feat: Supersonic evaluator, Cactus Kev hash, repo split cleanup
Evaluator overhaul: - Add Supersonic LUT trie evaluator (32M-entry, O(n) hand evaluation) - Add Cactus Kev perfect-hash 5-card evaluator (prime-product hashing) - 3-tier evaluation priority: Supersonic → Cactus Kev → Algorithmic - DashMap-cached 7-card evaluation for lock-free concurrent access - Rewrite JumpTable around CactusKevEvaluator + DashMap cache Bot framework: - Add StrategyBot adapter (Strategy trait → HoldemPlayer) - Add register_bot_type() for plugin-style bot registration - Add strategy module with modular composable strategies Repository split: - Remove holdem_bots from workspace (moved to private super_marvin repo) - Remove holdem_bots dependency from holdem_sim - Update cash_game.toml to use built-in bots only - Clean up .gitignore (remove stale holdem_bots exclusion) - Delete plans/ directory (internal planning artifacts) Documentation: - Add ARCHITECTURE_SUPERSONIC_EVALUATOR.md - Add REFERENCES.md - Update ROADMAP.md and VISION.md - Remove outdated docs (ACHIEVEMENTS, RAKE, TOURNAMENT_RAKE, meerkat-alignment)
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# Cash Game — 10-max NL Hold'em
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#
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# Deep-stack ring game with 10 seats using built-in bots.
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# Advanced bot strategies (big_stack_bot, short_stack_bot) are available
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# in the super_marvin repository.
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#
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# Run with:
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# cargo run -p holdem_sim -- holdem_core/examples/configs/cash_game.toml
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[game]
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game_type = "Cash"
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num_seats = 10
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num_hands = 1000
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starting_chips = 1500
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small_blind = 10
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big_blind = 20
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ante = 0
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starting_chips = 1500
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num_hands = 10000
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# Rake configuration (optional, defaults to no rake).
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# rake_percentage = 0.05 # 5% rake
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# rake_cap = 50 # Max 50 chips rake per pot
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# Bankroll management (optional, defaults to disabled).
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# reset_bankroll_each_hand = false
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# bankroll_refill_threshold = 1000 # Refill when stack <= 1000
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# Auto-rebuy: when enabled, players whose stack drops below 25% of the
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# starting_chips are automatically topped back up to starting_chips.
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# Configure the threshold via rebuy_threshold_percentage (default: 25).
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# max_rebuys limits how many times a player can rebuy (0 = unlimited).
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auto_rebuy = true
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max_rebuys = 0 # 0 = unlimited rebuys
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rebuy_threshold_percentage = 25
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max_rebuys = 0 # 0 = unlimited
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# Randomize seat assignments before each hand (optional, defaults to false).
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randomize_seats = true
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@ -29,14 +26,14 @@ randomize_seats = true
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type = "no_limit"
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min_raise = 20
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[[game.bots]]
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bot_type = "flock_bot"
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name = "FlockBot-1"
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[[game.bots]]
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bot_type = "chump_bot"
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name = "ChumpBot-1"
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[[game.bots]]
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bot_type = "flock_bot"
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name = "FlockBot-1"
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[[game.bots]]
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bot_type = "call_bot"
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name = "CallBot-1"
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