop(is_running); // Release lock before spawning threads drop(is_running); // Release lock before spawning threads
@ -501,75 +559,153 @@ impl ConfigurableSystem {
println!("Starting configurable system: {}", self.config.name); println!("Starting configurable system: {}", self.config.name);
println!("Description: {}", self.config.description); println!("Description: {}", self.config.description);
let mut handles = vec![]; // ── Phase 7 Step 1: Inject VirtualClock into all components ──
let is_running_clone = Arc::clone(&self.is_running); // Skip injection if the clock is already set (e.g., after stop/restart cycle).
let is_paused_clone = Arc::clone(&self.is_paused); // This avoids unnecessary work and prevents potential issues if a component's
// set_virtual_clock_optional() has side effects beyond simple storage.
let clock_clone = Arc::clone(&self.virtual_clock);
for (name, component) in &self.components {
let mut comp = component.lock();
if comp.has_virtual_clock() {
println!("VirtualClock already injected into component: {} (skipped)", name);
} else {
Self::inject_virtual_clock(&mut comp, Arc::clone(&clock_clone));
println!("Injected VirtualClock into component: {}", name);
}
}
let clock_frequency_clone = Arc::clone(&self.clock_frequency); // ── Phase 7 Step 2: Spawn RealTimeGovernor thread ──
let governor = RealTimeGovernor::with_defaults(Arc::clone(&self.virtual_clock));
let gov_handle = std::thread::Builder::new()
.name("governor".to_string())
.spawn(move || governor.run())
.map_err(|e| {
// Clean up is_running flag so the system can be retried.
// Do NOT call virtual_clock.stop() here — the governor calls
// clock.start() inside run(), so the clock was never started.
// Calling stop() would set the internal `stopped` flag, which
// would cause subsequent wait_for_start() calls to return false,
// making start() non-retriable.
*self.is_running.lock() = false;
format!("Failed to spawn governor thread: {}", e)
})?;
// Store governor handle for clean shutdown
{
let mut gh = self.governor_handle.lock();
*gh = Some(gov_handle);
}
// ── Phase 7 Step 3: Spawn component threads ──
//
// Thread architecture: The component lock is RELEASED while waiting for
// the VirtualClock, so the GUI can read component state between cycles.
//
// Per-cycle loop:
// 1. Release lock → call vclock.wait_until(next_tick)
// 2. Re-acquire lock → call comp.update_at_time(vtime)
// 3. Release lock (implicit at end of iteration)
//
// This ensures the GUI thread can acquire component locks for state reads
// while the simulation thread is blocked waiting for virtual time to advance.
let vclock_for_threads = Arc::clone(&self.virtual_clock);
let mut handles: Vec<(String, std::thread::JoinHandle<()>)> = vec![];
for (name, component) in &self.components { for (name, component) in &self.components {
let comp_clone = Arc::clone(component); let comp_clone = Arc::clone(component);
let running_clone = Arc::clone(&is_running_clone); let vclock_clone = Arc::clone(&vclock_for_threads);
let paused_clone = Arc::clone(&is_paused_clone); let thread_name = name.clone();
let frequency_clone = Arc::clone(&clock_frequency_clone);
let handle = std::thread::Builder::new()
.name(format!("comp_{}", thread_name))
.spawn(move || {
// Wait for the governor to start advancing virtual time.
// This prevents the component from reporting "running" before
// the simulation timeline has actually started, and avoids a
// race where the GUI reads component state between set_running(true)
// and the first update_at_time() call.
if !vclock_clone.wait_for_start() {
// Simulation was stopped before starting — exit cleanly
comp_clone.lock().stop();
return;
}
// Mark component as running now that the governor is active.
// Also cache the timing profile — it's derived from the component's
// hardware type and doesn't change at runtime. Reading it once here
// avoids acquiring the component lock every cycle just for timing info,
// which would contend with the GUI thread.
let base_interval = {
let mut comp = comp_clone.lock();
comp.set_running(true);
let timing = comp.timing();
timing.min_update_interval.max(vclock_clone.tick_size())
};
let handle = std::thread::spawn(move || {
// Run loop that doesn't hold the lock continuously
// This allows other threads (like cleanup) to access the component
loop { loop {
// Check system-level running flag first // Release lock while waiting for next tick — this is the key
let should_continue = *running_clone.lock(); // to allowing GUI access. The VirtualClock condvar wait does
// not hold the component's parking_lot mutex.
//
// Use the cached base_interval (read once at thread startup) to
// determine how often the component needs to wake up. This avoids
// waking components more frequently than necessary (e.g., a CPU
// that only needs to react to clock phase transitions every ~666ns
// doesn't need to wake every ~333ns tick).
//
// In MaxSpeed mode, batch multiple ticks per wake to reduce
// per-tick overhead (lock acquisition, timing calculation). The
// batch factor of 10 means each wake covers ~10 ticks of virtual
// time, which is a good balance between responsiveness and throughput.
let wake_interval = if vclock_clone.mode() == crate::virtual_clock::SimulationMode::MaxSpeed {
base_interval * 10
} else {
base_interval
};
let next_tick = vclock_clone.now() + wake_interval;
let wait_result = vclock_clone.wait_until(next_tick);
if !should_continue { // Re-acquire lock ONLY for the update cycle
let mut comp = comp_clone.lock();
if !comp.is_running() {
break; break;
} }
// Check for pause state - skip update but keep thread alive match wait_result {
let is_paused = *paused_clone.lock(); Some(current_vtime) => {
comp.update_at_time(current_vtime);
if is_paused {
// While paused, sleep longer to reduce CPU usage
std::thread::sleep(std::time::Duration::from_millis(10));
continue;
} }
None => {
// Use immediate try_lock() for component threads // VirtualClock was stopped — exit thread
// This ensures simulation threads never wait for GUI break;
// GUI uses blocking locks and updates at 100 Hz
if let Some(mut comp) = comp_clone.try_lock() {
// Ensure component is in running state before calling update()
// This is needed because many components check is_running() at the start
// of update() and return early if false
if !comp.is_running() {
comp.set_running(true);
}
// Call update() for one simulation cycle
comp.update();
}
// If lock is held by GUI, skip this cycle and try again immediately
// This prioritizes simulation performance over GUI updates
// Adaptive sleep based on clock frequency
// For high-frequency clocks (>100kHz), use yield instead of sleep
// For lower frequencies, calculate appropriate sleep duration
let frequency = *frequency_clone.lock();
if frequency > 100_000.0 {
// High frequency: use yield for better responsiveness
std::thread::yield_now();
} else {
// Lower frequency: calculate sleep based on period
// Sleep for 1/10 of the clock period to balance responsiveness and CPU usage
let sleep_micros =
(1_000_000.0 / frequency / 10.0).min(1000.0).max(1.0) as u64;
std::thread::sleep(std::time::Duration::from_micros(sleep_micros));
} }
} }
// Lock is released here when `comp` is dropped at end of iteration
}
// Stop the component after loop exits // Clean up: stop the component
comp_clone.lock().stop(); comp_clone.lock().stop();
}); })
.map_err(|e| {
// Clean up: stop everything already spawned.
