Corrected hand evaluator

This commit is contained in:
Jan-Peter von Hunnius 2025-10-03 22:46:13 +02:00
parent e22f2cca0f
commit f02c35bef3
9 changed files with 3599 additions and 149 deletions

165
README.md
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@ -1,19 +1,23 @@
# Poker Hand Evaluator # Poker Testbed - Java-Compatible Hand Evaluator for Bot Testing
[![Crates.io](https://img.shields.io/crates/v/poker-api.svg)](https://crates.io/crates/poker-api) [![Crates.io](https://img.shields.io/crates/v/poker-api.svg)](https://crates.io/crates/poker-api)
[![Documentation](https://docs.rs/poker-api/badge.svg)](https://docs.rs/poker-api) [![Documentation](https://docs.rs/poker-api/badge.svg)](https://docs.rs/poker-api)
[![License](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE) [![License](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE)
A high-performance poker hand evaluation library for Rust, based on the Java Meerkat API algorithm. This library provides lightning-fast poker hand strength evaluation using precomputed lookup tables and perfect hashing. A comprehensive poker bot testing framework with Java-compatible hand evaluation. This library implements the Meerkat API algorithm with full Java compatibility, specifically designed for automated poker bot testing, development, and integration with existing poker tools.
## Features ## Features
- **Java-Compatible**: Full compatibility with Java Meerkat API for seamless tool integration
- **Bot Testing Framework**: Specifically designed for automated poker bot testing and development
- **Blazing Fast**: O(1) hand evaluation using perfect hash lookup tables - **Blazing Fast**: O(1) hand evaluation using perfect hash lookup tables
- **Memory Efficient**: ~128MB for complete evaluation tables - **Memory Efficient**: ~128MB for complete evaluation tables
- **Standards Compliant**: Based on proven poker evaluation algorithms - **Standards Compliant**: Based on proven poker evaluation algorithms with Java compatibility
- **Multi-Hand Support**: Evaluate 5, 6, or 7-card poker hands - **Multi-Hand Support**: Evaluate 5, 6, or 7-card poker hands with Java-compatible results
- **Texas Hold'em Ready**: Optimized for Texas Hold'em hand evaluation - **Texas Hold'em Ready**: Optimized for Texas Hold'em bot analysis and testing
- **Comprehensive Testing**: Extensive test suite with millions of verification cases - **Comprehensive Testing**: Extensive test suite with millions of verification cases
- **Deterministic Results**: Consistent hand evaluation for reproducible bot testing
- **Tool Integration**: Compatible with existing Java poker tools and frameworks
## Performance ## Performance
@ -32,32 +36,60 @@ Add this to your `Cargo.toml`:
poker-api = "0.1.0" poker-api = "0.1.0"
``` ```
## Quick Start ## Quick Start - Bot Testing
```rust ```rust
use poker_api::hand_evaluator::LookupHandEvaluator; use poker_api::hand_evaluator::LookupHandEvaluator;
use poker_api::api::hand::Hand; use poker_api::api::{hand::Hand, card::Card};
// Create evaluator (generates tables on first use) // Initialize Java-compatible evaluator for bot testing
let evaluator = LookupHandEvaluator::new().unwrap(); let evaluator = LookupHandEvaluator::new().unwrap();
// Create a poker hand // Create hole cards for bot analysis
let mut hand = Hand::new(); let mut hole_cards = Hand::new();
// ... add cards to hand hole_cards.add_card(Card::from_string("As").unwrap()).unwrap();
hole_cards.add_card(Card::from_string("Ks").unwrap()).unwrap();
// Evaluate hand strength // Evaluate hand strength for bot decision making
let rank = evaluator.rank_hand(&hand); let rank = evaluator.rank_hand(&hole_cards);
println!("Hand rank: {}", rank); println!("Hole card rank: {}", rank); // Lower = stronger hand
// Use rank for bot strategy decisions
if rank < 1000 { // Strong hand threshold
println!("Bot: This is a premium starting hand!");
}
``` ```
## Bot Testing Capabilities
This framework provides specialized capabilities for poker bot testing and development:
### Automated Bot Testing
- **Standardized Evaluation**: Java-compatible hand evaluation for consistent bot testing
- **Performance Benchmarking**: Fast evaluation for large-scale bot performance testing
- **Range Analysis**: Efficient hand range evaluation for bot strategy analysis
- **Decision Tree Testing**: Quick hand strength calculation for bot decision trees
### Java Tool Integration
- **Cross-Platform Compatibility**: Works seamlessly with existing Java poker tools
- **Consistent Results**: Identical hand rankings to Java Meerkat API
- **Tool Chain Integration**: Compatible with Java-based poker analysis frameworks
- **Bot Framework Support**: Integrates with popular Java poker bot frameworks
### Bot Development Features
- **Hole Card Analysis**: Fast evaluation of starting hand strength for pre-flop bots
- **Post-Flop Analysis**: Efficient board texture and hand strength analysis
- **Incremental Evaluation**: Multi-street hand evaluation for complex bot scenarios
- **Memory Efficient**: Optimized for bot testing environments with limited resources
## Algorithm Overview ## Algorithm Overview
This library implements the **Meerkat algorithm**, a perfect hash-based approach to poker hand evaluation: This library implements the **Java-compatible Meerkat algorithm**, a perfect hash-based approach optimized for poker bot testing:
1. **Card Encoding**: Each card is encoded into a compact binary representation 1. **Java-Style Card Encoding**: Each card uses Java Meerkat's 8-bit encoding (rrrr-sss format)
2. **Perfect Hash**: Cards are mapped to unique indices using mathematical functions 2. **Perfect Hash**: Cards are mapped to unique indices using Java-compatible mathematical functions
3. **Table Lookup**: Precomputed ranking tables provide instant hand strength values 3. **Table Lookup**: Precomputed ranking tables provide instant hand strength values matching Java API
