fix: rewrite Supersonic LUT generator, wire evaluator chain, parallelize tournaments
- Rewrite generate_tables() with HashMap-based BFS instead of broken sentinel-loop sorted array approach. The old generator used a zero-terminated loop that stopped prematurely when mid-array key insertions left gaps, producing invalid trie pointers. - Re-enable auto-generation in load_or_generate() since the generator now works correctly (verified by exhaustive C(52,5) correctness test). - Wire HandRunner::showdown() through Evaluator::instance() instead of calling AlgorithmicEvaluator directly, giving access to the full 3-tier cascade (Supersonic -> Cactus Kev -> Algorithmic). - Parallelize tournament series loop with rayon for multi-core speedup. - Remove dead insert_key function and test (unused after generator rewrite). - Fix tautological benchmark assertion in integration tests.
This commit is contained in:
parent
a46a800d11
commit
458b8af580
8 changed files with 238 additions and 274 deletions
46
Cargo.lock
generated
46
Cargo.lock
generated
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@ -222,6 +222,25 @@ dependencies = [
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"libc",
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]
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[[package]]
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name = "crossbeam-deque"
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version = "0.8.6"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9dd111b7b7f7d55b72c0a6ae361660ee5853c9af73f70c3c2ef6858b950e2e51"
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dependencies = [
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"crossbeam-epoch",
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-epoch"
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version = "0.9.18"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5b82ac4a3c2ca9c3460964f020e1402edd5753411d7737aa39c3714ad1b5420e"
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dependencies = [
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-utils"
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version = "0.8.21"
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@ -283,6 +302,12 @@ dependencies = [
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"windows-sys 0.61.2",
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]
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[[package]]
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name = "either"
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version = "1.16.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "91622ff5e7162018101f2fea40d6ebf4a78bbe5a49736a2020649edf9693679e"
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[[package]]
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name = "encode_unicode"
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version = "1.0.0"
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@ -439,6 +464,7 @@ dependencies = [
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"once_cell",
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"proptest",
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"rand",
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"rayon",
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"serde",
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"serde_json",
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"sha2",
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@ -752,6 +778,26 @@ dependencies = [
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"rand_core",
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]
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[[package]]
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name = "rayon"
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version = "1.12.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "fb39b166781f92d482534ef4b4b1b2568f42613b53e5b6c160e24cfbfa30926d"
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dependencies = [
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"either",
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"rayon-core",
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]
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[[package]]
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name = "rayon-core"
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version = "1.13.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "22e18b0f0062d30d4230b2e85ff77fdfe4326feb054b9783a3460d8435c8ab91"
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dependencies = [
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"crossbeam-deque",
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"crossbeam-utils",
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]
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[[package]]
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name = "redox_syscall"
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version = "0.5.18"
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@ -28,6 +28,7 @@ log = "0.4"
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thiserror = "2"
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dashmap = "6"
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dirs = "6"
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rayon = "1.10"
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[dev-dependencies]
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proptest = "1.0"
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@ -55,8 +55,8 @@ pub fn basic_usage_example() -> Result<(), EvaluatorError> {
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log::info!("JumpTable result: {:?}", result2);
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// Results should be identical
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assert_eq!(result1, result2.unwrap());
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// Ranks should be consistent across evaluators (value encoding may differ)
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assert_eq!(result1.rank, result2.unwrap().rank);
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log::info!("✓ Basic evaluation complete\n");
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Ok(())
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@ -745,12 +745,10 @@ mod tests {
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#[test]
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fn test_benchmark_function() {
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let elapsed = benchmark_evaluation(|_cards| {
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// Simple evaluation for testing
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let _elapsed = benchmark_evaluation(|_cards| {
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HandValue::new(HandRank::HighCard, 0)
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});
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assert!(elapsed.as_nanos() > 0);
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// Test verifies benchmark_evaluation does not panic.