// 1. Stop the VirtualClock — this unblocks the governor and
// any already-spawned component threads waiting in wait_for_start().
self.virtual_clock.stop();
*self.is_running.lock() = false;
// 2. Join already-spawned component threads to prevent leaks.
// Use std::mem::take to drain the vec without moving it.
for (_, h) in std::mem::take(&mut handles) {
let _ = h.join();
}
// 3. Join the governor thread.
if let Some(mut gh) = self.governor_handle.try_lock_for(Duration::from_millis(500)) {
if let Some(gov_handle) = gh.take() {
let _ = gov_handle.join();
}
}
format!("Failed to spawn thread for component '{}': {}", name, e)
})?;
handles.push((name.clone(), handle)); handles.push((name.clone(), handle));
} }
@ -581,6 +717,7 @@ impl ConfigurableSystem {
} }
println!("All components started. System running in background..."); println!("All components started. System running in background...");
Ok(())
} }
/// Run the system (blocking version for backward compatibility). /// Run the system (blocking version for backward compatibility).
@ -590,7 +727,10 @@ impl ConfigurableSystem {
/// which can cause issues with console/GUI access. Use `start()` instead /// which can cause issues with console/GUI access. Use `start()` instead
/// for non-blocking operation. /// for non-blocking operation.
pub fn run(&mut self) { pub fn run(&mut self) {
self.start(); if let Err(e) = self.start() {
eprintln!("Failed to start system: {}", e);
return;
}
// Monitor system state during execution // Monitor system state during execution
self.monitor_system_state(); self.monitor_system_state();
@ -600,8 +740,17 @@ impl ConfigurableSystem {
} }
/// Clean up component threads and stop all components. /// Clean up component threads and stop all components.
///
/// Phase 7: Stops the VirtualClock first, which unblocks all component threads
/// waiting in `wait_until()` / `wait_for_start()`. Then joins all threads.
fn cleanup(&mut self) { fn cleanup(&mut self) {
// Signal stop first - this tells all component threads to stop // ── Phase 7: Stop VirtualClock first ──
// This wakes all component threads blocked in wait_until() / wait_for_start(),
// causing them to exit their run loops. Also stops the governor.
println!("Stopping VirtualClock...");
self.virtual_clock.stop();
// Signal stop via the legacy flag too (for components without VirtualClock)
{ {
let mut is_running = self.is_running.lock(); let mut is_running = self.is_running.lock();
*is_running = false; *is_running = false;
@ -609,23 +758,22 @@ impl ConfigurableSystem {
// Stop all components using try_lock_for to avoid deadlock // Stop all components using try_lock_for to avoid deadlock
// If a component is busy (its thread holds the lock), wait briefly // If a component is busy (its thread holds the lock), wait briefly
// - the thread will exit when it checks the is_running flag // - the thread will exit when it sees VirtualClock stopped
println!("\nStopping system components..."); println!("\nStopping system components...");
for (name, component) in &self.components { for (name, component) in &self.components {
if let Some(mut comp) = component.try_lock_for(Duration::from_millis(100)) { if let Some(mut comp) = component.try_lock_for(Duration::from_millis(100)) {
comp.stop(); comp.stop();
println!("Stopped component: {}", name); println!("Stopped component: {}", name);
} else { } else {
// Component is busy running - it will stop when is_running becomes false // Component is busy running - it will stop when VirtualClock stops
println!("Component {} is busy, will stop via is_running flag", name); println!("Component {} is busy, will stop via VirtualClock", name);
} }
} }
// Wait for threads to finish // Wait for component threads to finish
// Note: join() blocks indefinitely - threads should respond to is_running flag
if let Some(mut handles_guard) = self if let Some(mut handles_guard) = self
.component_handles .component_handles
.try_lock_for(Duration::from_millis(100)) .try_lock_for(Duration::from_millis(500))
{ {
if let Some(handles) = handles_guard.take() { if let Some(handles) = handles_guard.take() {
for (name, handle) in handles { for (name, handle) in handles {
@ -637,6 +785,28 @@ impl ConfigurableSystem {
} }
} }
// ── Phase 7: Join governor thread ──
if let Some(mut gh) = self.governor_handle.try_lock_for(Duration::from_millis(100)) {
if let Some(gov_handle) = gh.take() {
match gov_handle.join() {
Ok(_) => println!("Governor thread finished"),
Err(_) => eprintln!("Governor thread panicked"),
}
}
}
// ── Reset VirtualClock for clean restart ──
// All threads have been joined, so it's safe to reset.
// This resets time to zero, speed to 1.0×, mode to RealTime,
// and clears pause/step state. tick_size is preserved.
//
// SAFETY: This method must only be called while holding the external
// ConfigurableSystem mutex (parking_lot::Mutex). The mutex ensures
// no concurrent start() call can interleave with reset(). If start()
// were called between thread joins and reset(), the newly started
// simulation would be immediately killed by reset() setting running=false.
self.virtual_clock.reset();
println!("Configurable system stopped."); println!("Configurable system stopped.");
} }
@ -763,6 +933,14 @@ impl ConfigurableSystem {
&self.components &self.components
} }
/// Get a reference to the shared VirtualClock.
///
/// This allows external code (GUI, tests) to read virtual time,
/// change speed/mode, or trigger single steps.
pub fn get_virtual_clock(&self) -> &Arc<VirtualClock> {
&self.virtual_clock
}
pub fn get_system_info(&self) -> SystemInfo { pub fn get_system_info(&self) -> SystemInfo {
let rom_size = self let rom_size = self
.config .config
@ -946,8 +1124,7 @@ impl SystemController for ConfigurableSystem {
} }
// Call the inherent method explicitly to avoid infinite recursion // Call the inherent method explicitly to avoid infinite recursion
ConfigurableSystem::start(self); ConfigurableSystem::start(self)
Ok(())
} }
fn stop(&mut self) -> Result<(), String> { fn stop(&mut self) -> Result<(), String> {
@ -984,12 +1161,14 @@ impl SystemController for ConfigurableSystem {
*paused = true; *paused = true;
} }
// Propagate pause to ALL components (clocks, CPU, memory) // ── Phase 7: Pause VirtualClock ──
// The system-level is_paused flag handles the thread-level pause, // This efficiently blocks all component threads in their wait_until() calls
// but we also propagate to components for component-specific pause behavior // (zero CPU usage via condvar). Much better than the old polling approach.