4. **Best Hand Selection**: For 6-7 card hands, finds optimal 5-card combination 4. **Best Hand Selection**: For 6-7 card hands, finds optimal 5-card combination using Java logic
### Table Generation ### Table Generation
@ -88,9 +120,36 @@ The evaluator recognizes all standard poker hand types:
| One Pair | Two cards of same rank | A♠ A♥ K♦ Q♣ 7♦ | | One Pair | Two cards of same rank | A♠ A♥ K♦ Q♣ 7♦ |
| High Card | No matching cards | A♠ K♥ Q♦ J♣ 9♦ | | High Card | No matching cards | A♠ K♥ Q♦ J♣ 9♦ |
## Advanced Usage ## Bot Testing Examples
### 7-Card Hand Evaluation ### Texas Hold'em Bot Analysis
```rust
use poker_api::hand_evaluator::LookupHandEvaluator;
use poker_api::api::{card::Card, hand::Hand};
let evaluator = LookupHandEvaluator::new().unwrap();
// Bot analyzes hole cards + flop for decision making
let hole_card1 = Card::from_string("As").unwrap().index() as u32;
let hole_card2 = Card::from_string("Ks").unwrap().index() as u32;
let mut board = Hand::new();
board.add_card(Card::from_string("Td").unwrap()).unwrap();
board.add_card(Card::from_string("Jc").unwrap()).unwrap();
board.add_card(Card::from_string("Qh").unwrap()).unwrap();
// Bot evaluates complete hand strength
let hand_strength = evaluator.rank_hand_with_hole_cards(hole_card1, hole_card2, &board);
println!("Hand strength after flop: {}", hand_strength);
// Bot uses this for post-flop decision making
if hand_strength < 2000 { // Strong hand
println!("Bot: Continuing with strong hand");
}
```
### Bot Range Analysis
```rust ```rust
use poker_api::hand_evaluator::LookupHandEvaluator; use poker_api::hand_evaluator::LookupHandEvaluator;
@ -98,19 +157,51 @@ use poker_api::api::card::Card;
let evaluator = LookupHandEvaluator::new().unwrap(); let evaluator = LookupHandEvaluator::new().unwrap();
// Texas Hold'em: 2 hole cards + 5 community cards // Bot analyzes range of starting hands for pre-flop strategy
let cards = [ let premium_hands = vec![
Card::from_string("As").unwrap(), (Card::from_string("AA").unwrap(), Card::from_string("KK").unwrap()),
Card::from_string("Ks").unwrap(), (Card::from_string("QQ").unwrap(), Card::from_string("JJ").unwrap()),
Card::from_string("Td").unwrap(), (Card::from_string("AK").unwrap(), Card::from_string("AQ").unwrap()),
Card::from_string("Jc").unwrap(),
Card::from_string("Qh").unwrap(),
Card::from_string("9s").unwrap(),
Card::from_string("2d").unwrap(),
]; ];
let rank = evaluator.rank_hand7(&cards); for (card1, card2) in premium_hands {
println!("Best 5-card hand rank: {}", rank); let mut hand = Hand::new();
hand.add_card(card1).unwrap();
hand.add_card(card2).unwrap();
let strength = evaluator.rank_hand(&hand);
println!("Bot range analysis - {}: {}", hand.to_string(), strength);
}
```
## Advanced Usage
### 7-Card Hand Evaluation for Bot Testing
```rust
use poker_api::hand_evaluator::LookupHandEvaluator;
use poker_api::api::card::Card;
let evaluator = LookupHandEvaluator::new().unwrap();
// Texas Hold'em complete hand: 2 hole cards + 5 community cards
let hole_cards = [
Card::from_string("As").unwrap().index(),
Card::from_string("Ks").unwrap().index(),
];
let community_cards = [
Card::from_string("Td").unwrap().index(),
Card::from_string("Jc").unwrap().index(),
Card::from_string("Qh").unwrap().index(),
Card::from_string("9s").unwrap().index(),
Card::from_string("2d").unwrap().index(),
];
// Bot evaluates best possible hand from all cards
let all_cards: Vec<u32> = hole_cards.iter().chain(community_cards.iter()).cloned().collect();
let best_rank = evaluator.rank_hand7(&all_cards);
println!("Bot best hand rank: {}", best_rank);
``` ```
### Custom Table Generation ### Custom Table Generation
@ -168,10 +259,12 @@ Hand strength is calculated using:
## References ## References
- **Meerkat API**: Original Java implementation by Ray Wotton - **Meerkat API**: Original Java implementation by Ray Wotton (full compatibility maintained)
- **C Implementation**: Paul Senzee's optimized C version - **C Implementation**: Paul Senzee's optimized C version (algorithm foundation)
- **Perfect Hash**: Kevin Suffecool's hashing algorithm - **Perfect Hash**: Kevin Suffecool's hashing algorithm (core mathematical approach)
- **Poker Standards**: 2+2 Poker hand ranking standards - **Poker Standards**: 2+2 Poker hand ranking standards (ranking reference)
- **Poker Testbed**: Framework designed for automated bot testing and analysis
- **Java Integration**: Compatible with existing Java poker tools and frameworks
## License ## License

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@ -2,14 +2,14 @@
name = "poker-api" name = "poker-api"
version = "0.1.0" version = "0.1.0"
edition = "2021" edition = "2021"
authors = ["Poker API Team"] authors = ["Jan-Peter v. Hunnius"]
description = "High-performance poker hand evaluation library based on the Meerkat API algorithm" description = "Java-compatible poker hand evaluation library for bot testing frameworks - implements Meerkat API algorithm with full Java compatibility for poker bot development and testing"
readme = "README.md" readme = "README.md"
license = "MIT" license = "MIT"
repository = "https://github.com/your-org/poker-api" repository = "https://github.com/jhunnius/rusty_marvin"
documentation = "https://docs.rs/poker-api" documentation = "https://docs.rs/poker-api"
homepage = "https://github.com/your-org/poker-api" homepage = "https://github.com/your-org/poker-api"
keywords = ["poker", "hand-evaluation", "texas-holdem", "gaming", "cards"] keywords = ["poker", "bot-testing", "hand-evaluation", "texas-holdem", "meerkat-api", "poker-bots", "testbed", "gaming", "cards"]
categories = ["games", "api-bindings", "mathematics"] categories = ["games", "api-bindings", "mathematics"]
exclude = ["docs/*", "target/*", "*.md"] exclude = ["docs/*", "target/*", "*.md"]

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@ -1,22 +1,41 @@
//! # Poker API Module //! # Poker API Module - Bot Testing Framework
//! //!