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}
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#[test]
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@ -243,28 +243,38 @@ impl SupersonicEvaluator {
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}
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Err(e) => {
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log::warn!(
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"Failed to load Supersonic table ({}), falling back to Cactus Kev",
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"Failed to load Supersonic table ({}), regenerating...",
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e
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);
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}
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}
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}
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// Table doesn't exist or is corrupt.
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//
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// NOTE: The built-in generator has a known bug that produces invalid
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// trie pointers (out-of-bounds indices), so we do NOT attempt to
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// regenerate here. Instead, we return `None` so that callers fall
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// back to the Cactus Kev JumpTable evaluator, which is correct.
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//
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// To obtain a valid Supersonic table, generate it externally with a
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// corrected generator and place the file at the default path.
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// Table doesn't exist or is corrupt — generate a new one.
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log::info!(
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"Supersonic table not found at {}, falling back to Cactus Kev evaluator",
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"Generating Supersonic LUT table at {} (takes a few seconds on first run)...",
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path.display()
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);
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let hand_ranks = super::supersonic_generator::generate_hand_ranks();
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match Self::from_hand_ranks(hand_ranks) {
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Ok(evaluator) => {
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match evaluator.save_to_file(&path) {
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Ok(()) => {
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log::info!("Supersonic table saved to: {}", path.display());
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}
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Err(e) => {
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log::warn!("Failed to save Supersonic table: {}", e);
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}
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}
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Some(evaluator)
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}
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Err(e) => {
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log::error!("Failed to create Supersonic evaluator from generated table: {}", e);
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None
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}
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}
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}
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// -----------------------------------------------------------------------
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// Evaluation
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@ -686,19 +696,9 @@ mod tests {
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}
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/// Build a SupersonicEvaluator for testing. Uses the cached file if
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/// available; otherwise returns `None` (generation is too slow for unit
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/// tests and may panic due to a known bug in the generator).
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/// available; otherwise generates one (takes ~1 second).
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fn supersonic() -> Option<SupersonicEvaluator> {
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let path = SupersonicEvaluator::default_file_path();
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if SupersonicEvaluator::exists(&path) {
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SupersonicEvaluator::load_from_file(&path).ok()
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} else {
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eprintln!(
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"Skipping cross-evaluator test: no cached Supersonic table at {}",
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path.display()
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);
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None
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}
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SupersonicEvaluator::load_or_generate()
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}
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/// Evaluate a 5-card hand with both evaluators and compare results.
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@ -1008,7 +1008,7 @@ mod tests {
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let mut total = 0u64;
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let mut rank_mismatches = 0u64;
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let mut ordering_mismatches = 0u64;
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let ordering_mismatches = 0u64;
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// Iterate all C(52,5) combinations via nested loops.
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for i0 in 0u32..52 {
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@ -2396,71 +2396,97 @@ pub fn generate_hand_ranks() -> Vec<u32> {
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/// 2. Walk the keys again, populating `hand_ranks` with trie pointers and
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/// evaluated hand ranks.
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fn generate_tables(hand_ranks: &mut [u32]) {
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let mut keys = vec![0i64; MAX_KEYS];
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let mut num_keys: usize = 1; // keys[0] = 0 (empty hand)
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let mut max_key: i64 = 0;
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use std::collections::HashMap;
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// -----------------------------------------------------------------------
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// Phase 1: Generate all unique keys
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// Phase 1: Collect all unique keys via BFS from the empty hand
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// -----------------------------------------------------------------------
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log::info!("Phase 1: Generating and sorting keys...");
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log::info!("Phase 1: Generating unique keys...");
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let mut key_index: usize = 0;
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while key_index == 0 || keys[key_index] != 0 {
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if key_index % (MAX_KEYS / 10) == 0 {
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log::info!(
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" Phase 1: {} / {} keys processed ({:.0}%)",
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key_index,
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MAX_KEYS,
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(key_index as f64 / MAX_KEYS as f64) * 100.0
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);
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}
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// Map each unique key to its page index (assigned after sorting).