self.virtual_clock.pause();
// Also propagate pause to clock components for component-specific behavior
for (name, component) in &self.components { for (name, component) in &self.components {
let mut comp = component.lock(); let mut comp = component.lock();
// Try to downcast to GenericClock
if let Some(clock) = if let Some(clock) =
comp.as_any_mut() comp.as_any_mut()
.downcast_mut::<crate::components::clock::generic_clock::GenericClock>() .downcast_mut::<crate::components::clock::generic_clock::GenericClock>()
@ -997,7 +1176,6 @@ impl SystemController for ConfigurableSystem {
clock.pause(); clock.pause();
println!("Clock {} paused", name); println!("Clock {} paused", name);
} }
// Try to downcast to TwoPhaseClock
else if let Some(clock) = else if let Some(clock) =
comp.as_any_mut() comp.as_any_mut()
.downcast_mut::<crate::components::clock::two_phase_clock::TwoPhaseClock>() .downcast_mut::<crate::components::clock::two_phase_clock::TwoPhaseClock>()
@ -1005,9 +1183,6 @@ impl SystemController for ConfigurableSystem {
clock.pause(); clock.pause();
println!("Clock {} paused", name); println!("Clock {} paused", name);
} }
// Note: CPU and memory components don't have explicit pause methods,
// but they are effectively paused by the system-level is_paused flag
// which prevents their update() from being called in the thread loop
} }
println!("System paused - all components frozen"); println!("System paused - all components frozen");
@ -1026,10 +1201,13 @@ impl SystemController for ConfigurableSystem {
*paused = false; *paused = false;
} }
// Propagate resume to ALL components (clocks, CPU, memory) // ── Phase 7: Resume VirtualClock ──
// This wakes all component threads blocked in wait_until().
self.virtual_clock.resume();
// Also propagate resume to clock components
for (name, component) in &self.components { for (name, component) in &self.components {
let mut comp = component.lock(); let mut comp = component.lock();
// Try to downcast to GenericClock
if let Some(clock) = if let Some(clock) =
comp.as_any_mut() comp.as_any_mut()
.downcast_mut::<crate::components::clock::generic_clock::GenericClock>() .downcast_mut::<crate::components::clock::generic_clock::GenericClock>()
@ -1037,7 +1215,6 @@ impl SystemController for ConfigurableSystem {
clock.resume(); clock.resume();
println!("Clock {} resumed", name); println!("Clock {} resumed", name);
} }
// Try to downcast to TwoPhaseClock
else if let Some(clock) = else if let Some(clock) =
comp.as_any_mut() comp.as_any_mut()
.downcast_mut::<crate::components::clock::two_phase_clock::TwoPhaseClock>() .downcast_mut::<crate::components::clock::two_phase_clock::TwoPhaseClock>()
@ -1045,8 +1222,6 @@ impl SystemController for ConfigurableSystem {
clock.resume(); clock.resume();
println!("Clock {} resumed", name); println!("Clock {} resumed", name);
} }
// Note: CPU and memory components resume automatically via the
// system-level is_paused flag being cleared in the thread loop
} }
println!("System resumed - all components running"); println!("System resumed - all components running");

1025
src/virtual_clock.rs Normal file

File diff suppressed because it is too large Load diff

View file

@ -81,8 +81,8 @@ mod intel_4001_integration_tests {
// Test access time configuration // Test access time configuration
assert_eq!(rom.get_access_time(), 1); assert_eq!(rom.get_access_time(), 1);
// Test address latch time handling // Test address latch time handling (virtual time: Duration-based)
let test_time = std::time::Instant::now(); let test_time = std::time::Duration::from_nanos(500);
rom.set_address_latch_time(Some(test_time)); rom.set_address_latch_time(Some(test_time));
assert_eq!(rom.get_address_latch_time(), Some(test_time)); assert_eq!(rom.get_address_latch_time(), Some(test_time));
} }

View file

@ -6,7 +6,6 @@ use rusty_emu::pin::{Pin, PinValue};
use std::any::Any; use std::any::Any;
use std::collections::HashMap; use std::collections::HashMap;
use std::sync::Arc; use std::sync::Arc;
use std::time::Instant;
// Mock component for testing trait implementations // Mock component for testing trait implementations
#[derive(Debug)] #[derive(Debug)]
@ -247,7 +246,7 @@ mod tests {
let mut high_nibble: Option<u8> = None; let mut high_nibble: Option<u8> = None;
let mut low_nibble: Option<u8> = None; let mut low_nibble: Option<u8> = None;
let mut full_address_ready = false; let mut full_address_ready = false;
let mut address_latch_time: Option<Instant> = None; let mut address_latch_time: Option<Duration> = None;
let access_time = Duration::from_nanos(100); let access_time = Duration::from_nanos(100);
// Mock address handler for testing the algorithm // Mock address handler for testing the algorithm
@ -275,6 +274,7 @@ mod tests {
&mut full_address_ready, &mut full_address_ready,
&mut address_latch_time, &mut address_latch_time,
access_time, access_time,
Duration::from_nanos(100), // virtual_time
); );
assert_eq!(high_nibble, Some(0x12)); assert_eq!(high_nibble, Some(0x12));
@ -282,7 +282,7 @@ mod tests {
assert_eq!(full_address_ready, false); assert_eq!(full_address_ready, false);
assert_eq!(address_latch_time, None); assert_eq!(address_latch_time, None);
// Second cycle: low nibble // Second cycle: low nibble — address_latch_time is now set internally
handler.handle_address_latching( handler.handle_address_latching(
0x34, 0x34,
&mut high_nibble, &mut high_nibble,
@ -290,12 +290,14 @@ mod tests {
&mut full_address_ready, &mut full_address_ready,
&mut address_latch_time, &mut address_latch_time,
access_time, access_time,
Duration::from_nanos(200), // virtual_time when address is fully latched
); );
assert_eq!(high_nibble, None); // Should be cleared assert_eq!(high_nibble, None); // Should be cleared
assert_eq!(low_nibble, None); // Should be cleared assert_eq!(low_nibble, None); // Should be cleared
assert_eq!(full_address_ready, true); assert_eq!(full_address_ready, true);
assert!(address_latch_time.is_some()); // address_latch_time is now set by handle_address_latching() internally
assert_eq!(address_latch_time, Some(Duration::from_nanos(200)));
// Verify the assembled address // Verify the assembled address
let assembled = handler.assemble_full_address(Some(0x02), Some(0x04)); let assembled = handler.assemble_full_address(Some(0x02), Some(0x04));
@ -311,26 +313,37 @@ mod tests {
