Align the OpenUP markdown set to the blank templates (process-data repo, templates/openup/) per BUILD-CHECKLIST 7. Scenario step text unchanged; the EA model needs no change (brief descriptions already live in the model's UC/actor notes). - vision.md: positioning tables, stakeholder summary, user environment, needs-and-features table (R1/R2), other product requirements - use-case-model.md: per-UC specification sections (brief description, actor descriptions, named alternative/exception subsections with numbered steps, post-conditions, special requirements) - supplementary-specifications.md: category tables with priority and use-case columns + reverse coverage matrix; IDs unchanged - test/quality-check-procedure.md: migrated from Joplin (single content home); stale open items marked resolved (WI-1/WI-2) - analysis-design/sequences/: 12 PlantUML design sequences (lifelines = analysis classes, messages = design elements; per the PlantUML layout style guide) + PNG renders; embedded in Architecture Notebook 9.3 - Joplin consolidated: project content notes deleted (all live in docs/game + docs/openup); Joplin keeps the status note only
37 lines
1.2 KiB
Text
37 lines
1.2 KiB
Text
@startuml uc-07-trade-at-shop
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autonumber
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title UC-07 Trade at Shop (design sequence)
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actor Player
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participant "ShopBoundary\n«/api/characters/{id}/shop»" as boundary <<boundary>>
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participant "ShopService\nsb-api::routes::{shop_action,buy,sell}" as control <<control>>
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participant "ShopStock\nAppState.shop_stock" as entity <<entity>>
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== View ==
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Player -> boundary : GET shop
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boundary --> Player : always-stocked + rotating stock, inventory
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== Buy ==
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Player -> boundary : POST buy + item id
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boundary -> control : buy_item(character, item)
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control -> entity : check stock (non-permanent: decrement)
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alt stock exhausted
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entity --> control : 0 remaining
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control --> boundary : 410 GONE
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else gold < price
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control --> boundary : 422
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else ok
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control -> entity : stock -1, gold -price, inventory +item
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control --> boundary : {success, message, gold}
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boundary --> Player : {success, message, gold}
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end
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== Sell ==
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Player -> boundary : POST sell + item id
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boundary -> control : sell_item(character, item)
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alt item not owned / unknown action
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control --> boundary : 400
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else ok
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control -> entity : inventory -item, gold +value/2, stock +1 (non-permanent)
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boundary --> Player : {success, message, gold}
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end
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@enduml
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