feat: add rake, bankroll management, seat randomization, FlockBot & ChumpBot
- Add RakeConfig with percentage-based rake and per-pot cap - Add bankroll tracking (reset per hand or auto-refill threshold) - Add seat randomization with seeded RNG for reproducibility - Add FlockBot (tight-aggressive) and ChumpBot (loose-passive) bots - Refactor HandRunner: extract finalize_result, compute_chip_movements, credit_winnings - Add num_raises to GameInfo for authoritative raise counting - Record SB/BB as Raise actions (Meerkat convention) - Update all existing bot tests for new GameInfo fields - Add ARCHITECTURE_RAKE_BANKROLL_SEATS.md documentation
This commit is contained in:
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20 changed files with 2880 additions and 173 deletions
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@ -1,24 +1,63 @@
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[game]
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game_type = "Cash"
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num_seats = 6
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num_seats = 10
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small_blind = 10
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big_blind = 20
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ante = 0
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starting_chips = 10000
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num_hands = 1000
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starting_chips = 5000
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num_hands = 10000
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# Rake configuration (optional, defaults to no rake).
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# rake_percentage = 0.05 # 5% rake
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# rake_cap = 50 # Max 50 chips rake per pot
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# Bankroll management (optional, defaults to disabled).
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# reset_bankroll_each_hand = false
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# bankroll_refill_threshold = 1000 # Refill when stack <= 1000
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# Randomize seat assignments before each hand (optional, defaults to false).
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# randomize_seats = true
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[game.bet_limit]
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type = "no_limit"
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min_raise = 20
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[[game.bots]]
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bot_type = "flock_bot"
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name = "FlockBot-1"
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[[game.bots]]
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bot_type = "chump_bot"
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name = "ChumpBot-1"
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[[game.bots]]
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bot_type = "call_bot"
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name = "Alice"
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name = "CallBot-1"
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[[game.bots]]
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bot_type = "fold_bot"
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name = "Bob"
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name = "FoldBot-1"
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[[game.bots]]
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bot_type = "raise_bot"
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name = "RaiseBot-1"
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[[game.bots]]
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bot_type = "random_bot"
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name = "Charlie"
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name = "RandomBot-1"
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[[game.bots]]
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bot_type = "flock_bot"
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name = "FlockBot-2"
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[[game.bots]]
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bot_type = "chump_bot"
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name = "ChumpBot-2"
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[[game.bots]]
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bot_type = "call_bot"
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name = "CallBot-2"
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[[game.bots]]
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bot_type = "random_bot"
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name = "RandomBot-2"
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@ -9,11 +9,13 @@
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//! | `bot_type` string | Bot implementation |
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//! |-------------------|--------------------|
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//! | `"call_bot"` | [`CallBot`](super::bots::CallBot) |
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//! | `"chump_bot"` | [`ChumpBot`](super::bots::ChumpBot) |
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//! | `"flock_bot"` | [`FlockBot`](super::bots::FlockBot) |
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//! | `"fold_bot"` | [`FoldBot`](super::bots::FoldBot) |
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//! | `"raise_bot"` | [`RaiseBot`](super::bots::RaiseBot) |
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//! | `"random_bot"` | [`RandomBot`](super::bots::RandomBot) |
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use super::bots::{CallBot, FoldBot, RandomBot, RaiseBot};
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use super::bots::{CallBot, ChumpBot, FlockBot, FoldBot, RandomBot, RaiseBot};
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use super::config::BotConfig;
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use super::player::HoldemPlayer;
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use super::types::PlayerId;
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@ -54,6 +56,8 @@ pub fn create_bot(config: &BotConfig, id: PlayerId) -> Result<Box<dyn HoldemPlay
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.unwrap_or_else(|| config.bot_type.clone());
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match config.bot_type.as_str() {
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"call_bot" => Ok(Box::new(CallBot::new(id, name))),
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"chump_bot" => Ok(Box::new(ChumpBot::new(id, name))),
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"flock_bot" => Ok(Box::new(FlockBot::new(id, name))),
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"fold_bot" => Ok(Box::new(FoldBot::new(id, name))),
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"raise_bot" => Ok(Box::new(RaiseBot::new(id, name))),
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"random_bot" => Ok(Box::new(RandomBot::new(id, name))),
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@ -126,8 +126,10 @@ mod tests {
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is_dealer: true,
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is_small_blind: false,
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is_big_blind: false,
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bankroll: 0,
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})],
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actions_this_hand: vec![],
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num_raises: 0,
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hand_number: 1,
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active_players: 2,
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}
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523
holdem_core/src/game/bots/chump_bot.rs
Normal file
523
holdem_core/src/game/bots/chump_bot.rs
Normal file
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@ -0,0 +1,523 @@
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//! A loose-passive calling station bot.
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//!
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//! [`ChumpBot`] plays a loose-passive strategy: it calls with any two cards
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//! preflop, rarely raises, and calls down with any made hand or draw. It is
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//! the classic "calling station" archetype.
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use crate::game::action::Action;
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use crate::game::game_info::GameInfo;
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use crate::game::player::HoldemPlayer;
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use crate::game::types::{ChipCount, PlayerId};
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use crate::{HandValue, HoleCards, Street};
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/// A **loose-passive calling station** bot.
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///
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/// ChumpBot almost never folds preflop, rarely raises, and calls down with
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/// any made hand or draw. It only folds postflop when facing a large bet
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/// with absolutely nothing.
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///
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/// # Examples
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///
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/// ```
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/// use holdem_core::game::bots::ChumpBot;
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/// use holdem_core::game::player::HoldemPlayer;
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/// use holdem_core::game::types::PlayerId;
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///
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/// let bot = ChumpBot::new(PlayerId(0), "ChumpBot-1".to_string());
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/// assert_eq!(bot.id(), PlayerId(0));
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/// assert_eq!(bot.name(), "ChumpBot-1");
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/// ```
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#[derive(Debug)]
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pub struct ChumpBot {
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id: PlayerId,
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name: String,
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hole_cards: Option<HoleCards>,
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}
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impl ChumpBot {
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/// Creates a new [`ChumpBot`] with the given player ID and display name.
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pub fn new(id: PlayerId, name: String) -> Self {
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Self {
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id,
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name,
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hole_cards: None,
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}
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}
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/// Returns this player's current stack.
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fn stack(&self, game_info: &GameInfo) -> ChipCount {
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game_info
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.player_by_id(self.id)
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.map(|p| p.stack)
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.unwrap_or(0)
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}
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/// Computes the call amount for this player.
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fn call_amount(&self, game_info: &GameInfo) -> ChipCount {
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let wagered = game_info
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.player_by_id(self.id)
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.map(|p| p.wagered_this_round)
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.unwrap_or(0);
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game_info.current_bet.saturating_sub(wagered)
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}
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// -----------------------------------------------------------------------
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// Postflop heuristic evaluation
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// -----------------------------------------------------------------------
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/// Returns `true` if the bot has any pair or better with the board.
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fn has_pair_or_better(&self, game_info: &GameInfo) -> bool {
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let hc = match self.hole_cards {
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Some(hc) => hc,
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None => return false,
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};
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let c1 = hc.first_card();
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let c2 = hc.second_card();
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let board = &game_info.board;
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if board.is_empty() {
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return false;
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}
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// Pocket pair always counts
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if hc.is_pair() {
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return true;
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}
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// Check if either hole card pairs with the board
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for card in board {
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if card.rank() == c1.rank() || card.rank() == c2.rank() {
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return true;
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}
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}
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// Check for two pair using board cards
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let mut board_ranks: Vec<u8> = board.iter().map(|c| c.rank()).collect();
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board_ranks.sort_unstable();
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for window in board_ranks.windows(2) {
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if window[0] == window[1] {
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return true;
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}
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}
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false
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}
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/// Returns `true` if the bot has a flush draw (4 cards of the same suit).
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fn has_flush_draw(&self, game_info: &GameInfo) -> bool {
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let hc = match self.hole_cards {
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Some(hc) => hc,
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None => return false,
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};
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let c1 = hc.first_card();
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let c2 = hc.second_card();
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let board = &game_info.board;
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let all_cards = std::iter::once(c1)
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.chain(std::iter::once(c2))
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.chain(board.iter().copied());
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for suit in 0u8..4 {
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if all_cards
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.clone()
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.filter(|c| c.suit() == suit)
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.count()
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>= 4
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{
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return true;
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}
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}
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false
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}
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/// Returns `true` if the bot has a straight draw (4 consecutive ranks).
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fn has_straight_draw(&self, game_info: &GameInfo) -> bool {
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let hc = match self.hole_cards {
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Some(hc) => hc,
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None => return false,
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};
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let c1 = hc.first_card();
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let c2 = hc.second_card();
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let board = &game_info.board;
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let mut ranks: Vec<u8> = std::iter::once(c1.rank())
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.chain(std::iter::once(c2.rank()))
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.chain(board.iter().map(|c| c.rank()))
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.collect();
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ranks.sort_unstable();
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ranks.dedup();
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if ranks.len() >= 4 {
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// Open-ended: 4 consecutive ranks
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for window in ranks.windows(4) {
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if window[3] - window[0] == 3
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&& window[1] - window[0] == 1
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&& window[2] - window[1] == 1
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&& window[3] - window[2] == 1
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{
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return true;
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}
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}
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// Gutshot: 4 ranks spanning 5 with exactly one gap
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for window in ranks.windows(4) {
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let total_span = window[3] - window[0];
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if total_span == 4 {
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let gaps = (window[1] - window[0] - 1)
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+ (window[2] - window[1] - 1)
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+ (window[3] - window[2] - 1);
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if gaps == 1 {
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return true;
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}
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}
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}
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}
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// Ace-low straight draw: A-2-3-4
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let has_ace = ranks.contains(&12);
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if has_ace && ranks.contains(&0) && ranks.contains(&1) && ranks.contains(&2) {
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return true;
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}
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false
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}
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// -----------------------------------------------------------------------
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// Preflop action logic
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// -----------------------------------------------------------------------
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fn act_preflop(&self, game_info: &GameInfo) -> Action {
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let call_amount = self.call_amount(game_info);
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let stack = self.stack(game_info);
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if call_amount == 0 {
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// No bet: check (never raise preflop)
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Action::Check
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} else {
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// Call any bet, unless facing an all-in that costs more than half
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// the stack
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if call_amount > stack / 2 && stack > call_amount {
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// Facing a bet that costs more than half our stack — fold
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Action::Fold
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} else if stack <= call_amount {
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// Can't afford full call — go all-in
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Action::AllIn
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} else {
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Action::Call
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}
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}
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}
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// -----------------------------------------------------------------------
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// Postflop action logic
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// -----------------------------------------------------------------------
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fn act_postflop(&self, game_info: &GameInfo) -> Action {
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let call_amount = self.call_amount(game_info);
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let stack = self.stack(game_info);
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// Has any pair or better: call (never raise)
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if self.has_pair_or_better(game_info) {
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if call_amount == 0 {
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Action::Check
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} else if stack <= call_amount {
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Action::AllIn
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} else {
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Action::Call
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}
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} else if self.has_flush_draw(game_info) || self.has_straight_draw(game_info) {
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// Has a draw: call
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if call_amount == 0 {
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Action::Check
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} else if stack <= call_amount {
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Action::AllIn
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} else {
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Action::Call
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}
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} else {
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// Nothing: check if free, call small bets (≤ pot/2), fold to large bets
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if call_amount == 0 {
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Action::Check
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} else if call_amount <= game_info.pot / 2 {
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if stack <= call_amount {
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Action::AllIn
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} else {
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Action::Call
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}
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} else {
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Action::Fold
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}
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}
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}
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}
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impl HoldemPlayer for ChumpBot {
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fn id(&self) -> PlayerId {
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self.id
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}
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fn name(&self) -> &str {
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&self.name
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}
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fn init(&mut self, _game_info: &GameInfo) {}
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fn game_start_event(&mut self, _game_info: &GameInfo) {}
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fn hole_cards_dealt(&mut self, hole_cards: &HoleCards, _game_info: &GameInfo) {
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self.hole_cards = Some(*hole_cards);
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}
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fn stage_event(&mut self, _game_info: &GameInfo) {}
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fn act(&mut self, game_info: &GameInfo) -> Action {
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match game_info.street {
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Street::Preflop => self.act_preflop(game_info),
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_ => self.act_postflop(game_info),
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}
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}
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fn action_event(
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&mut self,
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_player_id: PlayerId,
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_action: &Action,
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_game_info: &GameInfo,
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) {
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}
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fn showdown_event(
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&mut self,
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_player_id: PlayerId,
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_hole_cards: Option<&HoleCards>,
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_hand_value: Option<&HandValue>,
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_game_info: &GameInfo,
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) {
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}
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fn game_over_event(&mut self, _game_info: &GameInfo) {}
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fn on_eliminated(&self, _placement: u32) {}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::game::betting::BetLimit;
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use crate::game::player_info::{PlayerInfo, PlayerState};
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use crate::Card;
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use std::str::FromStr;
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/// Helper to build a minimal [`GameInfo`] for testing.