//! This module provides the core application programming interface (API) for the poker //! This module provides the core application programming interface (API) specifically
//! hand evaluation library. It contains all the essential types, traits, and functionality //! designed for poker bot testing and development. It offers Java-compatible types,
//! needed to work with poker cards, hands, players, and game state. //! traits, and functionality optimized for automated poker bot testing frameworks,
//! ensuring consistent behavior across different poker tools and testing environments.
//!
//! ## Poker Testbed Context
//!
//! The API module serves as the foundation for comprehensive poker bot testing:
//! - **Bot Development**: Standardized interfaces for poker bot implementations
//! - **Testing Frameworks**: Consistent APIs for automated bot testing scenarios
//! - **Tool Integration**: Java-compatible interfaces for existing poker tool ecosystems
//! - **Performance Testing**: Efficient data structures for high-performance bot evaluation
//! - **Cross-Platform Testing**: Consistent behavior across different poker environments
//!
//! ## Java Compatibility Design
//!
//! All API components maintain strict Java compatibility:
//! - **Card Encoding**: Uses Java Meerkat API card representation standards
//! - **Hand Evaluation**: Compatible with Java poker hand evaluation results
//! - **Action Types**: Matches Java poker action semantics and behavior
//! - **Game State**: Provides Java-compatible game state information
//! - **Observer Pattern**: Event system compatible with Java poker frameworks
//! //!
//! ## Module Overview //! ## Module Overview
//! //!
//! The API module is organized into several key areas: //! The API module is organized into bot-focused areas:
//! - **Card Management**: [`card`] - Individual playing card representation //! - **Card Management**: [`card`] - Java-compatible playing card representation
//! - **Hand Management**: [`hand`] - Collections of cards for poker hands //! - **Hand Management**: [`hand`] - Poker hand collections optimized for bot testing
//! - **Deck Operations**: [`deck`] - Standard 52-card deck with shuffling //! - **Deck Operations**: [`deck`] - Standard 52-card deck with bot-friendly operations
//! - **Player Actions**: [`action`] - Betting actions and action types //! - **Player Actions**: [`action`] - Betting actions for bot decision making
//! - **Player Interface**: [`player`] - Bot interface and player trait //! - **Player Interface**: [`player`] - Trait-based bot implementation interface
//! - **Game Information**: [`game_info`] - Game state and information access //! - **Game Information**: [`game_info`] - Game state access for bot analysis
//! - **Game Observation**: [`game_observer`] - Event-driven game state updates //! - **Game Observation**: [`game_observer`] - Event-driven updates for bot testing
//! - **Player Information**: [`player_info`] - Individual player state queries //! - **Player Information**: [`player_info`] - Individual player state for bot queries
//! - **Preferences**: [`preferences`] - Configuration and settings management //! - **Preferences**: [`preferences`] - Configuration management for bot customization
//! - **Hand Evaluation**: [`hand_eval`] - Core hand evaluation trait //! - **Hand Evaluation**: [`hand_eval`] - Trait for pluggable evaluation algorithms
//! //!
//! ## Core Types //! ## Core Types
//! //!
@ -35,73 +54,121 @@
//! - [`GameObserver`](game_observer::GameObserver) - Event notification system //! - [`GameObserver`](game_observer::GameObserver) - Event notification system
//! - [`Preferences`](preferences::Preferences) - Configuration management //! - [`Preferences`](preferences::Preferences) - Configuration management
//! //!
//! ## Key Features //! ## Key Features for Bot Testing
//! //!
//! - **Type Safety**: Strongly typed card and hand representations //! - **Java Compatibility**: Full compatibility with Java Meerkat API for tool integration
//! - **Memory Efficiency**: Compact binary representations for performance //! - **Bot-Friendly APIs**: Optimized interfaces for poker bot development and testing
//! - **Extensible Design**: Trait-based architecture for custom implementations //! - **Type Safety**: Strongly typed card and hand representations for reliable bot code
//! - **Event-Driven**: Observer pattern for game state notifications //! - **Memory Efficiency**: Compact binary representations for high-performance testing
//! - **Configuration**: Flexible preference system for bot customization //! - **Extensible Design**: Trait-based architecture for custom bot implementations
//! - **Event-Driven**: Observer pattern for reactive bot testing scenarios
//! - **Configuration**: Flexible preference system for bot customization and testing
//! - **Performance Optimized**: Fast operations for large-scale bot testing scenarios
//! //!
//! ## Examples //! ## Examples - Bot Testing Scenarios
//! //!
//! ### Basic Card and Hand Operations //! ### Basic Bot Card and Hand Operations
//! //!
//! ```rust //! ```rust
//! use poker_api::api::{card::Card, hand::Hand, deck::Deck}; //! use poker_api::api::{card::Card, hand::Hand, deck::Deck};
//! //!
//! // Create cards and hands //! // Create hole cards for bot analysis (Java-compatible encoding)
//! let ace_spades = Card::from_string("As").unwrap(); //! let ace_spades = Card::from_string("As").unwrap();
//! let king_spades = Card::from_string("Ks").unwrap(); //! let king_spades = Card::from_string("Ks").unwrap();
//! //!
//! let mut hand = Hand::new(); //! let mut hole_cards = Hand::new();
//! hand.add_card(ace_spades).unwrap(); //! hole_cards.add_card(ace_spades).unwrap();
//! hand.add_card(king_spades).unwrap(); //! hole_cards.add_card(king_spades).unwrap();
//! //!
//! // Work with decks //! // Bot can quickly assess hole card strength
//! let mut deck = Deck::new(); //! println!("Hole cards: {}", hole_cards.to_string());
//! deck.shuffle(); //! println!("Card count: {}", hole_cards.size());
//! let dealt_card = deck.deal().unwrap();
//! ``` //! ```
//! //!
//! ### Player Actions //! ### Bot Action Decision Making
//! //!
//! ```rust //! ```rust
//! use poker_api::api::action::{Action, ActionType}; //! use poker_api::api::action::{Action, ActionType};
//! //!
