# Poker AI Testbed & Live Server Roadmap ## Step-by-Step Implementation Plan ### Phase 1: Foundation **Basic poker engine** - Game state management - Game Info and Player Info traits - Event reporting and action scheme - Basic game rules (NL/FL/PL) **Configuration system** - TOML configuration structures - Bot parameter configuration - Game type configurations (Cash/SNG/MTT, buyins, blinds, hands per level, etc.) - Simulation parameters (hands/tournaments count, buyin thresholds for bots, etc.) ### Phase 2: Simulation Testbed ✅ **Goal:** Mass simulation capability **Testbed core** ✅ - Tournament/cash game runners ✅ - Result collection and analysis ✅ - Bot interface with early folding capability ✅ - Bot performance metrics & summary ✅ - Simulation and game factories ✅ - Configuration-driven experiment runner ✅ - Seed control for reproducibility ✅ **Remaining for mass simulation** - Parallel simulation engine (multi-threading) - Result visualization (charts/graphs) - Rebuy/addon support for tournaments --- ### Phase 3: Bot Framework **Goal:** All bot types with playability enhancement **Bot core implementations** (partially complete — basic bots exist) - ~~Generic helper functions for strategies~~ (basic bots done: CallBot, FoldBot, RaiseBot, RandomBot) - Modular Strategy per stage and game situation - Rule-based bot with configurable thresholds – port from Java - Nash equilibrium calculator for SNG endgame – port from Java - Statistical tracking bot – port from Java - Logging of decision-making process **Advanced bots** - GPU acceleration for mass rollouts - Hand-reading opponent modeling (possibly with GPU integration) - Flop playability precomputation & score integration - Basic reinforcement learning skeleton - Hybrid bot combining multiple approaches - Factory for bot and sub-strategy composition - Genetic algorithm for bot evolution (via configuration files) --- ### Phase 4: "Unit Test" Framework **Goal:** Bot behavior can be tested against predefined hands **Hand Replayer** - Poker Tracker style hands - Action comparison to expected outcome - Selection of hands from different sources (books) - Action likelihoods (multiple replays) --- ### Phase 5: Live Server Infrastructure **Goal:** Real-time bot deployment **Server core** - Network protocol design (TBD: WebSocket, JSON, MQ, etc.) - Actions (incl. early fold and table selection), events (incl. table switches and available tables) - Client registration and management - Game state synchronization - Action dispatch system - Event logging for analysis of problems **Client adapter system** - Client factory for different poker environments - Screen / protocol scraping adapters - Table selection logic - Configuration-driven game selection --- ### Phase 6: Integration & Polish **Goal:** Production-ready system **Advanced features** - Real-time strategy adaptation - Multi-table coordination - Bankroll management - Risk adjustment based on results **Optimization and deployment** - Performance profiling and optimization - Error handling and recovery - Documentation and examples - Deployment scripts and configuration