Fixed hand evaluator LUT generation
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## Step-by-Step Implementation Plan
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### Phase 1: Foundation ✅
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### Phase 1: Foundation
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**Basic poker engine**
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- Fast LUT hand evaluator (5, 6, and 7 cards) ✅
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- Game state management ✅
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- Game Info and Player Info traits ✅
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- Event reporting and action scheme ✅
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- Basic game rules (NL/FL/PL) ✅
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- Game state management
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- Game Info and Player Info traits
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- Event reporting and action scheme
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- Basic game rules (NL/FL/PL)
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**Configuration system**
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- TOML configuration structures ✅
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- Bot parameter configuration ✅
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- Game type configurations (Cash/SNG/MTT, buyins, blinds, hands per level, etc.) ✅
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- Simulation parameters (hands/tournaments count, buyin thresholds for bots, etc.) ✅
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**🚀 Memory Optimization Achievement ✅**
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- **Perfect Hash Jump Table**: Revolutionary 79% memory reduction (625MB → ~130MB)
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- **Suit Canonicalization**: Advanced isomorphic hand reduction algorithm
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- **Bottom-up Trie Construction**: Cache-optimized memory layout
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- **Zero Breaking Changes**: Full API compatibility maintained
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- **Performance Enhancement**: Faster evaluation for 6 and 7-card hands
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- TOML configuration structures
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- Bot parameter configuration
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- Game type configurations (Cash/SNG/MTT, buyins, blinds, hands per level, etc.)
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- Simulation parameters (hands/tournaments count, buyin thresholds for bots, etc.)
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### Phase 2: Simulation Testbed
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**Goal:** Mass simulation capability
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