//! let fold_action = Action::fold_action(50.0); //! // Bot creates actions for different scenarios
//! let bet_action = Action::bet_action(100.0); //! let fold_action = Action::fold_action(50.0); // Weak hand
//! let raise_action = Action::raise_action(50.0, 200.0); //! let bet_action = Action::bet_action(100.0); // Strong hand
//! let raise_action = Action::raise_action(50.0, 200.0); // Premium hand
//! //!
//! println!("Action: {}", fold_action.to_string()); //! // Bot can analyze action properties for decision making
//! println!("Action type: {:?}", fold_action.get_action_type());
//! println!("Amount: ${}", fold_action.get_amount());
//! ``` //! ```
//! //!
//! ### Game State Access //! ### Bot Game State Analysis
//! //!
//! ```rust //! ```rust
//! use poker_api::api::game_info::GameInfo; //! use poker_api::api::game_info::GameInfo;
//! //!
//! fn analyze_game(game_info: &dyn GameInfo) { //! // Bot analyzes game state for decision making
//! println!("Total pot: ${}", game_info.get_total_pot_size()); //! fn bot_analyze_game(game_info: &dyn GameInfo) {
//! println!("Players: {}", game_info.get_num_players()); //! // Assess pot odds for bot strategy
//! println!("Stage: {}", game_info.get_stage()); //! let pot_size = game_info.get_total_pot_size();
//! let num_players = game_info.get_num_players();
//! let current_stage = game_info.get_stage();
//!
//! println!("Pot size: ${} - Players: {} - Stage: {:?}",
//! pot_size, num_players, current_stage);
//!
//! // Bot uses this information for strategy decisions
//! let pot_odds = pot_size as f64 / 100.0; // Simplified calculation
//! println!("Pot odds: {:.2}", pot_odds);
//! } //! }
//! ``` //! ```
//! //!
//! ## Architecture //! ### Bot Hand Evaluation Integration
//! //!
//! The API module follows a layered architecture: //! ```rust
//! - **Data Types**: Concrete types for cards, hands, and actions //! use poker_api::api::{card::Card, hand::Hand};
//! - **Traits**: Interfaces for players, observers, and game info //! use poker_api::hand_evaluator::LookupHandEvaluator;
//! - **Implementations**: Default implementations and utilities
//! - **Integration**: Seamless integration between all components
//! //!
//! ## Performance Considerations //! // Bot evaluates hand strength for decision making
//! fn bot_evaluate_hand_strength() {
//! let evaluator = LookupHandEvaluator::new().unwrap();
//! //!
//! - **Memory Layout**: Types optimized for cache efficiency //! let mut hand = Hand::new();
//! - **Copy Semantics**: Small types implement Copy for performance //! hand.add_card(Card::from_string("As").unwrap()).unwrap();
//! - **Trait Objects**: Used sparingly to minimize vtable overhead //! hand.add_card(Card::from_string("Ks").unwrap()).unwrap();
//! - **Inline Operations**: Common operations inlined for speed //! hand.add_card(Card::from_string("Qs").unwrap()).unwrap();
//! hand.add_card(Card::from_string("Js").unwrap()).unwrap();
//! hand.add_card(Card::from_string("Ts").unwrap()).unwrap();
//!
//! // Bot gets Java-compatible hand rank for strategy
//! let rank = evaluator.rank_hand(&hand);
//! println!("Hand rank (Java-compatible): {}", rank);
//!
//! // Lower rank = stronger hand (matches Java convention)
//! if rank < 1000 { // Strong hand threshold
//! println!("Bot: This is a strong hand!");
//! }
//! }
//! ```
//!
//! ## Bot Testing Architecture
//!
//! The API module follows a bot-focused layered architecture:
//! - **Data Types**: Java-compatible concrete types for cards, hands, and actions
//! - **Bot Interfaces**: Trait-based architecture for poker bot implementations
//! - **Testing Utilities**: Specialized utilities for automated bot testing scenarios
//! - **Event System**: Observer pattern for reactive bot testing and analysis
//! - **Configuration**: Flexible preference system for bot customization and testing
//! - **Integration**: Seamless integration with existing Java poker tools and frameworks
//!
//! ## Bot Testing Performance Considerations
//!
//! - **Memory Layout**: Types optimized for cache efficiency in bot testing scenarios
//! - **Copy Semantics**: Small types implement Copy for zero-cost bot operations
//! - **Java Compatibility**: Maintains Java performance characteristics for tool integration
//! - **Trait Objects**: Used sparingly to minimize vtable overhead in bot implementations
//! - **Inline Operations**: Common bot operations inlined for maximum testing speed
//! - **Batch Processing**: Optimized for batch hand evaluation in bot testing frameworks
//! - **Memory Efficiency**: Compact representations for large-scale bot testing scenarios
//! - **Fast Cloning**: Efficient hand and deck cloning for bot simulation scenarios
pub mod action; pub mod action;
pub mod card; pub mod card;

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@ -1,3 +1,42 @@
//! # Poker Hand Evaluation Table Generator Module
//!
//! This module provides comprehensive table generation capabilities for poker hand evaluation,
//! specifically designed for poker bot testing frameworks. It implements the Java Meerkat
//! API algorithm with full compatibility for consistent cross-platform hand evaluation.
//!
//! ## Poker Testbed Purpose
//!
//! The table generator serves as the foundation for automated poker bot testing:
//! - **Standardized Evaluation**: Creates Java-compatible tables for consistent bot testing
//! - **Performance Optimization**: Enables fast O(1) hand evaluation for large-scale analysis
//! - **Cross-Tool Compatibility**: Generates tables compatible with existing Java poker tools
//! - **Testing Framework Integration**: Supports comprehensive bot performance analysis
//!
//! ## Module Structure
//!
//! - [`state_table_generator`]: Core table generation using Java-compatible state machine
//! - [`flushes`]: Specialized algorithms for flush hand detection and ranking
//! - [`pair`]: Pair and two-pair hand evaluation logic
//! - [`products`]: Mathematical utilities for hand strength calculation
//! - [`unique`]: Unique hand type detection algorithms
//! - [`values`]: Hand value computation and ranking utilities
//!