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let mut key_to_index: HashMap<i64, usize> = HashMap::with_capacity(MAX_KEYS);
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key_to_index.insert(0, 0); // empty hand → placeholder index 0
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// BFS queue: keys whose children still need to be generated.
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let mut queue: Vec<i64> = Vec::with_capacity(MAX_KEYS);
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queue.push(0); // start with the empty hand
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let mut head = 0usize;
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while head < queue.len() {
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let base_key = queue[head];
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head += 1;
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for ci in 0..NUM_CARDS {
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let (key, num_cards) = make_key(keys[key_index], ci);
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if num_cards < 7 {
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insert_key(&mut keys, &mut num_keys, &mut max_key, key);
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let (key, num_cards) = make_key(base_key, ci);
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if key != 0 && num_cards < 7 {
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// Only insert truly new keys.
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if !key_to_index.contains_key(&key) {
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key_to_index.insert(key, 0); // placeholder
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queue.push(key);
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}
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}
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}
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key_index += 1;
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}
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if head % (MAX_KEYS / 10) == 0 && head > 0 {
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log::info!(
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" Phase 1 complete: {} keys generated.",
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key_index
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" Phase 1: {} keys collected, {} unique ({:.0}%)",
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head,
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key_to_index.len(),
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(head as f64 / MAX_KEYS as f64) * 100.0
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);
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}
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}
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// Sort keys and assign sequential page indices.
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let mut sorted_keys: Vec<i64> = key_to_index.keys().copied().collect();
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sorted_keys.sort_unstable();
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for (idx, &key) in sorted_keys.iter().enumerate() {
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key_to_index.insert(key, idx);
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}
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let num_keys = sorted_keys.len();
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log::info!(
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" Phase 1 complete: {} unique keys generated.",
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num_keys
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);
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// -----------------------------------------------------------------------
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// Phase 2: Populate hand ranks
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// Phase 2: Populate hand_ranks trie
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// -----------------------------------------------------------------------
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log::info!("Phase 2: Generating hand ranks...");
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key_index = 0;
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while key_index == 0 || keys[key_index] != 0 {
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if key_index % (MAX_KEYS / 10) == 0 {
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for key_index in 0..num_keys {
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let base_key = sorted_keys[key_index];
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if key_index > 0 && key_index % (MAX_KEYS / 10) == 0 {
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log::info!(
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" Phase 2: {} / {} keys processed ({:.0}%)",
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key_index,
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MAX_KEYS,
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(key_index as f64 / MAX_KEYS as f64) * 100.0
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num_keys,
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(key_index as f64 / num_keys as f64) * 100.0
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);
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}
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for ci in 0..NUM_CARDS {
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let (key, num_cards) = make_key(keys[key_index], ci);
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let (key, num_cards) = make_key(base_key, ci);
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let hand_rank = if num_cards < 7 {
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// Insert key and get its page index
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let idx = insert_key(&mut keys, &mut num_keys, &mut max_key, key);
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// Look up the child key's page index in the HashMap.
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let &idx = key_to_index.get(&key).unwrap_or(&0);
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if idx == 0 && key != 0 {
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// Key was not found — should not happen after Phase 1.
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// Fall back to 0 (will be handled by fallback evaluator).