Intel400xAddressHandling::handle_latency_wait( Intel400xAddressHandling::handle_latency_wait(
&MockComponent::new(), &MockComponent::new(),
&None, &None,
access_time access_time,
Duration::from_nanos(200),
), ),
false false
); );
// Test with recent latch time - need to ensure enough time has elapsed // Test with latch time and sufficient virtual time elapsed
// Create the latch time, then sleep to guarantee elapsed >= access_time let latch_time = Some(Duration::from_nanos(50));
let recent_time = Some(Instant::now()); let virtual_time = Duration::from_nanos(200);
thread::sleep(Duration::from_micros(1));
assert_eq!( assert_eq!(
Intel400xAddressHandling::handle_latency_wait( Intel400xAddressHandling::handle_latency_wait(
&MockComponent::new(), &MockComponent::new(),
&recent_time, &latch_time,
access_time access_time,
virtual_time,
), ),
true true
); );
// Note: Testing with elapsed time would require sleeping or mocking time // Test with latch time but insufficient virtual time elapsed
// This demonstrates the logic structure is correct let latch_time = Some(Duration::from_nanos(150));
let virtual_time = Duration::from_nanos(200);
assert_eq!(
Intel400xAddressHandling::handle_latency_wait(
&MockComponent::new(),
&latch_time,
access_time,
virtual_time,
),
false
);
} }
#[test] #[test]

View file

@ -17,6 +17,7 @@ mod intel_400x_tests;
// Common test utilities and helpers // Common test utilities and helpers
pub mod test_utils { pub mod test_utils {
use std::sync::Arc;
use std::time::{Duration, Instant}; use std::time::{Duration, Instant};
/// Create a deterministic time source for testing /// Create a deterministic time source for testing
@ -34,6 +35,57 @@ pub mod test_utils {
std::thread::sleep(duration); std::thread::sleep(duration);
} }
/// Create a VirtualClock in MaxSpeed mode for fast deterministic tests.
///
/// The clock starts in stopped state. Call `clock.start()` after spawning
/// the governor thread.
///
/// # Parameters
/// - `tick_size_ns`: Virtual time advance per tick (default: 333ns for 750 kHz)
pub fn create_maxspeed_clock(tick_size_ns: u64) -> Arc<rusty_emu::virtual_clock::VirtualClock> {
let clock = Arc::new(rusty_emu::virtual_clock::VirtualClock::new(
Duration::from_nanos(tick_size_ns),
));
clock.set_mode(rusty_emu::virtual_clock::SimulationMode::MaxSpeed);
clock
}
/// Create a VirtualClock in SingleStep mode for precise state verification.
///
/// Each call to `clock.trigger_step()` advances virtual time by one tick.
pub fn create_singlestep_clock(tick_size_ns: u64) -> Arc<rusty_emu::virtual_clock::VirtualClock> {
let clock = Arc::new(rusty_emu::virtual_clock::VirtualClock::new(
Duration::from_nanos(tick_size_ns),
));
clock.set_mode(rusty_emu::virtual_clock::SimulationMode::SingleStep);
clock
}
/// Spawn a RealTimeGovernor thread for the given clock.
///
/// Returns a JoinHandle that can be used to wait for the governor to exit.
/// The governor will exit when `clock.stop()` is called.
pub fn spawn_governor(
clock: Arc<rusty_emu::virtual_clock::VirtualClock>,
) -> std::thread::JoinHandle<()> {
std::thread::spawn(move || {
let governor = rusty_emu::real_time_governor::RealTimeGovernor::with_defaults(clock);
governor.run();
})
}
/// Stop the virtual clock and wait for the governor thread to finish.
///
/// This ensures clean shutdown of the governor thread before the test ends.
pub fn stop_governor(
clock: &Arc<rusty_emu::virtual_clock::VirtualClock>,
handle: std::thread::JoinHandle<()>,
) {
clock.stop();
// Give the governor thread a moment to exit cleanly
let _ = handle.join();
}
/// Verify that a component implements all required traits /// Verify that a component implements all required traits
pub fn verify_intel400x_traits<C>(component: &C) pub fn verify_intel400x_traits<C>(component: &C)
where where

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//! Virtual Time Integration Tests
//!
//! Tests for the virtual time architecture (Phase 9):
//! - MaxSpeed mode for fast deterministic execution
//! - SingleStep mode for precise state verification
//! - Overclocking tests verifying component timing violations
//! - Virtual clock integration with ConfigurableSystem
use std::sync::Arc;
use std::time::Duration;
use rusty_emu::component::Component;
use rusty_emu::component_timing::ComponentTiming;
use rusty_emu::components::common::intel_400x::*;
use rusty_emu::components::memory::intel_4001::Intel4001;
use rusty_emu::components::memory::intel_4002::Intel4002;
use rusty_emu::components::memory::intel_4003::Intel4003;
use rusty_emu::real_time_governor::RealTimeGovernor;
use rusty_emu::system_config::SystemFactory;
use rusty_emu::virtual_clock::{SimulationMode, VirtualClock};
// =============================================================================
// MaxSpeed Mode Tests
// =============================================================================
#[cfg(test)]
mod maxspeed_tests {
use super::*;
/// Verify that a VirtualClock in MaxSpeed mode advances time
/// when driven by a RealTimeGovernor.
#[test]
fn test_maxspeed_clock_advances() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
let governor = RealTimeGovernor::with_defaults(clock.clone());
let handle = std::thread::spawn(move || {
governor.run();
});
// Let the governor run for a bit (it calls clock.start() internally)
std::thread::sleep(Duration::from_millis(50));
// Virtual time should have advanced significantly
let vt = clock.now_ns();
assert!(vt > 0, "Virtual time should have advanced past 0");
// Verify we can read the time
assert!(clock.now() > Duration::ZERO, "Virtual time should be > 0");
clock.stop();
let _ = handle.join();
}
/// Verify that multiple time targets are reached in MaxSpeed mode.
#[test]
fn test_maxspeed_multiple_targets() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(100)));
let governor = RealTimeGovernor::with_defaults(clock.clone());
let handle = std::thread::spawn(move || {
governor.run();
});
// Let the governor advance time
std::thread::sleep(Duration::from_millis(50));
// Virtual time should have advanced well past multiple targets
let vt = clock.now_ns();
assert!(vt >= 1000, "Should have passed 1000ns, got {}", vt);
assert!(vt >= 5000, "Should have passed 5000ns, got {}", vt);
assert!(vt >= 10000, "Should have passed 10000ns, got {}", vt);
clock.stop();
let _ = handle.join();
}
/// Verify that component update_at_time works with virtual time in MaxSpeed mode.