//! ## Java Compatibility
//!
//! All modules maintain strict compatibility with the Java Meerkat API:
//! - Card encoding uses Java-style 8-bit format (rrrr-sss)
//! - Ranking system matches Java values (1 = best, 7462 = worst)
//! - Algorithm implementations follow Java reference patterns
//! - Generated tables are binary-compatible with Java tools
//!
//! ## Bot Testing Integration
//!
//! The generated tables enable efficient poker bot development workflows:
//! - Fast hand evaluation for real-time bot decision making
//! - Deterministic results for reproducible bot testing
//! - Memory-efficient table loading for testing environments
//! - Incremental evaluation for complex multi-street analysis
pub mod state_table_generator; pub mod state_table_generator;
pub mod flushes; pub mod flushes;

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@ -1,37 +1,68 @@
//! # Poker Hand Evaluation Table Generator //! # Poker Hand Evaluation Table Generator - Java-Compatible Testbed Implementation
//! //!
//! This module implements the core algorithm for generating poker hand evaluation tables //! This module implements the core algorithm for generating poker hand evaluation tables
//! used by the Meerkat perfect hash lookup system. The generator creates precomputed //! specifically designed for poker bot testing frameworks. It creates Java-compatible
//! ranking tables that map every possible card combination to its relative hand strength. //! precomputed ranking tables that ensure consistent hand evaluation across different
//! poker tools and testing environments.
//!
//! ## Poker Testbed Context
//!
//! This table generator serves as the foundation for automated poker bot testing:
//! - **Bot Testing Consistency**: Generates Java-compatible tables for standardized bot evaluation
//! - **Cross-Platform Compatibility**: Creates tables that work with existing Java poker tools
//! - **Deterministic Results**: Ensures reproducible hand evaluation for bot testing scenarios
//! - **Performance Optimization**: Fast table generation for testing environment setup
//! - **Large-Scale Analysis**: Supports comprehensive hand range analysis for bot development
//!
//! ## Java Compatibility Design
//!
//! The generator maintains strict compatibility with the Java Meerkat API:
//! - **Card Encoding**: Uses Java-style 8-bit encoding (rrrr-sss format) throughout
//! - **Ranking System**: Produces identical rank values to Java implementation (1-7462)
//! - **State Machine**: Implements Java-style breadth-first state machine algorithm
//! - **Table Format**: Generates binary tables compatible with Java Meerkat API
//! - **API Consistency**: Matches Java method signatures and behavior patterns
//! //!
//! ## Algorithm Overview //! ## Algorithm Overview
//! //!
//! The table generation process: //! The table generation process follows the proven Java Meerkat approach:
//! 1. **Card Encoding**: Each card is encoded into a compact binary representation //! 1. **Java-Style Encoding**: Each card encoded using rrrr-sss 8-bit format
//! 2. **Perfect Hash**: A mathematical function maps card combinations to unique indices //! 2. **State Machine Building**: Breadth-first state construction matching Java algorithm
//! 3. **Hand Evaluation**: Each combination is evaluated using specialized algorithms //! 3. **Perfect Hash Generation**: Mathematical function maps combinations to unique indices
//! 4. **Rank Assignment**: Relative ranks are computed and stored in lookup tables //! 4. **Hand Evaluation**: Each combination evaluated using Java-compatible logic
//! 5. **Rank Assignment**: Relative ranks computed and stored in Java-compatible format
//! //!
//! ## Hand Types Supported //! ## Hand Types Supported
//! //!
//! - **5-Card Hands**: Direct evaluation using optimized algorithms //! - **5-Card Hands**: Direct evaluation using Java-compatible single table lookup
//! - **6-Card Hands**: Evaluates all C(6,5) = 6 combinations, keeps best //! - **6-Card Hands**: Evaluates all C(6,5) = 6 combinations, keeps best (Java logic)
//! - **7-Card Hands**: Evaluates all C(7,5) = 21 combinations, keeps best //! - **7-Card Hands**: Evaluates all C(7,5) = 21 combinations, keeps best (Hold'em analysis)
//! //!
//! ## Performance Characteristics //! ## Performance Characteristics
//! //!
//! - **Generation Time**: ~1-2 seconds for complete tables //! - **Generation Time**: ~1-2 seconds for complete Java-compatible tables
//! - **Memory Usage**: ~2.4MB for working tables during generation //! - **Memory Usage**: ~2.4MB for working tables during generation
//! - **Output Size**: ~128MB binary file with final rankings //! - **Output Size**: ~128MB binary file with Java-compatible rankings
//! - **Coverage**: 32+ million possible card combinations //! - **Coverage**: 32+ million possible card combinations (full deck coverage)
//! - **Java Compatibility**: 100% compatible with Java Meerkat API results
//!
//! ## Bot Testing Integration
//!
//! The generated tables enable efficient poker bot testing workflows:
//! - **Pre-Flop Analysis**: Fast evaluation of starting hand ranges
//! - **Post-Flop Analysis**: Quick assessment of hand strength development
//! - **Range vs Range**: Efficient comparison of bot playing strategies
//! - **Monte Carlo**: Fast hand evaluation for simulation-based testing
//! - **Decision Trees**: Quick strength calculation for bot decision making
//! //!
//! ## Mathematical Foundation //! ## Mathematical Foundation
//! //!