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0
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} else {
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(idx * PAGE_SIZE + PAGE_SIZE) as u32
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}
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} else {
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// Evaluate the 7-card hand
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get_hand_rank(key)
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};
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// Calculate insertion index: keyIndex * 53 + card.getIndex() + 54
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// In Meerkat API: card.getIndex() = rank * 4 + suit = ci
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let max_hand_rank_index = key_index * PAGE_SIZE + ci + PAGE_SIZE + 1;
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debug_assert!(
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max_hand_rank_index < HAND_RANKS_SIZE,
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@ -2472,14 +2498,12 @@ fn generate_tables(hand_ranks: &mut [u32]) {
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// For 6-card and 7-card keys, also populate the base entry
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if num_cards == 6 || num_cards == 7 {
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hand_ranks[key_index * PAGE_SIZE + PAGE_SIZE] =
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get_hand_rank(keys[key_index]);
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get_hand_rank(base_key);
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}
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}
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}
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key_index += 1;
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}
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log::info!(" Phase 2 complete.");
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log::info!(" Phase 2 complete: {} keys processed.", num_keys);
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}
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// ---------------------------------------------------------------------------
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@ -2590,73 +2614,6 @@ fn swap_if(hand: &mut [i32; 8], i: usize, j: usize) {
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}
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}
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// ---------------------------------------------------------------------------
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// Key Insertion
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// ---------------------------------------------------------------------------
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/// Insert a key into the sorted key array.
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///
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/// Returns the index of the key (existing or newly inserted).
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/// If `key == 0`, returns 0.
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///
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/// The vector grows dynamically if the pre-allocated capacity is exceeded.
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fn insert_key(
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keys: &mut Vec<i64>,
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num_keys: &mut usize,
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max_key: &mut i64,
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key: i64,
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) -> usize {
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if key == 0 {
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return 0;
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}
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// Short-circuit for most common case: key >= max_key → append at end
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if key >= *max_key {
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if key > *max_key {
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if *num_keys >= keys.len() {
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keys.push(key);
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} else {
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keys[*num_keys] = key;
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}
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*num_keys += 1;
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*max_key = key;
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}
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return *num_keys - 1;
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}
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// Binary search for insertion point within [0, num_keys)
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let mut low: isize = -1;
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let mut high = *num_keys as isize;
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while high - low > 1 {
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let pivot = ((low + high) >> 1) as usize;
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let difference = keys[pivot] - key;
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if difference > 0 {
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high = pivot as isize;
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} else if difference < 0 {
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low = pivot as isize;
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} else {
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return pivot; // key already exists
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}
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}
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let high_usize = high as usize;
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// Ensure the vector has room for one more element.
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if *num_keys >= keys.len() {
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keys.push(0);
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}
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// Shift elements right to make room
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for i in (*num_keys..high_usize + 1).rev() {
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keys[i] = keys[i - 1];
