feat: refactor AlgorithmicEvaluator to stateless, add game engine module and holdem_sim CLI
- Refactor AlgorithmicEvaluator from stateful Arc<Evaluator> wrapper to pure stateless evaluator with zero-allocation construction - Extract shared evaluation logic into pub(crate) methods, eliminating ~220 lines of duplicated code from Evaluator - Add game module: table, hand runner, tournament, bots, config, stats - Add holdem_sim CLI binary crate for running simulations - Convert MathEvaluator to thread-safe singleton with Arc<Inner> pattern - Replace heap-allocated combination generation with const-generics stack-based approach in AlgorithmicEvaluator::evaluate_n_card_hand - Add thiserror 2 dependency for GameError derive - Update docs: README, ACHIEVEMENTS, ROADMAP
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@ -2,4 +2,5 @@
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resolver = "2"
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members = [
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"holdem_core",
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]
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"holdem_sim",
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]
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