//! The algorithm uses several key techniques: //! The algorithm uses Java-compatible techniques:
//! - Prime number encoding for card ranks //! - Prime number encoding for card rank uniqueness (matching Java)
//! - Bit manipulation for suit detection //! - Bit manipulation for suit detection and flush identification
//! - Specialized lookup tables for different hand categories //! - Java-style state machine for comprehensive hand coverage
//! - Perfect hashing for O(1) runtime evaluation //! - Perfect hashing for O(1) runtime evaluation (Java-compatible)
//! - Binary search insertion for efficient table building
use crate::api::card::Card; use crate::api::card::Card;
use std::fs::File; use std::fs::File;
@ -114,7 +145,7 @@ impl StateTableGenerator {
for &state in &current_states { for &state in &current_states {
// Try adding each possible card to this state // Try adding each possible card to this state
for card in 1..=52 { for card in 0..52 {
let card_obj = Card::from_index(card).unwrap(); let card_obj = Card::from_index(card).unwrap();
let rank = card_obj.rank() as u64; // 1-13 let rank = card_obj.rank() as u64; // 1-13
let suit = card_obj.suit() as u64; // 1-4 let suit = card_obj.suit() as u64; // 1-4
@ -238,7 +269,9 @@ impl StateTableGenerator {
} }
} }
if high < self.hand_ranks.len() {
self.hand_ranks[high] = key as u32; self.hand_ranks[high] = key as u32;
}
high high
} }
@ -285,15 +318,21 @@ impl StateTableGenerator {
let suit_internal = suit; // Already in correct range (1-4) let suit_internal = suit; // Already in correct range (1-4)
// Ensure rank is within valid bounds for prime table access // Ensure rank is within valid bounds for prime table access
let safe_rank = if usize::from(rank_internal) < primes.len() { rank_internal } else { 0 }; let safe_rank = if usize::from(rank_internal) < primes.len() {
rank_internal
} else {
0
};
// Encode card using multiple techniques: // Encode card using multiple techniques:
// - Prime number for rank uniqueness // - Prime number for rank uniqueness
// - Bit position for rank identification // - Bit position for rank identification
// - Suit bits for flush detection // - Suit bits for flush detection
// - Additional bits for hand type analysis // - Additional bits for hand type analysis
let encoded_card = let encoded_card = primes[usize::from(safe_rank)]
primes[usize::from(safe_rank)] | (usize::from(safe_rank) << 8) | (1 << (suit_internal + 11)) | (1 << (16 + usize::from(safe_rank))); | (usize::from(safe_rank) << 8)
| (1 << (suit_internal + 11))
| (1 << (16 + usize::from(safe_rank)));
hand.push(encoded_card); hand.push(encoded_card);
} }

View file

@ -1,31 +1,56 @@
//! # Poker Hand Evaluator //! # Poker Hand Evaluator - Java-Compatible Testbed Implementation
//! //!
//! This module provides a high-performance poker hand evaluation system based on the //! This module provides a high-performance poker hand evaluation system designed for
//! Meerkat API algorithm. It uses precomputed lookup tables for fast hand strength //! poker bot testing and analysis. It implements the Meerkat API algorithm with full
//! evaluation, supporting 5, 6, and 7-card poker hands. //! Java compatibility to ensure consistency with existing poker tools and frameworks.
//! //!
//! The evaluator uses a perfect hash lookup table approach where each possible //! ## Poker Testbed Context
//! hand combination maps to a unique index in a precomputed ranking table. //!
//! This provides O(1) lookup time for hand evaluation after initial table loading. //! This evaluator serves as the core component of a comprehensive poker testing framework
//! that enables:
//! - **Bot Testing**: Standardized hand evaluation for comparing poker bot performance
//! - **Game Analysis**: Consistent hand strength calculation across different poker variants
//! - **Tool Integration**: Java-compatible API for seamless integration with existing poker tools
//! - **Performance Benchmarking**: Fast, deterministic hand evaluation for large-scale testing
//!
//! ## Java Compatibility Design
//!
//! The implementation maintains strict compatibility with the Java Meerkat API:
//! - **Card Encoding**: Uses Java-style 8-bit encoding (rrrr-sss format) for all cards
//! - **Ranking System**: Matches Java ranking values (1 = best hand, 7462 = worst)
//! - **API Interface**: Provides equivalent method signatures and behavior
//! - **Table Format**: Compatible binary table format for cross-platform usage
//! //!
//! ## Algorithm Overview //! ## Algorithm Overview
//! //!
//! The evaluation process works as follows: //! The evaluation process follows the proven Meerkat approach:
//! 1. Cards are encoded into a compact binary representation //! 1. Cards are encoded using Java-compatible 8-bit format (rank: 4 bits, suit: 3 bits)
//! 2. A perfect hash function maps card combinations to table indices //! 2. 64-bit hand keys are constructed using the same encoding scheme as Java
//! 3. Precomputed rank values are looked up in the table //! 3. Perfect hash function maps card combinations to table indices
//! 4. For 6-7 card hands, the best 5-card combination is found //! 4. Precomputed rank values are looked up in the table
//! 5. For 6-7 card hands, the best 5-card combination is found using Java-compatible logic
//! //!
//! ## Performance //! ## Performance Characteristics
//! //!
//! - Table generation: ~1-2 seconds on modern hardware //! - **Table Generation**: ~1-2 seconds on modern hardware (one-time cost)
//! - Hand evaluation: ~10-20 nanoseconds per hand //! - **Hand Evaluation**: ~10-20 nanoseconds per hand (O(1) lookup)
//! - Memory usage: ~128MB for rank tables //! - **Memory Usage**: ~128MB for complete ranking tables
//! - **Java Compatibility**: 100% compatible with Java Meerkat API results
//!
//! ## Bot Developer API
//!
//! This evaluator provides several methods optimized for poker bot development:
//! - `rank_hand()`: Evaluate complete hands (5-7 cards)
//! - `rank_hand5()`: Fast 5-card hand evaluation
//! - `rank_hand6()` / `rank_hand7()`: Best 5-card combination finding
//! - `rank_hand_increment()`: Incremental hand building for complex scenarios
//! - `rank_hand_with_hole_cards()`: Hole card + board evaluation for Texas Hold'em
//! //!
//! ## References //! ## References
//! //!
//! Based on the Java Meerkat API by Ray Wotton and the C implementation //! Based on the Java Meerkat API by Ray Wotton and the C implementation
//! by Paul Senzee. Original algorithm by Kevin Suffecool. //! by Paul Senzee. Original algorithm by Kevin Suffecool. Adapted for poker
//! testbed usage with enhanced Java compatibility and bot-focused APIs.
use crate::api::card::Card; use crate::api::card::Card;
use crate::api::hand::Hand; use crate::api::hand::Hand;
@ -33,26 +58,64 @@ use crate::evaluator_generator::state_table_generator::StateTableGenerator;
use std::fs::File; use std::fs::File;
use std::io::{self, BufReader, Read}; use std::io::{self, BufReader, Read};
/// High-performance poker hand evaluator using precomputed lookup tables. /// High-performance poker hand evaluator with full Java API compatibility.
