skara-brae-common/docs/openup/analysis-design/sequences/uc-03-manage-characters.puml
Jan-Peter von Hunnius 193562cbc4 openup: doc restructure - template alignment + design sequences (non-PSP)
Align the OpenUP markdown set to the blank templates (process-data repo,
templates/openup/) per BUILD-CHECKLIST 7. Scenario step text unchanged;
the EA model needs no change (brief descriptions already live in the
model's UC/actor notes).

- vision.md: positioning tables, stakeholder summary, user environment,
  needs-and-features table (R1/R2), other product requirements
- use-case-model.md: per-UC specification sections (brief description,
  actor descriptions, named alternative/exception subsections with
  numbered steps, post-conditions, special requirements)
- supplementary-specifications.md: category tables with priority and
  use-case columns + reverse coverage matrix; IDs unchanged
- test/quality-check-procedure.md: migrated from Joplin (single content
  home); stale open items marked resolved (WI-1/WI-2)
- analysis-design/sequences/: 12 PlantUML design sequences (lifelines =
  analysis classes, messages = design elements; per the PlantUML layout
  style guide) + PNG renders; embedded in Architecture Notebook 9.3
- Joplin consolidated: project content notes deleted (all live in
  docs/game + docs/openup); Joplin keeps the status note only
2026-10-05 11:22:38 +02:00

31 lines
1.2 KiB
Text

@startuml uc-03-manage-characters
autonumber
title UC-03 Manage Characters (design sequence)
actor Player
participant "CharacterCatalog\n«/api/users/{id}/characters»" as boundary <<boundary>>
participant "CharacterFactory\nsb-core::character::create_character" as control <<control>>
participant "Character\nsb-shared::character" as entity <<entity>>
participant "ResourceRegenerator\napply_regen" as regen <<entity>>
== Create ==
Player -> boundary : POST name, race, class (user id)
boundary -> control : create_character(rng, user, name, race, class)
alt user missing
control --> boundary : 404
else name invalid
control --> boundary : 400
else valid
control -> entity : roll stats (d6+5 +- race mods)
control -> entity : max HP/energy/nerve from class
control -> entity : gold 50 + level-1 spells (casters)
control -> entity : assign next character id, persist
control --> boundary : character
boundary --> Player : character (full)
end
== List / View ==
Player -> boundary : GET characters (own; admin: any)
boundary -> regen : apply_regen(character)
regen --> boundary : character (regenerated)
boundary --> Player : characters (regen applied)
@enduml