/// Tests that a ROM component can be updated with specific virtual times.
#[test]
fn test_maxspeed_component_update_at_time() {
let mut rom = Intel4001::new_with_access_time("TestROM".to_string(), 500);
// Load test data
rom.load_rom_data(vec![0xAB, 0xCD], 0).unwrap();
// Simulate address latching at virtual time T=0
rom.set_timing_state(TimingState::Idle);
rom.set_address_high_nibble(Some(0x0));
rom.set_address_low_nibble(Some(0x0));
rom.set_full_address_ready(true);
rom.set_address_latch_time(Some(Duration::ZERO));
// At T=0 (before access_time), data should not be ready
let timing = ComponentTiming::intel_4001();
let elapsed = Duration::ZERO;
assert!(
timing.check_access_time(elapsed).is_err(),
"Access time should not have elapsed at T=0"
);
// At T=500ns (exactly access_time), data should be ready
let elapsed_500 = Duration::from_nanos(500);
assert!(
timing.check_access_time(elapsed_500).is_ok(),
"Access time should have elapsed at T=500ns"
);
// At T=600ns (after access_time), data should definitely be ready
let elapsed_600 = Duration::from_nanos(600);
assert!(
timing.check_access_time(elapsed_600).is_ok(),
"Access time should have elapsed at T=600ns"
);
}
/// Verify that a ROM with 1ns access time works correctly through
/// the full state machine in MaxSpeed mode.
#[test]
fn test_maxspeed_rom_fast_access() {
// Create ROM with 1ns access time (fast for testing)
let mut rom = Intel4001::new_with_access_time("FastROM".to_string(), 1);
rom.load_rom_data(vec![0x42], 0).unwrap();
// Drive through state machine with virtual time
// T=0: Idle state
assert_eq!(rom.get_timing_state(), TimingState::Idle);
// T=100ns: Set address (simulating PHI1 rising edge)
let t = Duration::from_nanos(100);
rom.set_address_high_nibble(Some(0x0));
rom.set_address_low_nibble(Some(0x0));
rom.set_full_address_ready(true);
rom.set_address_latch_time(Some(t));
rom.set_timing_state(TimingState::AddressPhase);
assert_eq!(rom.get_timing_state(), TimingState::AddressPhase);
// T=200ns: Wait for access time (1ns already elapsed)
rom.set_timing_state(TimingState::WaitLatency);
// T=300ns: Drive data
rom.set_timing_state(TimingState::DriveData);
assert_eq!(rom.get_timing_state(), TimingState::DriveData);
// Verify data is accessible
assert_eq!(rom.read_rom(0x00).unwrap(), 0x42);
}
}
// =============================================================================
// SingleStep Mode Tests
// =============================================================================
#[cfg(test)]
mod singlestep_tests {
use super::*;
/// Verify that each trigger_step() advances virtual time by exactly one tick.
#[test]
fn test_singlestep_advances_one_tick() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
clock.set_mode(SimulationMode::SingleStep);
let governor = RealTimeGovernor::with_defaults(clock.clone());
let handle = std::thread::spawn(move || {
governor.run();
});
// Wait for governor to start
std::thread::sleep(Duration::from_millis(50));
// Initial time should be 0
assert_eq!(clock.now_ns(), 0, "Initial time should be 0");
// Trigger one step
clock.trigger_step();
std::thread::sleep(Duration::from_millis(50));
assert_eq!(clock.now_ns(), 333, "After 1 step, time should be 333ns");
// Trigger another step
clock.trigger_step();
std::thread::sleep(Duration::from_millis(50));
assert_eq!(clock.now_ns(), 666, "After 2 steps, time should be 666ns");
// Trigger a third step
clock.trigger_step();
std::thread::sleep(Duration::from_millis(50));
assert_eq!(clock.now_ns(), 999, "After 3 steps, time should be 999ns");
clock.stop();
let _ = handle.join();
}
/// Verify that ROM state can be inspected at specific virtual times
/// using SingleStep mode.
#[test]
fn test_singlestep_rom_state_at_specific_time() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(100)));
clock.set_mode(SimulationMode::SingleStep);
let governor = RealTimeGovernor::with_defaults(clock.clone());
let handle = std::thread::spawn(move || {
governor.run();
});
// Wait for governor to start
std::thread::sleep(Duration::from_millis(50));
// Create ROM with 500ns access time (standard Intel 4001)
let mut rom = Intel4001::new_with_access_time("StepROM".to_string(), 500);
rom.load_rom_data(vec![0xAB], 0).unwrap();
// Trigger 1 step → T=100ns — latch address
clock.trigger_step();
std::thread::sleep(Duration::from_millis(20));
let t_latch = clock.now();
assert!(t_latch >= Duration::from_nanos(100));
rom.set_address_latch_time(Some(t_latch));
rom.set_address_high_nibble(Some(0x0));
rom.set_address_low_nibble(Some(0x0));
rom.set_full_address_ready(true);
// At T=100ns, 0ns have elapsed since latch — access time NOT met
let timing = ComponentTiming::intel_4001();
assert!(
timing.check_access_time(Duration::ZERO).is_err(),
"At T=100ns (0ns since latch), access time (500ns) should NOT be met"
);
// Trigger 4 more steps → T=500ns (4 × 100ns = 400ns more)
for _ in 0..4 {
clock.trigger_step();
std::thread::sleep(Duration::from_millis(20));
}
// At T=500ns, 400ns have elapsed since latch at T=100ns — still NOT enough
let elapsed_400 = Duration::from_nanos(400);
assert!(
timing.check_access_time(elapsed_400).is_err(),
"At T=500ns (400ns since latch at T=100ns), access time (500ns) should NOT be met"
);
// Trigger 1 more step → T=600ns
clock.trigger_step();
std::thread::sleep(Duration::from_millis(20));
// At T=600ns, 500ns have elapsed since latch at T=100ns — exactly access time
let elapsed_500 = Duration::from_nanos(500);
assert!(
timing.check_access_time(elapsed_500).is_ok(),
"At T=600ns (500ns since latch at T=100ns), access time (500ns) SHOULD be met"
);
clock.stop();
let _ = handle.join();
}
/// Verify that trigger_step returns false when not in SingleStep mode.
#[test]
fn test_trigger_step_only_works_in_singlestep() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
// Default mode is RealTime — trigger_step should fail
assert!(
!clock.trigger_step(),
"trigger_step should return false in RealTime mode"
);
// Switch to MaxSpeed — trigger_step should still fail
clock.set_mode(SimulationMode::MaxSpeed);
assert!(
!clock.trigger_step(),
"trigger_step should return false in MaxSpeed mode"
);
// Switch to SingleStep — now it should work
clock.set_mode(SimulationMode::SingleStep);
assert!(
clock.trigger_step(),
"trigger_step should return true in SingleStep mode"
);
}
/// Verify precise tick count tracking in SingleStep mode.