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fn make_game_info(
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current_bet: ChipCount,
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pot: ChipCount,
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stack: ChipCount,
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wagered_this_round: ChipCount,
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street: Street,
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board: Vec<Card>,
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) -> GameInfo {
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GameInfo {
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num_seats: 2,
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bet_limit: BetLimit::NoLimit { min_raise: 20 },
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small_blind: 10,
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big_blind: 20,
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ante: 0,
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street,
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board,
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pot,
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current_bet,
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min_raise: 20,
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button_seat: 0,
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small_blind_seat: 0,
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big_blind_seat: 1,
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next_to_act: Some(0),
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players: vec![Some(PlayerInfo {
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id: PlayerId(0),
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name: "ChumpBot".to_string(),
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seat: 0,
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stack,
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wagered_this_round,
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wagered_this_hand: wagered_this_round,
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state: PlayerState::Active,
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has_acted_this_round: false,
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is_dealer: true,
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is_small_blind: false,
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is_big_blind: false,
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bankroll: 0,
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})],
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actions_this_hand: vec![],
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num_raises: 0,
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hand_number: 1,
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active_players: 2,
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}
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}
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#[test]
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fn chump_bot_calls_any_bet_preflop() {
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let mut bot = ChumpBot::new(PlayerId(0), "ChumpBot".to_string());
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bot.hole_cards = Some(
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HoleCards::new(
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Card::from_str("7c").unwrap(),
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Card::from_str("2d").unwrap(),
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)
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.unwrap(),
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);
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// Even 72 offsuit — call
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let game_info = make_game_info(40, 60, 1000, 0, Street::Preflop, vec![]);
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assert_eq!(bot.act(&game_info), Action::Call);
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}
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#[test]
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fn chump_bot_checks_when_free_preflop() {
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let mut bot = ChumpBot::new(PlayerId(0), "ChumpBot".to_string());
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bot.hole_cards = Some(
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HoleCards::new(
|
||||
Card::from_str("7c").unwrap(),
|
||||
Card::from_str("2d").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let game_info = make_game_info(0, 30, 1000, 0, Street::Preflop, vec![]);
|
||||
assert_eq!(bot.act(&game_info), Action::Check);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn chump_bot_folds_preflop_to_massive_bet() {
|
||||
let mut bot = ChumpBot::new(PlayerId(0), "ChumpBot".to_string());
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("7c").unwrap(),
|
||||
Card::from_str("2d").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
// Facing a bet of 600 (> half of 1000 stack)
|
||||
let game_info = make_game_info(600, 620, 1000, 0, Street::Preflop, vec![]);
|
||||
assert_eq!(bot.act(&game_info), Action::Fold);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn chump_bot_calls_with_pair_postflop() {
|
||||
let mut bot = ChumpBot::new(PlayerId(0), "ChumpBot".to_string());
|
||||
// K7 with K on board — pair of Kings
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("Ks").unwrap(),
|
||||
Card::from_str("7c").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let board = vec![
|
||||
Card::from_str("Kd").unwrap(),
|
||||
Card::from_str("4h").unwrap(),
|
||||
Card::from_str("2c").unwrap(),
|
||||
];
|
||||
let game_info = make_game_info(80, 120, 1000, 0, Street::Flop, board);
|
||||
assert_eq!(bot.act(&game_info), Action::Call);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn chump_bot_calls_small_bet_with_nothing_postflop() {
|
||||
let mut bot = ChumpBot::new(PlayerId(0), "ChumpBot".to_string());
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("3s").unwrap(),
|
||||
Card::from_str("2c").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let board = vec![
|
||||
Card::from_str("Kd").unwrap(),
|
||||
Card::from_str("Qh").unwrap(),
|
||||
Card::from_str("Jc").unwrap(),
|
||||
];
|
||||
// Pot is 120, bet is 40 (≤ pot/2 = 60) — call
|
||||
let game_info = make_game_info(40, 120, 1000, 0, Street::Flop, board);
|
||||
assert_eq!(bot.act(&game_info), Action::Call);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn chump_bot_folds_to_large_bet_with_nothing_postflop() {
|
||||
let mut bot = ChumpBot::new(PlayerId(0), "ChumpBot".to_string());
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("3s").unwrap(),
|
||||
Card::from_str("2c").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let board = vec![
|
||||
Card::from_str("Kd").unwrap(),
|
||||
Card::from_str("Qh").unwrap(),
|
||||
Card::from_str("Jc").unwrap(),
|
||||
];
|
||||
// Pot is 120, bet is 100 (> pot/2 = 60) — fold
|
||||
let game_info = make_game_info(100, 120, 1000, 0, Street::Flop, board);
|
||||
assert_eq!(bot.act(&game_info), Action::Fold);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn chump_bot_checks_with_nothing_when_free_postflop() {
|
||||
let mut bot = ChumpBot::new(PlayerId(0), "ChumpBot".to_string());
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("3s").unwrap(),
|
||||
Card::from_str("2c").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let board = vec![
|
||||
Card::from_str("Kd").unwrap(),
|
||||
Card::from_str("Qh").unwrap(),
|
||||
Card::from_str("Jc").unwrap(),
|
||||
];
|
||||
let game_info = make_game_info(0, 60, 1000, 0, Street::Flop, board);
|
||||
assert_eq!(bot.act(&game_info), Action::Check);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn chump_bot_calls_with_flush_draw() {
|
||||
let mut bot = ChumpBot::new(PlayerId(0), "ChumpBot".to_string());
|
||||
// Two spades
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("As").unwrap(),
|
||||
Card::from_str("9s").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
// Board with two more spades — flush draw
|
||||
let board = vec![
|
||||
Card::from_str("Ks").unwrap(),
|
||||
Card::from_str("4s").unwrap(),
|
||||
Card::from_str("2c").unwrap(),
|
||||
];
|
||||
let game_info = make_game_info(80, 120, 1000, 0, Street::Flop, board);
|
||||
assert_eq!(bot.act(&game_info), Action::Call);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn chump_bot_trait_methods_are_no_ops() {
|
||||
let mut bot = ChumpBot::new(PlayerId(0), "ChumpBot".to_string());
|
||||
let game_info = make_game_info(0, 30, 1000, 0, Street::Preflop, vec![]);
|
||||
|
||||
bot.init(&game_info);
|
||||
bot.game_start_event(&game_info);
|
||||
bot.hole_cards_dealt(
|
||||
&HoleCards::new(
|
||||
Card::from_str("As").unwrap(),
|
||||
Card::from_str("Kh").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
&game_info,
|
||||
);
|
||||
bot.stage_event(&game_info);
|
||||
bot.action_event(PlayerId(1), &Action::Call, &game_info);
|
||||
bot.showdown_event(PlayerId(1), None, None, &game_info);
|
||||
bot.game_over_event(&game_info);
|
||||
bot.on_eliminated(3);
|
||||
}
|
||||
}
|
||||
868
holdem_core/src/game/bots/flock_bot.rs
Normal file
868
holdem_core/src/game/bots/flock_bot.rs
Normal file
|
|
@ -0,0 +1,868 @@
|
|||
//! A tight-aggressive bot that only enters pots with strong hands.
|
||||
//!
|
||||
//! [`FlockBot`] plays a selective, aggressive strategy: it folds most hands
|
||||
//! preflop, raises with premium holdings, and plays postflop based on
|
||||
//! heuristic hand strength evaluation.
|
||||
|
||||
use crate::game::action::Action;
|
||||
use crate::game::game_info::GameInfo;
|
||||
use crate::game::player::HoldemPlayer;
|
||||
use crate::game::types::{ChipCount, PlayerId};
|
||||
use crate::{Card, HandValue, HoleCards, Street};
|
||||
|
||||
// Rank constants (0=Two, 12=Ace)
|
||||
const RANK_JACK: u8 = 9;
|
||||
const RANK_TEN: u8 = 8;
|
||||
const RANK_NINE: u8 = 7;
|
||||
const RANK_SEVEN: u8 = 5;
|
||||
const RANK_ACE: u8 = 12;
|
||||
const RANK_KING: u8 = 11;
|
||||
const RANK_QUEEN: u8 = 10;
|
||||
|
||||
/// Preflop hand strength classification.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
|
||||
enum PreflopStrength {
|
||||
/// Not playable — fold if there's any bet.
|
||||
None,
|
||||
/// Top ~15%: 88+, ATs+, KJs+, QJs, AQo.
|
||||
Playable,
|
||||
/// Top ~10%: TT+, 99, AQs+, AJs+, KQs, AKo.
|
||||
Strong,
|
||||
/// Top ~3%: AA, KK, QQ, JJ, AKs.
|
||||
Premium,
|
||||
}
|
||||
|
||||
/// Postflop hand strength classification.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
|
||||
enum PostflopStrength {
|
||||
/// Nothing — no pair, no draw.
|
||||
Nothing,
|
||||
/// Decent hand — middle pair or better, any pair with hole cards.
|
||||
Decent,
|
||||
/// Strong made hand — pair of Jacks or better using board + hole cards,
|
||||
/// two pair, trips, straight, flush, full house, etc.
|
||||
Strong,
|
||||
}
|
||||
|
||||
/// A **tight-aggressive** poker bot.
|
||||
///
|
||||
/// FlockBot only enters pots with strong hands (top 15% preflop), raises or
|
||||
/// re-raises with premium holdings, and folds marginal hands under pressure.
|
||||
/// Postflop it uses heuristic hand evaluation to decide whether to check, call,
|
||||
/// or raise.
|
||||
///
|
||||
/// # Examples
|
||||
///
|
||||
/// ```
|
||||
/// use holdem_core::game::bots::FlockBot;
|
||||
/// use holdem_core::game::player::HoldemPlayer;
|
||||
/// use holdem_core::game::types::PlayerId;
|
||||
///
|
||||
/// let bot = FlockBot::new(PlayerId(0), "FlockBot-1".to_string());
|
||||
/// assert_eq!(bot.id(), PlayerId(0));
|
||||
/// assert_eq!(bot.name(), "FlockBot-1");
|
||||
/// ```
|
||||
#[derive(Debug)]
|
||||
pub struct FlockBot {
|
||||
id: PlayerId,
|
||||
name: String,
|
||||
hole_cards: Option<HoleCards>,
|
||||
}
|
||||
|
||||
impl FlockBot {
|
||||
/// Creates a new [`FlockBot`] with the given player ID and display name.
|
||||
pub fn new(id: PlayerId, name: String) -> Self {
|
||||
Self {
|
||||
id,
|
||||
name,
|
||||
hole_cards: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns this player's current stack.
|
||||
fn stack(&self, game_info: &GameInfo) -> ChipCount {
|
||||
game_info
|
||||
.player_by_id(self.id)
|
||||
.map(|p| p.stack)
|
||||
.unwrap_or(0)
|
||||
}
|
||||
|
||||
/// Computes the call amount for this player.
|
||||
fn call_amount(&self, game_info: &GameInfo) -> ChipCount {
|
||||
let wagered = game_info
|
||||
.player_by_id(self.id)
|
||||
.map(|p| p.wagered_this_round)
|
||||
.unwrap_or(0);
|
||||
game_info.current_bet.saturating_sub(wagered)
|
||||
}
|
||||
|
||||
/// Returns the wagered amount this round.
|
||||
fn wagered_this_round(&self, game_info: &GameInfo) -> ChipCount {
|
||||
game_info
|
||||
.player_by_id(self.id)
|
||||
.map(|p| p.wagered_this_round)
|
||||
.unwrap_or(0)
|
||||
}
|
||||
|
||||
/// Classifies hole cards into a preflop strength category.
|
||||
fn classify_preflop(&self) -> PreflopStrength {
|
||||
let hc = match self.hole_cards {
|
||||
Some(hc) => hc,
|
||||
None => return PreflopStrength::None,
|
||||
};
|
||||
|
||||
let r1 = hc.first_card().rank();
|
||||
let r2 = hc.second_card().rank();
|
||||
let suited = hc.is_suited();
|
||||
let pair = hc.is_pair();
|
||||
|
||||
// Premium: AA, KK, QQ, JJ, AKs
|
||||
if pair && r1 >= RANK_JACK {
|
||||
return PreflopStrength::Premium;
|
||||
}
|
||||
if r1 == RANK_ACE && r2 == RANK_KING && suited {
|
||||
return PreflopStrength::Premium;
|
||||
}
|
||||
|
||||
// Strong: TT, 99, AQs, AJs, KQs, AKo
|
||||
if pair && r1 >= RANK_NINE {
|
||||
return PreflopStrength::Strong;
|
||||
}
|
||||
if r1 == RANK_ACE && r2 == RANK_QUEEN && suited {
|
||||
return PreflopStrength::Strong;
|
||||
}
|
||||
if r1 == RANK_ACE && r2 == RANK_JACK && suited {
|
||||
return PreflopStrength::Strong;
|
||||
}
|
||||
if r1 == RANK_KING && r2 == RANK_QUEEN && suited {
|
||||
return PreflopStrength::Strong;
|
||||
}
|
||||
if r1 == RANK_ACE && r2 == RANK_KING {
|
||||
// AKo (offsuit) is strong
|
||||
return PreflopStrength::Strong;
|
||||
}
|
||||
|
||||
// Playable: 88, 77, ATs, KJs, QJs, AQo
|
||||
if pair && r1 >= RANK_SEVEN {
|
||||
return PreflopStrength::Playable;
|
||||
}
|
||||
if r1 == RANK_ACE && r2 == RANK_TEN && suited {
|
||||
return PreflopStrength::Playable;
|
||||
}
|
||||
if r1 == RANK_KING && r2 == RANK_JACK && suited {
|
||||
return PreflopStrength::Playable;
|
||||
}
|
||||
if r1 == RANK_QUEEN && r2 == RANK_JACK && suited {
|
||||
return PreflopStrength::Playable;
|
||||
}
|
||||
if r1 == RANK_ACE && r2 == RANK_QUEEN {
|
||||
// AQo (offsuit)
|
||||
return PreflopStrength::Playable;
|
||||
}
|
||||
|
||||
PreflopStrength::None
|
||||
}
|
||||
|
||||
|
||||
/// Computes a legal raise total.
