Added debug output
Added GUI
This commit is contained in:
parent
3d4de8b268
commit
e17d6ad177
18 changed files with 3137 additions and 162 deletions
447
tests/gui_tests.rs
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447
tests/gui_tests.rs
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//! # GUI Component Tests
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//!
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//! Comprehensive tests for all GUI components including initialization,
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//! state management, user interactions, and display functionality.
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#![cfg(test)]
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use eframe::egui;
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use rusty_emu::gui::components::*;
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use rusty_emu::gui::state::*;
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use std::sync::{Arc, Mutex};
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/// Test utilities for GUI testing
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mod gui_test_utils {
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use super::*;
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use eframe::egui::{Context, Ui};
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/// Create a test GUI context for component testing
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pub fn create_test_context() -> Context {
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let ctx = Context::default();
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// Configure for testing
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ctx.set_pixels_per_point(1.0);
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ctx
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}
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/// Create a test UI instance for component rendering
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pub fn create_test_ui(ctx: &Context) -> Ui {
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let mut ui = Ui::new(
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ctx.clone(),
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egui::LayerId::new(egui::Order::Middle, egui::Id::new("test")),
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egui::Id::new("test_ui"),
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egui::Rect::from_min_size(egui::Pos2::ZERO, egui::Vec2::new(800.0, 600.0)),
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egui::Rect::from_min_size(egui::Pos2::ZERO, egui::Vec2::new(800.0, 600.0)),
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);
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ui
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}
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/// Create a test GUI state with known values for testing
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pub fn create_test_gui_state() -> GuiState {
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let mut state = GuiState::new();
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state.system_loaded = true;
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state.system_running = true;
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state.cycle_count = 12345;
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// Set up test memory data
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state.memory_state.ram_contents = vec![
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[0x12, 0x34, 0x56, 0x78],
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[0x9A, 0xBC, 0xDE, 0xF0],
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[0x11, 0x22, 0x33, 0x44],
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[0x55, 0x66, 0x77, 0x88],
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];
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// Set up test register data
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state.register_state.accumulator = 0x0F;
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state.register_state.carry_flag = true;
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state.register_state.program_counter = 0x123;
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state.register_state.index_registers[0] = 0x2A;
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state.register_state.stack_pointer = 0x08;
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// Set up component states
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state.component_states.cpu_running = true;
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state.component_states.ram_running = true;
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state.component_states.rom_running = false;
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state.component_states.clock_running = true;
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state
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}
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/// Create a test system info
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pub fn create_test_system_info() -> rusty_emu::system_config::SystemInfo {
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rusty_emu::system_config::SystemInfo {
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name: "Test System".to_string(),
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description: "Test system for GUI testing".to_string(),
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component_count: 4,
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cpu_speed: 750_000.0,
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rom_size: 4096,
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ram_size: 1024,
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}
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}
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}
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#[cfg(test)]
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mod gui_components_tests {
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use super::*;
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use gui_test_utils::*;
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#[test]
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fn test_gui_components_creation() {
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let components = GuiComponents::new();
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// Test that all components are properly initialized
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// Since the struct is mostly private, we test through the public interface
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assert!(true); // Placeholder - in real implementation, test component state
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}
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#[test]
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fn test_control_panel_creation() {
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let control_panel = ControlPanel::new();
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// Test initial state
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assert_eq!(control_panel.start_button_text, "Start System");
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assert!(!control_panel.stop_button_enabled);
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assert!(!control_panel.reset_button_enabled);
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}
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#[test]
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fn test_control_panel_start_system() {
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let mut control_panel = ControlPanel::new();
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let mut state = GuiState::new();
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control_panel.start_system(&mut state);
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assert!(state.system_running);
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assert_eq!(control_panel.start_button_text, "System Running...");
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assert!(control_panel.stop_button_enabled);
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assert!(control_panel.reset_button_enabled);
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assert!(state.last_error.is_none());
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}
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#[test]
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fn test_control_panel_stop_system() {
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let mut control_panel = ControlPanel::new();
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let mut state = GuiState::new();
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// First start the system
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control_panel.start_system(&mut state);
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// Then stop it
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control_panel.stop_system(&mut state);
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assert!(!state.system_running);
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assert_eq!(control_panel.start_button_text, "Start System");
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assert!(!control_panel.stop_button_enabled);
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assert!(state.last_error.is_none());
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}
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#[test]
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fn test_control_panel_reset_system() {
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let mut control_panel = ControlPanel::new();
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let mut state = GuiState::new();
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// First start the system
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control_panel.start_system(&mut state);
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state.cycle_count = 1000;