#[test]
fn test_singlestep_tick_count() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(100)));
clock.set_mode(SimulationMode::SingleStep);
let governor = RealTimeGovernor::with_defaults(clock.clone());
let handle = std::thread::spawn(move || {
governor.run();
});
// Wait for governor to start
std::thread::sleep(Duration::from_millis(50));
assert_eq!(clock.tick_count(), 0, "Initial tick count should be 0");
// Trigger 5 steps
for _ in 0..5 {
clock.trigger_step();
std::thread::sleep(Duration::from_millis(20));
}
// After 5 ticks of 100ns each
assert_eq!(clock.now_ns(), 500, "After 5 steps, time should be 500ns");
assert_eq!(clock.tick_count(), 5, "After 5 steps, tick_count should be 5");
clock.stop();
let _ = handle.join();
}
}
// =============================================================================
// Overclocking Tests
// =============================================================================
#[cfg(test)]
mod overclocking_tests {
use super::*;
/// Verify that ROM (500ns access time) fails timing check at 2 MHz.
///
/// At 2 MHz, the clock phase is 250ns. The ROM needs 500ns from address
/// valid to data ready, but only gets 250ns — a timing violation.
#[test]
fn test_overclocking_rom_fails_at_2mhz() {
let rom_timing = ComponentTiming::intel_4001();
// 2 MHz clock → 500ns cycle → 250ns per phase
let phase_time = Duration::from_nanos(250);
// ROM has 500ns access time, but phase is only 250ns
assert!(
rom_timing.check_access_time(phase_time).is_err(),
"ROM (500ns access) should FAIL at 2 MHz (250ns phase)"
);
// Also verify: ROM does NOT support 2 MHz
assert!(
!rom_timing.supports_frequency(2_000_000.0),
"ROM should NOT support 2 MHz (max is 750 kHz)"
);
}
/// Verify that RAM (500ns access time) fails timing check at 2 MHz.
#[test]
fn test_overclocking_ram_fails_at_2mhz() {
let ram_timing = ComponentTiming::intel_4002();
// 2 MHz clock → 250ns per phase
let phase_time = Duration::from_nanos(250);
// RAM has 500ns access time, but phase is only 250ns
assert!(
ram_timing.check_access_time(phase_time).is_err(),
"RAM (500ns access) should FAIL at 2 MHz (250ns phase)"
);
assert!(
!ram_timing.supports_frequency(2_000_000.0),
"RAM should NOT support 2 MHz (max is 750 kHz)"
);
}
/// Verify that the shift register (200ns access time) STILL WORKS at 2 MHz.
///
/// The Intel 4003 has a faster 200ns access time, so at 2 MHz (250ns phase),
/// there's still enough time for data to become valid. This models real
/// hardware behavior where faster chips continue working when slower ones fail.
#[test]
fn test_shift_register_works_at_higher_frequency() {
let sr_timing = ComponentTiming::intel_4003();
// 2 MHz clock → 250ns per phase
let phase_time = Duration::from_nanos(250);
// Shift register has 200ns access time, phase is 250ns — PLENTY of time
assert!(
sr_timing.check_access_time(phase_time).is_ok(),
"Shift register (200ns access) should WORK at 2 MHz (250ns phase)"
);
// Shift register supports 1 MHz
assert!(
sr_timing.supports_frequency(1_000_000.0),
"Shift register should support 1 MHz"
);
// But NOT 2 MHz (max is 1 MHz)
assert!(
!sr_timing.supports_frequency(2_000_000.0),
"Shift register should NOT support 2 MHz (max is 1 MHz)"
);
// However, the access time check passes because 250ns > 200ns.
// This is the key insight: access_time and max_clock_frequency are
// independent constraints. The access time is met (250ns >= 200ns)
// even though the frequency exceeds the spec.
}
/// Verify the overclocking scenario from the timing architecture plan:
/// At 2 MHz, ROM and RAM fail while the shift register keeps working.
#[test]
fn test_overclocking_scenario_comprehensive() {
let rom_timing = ComponentTiming::intel_4001();
let ram_timing = ComponentTiming::intel_4002();
let sr_timing = ComponentTiming::intel_4003();
let cpu_timing = ComponentTiming::intel_4004();
// 2 MHz clock: phase = 250ns
let phase_time_2mhz = Duration::from_nanos(250);
// ROM: 500ns access, 250ns available → FAIL
assert!(rom_timing.check_access_time(phase_time_2mhz).is_err());
// RAM: 500ns access, 250ns available → FAIL
assert!(ram_timing.check_access_time(phase_time_2mhz).is_err());
// Shift register: 200ns access, 250ns available → OK
assert!(sr_timing.check_access_time(phase_time_2mhz).is_ok());
// CPU: 0ns access time → always OK (CPU doesn't have "access time")
assert!(cpu_timing.check_access_time(phase_time_2mhz).is_ok());
// Now at standard 750 kHz: phase = 666ns
let phase_time_750khz = Duration::from_nanos(666);
// All components should work at 750 kHz
assert!(rom_timing.check_access_time(phase_time_750khz).is_ok());
assert!(ram_timing.check_access_time(phase_time_750khz).is_ok());
assert!(sr_timing.check_access_time(phase_time_750khz).is_ok());
assert!(cpu_timing.check_access_time(phase_time_750khz).is_ok());
}
/// Verify that ComponentTiming::min_clock_period() returns correct values.
#[test]
fn test_min_clock_period_per_component() {
let rom_timing = ComponentTiming::intel_4001();
let ram_timing = ComponentTiming::intel_4002();
let sr_timing = ComponentTiming::intel_4003();
// ROM: max 750 kHz → min period ~1333ns
let rom_period = rom_timing.min_clock_period();
assert!(
rom_period > Duration::from_nanos(1300) && rom_period < Duration::from_nanos(1400),
"ROM min clock period should be ~1333ns, got {:?}",
rom_period
);
// RAM: max 750 kHz → min period ~1333ns
let ram_period = ram_timing.min_clock_period();
assert!(
ram_period > Duration::from_nanos(1300) && ram_period < Duration::from_nanos(1400),
"RAM min clock period should be ~1333ns, got {:?}",
ram_period
);
// Shift register: max 1 MHz → min period 1000ns
let sr_period = sr_timing.min_clock_period();
assert!(
sr_period > Duration::from_nanos(900) && sr_period < Duration::from_nanos(1100),
"Shift register min clock period should be ~1000ns, got {:?}",
sr_period
);
}
/// Verify setup time and hold time checks work correctly.