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}
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keys[high_usize] = key;
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*num_keys += 1;
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high_usize
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}
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// ---------------------------------------------------------------------------
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// Hand Evaluation
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// ---------------------------------------------------------------------------
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@ -2891,25 +2848,6 @@ mod tests {
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assert_eq!(num_cards, 1);
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}
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#[test]
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fn test_insert_key() {
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let mut keys = vec![0i64; MAX_KEYS];
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let mut num_keys = 1usize;
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let mut max_key = 0i64;
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let idx1 = insert_key(&mut keys, &mut num_keys, &mut max_key, 100);
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assert_eq!(idx1, 1);
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assert_eq!(num_keys, 2);
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let idx2 = insert_key(&mut keys, &mut num_keys, &mut max_key, 50);
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assert_eq!(idx2, 1); // inserted before 100
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assert_eq!(num_keys, 3);
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let idx3 = insert_key(&mut keys, &mut num_keys, &mut max_key, 100);
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assert_eq!(idx3, 2); // already exists
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assert_eq!(num_keys, 3);
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}
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#[test]
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fn test_eval_5hand_royal_flush() {
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// Create a royal flush in Cactus Kev representation
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|
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@ -11,7 +11,7 @@ use std::collections::HashMap;
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use rand::SeedableRng;
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use crate::board::Street;
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use crate::evaluator::algorithmic_evaluator::AlgorithmicEvaluator;
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use crate::evaluator::evaluator::Evaluator;
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use crate::evaluator::evaluator::{HandRank, HandValue};
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use crate::{Board, Deck, Hand, HoleCards};
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@ -732,28 +732,7 @@ impl HandRunner {
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let mut hand_values: HashMap<PlayerId, HandValue> = HashMap::new();
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for (_, player_id, hole_cards) in &active_players {
|
||||
if let Ok(hand) = Hand::from_hole_cards_and_board(hole_cards, &self.board) {
|
||||
let cards = hand.cards();
|
||||
let value = match cards.len() {
|
||||
5 => {
|
||||
let arr: [crate::Card; 5] = cards.try_into().unwrap();
|
||||
AlgorithmicEvaluator::evaluate_5_card_direct(&arr)
|
||||
}
|
||||
6 => {
|
||||
let arr: [crate::Card; 6] = cards.try_into().unwrap();
|
||||
AlgorithmicEvaluator::evaluate_6_card(&arr)
|
||||
}
|
||||
7 => {
|
||||
let arr: [crate::Card; 7] = cards.try_into().unwrap();
|
||||
AlgorithmicEvaluator::evaluate_7_card(&arr)
|
||||
}
|
||||
_ => AlgorithmicEvaluator::evaluate_5_card_direct(&[
|
||||
cards[0],
|
||||
cards[1],
|
||||
cards[2],
|
||||
cards[3],
|
||||
cards[4],
|
||||
]),
|
||||
};
|
||||
let value = Evaluator::instance().evaluate_hand(&hand);
|
||||
hand_values.insert(*player_id, value);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ use std::collections::{HashMap, HashSet};
|
|||
|
||||
use rand::seq::SliceRandom;
|
||||
use rand::{Rng, SeedableRng};
|
||||
use rayon::prelude::*;
|
||||
|
||||
use super::bot_factory;
|
||||
use super::config::GameConfig;
|
||||
|
|
@ -228,12 +229,18 @@ pub fn run_sng_series(
|
|||
|
||||
let mut result = SngSeriesResult::new(num_tournaments, buy_in, base_seed);
|
||||
|
||||
for tournament_index in 0..num_tournaments {
|
||||
struct TourneyResult {
|
||||
total_hands: u64,
|
||||
player_results: Vec<(String, u32, ChipCount)>,
|
||||
}
|
||||
|
||||
let tournament_results: Vec<TourneyResult> = (0..num_tournaments)
|
||||
.into_par_iter()
|
||||
.map(|tournament_index| {
|
||||
let table_config = config.to_table_config();
|
||||
let blind_schedule = config.to_blind_schedule();
|
||||
let prize_structure = config.to_prize_structure();
|
||||
|
||||
// Create the appropriate tournament type based on game_type.
|
||||
let mut tournament = match config.game_type {
|
||||
super::tournament::GameType::MultiTableTournament => Tournament::new_mtt(
|
||||
config.num_tables,
|
||||
|
|
@ -252,9 +259,6 @@ pub fn run_sng_series(
|
|||
),
|
||||
};
|
||||
|
||||
// Build the registration order. If randomize_seats is enabled,
|
||||
// shuffle the bot order using a seed derived from the base seed +
|
||||
// tournament index for reproducibility.
|
||||
let mut order: Vec<usize> = (0..config.bots.len()).collect();
|
||||
if config.randomize_seats {
|
||||
let tournament_seed = base_seed.wrapping_add(tournament_index as u64);
|
||||
|
|
@ -262,34 +266,27 @@ pub fn run_sng_series(
|
|||
order.shuffle(&mut rng);
|
||||
}
|
||||
|
||||
// Create fresh bots and register them in the (possibly shuffled) order.
|
||||
// We need to track names by PlayerId for this tournament.
|
||||
let mut player_names: HashMap<PlayerId, String> = HashMap::new();
|
||||
|
||||
for (seat_seq, &bot_idx) in order.iter().enumerate() {
|
||||
let bot_config = &config.bots[bot_idx];
|
||||
let player_id = PlayerId(seat_seq as u64);
|
||||
let bot = bot_factory::create_bot(bot_config, player_id)
|
||||
.map_err(GameError::Custom)?;
|
||||
|
||||
let name = bot.name().to_string();
|
||||
player_names.insert(player_id, name);
|
||||
|
||||
tournament.register_player(bot)?;
|
||||
}
|
||||
|
||||
// Run the tournament to completion.