|
||||
///
|
||||
/// Returns `None` if raising is not possible (stack too small, raise
|
||||
/// limit reached, etc.).
|
||||
fn compute_raise_total(
|
||||
&self,
|
||||
game_info: &GameInfo,
|
||||
target_total: ChipCount,
|
||||
) -> Option<Action> {
|
||||
let stack = self.stack(game_info);
|
||||
let call_amount = self.call_amount(game_info);
|
||||
let wagered = self.wagered_this_round(game_info);
|
||||
let max_total = wagered + stack;
|
||||
|
||||
// Can't raise if we can't even call
|
||||
if stack <= call_amount {
|
||||
return None;
|
||||
}
|
||||
|
||||
let min_raise_total = game_info.current_bet + game_info.min_raise;
|
||||
|
||||
// Ensure target is at least the minimum raise
|
||||
let effective_total = target_total.max(min_raise_total);
|
||||
|
||||
if effective_total > max_total {
|
||||
// Can't afford the raise; go all-in instead
|
||||
Some(Action::AllIn)
|
||||
} else {
|
||||
Some(Action::Raise {
|
||||
total: effective_total,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a pot-sized raise action, or all-in if that exceeds the stack.
|
||||
fn pot_sized_raise(&self, game_info: &GameInfo) -> Option<Action> {
|
||||
let pot_raise_total = game_info.current_bet + game_info.pot + game_info.min_raise;
|
||||
self.compute_raise_total(game_info, pot_raise_total)
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Postflop heuristic evaluation
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
/// Evaluates postflop hand strength using simple heuristics.
|
||||
fn evaluate_postflop(&self, game_info: &GameInfo) -> PostflopStrength {
|
||||
let hc = match self.hole_cards {
|
||||
Some(hc) => hc,
|
||||
None => return PostflopStrength::Nothing,
|
||||
};
|
||||
|
||||
let c1 = hc.first_card();
|
||||
let c2 = hc.second_card();
|
||||
let board = &game_info.board;
|
||||
|
||||
if board.is_empty() {
|
||||
return PostflopStrength::Nothing;
|
||||
}
|
||||
|
||||
// Count pairs with the board
|
||||
let mut pair_count = 0u8;
|
||||
let mut high_pair_rank = 0u8;
|
||||
for card in board {
|
||||
if card.rank() == c1.rank() {
|
||||
pair_count += 1;
|
||||
high_pair_rank = high_pair_rank.max(c1.rank());
|
||||
}
|
||||
if card.rank() == c2.rank() {
|
||||
pair_count += 1;
|
||||
high_pair_rank = high_pair_rank.max(c2.rank());
|
||||
}
|
||||
}
|
||||
|
||||
// Pocket pair higher than any board card counts as "strong"
|
||||
if hc.is_pair() {
|
||||
let pocket_rank = c1.rank();
|
||||
let max_board_rank = board.iter().map(|c| c.rank()).max().unwrap_or(0);
|
||||
if pocket_rank > max_board_rank {
|
||||
return PostflopStrength::Strong;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for trips or better
|
||||
if pair_count >= 2 {
|
||||
return PostflopStrength::Strong;
|
||||
}
|
||||
|
||||
// Check for flush (5 cards of same suit between hole cards and board)
|
||||
if Self::has_flush(c1, c2, board) {
|
||||
return PostflopStrength::Strong;
|
||||
}
|
||||
|
||||
// Check for straight
|
||||
if Self::has_straight(c1, c2, board) {
|
||||
return PostflopStrength::Strong;
|
||||
}
|
||||
|
||||
// One pair
|
||||
if pair_count == 1 {
|
||||
// Strong if the pair rank is Jack or higher
|
||||
if high_pair_rank >= RANK_JACK {
|
||||
return PostflopStrength::Strong;
|
||||
}
|
||||
// Otherwise decent (middle pair or low pair)
|
||||
return PostflopStrength::Decent;
|
||||
}
|
||||
|
||||
// Check for flush draw (4 cards of same suit)
|
||||
if Self::has_flush_draw(c1, c2, board) {
|
||||
return PostflopStrength::Decent;
|
||||
}
|
||||
|
||||
// Check for straight draw (open-ended or gutshot with 4 consecutive)
|
||||
if Self::has_straight_draw(c1, c2, board) {
|
||||
return PostflopStrength::Decent;
|
||||
}
|
||||
|
||||
// Two overcards (both hole cards higher than all board cards)
|
||||
let max_board_rank = board.iter().map(|c| c.rank()).max().unwrap_or(255);
|
||||
if c1.rank() > max_board_rank && c2.rank() > max_board_rank {
|
||||
return PostflopStrength::Decent;
|
||||
}
|
||||
|
||||
PostflopStrength::Nothing
|
||||
}
|
||||
|
||||
/// Checks if the combined cards form a flush.
|
||||
fn has_flush(c1: Card, c2: Card, board: &[Card]) -> bool {
|
||||
let all_cards = std::iter::once(c1)
|
||||
.chain(std::iter::once(c2))
|
||||
.chain(board.iter().copied());
|
||||
|
||||
for suit in 0u8..4 {
|
||||
if all_cards
|
||||
.clone()
|
||||
.filter(|c| c.suit() == suit)
|
||||
.count()
|
||||
>= 5
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Checks if the combined cards form a straight.
|
||||
fn has_straight(c1: Card, c2: Card, board: &[Card]) -> bool {
|
||||
let mut ranks: Vec<u8> = std::iter::once(c1.rank())
|
||||
.chain(std::iter::once(c2.rank()))
|
||||
.chain(board.iter().map(|c| c.rank()))
|
||||
.collect();
|
||||
ranks.sort_unstable();
|
||||
ranks.dedup();
|
||||
|
||||
// Check for 5 consecutive ranks
|
||||
if ranks.len() >= 5 {
|
||||
for window in ranks.windows(5) {
|
||||
if window[4] - window[0] == 4
|
||||
&& window[1] - window[0] == 1
|
||||
&& window[2] - window[1] == 1
|
||||
&& window[3] - window[2] == 1
|
||||
&& window[4] - window[3] == 1
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for wheel (A-2-3-4-5)
|
||||
let has_ace = ranks.contains(&RANK_ACE);
|
||||
if has_ace && ranks.contains(&0) && ranks.contains(&1) && ranks.contains(&2) && ranks.contains(&3)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
/// Checks for a flush draw (4 cards of the same suit).
|
||||
fn has_flush_draw(c1: Card, c2: Card, board: &[Card]) -> bool {
|
||||
let all_cards = std::iter::once(c1)
|
||||
.chain(std::iter::once(c2))
|
||||
.chain(board.iter().copied());
|
||||
|
||||
for suit in 0u8..4 {
|
||||
if all_cards
|
||||
.clone()
|
||||
.filter(|c| c.suit() == suit)
|
||||
.count()
|
||||
>= 4
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Checks for a straight draw (4 consecutive ranks).
|
||||
fn has_straight_draw(c1: Card, c2: Card, board: &[Card]) -> bool {
|
||||
let mut ranks: Vec<u8> = std::iter::once(c1.rank())
|
||||
.chain(std::iter::once(c2.rank()))
|
||||
.chain(board.iter().map(|c| c.rank()))
|
||||
.collect();
|
||||
ranks.sort_unstable();
|
||||
ranks.dedup();
|
||||
|
||||
if ranks.len() >= 4 {
|
||||
// Open-ended straight draw: 4 consecutive ranks
|
||||
for window in ranks.windows(4) {
|
||||
if window[3] - window[0] == 3
|
||||
&& window[1] - window[0] == 1
|
||||
&& window[2] - window[1] == 1
|
||||
&& window[3] - window[2] == 1
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Gutshot: 4 ranks with exactly one gap of size 2
|
||||
for window in ranks.windows(4) {
|
||||
let total_span = window[3] - window[0];
|
||||
if total_span == 4 {
|
||||
let gaps = (window[1] - window[0] - 1)
|
||||
+ (window[2] - window[1] - 1)
|
||||
+ (window[3] - window[2] - 1);
|
||||
if gaps == 1 {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ace-low straight draw: A-2-3-4
|
||||
let has_ace = ranks.contains(&RANK_ACE);
|
||||
if has_ace && ranks.contains(&0) && ranks.contains(&1) && ranks.contains(&2) {
|
||||
return true;
|
||||
}
|
||||
if has_ace && ranks.contains(&0) && ranks.contains(&1) && ranks.contains(&3) {
|
||||
return true;
|
||||
}
|
||||
if has_ace && ranks.contains(&0) && ranks.contains(&2) && ranks.contains(&3) {
|
||||
return true;
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Preflop action logic
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
fn act_preflop(&self, game_info: &GameInfo) -> Action {
|
||||
let strength = self.classify_preflop();
|
||||
let call_amount = self.call_amount(game_info);
|
||||
let stack = self.stack(game_info);
|
||||
let big_blind = game_info.big_blind;
|
||||
let num_raises = game_info.num_raises;
|
||||
|
||||
match strength {
|
||||
PreflopStrength::None => {
|
||||
// Fold if there's any bet, check if free
|
||||
if call_amount == 0 {
|
||||
Action::Check
|
||||
} else {
|
||||
Action::Fold
|
||||
}
|
||||
}
|
||||
PreflopStrength::Playable => {
|
||||
// Call if cheap (bet ≤ 3x BB), fold if expensive
|
||||
if call_amount == 0 {
|
||||
Action::Check
|
||||
} else if call_amount <= 3 * big_blind {
|
||||
if stack <= call_amount {
|
||||
Action::AllIn
|
||||
} else {
|
||||
Action::Call
|
||||
}
|
||||
} else {
|
||||
Action::Fold
|
||||
}
|
||||
}
|
||||
PreflopStrength::Strong => {
|
||||
// num_raises is the count of voluntary raises (excludes blinds).
|
||||
if num_raises == 0 {
|
||||
// No voluntary raise: raise to 3x BB
|
||||
let raise_target = 3 * big_blind;
|
||||
self.compute_raise_total(game_info, raise_target)
|
||||
.unwrap_or_else(|| {
|
||||
if stack <= call_amount {
|
||||
Action::AllIn
|
||||
} else {
|
||||
Action::Call
|
||||
}
|
||||
})
|
||||
} else if num_raises == 1 {
|
||||
// Facing one voluntary raise: call
|
||||
if stack <= call_amount {
|
||||
Action::AllIn
|
||||
} else {
|
||||
Action::Call
|
||||
}
|
||||
} else {
|
||||
// 2+ voluntary raises: fold (not premium)
|
||||
Action::Fold
|
||||
}
|
||||
}
|
||||
PreflopStrength::Premium => {
|
||||
// Always raise/re-raise: 3x BB or 3x current bet, whichever is higher
|
||||
let raise_target = (3 * big_blind).max(3 * game_info.current_bet);
|
||||
self.compute_raise_total(game_info, raise_target)
|
||||
.unwrap_or(Action::AllIn)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Postflop action logic
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
fn act_postflop(&self, game_info: &GameInfo) -> Action {
|
||||
let strength = self.evaluate_postflop(game_info);
|
||||
let call_amount = self.call_amount(game_info);
|
||||
let stack = self.stack(game_info);
|
||||
|
||||
match strength {
|
||||
PostflopStrength::Nothing => {
|
||||
// Check if free, fold if there's a bet
|
||||
if call_amount == 0 {
|
||||
Action::Check
|
||||
} else {
|
||||
Action::Fold
|
||||
}
|
||||
}
|
||||
PostflopStrength::Decent => {
|
||||
// Call
|
||||
if call_amount == 0 {
|
||||
Action::Check
|
||||
} else if stack <= call_amount {
|
||||
Action::AllIn
|
||||
} else {
|
||||
Action::Call
|
||||
}
|
||||
}
|
||||
PostflopStrength::Strong => {
|
||||
// Raise pot-sized or max legal raise
|
||||
self.pot_sized_raise(game_info).unwrap_or_else(|| {
|
||||
// Can't raise (e.g., stack is 0); just call or check
|
||||
if call_amount == 0 {
|
||||
Action::Check
|
||||
} else if stack <= call_amount {
|
||||
Action::AllIn
|
||||
} else {
|
||||
Action::Call
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl HoldemPlayer for FlockBot {
|
||||
fn id(&self) -> PlayerId {
|
||||
self.id
|
||||
}
|
||||
|
||||
fn name(&self) -> &str {
|
||||
&self.name
|
||||
}
|
||||
|
||||
fn init(&mut self, _game_info: &GameInfo) {}
|
||||
|
||||
fn game_start_event(&mut self, _game_info: &GameInfo) {}
|
||||
|
||||
fn hole_cards_dealt(&mut self, hole_cards: &HoleCards, _game_info: &GameInfo) {
|
||||
self.hole_cards = Some(*hole_cards);
|
||||
}
|
||||
|
||||
fn stage_event(&mut self, _game_info: &GameInfo) {}
|
||||
|
||||
fn act(&mut self, game_info: &GameInfo) -> Action {
|
||||
match game_info.street {
|
||||
Street::Preflop => self.act_preflop(game_info),
|
||||
_ => self.act_postflop(game_info),
|
||||
}
|
||||
}
|
||||
|
||||
fn action_event(
|
||||
&mut self,
|
||||
_player_id: PlayerId,
|
||||
_action: &Action,
|
||||
_game_info: &GameInfo,
|
||||
) {
|
||||
}
|
||||
|
||||
fn showdown_event(
|
||||
&mut self,
|
||||
_player_id: PlayerId,
|
||||
_hole_cards: Option<&HoleCards>,
|
||||
_hand_value: Option<&HandValue>,
|
||||
_game_info: &GameInfo,
|
||||
) {
|
||||
}
|
||||
|
||||
fn game_over_event(&mut self, _game_info: &GameInfo) {}
|
||||
|
||||
fn on_eliminated(&self, _placement: u32) {}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::game::betting::BetLimit;
|
||||
use crate::game::player_info::{PlayerInfo, PlayerState};
|
||||
use std::str::FromStr;
|
||||
|
||||
/// Helper to build a minimal [`GameInfo`] for testing.