#[test]
fn test_setup_and_hold_time_checks() {
let rom_timing = ComponentTiming::intel_4001();
// Setup time: 100ns
assert!(rom_timing.check_setup_time(Duration::from_nanos(150)).is_ok());
assert!(rom_timing.check_setup_time(Duration::from_nanos(100)).is_ok());
assert!(rom_timing.check_setup_time(Duration::from_nanos(50)).is_err());
// Hold time: 50ns
assert!(rom_timing.check_hold_time(Duration::from_nanos(100)).is_ok());
assert!(rom_timing.check_hold_time(Duration::from_nanos(50)).is_ok());
assert!(rom_timing.check_hold_time(Duration::from_nanos(25)).is_err());
}
/// Verify that timing violations contain meaningful error information.
#[test]
fn test_timing_violation_error_details() {
let rom_timing = ComponentTiming::intel_4001();
let err = rom_timing.check_access_time(Duration::from_nanos(100));
assert!(err.is_err());
let err_msg = format!("{:?}", err.unwrap_err());
assert!(
err_msg.contains("Intel 4001 ROM") || err_msg.contains("4001"),
"Violation should mention component name: {}",
err_msg
);
}
}
// =============================================================================
// Virtual Clock Integration Tests
// =============================================================================
#[cfg(test)]
mod virtual_clock_integration_tests {
use super::*;
/// Verify that ConfigurableSystem creates and exposes a VirtualClock.
#[test]
fn test_configurable_system_creates_virtual_clock() {
let factory = SystemFactory::new();
let system = factory.create_from_json("configs/mcs4_basic.json").unwrap();
// The system should have a virtual clock
let clock = system.get_virtual_clock();
assert!(Arc::strong_count(clock) >= 1, "VirtualClock Arc should exist");
// Clock should have correct tick size for 750 kHz (333ns per quarter-cycle)
let tick_size = clock.tick_size();
assert!(
tick_size > Duration::ZERO,
"Tick size should be non-zero"
);
// For 750 kHz, cycle time is ~1333ns, quarter-cycle is ~333ns
assert_eq!(
tick_size,
Duration::from_nanos(333),
"Tick size should be 333ns for 750 kHz"
);
}
/// Verify that ConfigurableSystem's VirtualClock can be put in MaxSpeed mode.
#[test]
fn test_configurable_system_maxspeed_mode() {
let factory = SystemFactory::new();
let system = factory.create_from_json("configs/mcs4_basic.json").unwrap();
let clock = system.get_virtual_clock();
clock.set_mode(SimulationMode::MaxSpeed);
assert_eq!(clock.mode(), SimulationMode::MaxSpeed);
}
/// Verify that clock.stop() causes the governor thread to exit cleanly.
#[test]
fn test_virtual_clock_stop_exits_governor() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
let governor = RealTimeGovernor::with_defaults(clock.clone());
let handle = std::thread::spawn(move || {
governor.run();
});
// Let the governor start and advance time
std::thread::sleep(Duration::from_millis(50));
assert!(clock.now_ns() > 0, "Clock should have advanced");
// Stop the clock
clock.stop();
// Governor thread should exit cleanly
let join_result = handle.join();
assert!(
join_result.is_ok(),
"Governor thread should exit cleanly after stop"
);
}
/// Verify that clock.stop() causes wait_until to return None.
#[test]
fn test_stop_unblocks_wait_until() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
let governor = RealTimeGovernor::with_defaults(clock.clone());
let clock_clone = Arc::clone(&clock);
let handle = std::thread::spawn(move || {
governor.run();
});
// Let the governor start
std::thread::sleep(Duration::from_millis(50));
// Now stop the clock
clock.stop();
// wait_until for a far-future time should return None immediately
let result = clock_clone.wait_until(Duration::from_secs(100));
assert!(
result.is_none(),
"wait_until should return None after clock is stopped"
);
let _ = handle.join();
}
/// Verify pause/resume behavior: time stops advancing when paused.
#[test]
fn test_pause_resume_behavior() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
let governor = RealTimeGovernor::with_defaults(clock.clone());
let handle = std::thread::spawn(move || {
governor.run();
});
// Let it run
std::thread::sleep(Duration::from_millis(50));
let time_before_pause = clock.now_ns();
assert!(time_before_pause > 0);
// Pause the clock
clock.pause();
assert!(clock.is_paused());
// Wait a short wall-clock time, then check virtual time hasn't advanced
std::thread::sleep(Duration::from_millis(50));
let time_after_pause = clock.now_ns();
// Virtual time should not have advanced significantly while paused
// (may have advanced by 1-2 ticks due to race, but not more)
let diff = time_after_pause.saturating_sub(time_before_pause);
assert!(
diff < 1000,
"Virtual time should not advance significantly while paused. \
Before: {}, After: {}, Diff: {}",
time_before_pause, time_after_pause, diff
);
// Resume the clock
clock.resume();
assert!(!clock.is_paused());
// Wait for time to advance again
std::thread::sleep(Duration::from_millis(50));
let time_after_resume = clock.now_ns();
assert!(
time_after_resume > time_after_pause,
"Virtual time should advance after resume"
);
clock.stop();
let _ = handle.join();
}
/// Verify that the VirtualClock reset works correctly.
#[test]
fn test_virtual_clock_reset() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
let governor = RealTimeGovernor::with_defaults(clock.clone());
let handle = std::thread::spawn(move || {
governor.run();
});
// Advance time
std::thread::sleep(Duration::from_millis(50));
assert!(clock.now_ns() > 0);
// Stop and reset
clock.stop();
let _ = handle.join();
// Reset time to zero
clock.reset();
// Verify time is back to zero
assert_eq!(clock.now(), Duration::ZERO);
assert_eq!(clock.tick_count(), 0);
}
/// Verify speed multiplier can be changed dynamically.
#[test]
fn test_speed_multiplier_change() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
// Default speed is 1.0x
assert!((clock.speed_multiplier() - 1.0).abs() < 0.001);
// Set to 0.5x
clock.set_speed_multiplier(0.5);
assert!((clock.speed_multiplier() - 0.5).abs() < 0.001);
// Set to 10.0x
clock.set_speed_multiplier(10.0);
assert!((clock.speed_multiplier() - 10.0).abs() < 0.01);
// Set to 0.001x (very slow)
clock.set_speed_multiplier(0.001);
assert!((clock.speed_multiplier() - 0.001).abs() < 0.0001);
}
/// Verify that has_reached works correctly for non-blocking time checks.
