openup: doc restructure - template alignment + design sequences (non-PSP)
Align the OpenUP markdown set to the blank templates (process-data repo, templates/openup/) per BUILD-CHECKLIST 7. Scenario step text unchanged; the EA model needs no change (brief descriptions already live in the model's UC/actor notes). - vision.md: positioning tables, stakeholder summary, user environment, needs-and-features table (R1/R2), other product requirements - use-case-model.md: per-UC specification sections (brief description, actor descriptions, named alternative/exception subsections with numbered steps, post-conditions, special requirements) - supplementary-specifications.md: category tables with priority and use-case columns + reverse coverage matrix; IDs unchanged - test/quality-check-procedure.md: migrated from Joplin (single content home); stale open items marked resolved (WI-1/WI-2) - analysis-design/sequences/: 12 PlantUML design sequences (lifelines = analysis classes, messages = design elements; per the PlantUML layout style guide) + PNG renders; embedded in Architecture Notebook 9.3 - Joplin consolidated: project content notes deleted (all live in docs/game + docs/openup); Joplin keeps the status note only
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@startuml uc-04-browse-catalogue
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autonumber
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title UC-04 Browse Game Catalogue (design sequence)
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actor Player
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participant "CatalogueBrowser\n«/api/{races,classes,items,enemies,adventures}»" as boundary <<boundary>>
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participant "GameData\nsb-core::data + items" as entity <<entity>>
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== Browse ==
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Player -> boundary : GET catalogue (optional type/quality/slot filters)
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boundary -> entity : read LazyLock catalogue (sb-common JSON)
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alt unknown item id
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entity --> boundary : 404
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else hit (possibly empty filter result)
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entity --> boundary : static data (classes + is_caster)
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boundary --> Player : races / classes / items / enemies / zones
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end
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@enduml
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