Align the OpenUP markdown set to the blank templates (process-data repo, templates/openup/) per BUILD-CHECKLIST 7. Scenario step text unchanged; the EA model needs no change (brief descriptions already live in the model's UC/actor notes). - vision.md: positioning tables, stakeholder summary, user environment, needs-and-features table (R1/R2), other product requirements - use-case-model.md: per-UC specification sections (brief description, actor descriptions, named alternative/exception subsections with numbered steps, post-conditions, special requirements) - supplementary-specifications.md: category tables with priority and use-case columns + reverse coverage matrix; IDs unchanged - test/quality-check-procedure.md: migrated from Joplin (single content home); stale open items marked resolved (WI-1/WI-2) - analysis-design/sequences/: 12 PlantUML design sequences (lifelines = analysis classes, messages = design elements; per the PlantUML layout style guide) + PNG renders; embedded in Architecture Notebook 9.3 - Joplin consolidated: project content notes deleted (all live in docs/game + docs/openup); Joplin keeps the status note only
26 lines
990 B
Text
26 lines
990 B
Text
@startuml uc-12-level-up
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autonumber
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title UC-12 Level Up at Review Board (design sequence)
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actor Player
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participant "ReviewBoundary\n«/api/characters/{id}/level-up»" as boundary <<boundary>>
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participant "ReviewBoard\nsb-core::character::level_up" as control <<control>>
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participant "Progression\nxp_for_level + level_up_cost" as entity <<entity>>
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== Level up ==
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Player -> boundary : POST level-up
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boundary -> control : level_up(character)
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control -> entity : xp_for_level(next) = 18*100*level^2
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control -> entity : cost = 500 * next level
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alt at max level 100
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control --> boundary : 422 (DomainError)
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else XP below threshold
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control --> boundary : 422 (DomainError)
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else gold < cost
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control --> boundary : 422 (DomainError)
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else ok
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control -> entity : level += 1, gold -= cost
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control -> entity : recompute + fully restore\nHP/energy/nerve/max SP, persist
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control --> boundary : {success, message, character}
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boundary --> Player : {success, message, character}
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end
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@enduml
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