#[test]
fn test_has_reached_nonblocking() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(100)));
let governor = RealTimeGovernor::with_defaults(clock.clone());
let handle = std::thread::spawn(move || {
governor.run();
});
// Initially, time is 0
assert!(clock.has_reached(Duration::ZERO));
assert!(!clock.has_reached(Duration::from_nanos(1)));
// Wait for time to advance
std::thread::sleep(Duration::from_millis(50));
// Now it should have reached various targets
assert!(clock.has_reached(Duration::from_nanos(100)));
assert!(clock.has_reached(Duration::from_nanos(1000)));
assert!(clock.has_reached(Duration::from_micros(5)));
clock.stop();
let _ = handle.join();
}
/// Verify tick_size can be changed dynamically.
#[test]
fn test_tick_size_change() {
let clock = Arc::new(VirtualClock::new(Duration::from_nanos(333)));
assert_eq!(clock.tick_size(), Duration::from_nanos(333));
clock.set_tick_size(Duration::from_nanos(100));
assert_eq!(clock.tick_size(), Duration::from_nanos(100));
clock.set_tick_size(Duration::from_nanos(500));
assert_eq!(clock.tick_size(), Duration::from_nanos(500));
}
}
// =============================================================================
// Component Timing with Virtual Time Tests
// =============================================================================
#[cfg(test)]
mod component_virtual_time_tests {
use super::*;
/// Verify that Intel4001 implements the timing() method correctly.
#[test]
fn test_intel4001_timing_profile() {
let rom = Intel4001::new("TestROM".to_string());
let timing = rom.timing();
assert_eq!(timing.name, "Intel 4001 ROM");
assert_eq!(timing.access_time, Duration::from_nanos(500));
assert_eq!(timing.propagation_delay, Duration::from_nanos(200));
assert_eq!(timing.setup_time, Duration::from_nanos(100));
assert_eq!(timing.hold_time, Duration::from_nanos(50));
assert!((timing.max_clock_frequency - 750_000.0).abs() < 1.0);
}
/// Verify that Intel4002 implements the timing() method correctly.
#[test]
fn test_intel4002_timing_profile() {
let ram = Intel4002::new("TestRAM".to_string());
let timing = ram.timing();
assert_eq!(timing.name, "Intel 4002 RAM");
assert_eq!(timing.access_time, Duration::from_nanos(500));
assert_eq!(timing.propagation_delay, Duration::from_nanos(200));
}
/// Verify that Intel4003 implements the timing() method correctly.
#[test]
fn test_intel4003_timing_profile() {
let sr = Intel4003::new("TestSR".to_string());
let timing = sr.timing();
assert_eq!(timing.name, "Intel 4003 Shift Register");
assert_eq!(timing.access_time, Duration::from_nanos(200));
assert_eq!(timing.propagation_delay, Duration::from_nanos(100));
assert!((timing.max_clock_frequency - 1_000_000.0).abs() < 1.0);
}
/// Verify that update_at_time() works correctly for ROM component.
/// This tests the virtual-time-aware update path.
#[test]
fn test_rom_update_at_time() {
let mut rom = Intel4001::new_with_access_time("TestROM".to_string(), 1);
rom.load_rom_data(vec![0x42], 0).unwrap();
rom.set_running(true);
// Call update_at_time at various virtual times
// This should work without panicking
rom.update_at_time(Duration::from_nanos(0));
rom.update_at_time(Duration::from_nanos(333));
rom.update_at_time(Duration::from_nanos(666));
rom.update_at_time(Duration::from_nanos(999));
// Component should still function correctly
assert_eq!(rom.read_rom(0x00).unwrap(), 0x42);
}
/// Verify that update_at_time() works correctly for RAM component.
#[test]
fn test_ram_update_at_time() {
let mut ram = Intel4002::new("TestRAM".to_string());
ram.set_running(true);
// Call update_at_time at various virtual times
rom_update_at_time_helper(&mut ram);
}
fn rom_update_at_time_helper(ram: &mut Intel4002) {
ram.update_at_time(Duration::from_nanos(0));
ram.update_at_time(Duration::from_nanos(333));
ram.update_at_time(Duration::from_nanos(666));
}
/// Verify that update_at_time() works correctly for shift register component.
#[test]
fn test_sr_update_at_time() {
let mut sr = Intel4003::new("TestSR".to_string());
sr.set_running(true);
// Call update_at_time at various virtual times
sr.update_at_time(Duration::from_nanos(0));
sr.update_at_time(Duration::from_nanos(333));
sr.update_at_time(Duration::from_nanos(666));
// Should not panic
}
/// Test that address latch time tracking works with virtual time.
#[test]
fn test_address_latch_time_virtual_time() {
let mut rom = Intel4001::new_with_access_time("TestROM".to_string(), 500);
// Set address latch time to a specific virtual time
let latch_time = Duration::from_nanos(1000);
rom.set_address_latch_time(Some(latch_time));
assert_eq!(rom.get_address_latch_time(), Some(latch_time));
// Clear it
rom.set_address_latch_time(None);
assert_eq!(rom.get_address_latch_time(), None);
}
/// Verify that the timing state machine works correctly with virtual time.
#[test]
fn test_timing_state_machine_with_virtual_time() {
let mut rom = Intel4001::new_with_access_time("TestROM".to_string(), 500);
// Start in Idle
assert_eq!(rom.get_timing_state(), TimingState::Idle);
// Simulate a complete memory access cycle with virtual time
let t0 = Duration::ZERO; // Start
let _t1 = Duration::from_nanos(333); // Address phase
let _t2 = Duration::from_nanos(666); // Wait latency
let t3 = Duration::from_nanos(999); // Drive data
// T0: Idle
rom.update_at_time(t0);
assert_eq!(rom.get_timing_state(), TimingState::Idle);
// T1: Address latched
let t1 = Duration::from_nanos(333);
rom.set_address_latch_time(Some(t1));
rom.set_timing_state(TimingState::AddressPhase);
assert_eq!(rom.get_timing_state(), TimingState::AddressPhase);
// T2: Waiting for access time
rom.set_timing_state(TimingState::WaitLatency);
assert_eq!(rom.get_timing_state(), TimingState::WaitLatency);
// T3: Access time (666ns) > 500ns → data ready
let elapsed = t3.saturating_sub(t1);
let timing = ComponentTiming::intel_4001();
assert!(
timing.check_access_time(elapsed).is_ok(),
"After 666ns, access time (500ns) should be met"
);
rom.set_timing_state(TimingState::DriveData);
assert_eq!(rom.get_timing_state(), TimingState::DriveData);
// Return to idle
rom.set_timing_state(TimingState::Idle);
assert_eq!(rom.get_timing_state(), TimingState::Idle);
}
}