|
||||
fn make_game_info(
|
||||
current_bet: ChipCount,
|
||||
pot: ChipCount,
|
||||
stack: ChipCount,
|
||||
wagered_this_round: ChipCount,
|
||||
street: Street,
|
||||
board: Vec<Card>,
|
||||
) -> GameInfo {
|
||||
GameInfo {
|
||||
num_seats: 2,
|
||||
bet_limit: BetLimit::NoLimit { min_raise: 20 },
|
||||
small_blind: 10,
|
||||
big_blind: 20,
|
||||
ante: 0,
|
||||
street,
|
||||
board,
|
||||
pot,
|
||||
current_bet,
|
||||
min_raise: 20,
|
||||
button_seat: 0,
|
||||
small_blind_seat: 0,
|
||||
big_blind_seat: 1,
|
||||
next_to_act: Some(0),
|
||||
players: vec![Some(PlayerInfo {
|
||||
id: PlayerId(0),
|
||||
name: "FlockBot".to_string(),
|
||||
seat: 0,
|
||||
stack,
|
||||
wagered_this_round,
|
||||
wagered_this_hand: wagered_this_round,
|
||||
state: PlayerState::Active,
|
||||
has_acted_this_round: false,
|
||||
is_dealer: true,
|
||||
is_small_blind: false,
|
||||
is_big_blind: false,
|
||||
bankroll: 0,
|
||||
})],
|
||||
actions_this_hand: vec![],
|
||||
num_raises: 0,
|
||||
hand_number: 1,
|
||||
active_players: 2,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_folds_weak_hand_preflop_facing_bet() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
// 72 offsuit — weak hand
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("7c").unwrap(),
|
||||
Card::from_str("2d").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let game_info = make_game_info(40, 60, 1000, 0, Street::Preflop, vec![]);
|
||||
assert_eq!(bot.act(&game_info), Action::Fold);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_checks_weak_hand_preflop_when_free() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
// 72 offsuit — weak hand
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("7c").unwrap(),
|
||||
Card::from_str("2d").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let game_info = make_game_info(0, 30, 1000, 0, Street::Preflop, vec![]);
|
||||
assert_eq!(bot.act(&game_info), Action::Check);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_raises_premium_hand_preflop() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
// AA — premium
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("As").unwrap(),
|
||||
Card::from_str("Ac").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let game_info = make_game_info(0, 30, 1000, 0, Street::Preflop, vec![]);
|
||||
let action = bot.act(&game_info);
|
||||
// Should raise to 3x BB = 60
|
||||
assert!(matches!(action, Action::Raise { total: 60 }));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_calls_playable_hand_preflop() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
// 88 — playable
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("8s").unwrap(),
|
||||
Card::from_str("8c").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
// Facing a bet of 40 (2x BB = within 3x BB)
|
||||
let game_info = make_game_info(40, 60, 1000, 0, Street::Preflop, vec![]);
|
||||
assert_eq!(bot.act(&game_info), Action::Call);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_folds_playable_hand_to_big_raise() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
// 88 — playable but not worth a huge bet
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("8s").unwrap(),
|
||||
Card::from_str("8c").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
// Facing a raise of 100 (> 3x BB = 60)
|
||||
let game_info = make_game_info(100, 120, 1000, 0, Street::Preflop, vec![]);
|
||||
assert_eq!(bot.act(&game_info), Action::Fold);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_folds_nothing_postflop_facing_bet() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("3s").unwrap(),
|
||||
Card::from_str("2c").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let board = vec![
|
||||
Card::from_str("Kd").unwrap(),
|
||||
Card::from_str("Qh").unwrap(),
|
||||
Card::from_str("Jc").unwrap(),
|
||||
];
|
||||
let game_info = make_game_info(40, 80, 1000, 0, Street::Flop, board);
|
||||
assert_eq!(bot.act(&game_info), Action::Fold);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_checks_nothing_postflop_when_free() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("3s").unwrap(),
|
||||
Card::from_str("2c").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let board = vec![
|
||||
Card::from_str("Kd").unwrap(),
|
||||
Card::from_str("Qh").unwrap(),
|
||||
Card::from_str("Jc").unwrap(),
|
||||
];
|
||||
let game_info = make_game_info(0, 60, 1000, 0, Street::Flop, board);
|
||||
assert_eq!(bot.act(&game_info), Action::Check);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_raises_strong_postflop() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
// KQ with K-Q-J on board — pair of Kings (strong)
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("Ks").unwrap(),
|
||||
Card::from_str("Qc").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let board = vec![
|
||||
Card::from_str("Kd").unwrap(),
|
||||
Card::from_str("Jh").unwrap(),
|
||||
Card::from_str("4c").unwrap(),
|
||||
];
|
||||
let game_info = make_game_info(0, 60, 1000, 0, Street::Flop, board);
|
||||
let action = bot.act(&game_info);
|
||||
// Should raise (pot-sized)
|
||||
assert!(
|
||||
matches!(action, Action::Raise { .. } | Action::AllIn),
|
||||
"Expected raise or all-in for strong hand, got {:?}",
|
||||
action
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_calls_decent_postflop() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
// 97 with 9-x-x on board — middle pair (decent)
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("9s").unwrap(),
|
||||
Card::from_str("7c").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let board = vec![
|
||||
Card::from_str("9d").unwrap(),
|
||||
Card::from_str("4h").unwrap(),
|
||||
Card::from_str("2c").unwrap(),
|
||||
];
|
||||
let game_info = make_game_info(40, 80, 1000, 0, Street::Flop, board);
|
||||
assert_eq!(bot.act(&game_info), Action::Call);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_raises_strong_hand_when_facing_limper() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
// AKo — strong hand
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("As").unwrap(),
|
||||
Card::from_str("Kc").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
// Someone limped (call_amount = BB = 20, no voluntary raises)
|
||||
let mut game_info = make_game_info(20, 40, 1000, 0, Street::Preflop, vec![]);
|
||||
game_info.num_raises = 0; // No voluntary raises yet
|
||||
let action = bot.act(&game_info);
|
||||
// Should raise to 3x BB = 60, not just call
|
||||
assert!(
|
||||
matches!(action, Action::Raise { total: 60 }),
|
||||
"Expected raise to 60 for strong hand facing limp, got {:?}",
|
||||
action
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_calls_strong_hand_facing_one_raise() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
// AKo — strong hand
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("As").unwrap(),
|
||||
Card::from_str("Kc").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
// Facing one voluntary raise to 60 (3x BB)
|
||||
let mut game_info = make_game_info(60, 80, 1000, 0, Street::Preflop, vec![]);
|
||||
game_info.num_raises = 1; // One voluntary raise
|
||||
assert_eq!(bot.act(&game_info), Action::Call);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_folds_strong_hand_facing_3bet() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
// AKo — strong hand but not premium
|
||||
bot.hole_cards = Some(
|
||||
HoleCards::new(
|
||||
Card::from_str("As").unwrap(),
|
||||
Card::from_str("Kc").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
// Facing a 3-bet to 180 (2 voluntary raises)
|
||||
let mut game_info = make_game_info(180, 240, 1000, 0, Street::Preflop, vec![]);
|
||||
game_info.num_raises = 2; // Two voluntary raises
|
||||
assert_eq!(bot.act(&game_info), Action::Fold);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flock_bot_trait_methods_are_no_ops() {
|
||||
let mut bot = FlockBot::new(PlayerId(0), "FlockBot".to_string());
|
||||
let game_info = make_game_info(0, 30, 1000, 0, Street::Preflop, vec![]);
|
||||
|
||||
bot.init(&game_info);
|
||||
bot.game_start_event(&game_info);
|
||||
bot.hole_cards_dealt(
|
||||
&HoleCards::new(
|
||||
Card::from_str("As").unwrap(),
|
||||
Card::from_str("Kh").unwrap(),
|
||||
)
|
||||
.unwrap(),
|
||||
&game_info,
|
||||
);
|
||||
bot.stage_event(&game_info);
|
||||
bot.action_event(PlayerId(1), &Action::Call, &game_info);
|
||||
bot.showdown_event(PlayerId(1), None, None, &game_info);
|
||||
bot.game_over_event(&game_info);
|
||||
bot.on_eliminated(3);
|
||||
}
|
||||
}
|
||||
|
|
@ -127,8 +127,10 @@ mod tests {
|
|||
is_dealer: true,
|
||||
is_small_blind: false,
|
||||
is_big_blind: false,
|
||||
bankroll: 0,
|
||||
})],
|
||||
actions_this_hand: vec![],
|
||||
num_raises: 0,
|
||||
hand_number: 1,
|
||||
active_players: 2,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,11 +12,13 @@
|
|||
//! | [`FoldBot`] | Ultra-passive | Folds to any bet, checks otherwise |
|
||||
//! | [`RaiseBot`] | Ultra-aggressive | Always raises the maximum allowed amount |
|
||||
//! | [`RandomBot`] | Random | Picks a random legal action at each decision point |
|
||||
//! | [`FlockBot`] | Tight-aggressive | Plays few hands aggressively with strong holdings |
|
||||
//! | [`ChumpBot`] | Loose-passive | Calling station that rarely folds or raises |
|
||||
//!
|
||||
//! # Usage
|
||||
//!
|
||||
//! ```rust
|
||||
//! use holdem_core::game::bots::{CallBot, FoldBot, RaiseBot, RandomBot};
|
||||
//! use holdem_core::game::bots::{CallBot, FoldBot, RaiseBot, RandomBot, FlockBot, ChumpBot};
|
||||
//! use holdem_core::game::player::HoldemPlayer;
|
||||
//! use holdem_core::game::types::PlayerId;
|
||||
//!
|
||||
|
|
@ -24,15 +26,21 @@
|
|||
//! let fold_bot = FoldBot::new(PlayerId(2), "Folder".to_string());
|
||||
//! let raise_bot = RaiseBot::new(PlayerId(3), "Raiser".to_string());
|
||||
//! let random_bot = RandomBot::new(PlayerId(4), "Random".to_string());
|
||||
//! let flock_bot = FlockBot::new(PlayerId(5), "Flock".to_string());
|
||||
//! let chump_bot = ChumpBot::new(PlayerId(6), "Chump".to_string());
|
||||
//! ```
|
||||
|
||||
pub mod call_bot;
|
||||
pub mod chump_bot;
|
||||
pub mod flock_bot;
|
||||
pub mod fold_bot;
|
||||
pub mod random_bot;
|
||||
pub mod raise_bot;
|
||||
|
||||
// Re-export all bots at the module level for convenience.
|
||||
pub use call_bot::CallBot;
|
||||
pub use chump_bot::ChumpBot;
|
||||
pub use flock_bot::FlockBot;
|
||||
pub use fold_bot::FoldBot;
|
||||
pub use random_bot::RandomBot;
|
||||
pub use raise_bot::RaiseBot;
|
||||
|
|
|
|||
|
|
@ -149,8 +149,8 @@ impl HoldemPlayer for RaiseBot {
|
|||
.unwrap_or(small_bet);
|
||||
|
||||
// Check if raises are still allowed (typically max 3 raises per round)
|
||||
// We approximate raises_this_round from actions
|
||||
let raises_this_round = count_raises(game_info);
|
||||
// Use the authoritative raise counter from GameInfo.