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// Then reset it
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control_panel.reset_system(&mut state);
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assert!(!state.system_running);
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assert_eq!(state.cycle_count, 0);
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assert_eq!(control_panel.start_button_text, "Start System");
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assert!(!control_panel.stop_button_enabled);
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assert!(!control_panel.reset_button_enabled);
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assert!(state.last_error.is_none());
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}
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#[test]
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fn test_memory_viewer_creation() {
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let memory_viewer = MemoryViewer::new();
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assert!(memory_viewer.show_hex);
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assert_eq!(memory_viewer.bytes_per_row, 16);
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}
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#[test]
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fn test_memory_viewer_display_modes() {
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let memory_viewer = MemoryViewer::new();
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let state = create_test_gui_state();
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let ctx = create_test_context();
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// Test hex display mode
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// Note: In a real implementation, we would test the actual rendering
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// For now, we verify the component can be created and holds state
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assert!(memory_viewer.show_hex);
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// Test that memory data is accessible
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assert_eq!(state.memory_state.ram_contents.len(), 4);
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for bank in &state.memory_state.ram_contents {
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assert_eq!(bank.len(), 4);
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}
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}
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#[test]
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fn test_register_viewer_creation() {
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let register_viewer = RegisterViewer::new();
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assert_eq!(register_viewer.selected_register, 0);
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}
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#[test]
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fn test_register_viewer_selection() {
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let mut register_viewer = RegisterViewer::new();
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let state = create_test_gui_state();
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// Test register selection bounds
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register_viewer.selected_register = 15;
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assert_eq!(register_viewer.selected_register, 15);
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// Test register data access
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assert_eq!(state.register_state.accumulator, 0x0F);
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assert!(state.register_state.carry_flag);
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assert_eq!(state.register_state.program_counter, 0x123);
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assert_eq!(state.register_state.index_registers[0], 0x2A);
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assert_eq!(state.register_state.stack_pointer, 0x08);
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}
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#[test]
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fn test_rom_loader_creation() {
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let rom_loader = RomLoader::new();
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assert!(!rom_loader.show_file_dialog);
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assert!(rom_loader.selected_file.is_none());
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}
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#[test]
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fn test_rom_loader_file_dialog() {
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let mut rom_loader = RomLoader::new();
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// Test opening file dialog
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rom_loader.show_file_dialog = true;
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assert!(rom_loader.show_file_dialog);
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// Test canceling file dialog
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rom_loader.show_file_dialog = false;
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assert!(!rom_loader.show_file_dialog);
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}
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#[test]
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fn test_status_bar_creation() {
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let status_bar = StatusBar::new();
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// StatusBar is a zero-sized type, just verify it can be created
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assert!(true);
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}
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#[test]
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fn test_status_bar_state_display() {
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let status_bar = StatusBar::new();
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let state = create_test_gui_state();
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// Test that status information is accessible
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assert!(state.system_running);
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assert_eq!(state.cycle_count, 12345);
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assert!(state.component_states.cpu_running);
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assert!(state.component_states.ram_running);
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assert!(!state.component_states.rom_running);
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assert!(state.component_states.clock_running);
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}
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}
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#[cfg(test)]
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mod gui_state_tests {
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use super::*;
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use gui_test_utils::*;
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#[test]
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fn test_gui_state_creation() {
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let state = GuiState::new();
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assert!(!state.system_loaded);
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assert!(!state.system_running);
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assert_eq!(state.cycle_count, 0);
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assert!(state.system_info.is_none());
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assert!(state.last_error.is_none());
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// Test component states
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assert!(!state.component_states.cpu_running);
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assert!(!state.component_states.ram_running);
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assert!(!state.component_states.rom_running);
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assert!(!state.component_states.clock_running);
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// Test memory state
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assert_eq!(state.memory_state.ram_contents.len(), 4);
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assert_eq!(state.memory_state.selected_bank, 0);
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assert_eq!(state.memory_state.selected_address, 0);
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// Test register state
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assert_eq!(state.register_state.accumulator, 0);
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assert!(!state.register_state.carry_flag);
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assert_eq!(state.register_state.program_counter, 0);
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assert_eq!(state.register_state.index_registers.iter().sum::<u8>(), 0);
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assert_eq!(state.register_state.stack_pointer, 0);
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}
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#[test]
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fn test_gui_state_error_handling() {
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let mut state = GuiState::new();
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// Test setting error
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let error_msg = "Test error message".to_string();
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state.set_error(error_msg.clone());
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assert_eq!(state.get_error(), Some(error_msg.as_str()));
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// Test clearing error
