skara-brae-common/docs/openup/analysis-design/sequences/uc-06-manage-equipment.puml
Jan-Peter von Hunnius 193562cbc4 openup: doc restructure - template alignment + design sequences (non-PSP)
Align the OpenUP markdown set to the blank templates (process-data repo,
templates/openup/) per BUILD-CHECKLIST 7. Scenario step text unchanged;
the EA model needs no change (brief descriptions already live in the
model's UC/actor notes).

- vision.md: positioning tables, stakeholder summary, user environment,
  needs-and-features table (R1/R2), other product requirements
- use-case-model.md: per-UC specification sections (brief description,
  actor descriptions, named alternative/exception subsections with
  numbered steps, post-conditions, special requirements)
- supplementary-specifications.md: category tables with priority and
  use-case columns + reverse coverage matrix; IDs unchanged
- test/quality-check-procedure.md: migrated from Joplin (single content
  home); stale open items marked resolved (WI-1/WI-2)
- analysis-design/sequences/: 12 PlantUML design sequences (lifelines =
  analysis classes, messages = design elements; per the PlantUML layout
  style guide) + PNG renders; embedded in Architecture Notebook 9.3
- Joplin consolidated: project content notes deleted (all live in
  docs/game + docs/openup); Joplin keeps the status note only
2026-10-05 11:22:38 +02:00

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Text

@startuml uc-06-manage-equipment
autonumber
title UC-06 Manage Equipment (design sequence)
actor Player
participant "EquipmentBoundary\n«/api/characters/{id}/{equip,unequip}»" as boundary <<boundary>>
participant "EquipmentService\nsb-core::services::{equip,unequip}" as control <<control>>
participant "Equipment/Inventory\nCharacter.equipment/.inventory" as entity <<entity>>
== Equip ==
Player -> boundary : POST equip item id
boundary -> control : equip_item(character, item)
alt item not in inventory
control --> boundary : 400 (DomainError)
else ok
control -> entity : inventory -> slot\n(previous item returns to inventory)
control --> boundary : character
boundary --> Player : updated character
end
== Unequip ==
Player -> boundary : POST unequip slot
boundary -> control : unequip_item(character, slot)
alt slot empty
control --> boundary : 400 (DomainError)
else ok
control -> entity : slot -> inventory
control --> boundary : character
boundary --> Player : updated character
end
@enduml