|
||||
let raises_this_round = game_info.num_raises;
|
||||
|
||||
if !game_info.bet_limit.can_raise(game_info.street, raises_this_round) {
|
||||
// Can't raise anymore, just call
|
||||
|
|
@ -197,30 +197,6 @@ impl HoldemPlayer for RaiseBot {
|
|||
fn on_eliminated(&self, _placement: u32) {}
|
||||
}
|
||||
|
||||
/// Count the number of raises in the current betting round from the action history.
|
||||
///
|
||||
/// Both [`Action::Raise`] and [`Action::AllIn`] are counted as raises for the
|
||||
/// purpose of the Fixed-Limit cap check.
|
||||
fn count_raises(game_info: &GameInfo) -> usize {
|
||||
let street_index = match game_info.street {
|
||||
crate::Street::Preflop => 0,
|
||||
crate::Street::Flop => 1,
|
||||
crate::Street::Turn => 2,
|
||||
crate::Street::River => 3,
|
||||
};
|
||||
|
||||
game_info
|
||||
.actions_this_hand
|
||||
.get(street_index)
|
||||
.map(|actions| {
|
||||
actions
|
||||
.iter()
|
||||
.filter(|(_, a)| matches!(a, Action::Raise { .. } | Action::AllIn))
|
||||
.count()
|
||||
})
|
||||
.unwrap_or(0)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
|
@ -261,8 +237,10 @@ mod tests {
|
|||
is_dealer: true,
|
||||
is_small_blind: false,
|
||||
is_big_blind: false,
|
||||
bankroll: 0,
|
||||
})],
|
||||
actions_this_hand: vec![],
|
||||
num_raises: 0,
|
||||
hand_number: 1,
|
||||
active_players: 2,
|
||||
}
|
||||
|
|
@ -306,8 +284,10 @@ mod tests {
|
|||
is_dealer: true,
|
||||
is_small_blind: false,
|
||||
is_big_blind: false,
|
||||
bankroll: 0,
|
||||
})],
|
||||
actions_this_hand: vec![],
|
||||
num_raises: 0,
|
||||
hand_number: 1,
|
||||
active_players: 2,
|
||||
}
|
||||
|
|
@ -347,8 +327,10 @@ mod tests {
|
|||
is_dealer: true,
|
||||
is_small_blind: false,
|
||||
is_big_blind: false,
|
||||
bankroll: 0,
|
||||
})],
|
||||
actions_this_hand: vec![],
|
||||
num_raises: 0,
|
||||
hand_number: 1,
|
||||
active_players: 2,
|
||||
}
|
||||
|
|
@ -449,15 +431,7 @@ mod tests {
|
|||
let mut bot = RaiseBot::new(PlayerId(3), "RaiseBot".to_string());
|
||||
// Create game info with 3 raises already made on the flop (Fixed-Limit max)
|
||||
let mut game_info = make_fl_game_info(40, 100, 1000, 0, Street::Flop);
|
||||
// Index 0 = preflop (empty), Index 1 = flop (3 raises)
|
||||
game_info.actions_this_hand = vec![
|
||||
vec![],
|
||||
vec![
|
||||
(PlayerId(1), Action::Raise { total: 20 }),
|
||||
(PlayerId(2), Action::Raise { total: 30 }),
|
||||
(PlayerId(1), Action::Raise { total: 40 }),
|
||||
],
|
||||
];
|
||||
game_info.num_raises = 3; // 3 voluntary raises already on the flop
|
||||
let action = bot.act(&game_info);
|
||||
// Can't raise anymore, should call
|
||||
assert_eq!(action, Action::Call);
|
||||
|
|
|
|||
|
|
@ -59,26 +59,6 @@ impl RandomBot {
|
|||
game_info.current_bet.saturating_sub(wagered)
|
||||
}
|
||||
|
||||
/// Counts the number of raises in the current betting round.
|
||||
fn count_raises_current_street(&self, game_info: &GameInfo) -> usize {
|
||||
let street_index = match game_info.street {
|
||||
crate::Street::Preflop => 0,
|
||||
crate::Street::Flop => 1,
|
||||
crate::Street::Turn => 2,
|
||||
crate::Street::River => 3,
|
||||
};
|
||||
|
||||
game_info
|
||||
.actions_this_hand
|
||||
.get(street_index)
|
||||
.map(|actions| {
|
||||
actions
|
||||
.iter()
|
||||
.filter(|(_, a)| matches!(a, Action::Raise { .. }))
|
||||
.count()
|
||||
})
|
||||
.unwrap_or(0)
|
||||
}
|
||||
|
||||
/// Builds a list of legal actions and picks one at random.
|
||||
///
|
||||
|
|
@ -123,7 +103,7 @@ impl RandomBot {
|
|||
// Check if raising is possible
|
||||
let can_raise = game_info
|
||||
.bet_limit
|
||||
.can_raise(game_info.street, self.count_raises_current_street(game_info));
|
||||
.can_raise(game_info.street, game_info.num_raises);
|
||||
|
||||
if can_raise && stack > call_amount {
|
||||
// Player has chips remaining after calling
|
||||
|
|
@ -274,8 +254,10 @@ mod tests {
|
|||
is_dealer: true,
|
||||
is_small_blind: false,
|
||||
is_big_blind: false,
|
||||
bankroll: 0,
|
||||
})],
|
||||
actions_this_hand: vec![],
|
||||
num_raises: 0,
|
||||
hand_number: 1,
|
||||
active_players: 2,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,6 +35,63 @@ use super::table::TableConfig;
|
|||
use super::tournament::{BlindSchedule, GameType, PrizeStructure};
|
||||
use super::types::{ChipCount, GameError, SeatIndex};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// RakeConfig
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
/// Rake configuration for a poker game.
|
||||
///
|
||||
/// Rake is a percentage of each pot taken by the house. It can be capped
|
||||
/// at a maximum amount per pot.
|
||||
///
|
||||
/// # Defaults
|
||||
///
|
||||
/// `percentage: 0.0`, `cap: 0` — no rake.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
|
||||
pub struct RakeConfig {
|
||||
/// Rake percentage (0.0 to 1.0). E.g., 0.05 = 5%.
|
||||
#[serde(default)]
|
||||
pub percentage: f64,
|
||||
/// Maximum rake per hand (0 = no cap).
|
||||
#[serde(default)]
|
||||
pub cap: ChipCount,
|
||||
}
|
||||
|
||||
impl Default for RakeConfig {
|
||||
fn default() -> Self {
|
||||
Self { percentage: 0.0, cap: 0 }
|
||||
}
|
||||
}
|
||||
|
||||
impl RakeConfig {
|
||||
/// Creates a no-rake configuration.
|
||||
pub fn no_rake() -> Self {
|
||||
Self { percentage: 0.0, cap: 0 }
|
||||
}
|
||||
|
||||
/// Returns `true` if rake is effectively disabled.
|
||||
pub fn is_zero(&self) -> bool {
|
||||
self.percentage == 0.0
|
||||
}
|
||||
|
||||
/// Calculate rake for a pot of the given size.
|
||||
///
|
||||
/// Returns the rake amount (floored to whole chips), capped at `self.cap`.
|
||||
/// Clamps `percentage` to `[0.0, 1.0]` to guard against misconfiguration.
|
||||
pub fn calculate_rake(&self, pot_amount: ChipCount) -> ChipCount {
|
||||
if self.percentage <= 0.0 || pot_amount == 0 {
|
||||
return 0;
|
||||
}
|
||||
let pct = self.percentage.min(1.0);
|
||||
let rake = (pot_amount as f64 * pct).floor() as ChipCount;
|
||||
if self.cap > 0 {
|
||||
rake.min(self.cap)
|
||||
} else {
|
||||
rake
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Default helper functions
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
@ -223,6 +280,30 @@ pub struct GameConfig {
|
|||
#[serde(default)]
|
||||
pub seed: Option<u64>,
|
||||
|
||||
/// Rake percentage taken from each pot at showdown (e.g., 0.05 = 5%).
|
||||
/// Set to 0.0 (default) to disable rake.
|
||||
#[serde(default)]
|
||||
pub rake_percentage: f64,
|
||||
|
||||
/// Maximum rake in chips per pot. 0 means no cap.
|
||||
#[serde(default)]
|
||||
pub rake_cap: ChipCount,
|
||||
|
||||
/// If true, all players' stacks are reset to `starting_chips` before every hand.
|
||||
/// Their overall profit/loss balance is tracked via `bankroll`.
|
||||
#[serde(default)]
|
||||
pub reset_bankroll_each_hand: bool,
|
||||
|
||||
/// When a player's stack drops to or below this threshold (and reset is NOT enabled),
|
||||
/// they automatically buy back up to `starting_chips`. 0 = disabled.
|
||||
#[serde(default)]
|
||||
pub bankroll_refill_threshold: ChipCount,
|
||||
|
||||
/// If true, player seat assignments are randomized before each hand
|
||||
/// (cash game) or before tournament start.
|
||||
#[serde(default)]
|
||||
pub randomize_seats: bool,
|
||||
|
||||
/// Bot configurations.
|
||||
#[serde(default)]
|
||||
pub bots: Vec<BotConfig>,
|
||||
|
|
@ -246,6 +327,11 @@ impl Default for GameConfig {
|
|||
num_blind_levels: default_num_levels(),
|
||||
num_hands: 0,
|
||||
seed: None,
|
||||
rake_percentage: 0.0,
|
||||
rake_cap: 0,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
bots: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
|
@ -287,6 +373,14 @@ impl GameConfig {
|
|||
small_blind: self.small_blind,
|
||||
big_blind: self.big_blind,
|
||||
ante: self.ante,
|
||||
rake_config: RakeConfig {
|
||||
percentage: self.rake_percentage,
|
||||
cap: self.rake_cap,
|
||||
},
|
||||
starting_chips: self.starting_chips,
|
||||
reset_bankroll_each_hand: self.reset_bankroll_each_hand,
|
||||
bankroll_refill_threshold: self.bankroll_refill_threshold,
|
||||
randomize_seats: self.randomize_seats,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -684,6 +778,12 @@ min_raise = 50
|
|||
num_blind_levels: 15,
|
||||
num_hands: 500,
|
||||
seed: Some(12345),
|
||||
rake_percentage: 0.0,
|
||||
rake_cap: 0,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
|
||||
bots: vec![
|
||||
BotConfig {
|
||||
bot_type: "call_bot".to_string(),
|
||||
|
|
@ -760,6 +860,12 @@ min_raise = 50
|
|||
num_blind_levels: 15,
|
||||
num_hands: 0,
|
||||
seed: None,
|
||||
rake_percentage: 0.0,
|
||||
rake_cap: 0,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
|
||||
bots: vec![],
|
||||
};
|
||||
let table_config = config.to_table_config();
|
||||
|
|
@ -786,6 +892,12 @@ min_raise = 50
|
|||
num_blind_levels: 5,
|
||||
num_hands: 0,
|
||||
seed: None,
|
||||
rake_percentage: 0.0,
|
||||
rake_cap: 0,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
|
||||
bots: vec![],
|
||||
};
|
||||
let schedule = config.to_blind_schedule();
|
||||
|
|
@ -828,6 +940,12 @@ min_raise = 50
|
|||
num_blind_levels: 15,
|
||||
num_hands: 0,
|
||||
seed: None,
|
||||
rake_percentage: 0.0,
|
||||
rake_cap: 0,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
|
||||
bots: vec![
|
||||
BotConfig {
|
||||
bot_type: "call_bot".to_string(),
|
||||
|
|
@ -872,6 +990,12 @@ min_raise = 50
|
|||
num_blind_levels: 20,
|
||||
num_hands: 0,
|
||||
seed: None,
|
||||
rake_percentage: 0.0,
|
||||
rake_cap: 0,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
|
||||
bots: vec![
|
||||
BotConfig {
|
||||
bot_type: "bot".to_string(),
|
||||
|
|
@ -958,6 +1082,11 @@ min_raise = 20
|
|||
num_blind_levels: 20,
|
||||
num_hands: 0,
|
||||
seed: Some(42),
|
||||
rake_percentage: 0.0,
|
||||
rake_cap: 0,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
bots: vec![],
|
||||
},
|
||||
output: OutputConfig {
|
||||
|
|
|
|||
|
|
@ -72,8 +72,19 @@ pub struct GameInfo {
|
|||
// --- Hand history for current hand ---
|
||||
/// Actions taken so far in the current hand, grouped by street.
|
||||
/// Index 0 = preflop, 1 = flop, 2 = turn, 3 = river.
|
||||
///
|
||||
/// **Meerkat convention:** On the preflop street (index 0), the small blind
|
||||
/// and big blind postings are recorded as [`Action::Raise`] entries at the
|
||||
/// beginning of the list. These are *not* voluntary player raises. Use
|
||||
/// [`num_raises`](Self::num_raises) for the authoritative count of voluntary
|
||||
/// raises on the current street, which excludes blind postings.
|
||||
pub actions_this_hand: Vec<Vec<(PlayerId, Action)>>,
|
||||
|
||||
// --- Action counters (authoritative, maintained by the engine) ---
|
||||
/// Number of voluntary raises on the current street (excludes blinds).
|
||||
/// Reset to 0 when advancing to a new street.