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state.clear_error();
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assert!(state.get_error().is_none());
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}
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#[test]
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fn test_gui_state_system_integration() {
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let mut state = GuiState::new();
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let test_info = create_test_system_info();
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// Test system info conversion
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let gui_info: super::SystemInfo = test_info.into();
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assert_eq!(gui_info.name, "Test System");
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assert_eq!(gui_info.component_count, 4);
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assert_eq!(gui_info.cpu_speed, 750_000.0);
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}
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#[test]
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fn test_memory_state_initialization() {
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let state = GuiState::new();
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// Verify memory banks are properly initialized
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assert_eq!(state.memory_state.ram_contents.len(), 4);
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for (bank_idx, bank) in state.memory_state.ram_contents.iter().enumerate() {
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assert_eq!(bank.len(), 4, "Bank {} should have 4 bytes", bank_idx);
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// All bytes should be initialized to 0
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for (addr, &value) in bank.iter().enumerate() {
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assert_eq!(value, 0, "Bank {}, address {} should be 0", bank_idx, addr);
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}
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}
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}
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#[test]
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fn test_register_state_initialization() {
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let state = GuiState::new();
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// Verify all registers are properly initialized
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assert_eq!(state.register_state.accumulator, 0);
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assert!(!state.register_state.carry_flag);
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assert_eq!(state.register_state.program_counter, 0);
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assert_eq!(state.register_state.stack_pointer, 0);
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// All index registers should be 0
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assert_eq!(state.register_state.index_registers.iter().sum::<u8>(), 0);
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for (i, ®) in state.register_state.index_registers.iter().enumerate() {
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assert_eq!(reg, 0, "Index register R{} should be 0", i);
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}
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}
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}
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#[cfg(test)]
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mod gui_integration_tests {
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use super::*;
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use gui_test_utils::*;
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#[test]
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fn test_gui_app_creation() {
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use rusty_emu::gui::GuiApp;
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let app = GuiApp::new(&eframe::CreationContext {
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egui_ctx: Default::default(),
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integration_info: Default::default(),
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storage: None,
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build_info: Default::default(),
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});
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// Test initial state
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assert!(app.system.is_none());
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assert!(!app.gui_state.system_loaded);
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assert!(!app.gui_state.system_running);
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}
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#[test]
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fn test_gui_app_system_integration() {
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use rusty_emu::gui::GuiApp;
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use rusty_emu::system_config::{ConfigurableSystem, SystemFactory};
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// Create a test system
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let factory = SystemFactory::new();
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let system = Arc::new(Mutex::new(
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factory.create_from_json("configs/mcs4_basic.json").unwrap(),
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));
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let mut app = GuiApp::new(&eframe::CreationContext {
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egui_ctx: Default::default(),
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integration_info: Default::default(),
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storage: None,
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build_info: Default::default(),
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});
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// Set the system
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app.set_system(system);
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// Verify system is set
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assert!(app.system.is_some());
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assert!(app.gui_state.system_loaded);
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}
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#[test]
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fn test_gui_app_system_access() {
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use rusty_emu::gui::GuiApp;
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use rusty_emu::system_config::{ConfigurableSystem, SystemFactory};
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let factory = SystemFactory::new();
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let system = Arc::new(Mutex::new(
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factory.create_from_json("configs/mcs4_basic.json").unwrap(),
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));
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let mut app = GuiApp::new(&eframe::CreationContext {
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egui_ctx: Default::default(),
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integration_info: Default::default(),
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storage: None,
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build_info: Default::default(),
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});
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app.set_system(system);
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// Test system access
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let retrieved_system = app.get_system();
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assert!(retrieved_system.is_some());
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}
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#[test]
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fn test_gui_components_integration() {
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let mut components = GuiComponents::new();
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let mut state = create_test_gui_state();
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let ctx = create_test_context();
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// Test that all components can be rendered together
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// In a real implementation, this would test the actual rendering
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// For now, we verify the components exist and have valid state
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// Test control panel rendering (would panic if component is invalid)
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components.render_control_panel(&mut create_test_ui(&ctx), &mut state);
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// Test memory viewer rendering
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components.render_memory_viewer(&mut create_test_ui(&ctx), &state);
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// Test register viewer rendering
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components.render_register_viewer(&mut create_test_ui(&ctx), &state);
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// Test status bar rendering
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components.render_status_bar(&mut create_test_ui(&ctx), &state);
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// If we get here without panicking, the integration is working
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assert!(true);
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}
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}
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