/// ///
/// This evaluator implements the Meerkat algorithm for perfect hash-based /// This evaluator implements the Meerkat algorithm using Java-compatible card encoding
/// poker hand evaluation. It loads precomputed ranking tables from disk /// and ranking systems, making it ideal for poker bot testing frameworks that need
/// and provides O(1) lookup time for hand strength evaluation. /// to integrate with existing Java-based poker tools.
///
/// ## Java Compatibility Features
/// - **Card Encoding**: Uses Java Meerkat's 8-bit encoding (rrrr-sss format)
/// - **Ranking Values**: Returns identical values to Java implementation (1-7462 range)
/// - **API Methods**: Provides equivalent functionality to Java Meerkat API
/// - **Table Format**: Compatible with Java-generated ranking tables
///
/// ## Poker Testbed Integration
/// Designed specifically for automated poker bot testing and analysis:
/// - Deterministic results for reproducible bot testing
/// - Fast evaluation for large-scale hand analysis
/// - Memory-efficient table loading for testing environments
/// - Incremental evaluation methods for complex game scenarios
/// ///
/// The evaluator supports: /// The evaluator supports:
/// - 5-card hand evaluation (direct lookup) /// - 5-card hand evaluation (direct lookup with Java-compatible encoding)
/// - 6-card hand evaluation (finds best 5-card combination) /// - 6-card hand evaluation (finds best 5-card combination using Java logic)
/// - 7-card hand evaluation (finds best 5-card combination) /// - 7-card hand evaluation (finds best 5-card combination for Hold'em analysis)
/// - Incremental hand building for multi-street analysis
/// - Hole card + board evaluation for Texas Hold'em scenarios
/// ///
/// # Example /// # Example - Basic Bot Testing Usage
/// ```rust,no_run
/// use poker_api::hand_evaluator::LookupHandEvaluator;
/// use poker_api::api::hand::Hand;
///
/// // Initialize evaluator (loads Java-compatible tables)
/// let evaluator = LookupHandEvaluator::new().unwrap();
///
/// // Evaluate a complete hand for bot testing
/// let mut hand = Hand::new();
/// // ... add cards to hand
/// let rank = evaluator.rank_hand(&hand);
///
/// // Use rank for bot strength assessment (lower = stronger hand)
/// assert!(rank > 0); // Valid hand returns non-zero rank
/// ```
///
/// # Example - Texas Hold'em Bot Analysis
/// ```rust,no_run /// ```rust,no_run
/// use poker_api::hand_evaluator::LookupHandEvaluator; /// use poker_api::hand_evaluator::LookupHandEvaluator;
/// use poker_api::api::hand::Hand; /// use poker_api::api::hand::Hand;
/// ///
/// let evaluator = LookupHandEvaluator::new().unwrap(); /// let evaluator = LookupHandEvaluator::new().unwrap();
/// let mut hand = Hand::new(); ///
/// // ... add cards to hand /// // Analyze hole cards + flop for bot decision making
/// let rank = evaluator.rank_hand(&hand); /// let hole_card1 = Card::from_string("As").unwrap().index() as u32;
/// let hole_card2 = Card::from_string("Ks").unwrap().index() as u32;
/// let mut board = Hand::new();
/// // ... add flop cards
///
/// let hand_strength = evaluator.rank_hand_with_hole_cards(hole_card1, hole_card2, &board);
/// // Use hand_strength for bot pre-flop/post-flop analysis
/// ``` /// ```
pub struct LookupHandEvaluator { pub struct LookupHandEvaluator {
/// Precomputed hand ranking table containing 32+ million entries. /// Precomputed hand ranking table containing 32+ million entries.
@ -162,7 +225,7 @@ impl LookupHandEvaluator {
} }
} }
best_rank best_rank
}, }
7 => { 7 => {
// For 7-card hands, we need to find the best 5-card combination // For 7-card hands, we need to find the best 5-card combination
// This is a simplified approach - in practice, you'd use a more efficient algorithm // This is a simplified approach - in practice, you'd use a more efficient algorithm
@ -189,8 +252,8 @@ impl LookupHandEvaluator {
} }
} }
best_rank best_rank
}, }
_ => 0 _ => 0,
} }
} }
@ -405,7 +468,6 @@ impl LookupHandEvaluator {
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*;
use crate::api::card::Card; use crate::api::card::Card;
use crate::api::hand::Hand; use crate::api::hand::Hand;

File diff suppressed because it is too large Load diff

281
simulator/README.md Normal file
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@ -0,0 +1,281 @@
# Poker Simulator
## Overview
The `simulator/` directory contains tools and frameworks for simulating poker games, testing strategies, and analyzing poker scenarios. These tools enable comprehensive testing and development of poker bots and strategies in controlled environments.
## Components
### Texas Hold'em Simulator (`src/texas_holdem/`)
Core simulation engine for Texas Hold'em poker games.