|
||||
pub num_raises: usize,
|
||||
|
||||
// --- Game metadata ---
|
||||
/// Hand number within the session.
|
||||
pub hand_number: u64,
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ use crate::{Board, Deck, Hand, HoleCards};
|
|||
|
||||
use super::action::{validate_action, Action};
|
||||
use super::betting::{BetLimit, BettingRound};
|
||||
use super::config::RakeConfig;
|
||||
use super::game_info::GameInfo;
|
||||
use super::player::Seat;
|
||||
use super::player_info::PlayerState;
|
||||
|
|
@ -92,6 +93,10 @@ pub struct HandResult {
|
|||
pub board: Board,
|
||||
/// Net chip movement for each player in units of chips (positive = won, negative = lost).
|
||||
pub chip_movements: HashMap<PlayerId, i64>,
|
||||
/// Total rake deducted from all pots this hand.
|
||||
pub total_rake: ChipCount,
|
||||
/// Rake deducted per pot, parallel to `pot_winners`.
|
||||
pub rake_per_pot: Vec<ChipCount>,
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
@ -141,6 +146,8 @@ pub struct HandRunner {
|
|||
actions_this_hand: Vec<Vec<(PlayerId, Action)>>,
|
||||
/// Optional RNG seed for reproducible shuffles.
|
||||
seed: Option<u64>,
|
||||
/// Rake configuration for this hand.
|
||||
rake_config: RakeConfig,
|
||||
}
|
||||
|
||||
impl HandRunner {
|
||||
|
|
@ -188,6 +195,7 @@ impl HandRunner {
|
|||
Vec::new(),
|
||||
],
|
||||
seed: None,
|
||||
rake_config: RakeConfig::no_rake(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -200,6 +208,12 @@ impl HandRunner {
|
|||
self
|
||||
}
|
||||
|
||||
/// Sets the rake configuration for this hand.
|
||||
pub fn with_rake_config(mut self, config: RakeConfig) -> Self {
|
||||
self.rake_config = config;
|
||||
self
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Start the hand
|
||||
// -----------------------------------------------------------------------
|
||||
|
|
@ -279,6 +293,11 @@ impl HandRunner {
|
|||
if actual_sb > 0 {
|
||||
self.pot_manager
|
||||
.place_bet(self.seats[self.sb_seat_idx].player_id, actual_sb);
|
||||
// Record SB as a raise (Meerkat convention: blinds count as raises).
|
||||
self.actions_this_hand[0].push((
|
||||
self.seats[self.sb_seat_idx].player_id,
|
||||
Action::Raise { total: actual_sb },
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -288,6 +307,11 @@ impl HandRunner {
|
|||
if actual_bb > 0 {
|
||||
self.pot_manager
|
||||
.place_bet(self.seats[self.bb_seat_idx].player_id, actual_bb);
|
||||
// Record BB as a raise (Meerkat convention: blinds count as raises).
|
||||
self.actions_this_hand[0].push((
|
||||
self.seats[self.bb_seat_idx].player_id,
|
||||
Action::Raise { total: actual_bb },
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -597,53 +621,9 @@ impl HandRunner {
|
|||
.collect();
|
||||
self.pot_manager.finalize_pots(&active_ids);
|
||||
|
||||
// 5. Distribute.
|
||||
// 5. Distribute and finalize (rake, chip movements, stack credit, game_over).
|
||||
let pot_winners = self.pot_manager.distribute(&hand_values);
|
||||
|
||||
// 6. Calculate chip movements (net: winnings - wagered).
|
||||
// Use i64 internally to handle negative values.
|
||||
let mut chip_movements_i64: HashMap<PlayerId, i64> = HashMap::new();
|
||||
for seat in &self.seats {
|
||||
chip_movements_i64.insert(seat.player_id, -(seat.wagered_this_hand as i64));
|
||||
}
|
||||
for pot_result in &pot_winners {
|
||||
for winner in pot_result {
|
||||
*chip_movements_i64.get_mut(&winner.player_id).unwrap() +=
|
||||
winner.amount as i64;
|
||||
}
|
||||
}
|
||||
let chip_movements = chip_movements_i64;
|
||||
|
||||
// Credit winnings to stacks.
|
||||
for pot_result in &pot_winners {
|
||||
for winner in pot_result {
|
||||
if let Some(seat) = self
|
||||
.seats
|
||||
.iter_mut()
|
||||
.find(|s| s.player_id == winner.player_id)
|
||||
{
|
||||
seat.stack += winner.amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 7. Call game_over_event on all players.
|
||||
{
|
||||
let game_info = self.build_game_info();
|
||||
for seat in &mut self.seats {
|
||||
seat.player.game_over_event(&game_info);
|
||||
}
|
||||
}
|
||||
|
||||
// 8. Set state to Complete.
|
||||
self.state = HandState::Complete;
|
||||
|
||||
HandResult {
|
||||
pot_winners,
|
||||
hand_values,
|
||||
board: self.board.clone(),
|
||||
chip_movements,
|
||||
}
|
||||
self.finalize_result(pot_winners, hand_values)
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
|
|
@ -665,46 +645,7 @@ impl HandRunner {
|
|||
.collect();
|
||||
|
||||
let pot_winners = self.pot_manager.distribute(&hand_values);
|
||||
|
||||
// Calculate chip movements (net: winnings - wagered).
|
||||
let mut chip_movements_i64: HashMap<PlayerId, i64> = HashMap::new();
|
||||
for seat in &self.seats {
|
||||
chip_movements_i64.insert(seat.player_id, -(seat.wagered_this_hand as i64));
|
||||
}
|
||||
for pot_result in &pot_winners {
|
||||
for winner in pot_result {
|
||||
*chip_movements_i64.get_mut(&winner.player_id).unwrap() +=
|
||||
winner.amount as i64;
|
||||
}
|
||||
}
|
||||
let chip_movements = chip_movements_i64;
|
||||
// Credit winnings to stack.
|
||||
for pot_result in &pot_winners {
|
||||
for winner in pot_result {
|
||||
if let Some(seat) = self
|
||||
.seats
|
||||
.iter_mut()
|
||||
.find(|s| s.player_id == winner.player_id)
|
||||
{
|
||||
seat.stack += winner.amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Call game_over_event on all players.
|
||||
let game_info = self.build_game_info();
|
||||
for seat in &mut self.seats {
|
||||
seat.player.game_over_event(&game_info);
|
||||
}
|
||||
|
||||
self.state = HandState::Complete;
|
||||
|
||||
Ok(HandResult {
|
||||
pot_winners,
|
||||
hand_values,
|
||||
board: self.board.clone(),
|
||||
chip_movements,
|
||||
})
|
||||
Ok(self.finalize_result(pot_winners, hand_values))
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
|
|
@ -940,8 +881,8 @@ impl HandRunner {
|
|||
return Ok(result);
|
||||
}
|
||||
HandState::Complete => {
|
||||
// Hand was completed (e.g., by resolve_last_player_wins via step).
|
||||
// Reconstruct the result from the pot manager.
|
||||
// Hand was already resolved (e.g., by resolve_last_player_wins via step).
|
||||
// Stacks were already credited there — only reconstruct the HandResult.
|
||||
let hand_values: HashMap<PlayerId, HandValue> = self
|
||||
.seats
|
||||
.iter()
|
||||
|
|
@ -950,24 +891,18 @@ impl HandRunner {
|
|||
.collect();
|
||||
|
||||
let pot_winners = self.pot_manager.distribute(&hand_values);
|
||||
let (raked_winners, rake_per_pot, total_rake) = self.apply_rake(pot_winners);
|
||||
|
||||
let mut chip_movements_i64: HashMap<PlayerId, i64> = HashMap::new();
|
||||
for seat in &self.seats {
|
||||
chip_movements_i64.insert(seat.player_id, -(seat.wagered_this_hand as i64));
|
||||
}
|
||||
for pot_result in &pot_winners {
|
||||
for winner in pot_result {
|
||||
*chip_movements_i64.get_mut(&winner.player_id).unwrap() +=
|
||||
winner.amount as i64;
|
||||
}
|
||||
}
|
||||
let chip_movements = chip_movements_i64;
|
||||
// Compute chip movements for the result (no stack crediting — already done).
|
||||
let chip_movements = self.compute_chip_movements(&raked_winners);
|
||||
|
||||
return Ok(HandResult {
|
||||
pot_winners,
|
||||
pot_winners: raked_winners,
|
||||
hand_values,
|
||||
board: self.board.clone(),
|
||||
chip_movements,
|
||||
total_rake,
|
||||
rake_per_pot,
|
||||
});
|
||||
}
|
||||
HandState::Idle => {
|
||||
|
|
@ -980,6 +915,134 @@ impl HandRunner {
|
|||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Result finalization
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
/// Computes chip movements (net: raked winnings - wagered) for each player.
|
||||
fn compute_chip_movements(
|
||||
&self,
|
||||
raked_winners: &[Vec<PotWinner>],
|
||||
) -> HashMap<PlayerId, i64> {
|
||||
let mut chip_movements: HashMap<PlayerId, i64> = HashMap::new();
|
||||
for seat in &self.seats {
|
||||
chip_movements.insert(seat.player_id, -(seat.wagered_this_hand as i64));
|
||||
}
|
||||
for pot_result in raked_winners {
|
||||
for winner in pot_result {
|
||||
*chip_movements.get_mut(&winner.player_id).unwrap() +=
|
||||
winner.amount as i64;
|
||||
}
|
||||
}
|
||||
chip_movements
|
||||
}
|
||||
|
||||
/// Credits raked winnings to player stacks.
|
||||
fn credit_winnings(&mut self, raked_winners: &[Vec<PotWinner>]) {
|
||||
for pot_result in raked_winners {
|
||||
for winner in pot_result {
|
||||
if let Some(seat) = self
|
||||
.seats
|
||||
.iter_mut()
|
||||
.find(|s| s.player_id == winner.player_id)
|
||||
{
|
||||
seat.stack += winner.amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Finalizes a hand result: applies rake, computes chip movements, credits
|
||||
/// stacks, fires `game_over_event`, and sets state to `Complete`.
|
||||
///
|
||||
/// This is the single canonical path for hand finalization, used by both
|
||||
/// [`showdown()`](Self::showdown) and
|
||||
/// [`resolve_last_player_wins()`](Self::resolve_last_player_wins).
|
||||
fn finalize_result(
|
||||
&mut self,
|
||||
pot_winners: Vec<Vec<PotWinner>>,
|
||||
hand_values: HashMap<PlayerId, HandValue>,
|
||||
) -> HandResult {
|
||||
// 1. Apply rake.
|
||||
let (raked_winners, rake_per_pot, total_rake) = self.apply_rake(pot_winners);
|
||||
|
||||
// 2. Compute chip movements (net: winnings - wagered).
|
||||
let chip_movements = self.compute_chip_movements(&raked_winners);
|
||||
|
||||
// 3. Credit winnings to stacks.
|
||||
self.credit_winnings(&raked_winners);
|
||||
|
||||
// 4. Call game_over_event on all players.
|
||||
{
|
||||
let game_info = self.build_game_info();
|
||||
for seat in &mut self.seats {
|
||||
seat.player.game_over_event(&game_info);
|
||||
}
|
||||
}
|
||||
|
||||
// 5. Set state to Complete.
|
||||
self.state = HandState::Complete;
|
||||
|
||||
HandResult {
|
||||
pot_winners: raked_winners,
|
||||
hand_values,
|
||||
board: self.board.clone(),
|
||||
chip_movements,
|
||||
total_rake,
|
||||
rake_per_pot,
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Rake
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
/// Apply rake to pot distribution results.
|
||||
///
|
||||
/// Returns `(raked_pot_winners, rake_per_pot, total_rake)`.
|
||||
/// When rake is disabled, returns the input unchanged with zero rake.
|
||||
fn apply_rake(
|
||||
&self,
|
||||
pot_winners: Vec<Vec<PotWinner>>,
|
||||
) -> (Vec<Vec<PotWinner>>, Vec<ChipCount>, ChipCount) {
|
||||
if self.rake_config.is_zero() {
|
||||
let total: ChipCount = 0;
|
||||
let per_pot = vec![0; pot_winners.len()];
|
||||
return (pot_winners, per_pot, total);
|
||||
}
|
||||
|
||||
let mut total_rake: ChipCount = 0;
|
||||
let mut rake_per_pot = Vec::with_capacity(pot_winners.len());
|
||||
|
||||
let raked_winners: Vec<Vec<PotWinner>> = pot_winners
|
||||
.into_iter()
|
||||
.map(|mut pot_result| {
|
||||
// Sum the pot from winner amounts (they haven't been raked yet).
|
||||
let pot_total: ChipCount = pot_result.iter().map(|w| w.amount).sum();
|
||||
let rake = self.rake_config.calculate_rake(pot_total);
|
||||
rake_per_pot.push(rake);
|
||||
total_rake += rake;
|
||||
|
||||
// Deduct rake proportionally from each winner.
