Corrected hand evaluator

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Jan-Peter von Hunnius 2025-10-03 22:46:13 +02:00
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# Poker Simulator
## Overview
The `simulator/` directory contains tools and frameworks for simulating poker games, testing strategies, and analyzing poker scenarios. These tools enable comprehensive testing and development of poker bots and strategies in controlled environments.
## Components
### Texas Hold'em Simulator (`src/texas_holdem/`)
Core simulation engine for Texas Hold'em poker games.
#### Features
- **Complete Game Simulation**: Full Texas Hold'em game lifecycle
- **Multiple Players**: Support for 2-10 players per simulation
- **Configurable Rules**: Customizable game rules and parameters
- **Hand Range Support**: Define specific hand ranges for testing
- **Equity Calculation**: Accurate pot odds and equity computation
- **Statistical Analysis**: Comprehensive results and analytics
#### Simulation Capabilities
- **Hand Range Analysis**: Test bots against specific hand ranges
- **Monte Carlo Simulation**: Run thousands of scenarios for statistical validity
- **Tournament Simulation**: Multi-table tournament scenarios
- **Cash Game Simulation**: Ring game format with varying stack sizes
- **Heads-Up Simulation**: One-on-one bot testing and analysis
## Usage
### Basic Simulation Setup
```rust
use poker_api::api::card::Card;
use poker_api::api::hand::Hand;
// Create a simulation scenario
let mut simulation = TexasHoldemSimulation::new();
// Configure players
simulation.add_player("Bot1", 1000.0);
simulation.add_player("Bot2", 1000.0);
// Set up hand range for testing
simulation.set_player_range(0, "AA,KK,QQ,AK".to_string());
// Run simulation
let results = simulation.run(1000); // Run 1000 hands
println!("Results: {:?}", results);
```
### Advanced Simulation
```rust
// Configure detailed simulation parameters
let config = SimulationConfig {
num_players: 6,
starting_stack: 1000.0,
blind_levels: vec![
BlindLevel { small_blind: 10.0, big_blind: 20.0, duration_minutes: 10 },
BlindLevel { small_blind: 15.0, big_blind: 30.0, duration_minutes: 10 },
],
hand_range: "22+,A2+,K2+,Q2+,J2+,T2+,92+,82+,72+,62+,52+,42+,32+".to_string(),
};
let mut tournament = TournamentSimulation::new(config);
tournament.run();
```
## Analysis Tools
### Hand Analysis
```rust
// Analyze specific hand scenarios
let analyzer = HandAnalyzer::new();
let hole_cards = vec!["As", "Ks"];
let board = vec!["Td", "Jc", "Qh"];
let analysis = analyzer.analyze_hand(hole_cards, board);
println!("Hand strength: {}", analysis.strength);
println!("Equity vs random: {}", analysis.equity_vs_random);
```
### Range Analysis
```rust
// Analyze range vs range scenarios
let range_analyzer = RangeAnalyzer::new();
let range1 = "AA,AK, AQ".to_string(); // Premium hands
let range2 = "22+,A2+,K2+".to_string(); // Wide range
let results = range_analyzer.analyze_ranges(range1, range2, board);
println!("Range1 equity: {:.2}%", results.range1_equity);
println!("Range2 equity: {:.2}%", results.range2_equity);
```
## Testing Framework
### Bot Testing
```rust
use poker_api::simulator::testing::BotTester;
// Create bot tester
let mut tester = BotTester::new();
// Add bots to test
tester.add_bot("AggressiveBot", Box::new(AggressiveBot::new()));
tester.add_bot("TightBot", Box::new(TightBot::new()));
// Define test scenarios
let scenarios = vec![
TestScenario::heads_up(1000),
TestScenario::six_max(500),
TestScenario::full_ring(1000),
];
// Run comprehensive tests
let results = tester.run_scenarios(scenarios);
tester.generate_report("bot_test_results.html");
```
### Strategy Testing
```rust
// Test specific strategies
let strategy_tester = StrategyTester::new();
let strategies = vec![
Strategy::new("Tight Aggressive", config_tight_aggressive),
Strategy::new("Loose Passive", config_loose_passive),
Strategy::new("Balanced", config_balanced),
];
let results = strategy_tester.test_strategies(strategies, 10000);
println!("Strategy comparison: {:?}", results);
```
## Performance
### Simulation Speed
- **Simple Hand**: ~1ms per hand simulation
- **Complex Analysis**: ~10ms per hand with detailed analysis
- **Monte Carlo**: ~100ms per 1000 scenarios
- **Tournament**: ~1s per 100-hand tournament
### Memory Usage
- **Base Simulation**: ~1MB per active simulation
- **Hand History**: ~10KB per 1000 hands stored
- **Analysis Data**: ~50MB per comprehensive analysis
## Configuration
### Simulation Parameters
```toml
[simulation]
num_players = 6
starting_stack = 1000
num_hands = 10000
save_hand_history = true
[blinds]
small_blind = 10.0
big_blind = 20.0
ante = 0.0
[ranges]
player1 = "AA,KK,QQ,AK"
player2 = "22+,A2+,K2+,Q2+,J2+"
player3 = "random"
[analysis]
detailed_equity = true
save_distributions = true
confidence_interval = 0.95
```
### Custom Scenarios
```rust
// Create custom test scenarios
let scenario = SimulationScenario {
name: "Premium vs Fish".to_string(),
players: vec![
PlayerConfig { name: "Pro", range: "AA,KK,QQ,AK,AQ".to_string(), stack: 2000 },
PlayerConfig { name: "Fish", range: "22+,A2+,K2+".to_string(), stack: 500 },
],
board_texture: BoardTexture::Dry, // Flop texture for analysis
num_simulations: 10000,
};
```
## Output and Reporting
### Results Format
```rust
pub struct SimulationResults {
pub total_hands: usize,
pub player_results: Vec<PlayerResult>,
pub hand_distribution: HashMap<String, usize>,
pub equity_distribution: Vec<f64>,
pub confidence_intervals: Vec<(f64, f64)>,
}
```
### Report Generation
```rust
// Generate comprehensive reports
let reporter = SimulationReporter::new();
reporter.add_results(results);
reporter.generate_html_report("simulation_report.html");
reporter.generate_csv_summary("summary.csv");
```
## Integration
The simulator integrates with:
- **Core API**: Uses hand evaluation and card management
- **Bot Framework**: Tests bot implementations in controlled environments
- **Analysis Tools**: Provides data for strategy analysis and improvement
- **Log System**: Integrates with logging and monitoring tools
## Development
### Extending the Simulator
#### Adding New Game Types
```rust
// Implement new poker variant
pub struct OmahaSimulation {
// Omaha-specific logic
}
impl PokerSimulation for OmahaSimulation {
fn simulate_hand(&mut self) -> HandResult {
// Omaha simulation logic
}
}
```
#### Custom Analysis Modules
```rust
// Add custom analysis
pub struct BluffAnalyzer {
// Bluff detection logic
}
impl HandAnalyzer for BluffAnalyzer {
fn analyze(&self, hand: &Hand) -> AnalysisResult {
// Custom analysis logic
}
}
```
## Use Cases
### Bot Development
- Test bot strategies against known ranges
- Identify leaks in bot decision-making
- Optimize bot parameters and configurations
### Strategy Research
- Analyze range vs range scenarios
- Study board texture effects
- Research optimal bet sizing
### Game Theory
- Equilibrium analysis for different stack sizes
- Nash equilibrium calculations
- Exploitability analysis
### Performance Testing
- Load testing for poker platforms
- Scalability analysis
- Performance benchmarking