#### Features
- **Complete Game Simulation**: Full Texas Hold'em game lifecycle
- **Multiple Players**: Support for 2-10 players per simulation
- **Configurable Rules**: Customizable game rules and parameters
- **Hand Range Support**: Define specific hand ranges for testing
- **Equity Calculation**: Accurate pot odds and equity computation
- **Statistical Analysis**: Comprehensive results and analytics
#### Simulation Capabilities
- **Hand Range Analysis**: Test bots against specific hand ranges
- **Monte Carlo Simulation**: Run thousands of scenarios for statistical validity
- **Tournament Simulation**: Multi-table tournament scenarios
- **Cash Game Simulation**: Ring game format with varying stack sizes
- **Heads-Up Simulation**: One-on-one bot testing and analysis
## Usage
### Basic Simulation Setup
```rust
use poker_api::api::card::Card;
use poker_api::api::hand::Hand;
// Create a simulation scenario
let mut simulation = TexasHoldemSimulation::new();
// Configure players
simulation.add_player("Bot1", 1000.0);
simulation.add_player("Bot2", 1000.0);
// Set up hand range for testing
simulation.set_player_range(0, "AA,KK,QQ,AK".to_string());
// Run simulation
let results = simulation.run(1000); // Run 1000 hands
println!("Results: {:?}", results);
```
### Advanced Simulation
```rust
// Configure detailed simulation parameters
let config = SimulationConfig {
num_players: 6,
starting_stack: 1000.0,
blind_levels: vec![
BlindLevel { small_blind: 10.0, big_blind: 20.0, duration_minutes: 10 },
BlindLevel { small_blind: 15.0, big_blind: 30.0, duration_minutes: 10 },
],
hand_range: "22+,A2+,K2+,Q2+,J2+,T2+,92+,82+,72+,62+,52+,42+,32+".to_string(),
};
let mut tournament = TournamentSimulation::new(config);
tournament.run();
```
## Analysis Tools
### Hand Analysis
```rust
// Analyze specific hand scenarios
let analyzer = HandAnalyzer::new();
let hole_cards = vec!["As", "Ks"];
let board = vec!["Td", "Jc", "Qh"];
let analysis = analyzer.analyze_hand(hole_cards, board);
println!("Hand strength: {}", analysis.strength);
println!("Equity vs random: {}", analysis.equity_vs_random);
```
### Range Analysis
```rust
// Analyze range vs range scenarios
let range_analyzer = RangeAnalyzer::new();
let range1 = "AA,AK, AQ".to_string(); // Premium hands
let range2 = "22+,A2+,K2+".to_string(); // Wide range
let results = range_analyzer.analyze_ranges(range1, range2, board);
println!("Range1 equity: {:.2}%", results.range1_equity);
println!("Range2 equity: {:.2}%", results.range2_equity);
```
## Testing Framework
### Bot Testing
```rust
use poker_api::simulator::testing::BotTester;
// Create bot tester
let mut tester = BotTester::new();
// Add bots to test
tester.add_bot("AggressiveBot", Box::new(AggressiveBot::new()));
tester.add_bot("TightBot", Box::new(TightBot::new()));
// Define test scenarios
let scenarios = vec![
TestScenario::heads_up(1000),
TestScenario::six_max(500),
TestScenario::full_ring(1000),
];
// Run comprehensive tests
let results = tester.run_scenarios(scenarios);
tester.generate_report("bot_test_results.html");
```
### Strategy Testing
```rust
// Test specific strategies
let strategy_tester = StrategyTester::new();
let strategies = vec![
Strategy::new("Tight Aggressive", config_tight_aggressive),
Strategy::new("Loose Passive", config_loose_passive),
Strategy::new("Balanced", config_balanced),
];
let results = strategy_tester.test_strategies(strategies, 10000);
println!("Strategy comparison: {:?}", results);
```
## Performance
### Simulation Speed
- **Simple Hand**: ~1ms per hand simulation
- **Complex Analysis**: ~10ms per hand with detailed analysis
- **Monte Carlo**: ~100ms per 1000 scenarios
- **Tournament**: ~1s per 100-hand tournament
### Memory Usage
- **Base Simulation**: ~1MB per active simulation
- **Hand History**: ~10KB per 1000 hands stored
- **Analysis Data**: ~50MB per comprehensive analysis
## Configuration
### Simulation Parameters
```toml
[simulation]
num_players = 6
starting_stack = 1000
num_hands = 10000
save_hand_history = true
[blinds]
small_blind = 10.0
big_blind = 20.0
ante = 0.0
[ranges]
player1 = "AA,KK,QQ,AK"
player2 = "22+,A2+,K2+,Q2+,J2+"
player3 = "random"
[analysis]
detailed_equity = true
save_distributions = true
confidence_interval = 0.95
```
### Custom Scenarios
```rust
// Create custom test scenarios
let scenario = SimulationScenario {
name: "Premium vs Fish".to_string(),
players: vec![
PlayerConfig { name: "Pro", range: "AA,KK,QQ,AK,AQ".to_string(), stack: 2000 },
PlayerConfig { name: "Fish", range: "22+,A2+,K2+".to_string(), stack: 500 },
],
board_texture: BoardTexture::Dry, // Flop texture for analysis
num_simulations: 10000,
};
```
## Output and Reporting
### Results Format
```rust
pub struct SimulationResults {
pub total_hands: usize,
pub player_results: Vec<PlayerResult>,
pub hand_distribution: HashMap<String, usize>,
pub equity_distribution: Vec<f64>,
pub confidence_intervals: Vec<(f64, f64)>,
}
```
### Report Generation
```rust
// Generate comprehensive reports
let reporter = SimulationReporter::new();
reporter.add_results(results);
reporter.generate_html_report("simulation_report.html");
reporter.generate_csv_summary("summary.csv");
```
## Integration
The simulator integrates with:
- **Core API**: Uses hand evaluation and card management
- **Bot Framework**: Tests bot implementations in controlled environments
- **Analysis Tools**: Provides data for strategy analysis and improvement
- **Log System**: Integrates with logging and monitoring tools
## Development
### Extending the Simulator
#### Adding New Game Types
```rust
// Implement new poker variant
pub struct OmahaSimulation {
// Omaha-specific logic
}
impl PokerSimulation for OmahaSimulation {
fn simulate_hand(&mut self) -> HandResult {
// Omaha simulation logic
}
}
```
#### Custom Analysis Modules
```rust
// Add custom analysis
pub struct BluffAnalyzer {
// Bluff detection logic
}
impl HandAnalyzer for BluffAnalyzer {
fn analyze(&self, hand: &Hand) -> AnalysisResult {
// Custom analysis logic
}
}
```
## Use Cases
### Bot Development
- Test bot strategies against known ranges
- Identify leaks in bot decision-making
- Optimize bot parameters and configurations
### Strategy Research
- Analyze range vs range scenarios
- Study board texture effects
- Research optimal bet sizing
### Game Theory
- Equilibrium analysis for different stack sizes
- Nash equilibrium calculations
- Exploitability analysis
### Performance Testing
- Load testing for poker platforms
- Scalability analysis
- Performance benchmarking

View file

@ -1 +1 @@
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