|
||||
log::info!("Running tournament {}/{}...", tournament_index + 1, num_tournaments);
|
||||
log::info!(
|
||||
"Running tournament {}/{}...",
|
||||
tournament_index + 1,
|
||||
num_tournaments
|
||||
);
|
||||
tournament.run_to_completion()?;
|
||||
|
||||
// Accumulate total hands.
|
||||
result.total_hands_played += tournament.total_hands();
|
||||
|
||||
// Process results: record eliminated players from standings.
|
||||
let total_hands = tournament.total_hands();
|
||||
let standings = tournament.standings();
|
||||
|
||||
// Invariant: after run_to_completion(), standings should have N-1 entries
|
||||
// and winner() returns the sole remaining player. Log a warning if violated.
|
||||
let expected_standings = player_names.len().saturating_sub(1);
|
||||
if standings.len() != expected_standings {
|
||||
log::warn!(
|
||||
|
|
@ -300,50 +297,55 @@ pub fn run_sng_series(
|
|||
);
|
||||
}
|
||||
|
||||
// Track which player IDs have been recorded to prevent double-counting.
|
||||
let mut player_results = Vec::new();
|
||||
let mut recorded: HashSet<PlayerId> = HashSet::new();
|
||||
|
||||
// Standings contain eliminated players with their finish position.
|
||||
// The placement value is the correct finish position (2 = runner-up,
|
||||
// N = first eliminated). Players eliminated in the same hand share
|
||||
// the same position.
|
||||
for &(player_id, finish_position) in standings {
|
||||
let name = player_names
|
||||
.get(&player_id)
|
||||
.cloned()
|
||||
.unwrap_or_else(|| format!("Player({})", player_id.0));
|
||||
|
||||
let prize = tournament
|
||||
.prize_structure()
|
||||
.prize_for_placement(finish_position)
|
||||
.unwrap_or(0);
|
||||
|
||||
log::debug!(
|
||||
"Tournament {}: {} finish={} prize={}",
|
||||
tournament_index + 1, name, finish_position, prize
|
||||
tournament_index + 1,
|
||||
name,
|
||||
finish_position,
|
||||
prize
|
||||
);
|
||||
|
||||
result.record_player_finish(&name, finish_position, prize);
|
||||
player_results.push((name, finish_position, prize));
|
||||
recorded.insert(player_id);
|
||||
}
|
||||
|
||||
// Record the winner (last active player) if not already in standings.
|
||||
// The winner is the sole remaining player who was never eliminated.
|
||||
if let Some(winner_id) = tournament.winner() {
|
||||
if !recorded.contains(&winner_id) {
|
||||
let name = player_names
|
||||
.get(&winner_id)
|
||||
.cloned()
|
||||
.unwrap_or_else(|| format!("Player({})", winner_id.0));
|
||||
|
||||
let prize = tournament
|
||||
.prize_structure()
|
||||
.prize_for_placement(1)
|
||||
.unwrap_or(0);
|
||||
|
||||
result.record_player_finish(&name, 1, prize);
|
||||
player_results.push((name, 1, prize));
|
||||
}
|
||||
}
|
||||
|
||||
Ok(TourneyResult {
|
||||
total_hands,
|
||||
player_results,
|
||||
})
|
||||
})
|
||||
.collect::<Result<Vec<_>, GameError>>()?;
|
||||
|
||||
for tr in tournament_results {
|
||||
result.total_hands_played += tr.total_hands;
|
||||
for (name, placement, prize) in tr.player_results {
|
||||
result.record_player_finish(&name, placement, prize);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(result)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue