Holdem basic core structures from scratch.
This commit is contained in:
parent
f02c35bef3
commit
e94bf42dce
53 changed files with 6316 additions and 11906 deletions
99
docs/ROADMAP.md
Normal file
99
docs/ROADMAP.md
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
# Poker AI Testbed & Live Server Roadmap
|
||||
|
||||
## Step-by-Step Implementation Plan
|
||||
|
||||
### Phase 1: Foundation ✅
|
||||
|
||||
**Basic poker engine**
|
||||
- Fast LUT hand evaluator (5, 6, and 7 cards) ✅
|
||||
- Game state management ✅
|
||||
- Game Info and Player Info traits ✅
|
||||
- Event reporting and action scheme ✅
|
||||
- Basic game rules (NL/FL/PL) ✅
|
||||
|
||||
**Configuration system**
|
||||
- TOML configuration structures ✅
|
||||
- Bot parameter configuration ✅
|
||||
- Game type configurations (Cash/SNG/MTT, buyins, blinds, hands per level, etc.) ✅
|
||||
- Simulation parameters (hands/tournaments count, buyin thresholds for bots, etc.) ✅
|
||||
|
||||
### Phase 2: Simulation Testbed
|
||||
**Goal:** Mass simulation capability
|
||||
|
||||
**Testbed core**
|
||||
- Tournament/cash game runners
|
||||
- Parallel simulation engine
|
||||
- Result collection and analysis
|
||||
- Bot interface with early folding capability
|
||||
- Bot performance metrics & visualization
|
||||
- Simulation and game factories
|
||||
- Configuration-driven experiment runner
|
||||
|
||||
---
|
||||
|
||||
### Phase 3: Bot Framework
|
||||
**Goal:** All bot types with playability enhancement
|
||||
|
||||
**Bot core implementations**
|
||||
- Generic helper functions for strategies
|
||||
- Modular Strategy per stage and game situation
|
||||
- Rule-based bot with configurable thresholds – port from Java
|
||||
- Nash equilibrium calculator for SNG endgame – port from Java
|
||||
- Statistical tracking bot – port from Java
|
||||
- Logging of decision-making process
|
||||
|
||||
**Advanced bots**
|
||||
- GPU acceleration for mass rollouts
|
||||
- Hand-reading opponent modeling (possibly with GPU integration)
|
||||
- Flop playability precomputation & score integration
|
||||
- Basic reinforcement learning skeleton
|
||||
- Hybrid bot combining multiple approaches
|
||||
- Factory for bot and sub-strategy composition
|
||||
- Genetic algorithm for bot evolution (via configuration files)
|
||||
|
||||
---
|
||||
|
||||
### Phase 4: "Unit Test" Framework
|
||||
**Goal:** Bot behavior can be tested against predefined hands
|
||||
|
||||
**Hand Replayer**
|
||||
- Poker Tracker style hands
|
||||
- Action comparison to expected outcome
|
||||
- Selection of hands from different sources (books)
|
||||
- Action likelihoods (multiple replays)
|
||||
|
||||
---
|
||||
|
||||
### Phase 5: Live Server Infrastructure
|
||||
**Goal:** Real-time bot deployment
|
||||
|
||||
**Server core**
|
||||
- Network protocol design (TBD: WebSocket, JSON, MQ, etc.)
|
||||
- Actions (incl. early fold and table selection), events (incl. table switches and available tables)
|
||||
- Client registration and management
|
||||
- Game state synchronization
|
||||
- Action dispatch system
|
||||
- Event logging for analysis of problems
|
||||
|
||||
**Client adapter system**
|
||||
- Client factory for different poker environments
|
||||
- Screen / protocol scraping adapters
|
||||
- Table selection logic
|
||||
- Configuration-driven game selection
|
||||
|
||||
---
|
||||
|
||||
### Phase 6: Integration & Polish
|
||||
**Goal:** Production-ready system
|
||||
|
||||
**Advanced features**
|
||||
- Real-time strategy adaptation
|
||||
- Multi-table coordination
|
||||
- Bankroll management
|
||||
- Risk adjustment based on results
|
||||
|
||||
**Optimization and deployment**
|
||||
- Performance profiling and optimization
|
||||
- Error handling and recovery
|
||||
- Documentation and examples
|
||||
- Deployment scripts and configuration
|
||||
Loading…
Add table
Add a link
Reference in a new issue