|
||||
if rake == 0 || pot_result.is_empty() {
|
||||
return pot_result;
|
||||
}
|
||||
|
||||
let num_winners = pot_result.len() as ChipCount;
|
||||
let rake_per_winner = rake / num_winners;
|
||||
let rake_remainder = rake % num_winners;
|
||||
|
||||
for (i, winner) in pot_result.iter_mut().enumerate() {
|
||||
let extra = if (i as ChipCount) < rake_remainder { 1 } else { 0 };
|
||||
winner.amount = winner.amount.saturating_sub(rake_per_winner + extra);
|
||||
}
|
||||
pot_result
|
||||
})
|
||||
.collect();
|
||||
|
||||
(raked_winners, rake_per_pot, total_rake)
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Private helpers
|
||||
// -----------------------------------------------------------------------
|
||||
|
|
@ -1101,6 +1164,27 @@ impl HandRunner {
|
|||
.and_then(|id| self.find_seat_index_by_player_id(id))
|
||||
.map(|idx| self.seats[idx].index);
|
||||
|
||||
// Count voluntary raises on the current street (exclude blind postings).
|
||||
// On preflop, the first two Raise entries are the SB and BB postings.
|
||||
let street_idx = self.street_to_action_index();
|
||||
let num_raises = self
|
||||
.actions_this_hand
|
||||
.get(street_idx)
|
||||
.map(|actions| {
|
||||
let total_raises = actions
|
||||
.iter()
|
||||
.filter(|(_, a)| matches!(a, Action::Raise { .. }))
|
||||
.count();
|
||||
// On preflop, the SB and BB are recorded as raises (Meerkat convention).
|
||||
// Subtract them to get the count of voluntary player raises.
|
||||
if self.current_street() == Street::Preflop {
|
||||
total_raises.saturating_sub(2)
|
||||
} else {
|
||||
total_raises
|
||||
}
|
||||
})
|
||||
.unwrap_or(0);
|
||||
|
||||
GameInfo {
|
||||
num_seats: self.seats.len() as SeatIndex,
|
||||
bet_limit: self.bet_limit,
|
||||
|
|
@ -1118,6 +1202,7 @@ impl HandRunner {
|
|||
next_to_act: next_to_act_seat,
|
||||
players,
|
||||
actions_this_hand: self.actions_this_hand.clone(),
|
||||
num_raises,
|
||||
hand_number: self.hand_number,
|
||||
active_players: self.count_active_players(),
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ pub use action::{Action, PlayerAction};
|
|||
pub use betting::BetLimit;
|
||||
pub use bot_factory::create_bot;
|
||||
pub use bots::{CallBot, FoldBot, RandomBot, RaiseBot};
|
||||
pub use config::{BetLimitConfig, BotConfig, GameConfig, OutputConfig, SimulationConfig};
|
||||
pub use config::{BetLimitConfig, BotConfig, GameConfig, OutputConfig, RakeConfig, SimulationConfig};
|
||||
pub use game_info::GameInfo;
|
||||
pub use hand_runner::{HandResult, HandRunner, HandState};
|
||||
pub use player::{HoldemPlayer, Seat};
|
||||
|
|
|
|||
|
|
@ -302,6 +302,14 @@ pub struct Seat {
|
|||
/// early fold intent; applied as [`Action::Fold`] when it becomes this
|
||||
/// player's turn.
|
||||
pub early_fold_pending: bool,
|
||||
|
||||
/// The player's overall balance (profit/loss) across all hands.
|
||||
/// Starts at 0. Increases when the player wins, decreases when they lose.
|
||||
/// When `reset_bankroll_each_hand` is enabled, this tracks the cumulative
|
||||
/// profit/loss while the stack is reset each hand.
|
||||
/// When `bankroll_refill_threshold` triggers a reload, the buy-in amount
|
||||
/// is deducted from bankroll.
|
||||
pub bankroll: i64,
|
||||
}
|
||||
|
||||
impl Seat {
|
||||
|
|
@ -341,6 +349,7 @@ impl Seat {
|
|||
hole_cards: None,
|
||||
has_acted_this_round: false,
|
||||
early_fold_pending: false,
|
||||
bankroll: 0,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -374,6 +383,7 @@ impl Seat {
|
|||
is_dealer,
|
||||
is_small_blind,
|
||||
is_big_blind,
|
||||
bankroll: self.bankroll,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -65,6 +65,10 @@ pub struct PlayerInfo {
|
|||
|
||||
/// Whether this player is the big blind.
|
||||
pub is_big_blind: bool,
|
||||
|
||||
/// The player's overall bankroll balance across all hands.
|
||||
/// Positive = profit, negative = loss.
|
||||
pub bankroll: i64,
|
||||
}
|
||||
|
||||
impl PlayerInfo {
|
||||
|
|
|
|||
|
|
@ -84,7 +84,7 @@ pub fn run_cash_game(config: &GameConfig) -> Result<(SimulationStats, Table), Ga
|
|||
}
|
||||
}
|
||||
|
||||
// 5. Record final stacks for accurate profit calculation.
|
||||
// 5. Record final stacks and bankrolls for accurate profit calculation.
|
||||
let final_stacks: HashMap<PlayerId, ChipCount> = table
|
||||
.seats()
|
||||
.iter()
|
||||
|
|
@ -93,7 +93,16 @@ pub fn run_cash_game(config: &GameConfig) -> Result<(SimulationStats, Table), Ga
|
|||
.map(|seat| (seat.player_id, seat.stack))
|
||||
})
|
||||
.collect();
|
||||
stats.record_final_stacks(&final_stacks, &starting_stacks);
|
||||
let bankrolls: HashMap<PlayerId, i64> = table
|
||||
.seats()
|
||||
.iter()
|
||||
.filter_map(|slot| {
|
||||
slot.as_ref()
|
||||
.map(|seat| (seat.player_id, seat.bankroll))
|
||||
})
|
||||
.collect();
|
||||
let bankroll_mode = config.reset_bankroll_each_hand || config.bankroll_refill_threshold > 0;
|
||||
stats.record_final_stacks(&final_stacks, &starting_stacks, &bankrolls, bankroll_mode);
|
||||
|
||||
Ok((stats, table))
|
||||
}
|
||||
|
|
@ -124,6 +133,11 @@ mod tests {
|
|||
num_blind_levels: 15,
|
||||
num_hands,
|
||||
seed,
|
||||
rake_percentage: 0.0,
|
||||
rake_cap: 0,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
bots: vec![
|
||||
BotConfig {
|
||||
bot_type: "call_bot".to_string(),
|
||||
|
|
@ -225,6 +239,12 @@ mod tests {
|
|||
num_blind_levels: 15,
|
||||
num_hands: 10,
|
||||
seed: None,
|
||||
rake_percentage: 0.0,
|
||||
rake_cap: 0,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
|
||||
bots: vec![BotConfig {
|
||||
bot_type: "call_bot".to_string(),
|
||||
name: Some("Lonely".to_string()),
|
||||
|
|
@ -253,6 +273,12 @@ mod tests {
|
|||
num_blind_levels: 15,
|
||||
num_hands: 10,
|
||||
seed: None,
|
||||
rake_percentage: 0.0,
|
||||
rake_cap: 0,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
|
||||
bots: vec![
|
||||
BotConfig {
|
||||
bot_type: "call_bot".to_string(),
|
||||
|
|
@ -289,6 +315,12 @@ mod tests {
|
|||
num_blind_levels: 15,
|
||||
num_hands: 5,
|
||||
seed: Some(99),
|
||||
rake_percentage: 0.0,
|
||||
rake_cap: 0,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
|
||||
bots: vec![
|
||||
BotConfig {
|
||||
bot_type: "call_bot".to_string(),
|
||||
|
|
|
|||
|
|
@ -34,6 +34,10 @@ pub struct PlayerStats {
|
|||
pub biggest_pot_won: ChipCount,
|
||||
/// Stack at the end of the simulation.
|
||||
pub final_stack: ChipCount,
|
||||
/// Total rake paid by this player across all hands.
|
||||
pub total_rake_paid: ChipCount,
|
||||
/// Final bankroll balance (includes refill costs and reset adjustments).
|
||||
pub bankroll: i64,
|
||||
}
|
||||
|
||||
impl PlayerStats {
|
||||
|
|
@ -48,6 +52,8 @@ impl PlayerStats {
|
|||
total_wagered: 0,
|
||||
biggest_pot_won: 0,
|
||||
final_stack: 0,
|
||||
total_rake_paid: 0,
|
||||
bankroll: 0,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -96,6 +102,8 @@ pub struct SimulationStats {
|
|||
pub total_hands: u64,
|
||||
/// Game type label (e.g. `"Cash"`, `"SitAndGo"`).
|
||||
pub game_type: String,
|
||||
/// Total rake collected across the entire simulation.
|
||||
pub total_rake: ChipCount,
|
||||
}
|
||||
|
||||
impl SimulationStats {
|
||||
|
|
@ -105,6 +113,7 @@ impl SimulationStats {
|
|||
players: HashMap::new(),
|
||||
total_hands: 0,
|
||||
game_type: game_type.to_string(),
|
||||
total_rake: 0,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -123,6 +132,7 @@ impl SimulationStats {
|
|||
player_names: &HashMap<PlayerId, String>,
|
||||
) {
|
||||
self.total_hands += 1;
|
||||
self.total_rake += result.total_rake;
|
||||
|
||||
for (&player_id, &movement) in &result.chip_movements {
|
||||
let stats = self
|
||||
|
|
@ -148,22 +158,61 @@ impl SimulationStats {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Attribute rake to pot winners proportionally.
|
||||
for (pot_idx, pot_result) in result.pot_winners.iter().enumerate() {
|
||||
let rake = *result.rake_per_pot.get(pot_idx).unwrap_or(&0);
|
||||
if rake > 0 && !pot_result.is_empty() {
|
||||
let rake_per_winner = rake / pot_result.len() as ChipCount;
|
||||
let remainder = rake % pot_result.len() as ChipCount;
|
||||
for (i, winner) in pot_result.iter().enumerate() {
|
||||
let extra = if (i as ChipCount) < remainder { 1 } else { 0 };
|
||||
if let Some(stats) = self.players.get_mut(&winner.player_id) {
|
||||
stats.total_rake_paid += rake_per_winner + extra;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Records the final stacks from a table into the stats.
|
||||
/// Records the final stacks and bankrolls from a table into the stats.
|
||||
///
|
||||
/// Call this after the simulation loop ends to set `final_stack` and
|
||||
/// compute `total_profit` accurately (final_stack - starting_stack).
|
||||
/// compute `total_profit` accurately.
|
||||
///
|
||||
/// When `bankroll_mode` is `true`, `total_profit` is computed as
|
||||
/// `bankroll + (final_stack - starting_stack)`, which captures all net
|
||||
/// flows including refills and resets. When `false`, the simple
|
||||
/// `final_stack - starting_stack` formula is used.
|
||||
pub fn record_final_stacks(
|
||||
&mut self,
|
||||
stacks: &HashMap<PlayerId, ChipCount>,
|
||||
starting_stacks: &HashMap<PlayerId, ChipCount>,
|
||||
bankrolls: &HashMap<PlayerId, i64>,
|
||||
bankroll_mode: bool,
|
||||
) {
|
||||
for (&player_id, &final_stack) in stacks {
|
||||
if let Some(stats) = self.players.get_mut(&player_id) {
|
||||
stats.final_stack = final_stack;
|
||||
let starting = starting_stacks.get(&player_id).copied().unwrap_or(0);
|
||||
stats.total_profit = final_stack as i64 - starting as i64;
|
||||
let bankroll = *bankrolls.get(&player_id).unwrap_or(&0);
|
||||
stats.bankroll = bankroll;
|
||||
if bankroll_mode {
|
||||
// With bankroll tracking (reset or refill mode), `bankroll` captures
|
||||
// all out-of-band costs: reset deltas (stack - starting each hand) and
|
||||
// refill buy-in amounts. `chip_movements` from `record_hand_result`
|
||||
// only captures in-hand wins/losses. The two are complementary:
|
||||
//
|
||||
// reset mode: bankroll = Σ(stack_i - starting), final_stack == starting
|
||||
// → total_profit = bankroll + 0 = bankroll ✓
|
||||
//
|
||||
// refill mode: bankroll = -Σ(refill_costs), final_stack ≠ starting
|
||||
// → total_profit = -refills + (final - starting) ✓
|
||||
stats.total_profit = bankroll + (final_stack as i64 - starting as i64);
|
||||
} else {
|
||||
// Simple mode: profit = final stack minus starting stack.
|
||||
stats.total_profit = final_stack as i64 - starting as i64;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -446,6 +495,8 @@ mod tests {
|
|||
hand_values: HashMap::new(),
|
||||
board: Board::new(),
|
||||
chip_movements,
|
||||
total_rake: 0,
|
||||
rake_per_pot: vec![],
|
||||
};
|
||||
|
||||
sim_stats.record_hand_result(&result, &player_names);
|
||||
|
|
@ -481,6 +532,8 @@ mod tests {
|
|||
m.insert(PlayerId(2), 0);
|
||||
m
|
||||
},
|
||||
total_rake: 0,
|
||||
rake_per_pot: vec![],
|
||||
};
|
||||
|
||||
// Hand 2: Bob wins 200
|
||||
|
|
@ -494,6 +547,8 @@ mod tests {
|
|||
m.insert(PlayerId(2), 200);
|
||||
m
|
||||
},
|
||||
total_rake: 0,
|
||||
rake_per_pot: vec![],
|
||||
};
|
||||
|
||||
sim_stats.record_hand_result(&result1, &player_names);
|
||||
|
|
@ -530,6 +585,8 @@ mod tests {
|
|||
m.insert(PlayerId(2), 0);
|
||||
m
|
||||
},
|
||||
total_rake: 0,
|
||||
rake_per_pot: vec![],
|
||||
};
|
||||
sim_stats.record_hand_result(&result, &player_names);
|
||||
|
||||
|
|
@ -546,7 +603,7 @@ mod tests {
|
|||
m.insert(PlayerId(2), 10000);
|
||||
m
|
||||
};
|
||||
sim_stats.record_final_stacks(&final_stacks, &starting_stacks);
|
||||
sim_stats.record_final_stacks(&final_stacks, &starting_stacks, &HashMap::new(), false);
|
||||
|
||||
let alice = sim_stats.players.get(&PlayerId(1)).unwrap();
|
||||
assert_eq!(alice.final_stack, 10500);
|
||||
|
|
|
|||
|
|
@ -12,8 +12,10 @@
|
|||
//! `Box<dyn HoldemPlayer>`.
|
||||
|
||||
use crate::Deck;
|
||||
use rand::SeedableRng;
|
||||
|
||||
use super::betting::BetLimit;
|
||||
use super::config::RakeConfig;
|
||||
use super::game_info::GameInfo;
|
||||
use super::hand_runner::{HandResult, HandRunner, HandState};
|
||||
use super::player::{HoldemPlayer, Seat};
|
||||
|
|
@ -37,6 +39,16 @@ pub struct TableConfig {
|
|||
pub big_blind: ChipCount,
|
||||
/// Ante amount per hand (0 if no ante).
|
||||
pub ante: ChipCount,
|
||||
/// Rake configuration.
|
||||
pub rake_config: RakeConfig,
|
||||
/// Starting chip count for each player (for resets and refills).
|
||||
pub starting_chips: ChipCount,
|
||||
/// If true, reset all stacks to starting_chips before each hand.
|
||||
pub reset_bankroll_each_hand: bool,
|
||||
/// Auto-refill threshold. 0 = disabled.
|
||||
pub bankroll_refill_threshold: ChipCount,
|
||||
/// If true, shuffle seat assignments before each hand.
|
||||
pub randomize_seats: bool,
|
||||
}
|
||||
|
||||
impl Default for TableConfig {
|
||||
|
|
@ -48,6 +60,11 @@ impl Default for TableConfig {
|
|||
small_blind: 10,
|
||||
big_blind: 20,
|
||||
ante: 0,
|
||||
rake_config: RakeConfig::no_rake(),
|
||||
starting_chips: 10_000,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -74,6 +91,16 @@ pub struct Table {
|
|||
hand_number: u64,
|
||||
/// Optional RNG seed for reproducible shuffles.
|
||||
seed: Option<u64>,
|
||||
/// Rake configuration.
|
||||
rake_config: RakeConfig,
|
||||
/// Starting chip count (for resets and refills).
|
||||
starting_chips: ChipCount,
|
||||
/// If true, reset all stacks to starting_chips before each hand.
|
||||
reset_bankroll_each_hand: bool,
|
||||
/// Auto-refill threshold. 0 = disabled.
|
||||
bankroll_refill_threshold: ChipCount,
|
||||
/// If true, shuffle seat assignments before each hand.
|
||||
randomize_seats: bool,
|
||||
}
|
||||
|
||||
impl Table {
|
||||
|
|
@ -85,6 +112,11 @@ impl Table {
|
|||
///
|
||||
/// The dealer button starts at position 0. No players are seated.
|
||||
pub fn new(config: TableConfig) -> Self {
|
||||
let rake_config = config.rake_config;
|
||||
let starting_chips = config.starting_chips;
|
||||
let reset_bankroll_each_hand = config.reset_bankroll_each_hand;
|
||||
let bankroll_refill_threshold = config.bankroll_refill_threshold;
|
||||
let randomize_seats = config.randomize_seats;
|
||||
let seats = (0..config.num_seats).map(|_| None).collect();
|
||||
Self {
|
||||
config,
|
||||
|
|
@ -93,6 +125,11 @@ impl Table {
|
|||
current_hand: None,
|
||||
hand_number: 0,
|
||||
seed: None,
|
||||
rake_config,
|
||||
starting_chips,
|
||||
reset_bankroll_each_hand,
|
||||
bankroll_refill_threshold,
|
||||
randomize_seats,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -280,8 +317,10 @@ impl Table {
|
|||
|
||||
/// Starts a new hand.
|
||||
///
|
||||
/// 1. Validates enough active players (≥ 2).
|
||||
/// 2. Validates no hand is already in progress.
|
||||
/// 1. Validates no hand is already in progress.
|
||||
/// 2. Validates enough active players (≥ 2).
|
||||
/// 2.5. Bankroll management (reset/refill).
|
||||
/// 2.7. Randomize seats if configured.
|
||||
/// 3. Advances the dealer button.
|
||||
/// 4. Takes active seats from the table and passes them to [`HandRunner`].
|
||||
/// 5. Creates a new deck and starts the hand.
|
||||
|
|
@ -297,6 +336,24 @@ impl Table {
|
|||
return Err(GameError::NotEnoughPlayers(active_count));
|
||||
}
|
||||
|
||||
// 2.5. Bankroll management.
|
||||
if self.reset_bankroll_each_hand {
|
||||
self.reset_stacks_to_starting();
|
||||
} else if self.bankroll_refill_threshold > 0 {
|
||||
self.refill_short_stacks();
|
||||
}
|
||||
|
||||
// 2.7. Randomize seats if configured.
|
||||
if self.randomize_seats {
|
||||
self.shuffle_seats();
|
||||
}
|
||||
|
||||
// Re-count active players after bankroll management (may have re-activated players).
|
||||
let active_count = self.active_player_count();
|
||||
if active_count < MIN_PLAYERS as usize {
|
||||
return Err(GameError::NotEnoughPlayers(active_count));
|
||||
}
|
||||
|
||||
// 3. Advance the button.
|
||||
self.advance_button();
|
||||
|
||||
|
|
@ -325,6 +382,9 @@ impl Table {
|
|||
if let Some(seed) = self.seed {
|
||||
runner = runner.with_seed(seed.wrapping_add(self.hand_number));
|
||||
}
|
||||
|
||||
// Pass rake config to runner.
|
||||
runner = runner.with_rake_config(self.rake_config);
|
||||
|
||||
runner.start(self.config.small_blind, self.config.big_blind, self.config.ante);
|
||||
|
||||
|
|
@ -500,10 +560,106 @@ impl Table {
|
|||
next_to_act: None,
|
||||
players,
|
||||
actions_this_hand: vec![Vec::new(), Vec::new(), Vec::new(), Vec::new()],
|
||||
num_raises: 0,
|
||||
hand_number: self.hand_number,
|
||||
active_players: self.active_player_count(),
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Bankroll management
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
/// Reset all seated players' stacks to starting_chips.
|
||||
/// Track the change in their bankroll.
|
||||
fn reset_stacks_to_starting(&mut self) {
|
||||
let starting = self.starting_chips;
|
||||
for slot in &mut self.seats {
|
||||
if let Some(seat) = slot.as_mut() {
|
||||
// The "cost" of resetting is the difference between
|
||||
// starting and current stack.
|
||||
// If they have more than starting, they profit.
|
||||
// If they have less, they lost.
|
||||
seat.bankroll += seat.stack as i64 - starting as i64;
|
||||
seat.stack = starting;
|
||||
// Re-activate sitting-out players (they have chips again).
|
||||
if seat.state == PlayerState::SittingOut {
|
||||
seat.state = PlayerState::Active;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Refill short-stacked players up to starting_chips.
|
||||
///
|
||||
/// Only refills players who are NOT SittingOut. Busted players stay out.
|
||||
fn refill_short_stacks(&mut self) {
|
||||
let threshold = self.bankroll_refill_threshold;
|
||||
let starting = self.starting_chips;
|
||||
for slot in &mut self.seats {
|
||||
if let Some(seat) = slot.as_mut() {
|
||||
if seat.state == PlayerState::SittingOut {
|
||||
continue;
|
||||
}
|
||||
if seat.stack <= threshold {
|
||||
let refill = starting.saturating_sub(seat.stack);
|
||||
if refill > 0 {
|
||||
seat.bankroll -= refill as i64;
|
||||
seat.stack = starting;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Seat randomization
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
/// Randomize seat assignments by collecting all seated players,
|
||||
/// shuffling them, and re-seating at positions 0..N.
|
||||
///
|
||||
/// Resets the button to position 0 after shuffling.
|
||||
pub fn shuffle_seats(&mut self) {
|
||||
// 1. Collect all occupied seats.
|
||||
let mut occupied: Vec<Seat> = self
|
||||
.seats
|
||||
.iter_mut()
|
||||
.filter_map(|slot| slot.take())
|
||||
.collect();
|
||||
|
||||
if occupied.len() < 2 {
|
||||
// Put them back.
|
||||
for (i, seat) in occupied.into_iter().enumerate() {
|
||||
self.seats[i] = Some(seat);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// 2. Shuffle using seeded RNG for reproducibility.
|
||||
// Use a seed derived from the table seed + hand number.
|
||||
let rng_seed = self.seed
|
||||
.map(|s| s.wrapping_add(self.hand_number))
|
||||
.unwrap_or(self.hand_number);
|
||||
let mut rng = rand::rngs::StdRng::seed_from_u64(rng_seed);
|
||||
use rand::seq::SliceRandom;
|
||||
occupied.shuffle(&mut rng);
|
||||
|
||||
// 3. Re-seat at positions 0, 1, 2, ...
|
||||
for (i, seat) in occupied.into_iter().enumerate() {
|
||||
if i >= self.seats.len() {
|
||||
// Safety: should never happen (occupied ≤ total seats), but
|
||||
// guard against a panic if num_seats were ever reduced.
|
||||
break;
|
||||
}
|
||||
let mut seat = seat;
|
||||
seat.index = i as SeatIndex;
|
||||
self.seats[i] = Some(seat);
|
||||
}
|
||||
|
||||
// 4. Reset button to 0 since seat assignments changed.
|
||||
self.button = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
|
@ -681,6 +837,11 @@ mod tests {
|
|||
small_blind: 10,
|
||||
big_blind: 20,
|
||||
ante: 0,
|
||||
rake_config: crate::game::config::RakeConfig::no_rake(),
|
||||
starting_chips: 10_000,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1131,6 +1292,11 @@ mod tests {
|
|||
small_blind: 10,
|
||||
big_blind: 20,
|
||||
ante: 0,
|
||||
rake_config: crate::game::config::RakeConfig::no_rake(),
|
||||
starting_chips: 10_000,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
};
|
||||
let mut table = Table::new(config);
|
||||
|
||||
|
|
|
|||
|
|
@ -694,6 +694,11 @@ mod tests {
|
|||
small_blind: 10,
|
||||
big_blind: 20,
|
||||
ante: 0,
|
||||
rake_config: crate::game::config::RakeConfig::no_rake(),
|
||||
starting_chips: 10_000,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -869,6 +874,11 @@ mod tests {
|
|||
small_blind: 10,
|
||||
big_blind: 20,
|
||||
ante: 0,
|
||||
rake_config: crate::game::config::RakeConfig::no_rake(),
|
||||
starting_chips: 10_000,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
};
|
||||
let schedule = BlindSchedule::standard(1000, 10);
|
||||
let prizes = PrizeStructure::standard_sng(100, 4);
|
||||
|
|
@ -893,6 +903,11 @@ mod tests {
|
|||
small_blind: 10,
|
||||
big_blind: 20,
|
||||
ante: 0,
|
||||
rake_config: crate::game::config::RakeConfig::no_rake(),
|
||||
starting_chips: 10_000,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
};
|
||||
let schedule = BlindSchedule::standard(1000, 10);
|
||||
let prizes = PrizeStructure::standard_sng(100, 4);
|
||||
|
|
@ -954,6 +969,11 @@ mod tests {
|
|||
small_blind: 10,
|
||||
big_blind: 20,
|
||||
ante: 0,
|
||||
rake_config: crate::game::config::RakeConfig::no_rake(),
|
||||
starting_chips: 10_000,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
};
|
||||
let schedule = BlindSchedule::standard(1000, 10);
|
||||
let prizes = PrizeStructure::standard_mtt(100, 6);
|
||||
|
|
@ -999,6 +1019,11 @@ mod tests {
|
|||
small_blind: 10,
|
||||
big_blind: 20,
|
||||
ante: 0,
|
||||
rake_config: crate::game::config::RakeConfig::no_rake(),
|
||||
starting_chips: 10_000,
|
||||
reset_bankroll_each_hand: false,
|
||||
bankroll_refill_threshold: 0,
|
||||
randomize_seats: false,
|
||||
};
|
||||
let schedule = BlindSchedule::standard(1000, 3);
|
||||
let prizes = PrizeStructure::standard_sng(100, 4);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue