fmt: repo-wide baseline (WI-2, issue #2)
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899fde8fc3
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337e9bcf2c
19 changed files with 847 additions and 335 deletions
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@ -1,5 +1,5 @@
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use sb_shared::{Character, CharacterStats, Class, Race};
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use crate::spells;
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use sb_shared::{Character, CharacterStats, Class, Race};
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pub struct TrainingGround {
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pub stat: &'static str,
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@ -8,11 +8,31 @@ pub struct TrainingGround {
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}
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pub const TRAINING_GROUNDS: &[TrainingGround] = &[
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TrainingGround { stat: "strength", name: "The Anvil", description: "Pound steel and lift stone under the guidance of master smiths." },
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TrainingGround { stat: "dexterity", name: "The Archery Range", description: "Sharpen reflexes with bow, blade, and balance drills." },
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TrainingGround { stat: "constitution", name: "The Endurance Pits", description: "Push your body past its limits in grueling trials of resilience." },
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TrainingGround { stat: "intelligence", name: "The Sage's Study", description: "Study ancient tomes and practice arcane disciplines." },
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TrainingGround { stat: "luck", name: "Fortune's Shrine", description: "Consult oracles and tempt fate in games of chance." },
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TrainingGround {
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stat: "strength",
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name: "The Anvil",
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description: "Pound steel and lift stone under the guidance of master smiths.",
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},
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TrainingGround {
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stat: "dexterity",
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name: "The Archery Range",
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description: "Sharpen reflexes with bow, blade, and balance drills.",
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},
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TrainingGround {
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stat: "constitution",
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name: "The Endurance Pits",
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description: "Push your body past its limits in grueling trials of resilience.",
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},
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TrainingGround {
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stat: "intelligence",
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name: "The Sage's Study",
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description: "Study ancient tomes and practice arcane disciplines.",
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},
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TrainingGround {
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stat: "luck",
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name: "Fortune's Shrine",
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description: "Consult oracles and tempt fate in games of chance.",
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},
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];
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pub struct RaceInfo {
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@ -26,11 +46,51 @@ pub struct RaceInfo {
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}
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pub const RACES: &[RaceInfo] = &[
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RaceInfo { race: Race::Human, name: "Human", str_mod: 0, int_mod: 0, dex_mod: 0, con_mod: 0, luck_mod: 0 },
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RaceInfo { race: Race::Elf, name: "Elf", str_mod: -2, int_mod: 4, dex_mod: 2, con_mod: -2, luck_mod: 0 },
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RaceInfo { race: Race::Dwarf, name: "Dwarf", str_mod: 2, int_mod: -2, dex_mod: -2, con_mod: 4, luck_mod: 0 },
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RaceInfo { race: Race::Hobbit, name: "Hobbit", str_mod: -4, int_mod: 0, dex_mod: 2, con_mod: -2, luck_mod: 4 },
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RaceInfo { race: Race::HalfElf, name: "Half-Elf", str_mod: 0, int_mod: 2, dex_mod: 2, con_mod: 0, luck_mod: 0 },
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RaceInfo {
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race: Race::Human,
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name: "Human",
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str_mod: 0,
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int_mod: 0,
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dex_mod: 0,
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con_mod: 0,
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luck_mod: 0,
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},
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RaceInfo {
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race: Race::Elf,
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name: "Elf",
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str_mod: -2,
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int_mod: 4,
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dex_mod: 2,
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con_mod: -2,
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luck_mod: 0,
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},
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RaceInfo {
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race: Race::Dwarf,
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name: "Dwarf",
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str_mod: 2,
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int_mod: -2,
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dex_mod: -2,
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con_mod: 4,
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luck_mod: 0,
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},
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RaceInfo {
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race: Race::Hobbit,
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name: "Hobbit",
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str_mod: -4,
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int_mod: 0,
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dex_mod: 2,
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con_mod: -2,
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luck_mod: 4,
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},
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RaceInfo {
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race: Race::HalfElf,
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name: "Half-Elf",
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str_mod: 0,
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int_mod: 2,
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dex_mod: 2,
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con_mod: 0,
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luck_mod: 0,
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},
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];
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pub struct ClassInfo {
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@ -43,16 +103,86 @@ pub struct ClassInfo {
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}
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pub const CLASSES: &[ClassInfo] = &[
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ClassInfo { class: Class::Warrior, name: "Warrior", primary_stat: "strength", secondary_stat: "constitution", base_hp: 20, hp_per_con: 3.0 },
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ClassInfo { class: Class::Paladin, name: "Paladin", primary_stat: "strength", secondary_stat: "luck", base_hp: 18, hp_per_con: 2.5 },
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ClassInfo { class: Class::Rogue, name: "Rogue", primary_stat: "dexterity", secondary_stat: "luck", base_hp: 14, hp_per_con: 2.0 },
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ClassInfo { class: Class::Bard, name: "Bard", primary_stat: "dexterity", secondary_stat: "intelligence", base_hp: 14, hp_per_con: 2.0 },
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ClassInfo { class: Class::Hunter, name: "Hunter", primary_stat: "dexterity", secondary_stat: "strength", base_hp: 16, hp_per_con: 2.5 },
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ClassInfo { class: Class::Monk, name: "Monk", primary_stat: "dexterity", secondary_stat: "constitution", base_hp: 15, hp_per_con: 2.5 },
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ClassInfo { class: Class::Mage, name: "Mage", primary_stat: "intelligence", secondary_stat: "dexterity", base_hp: 11, hp_per_con: 1.8 },
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ClassInfo { class: Class::Wizard, name: "Wizard", primary_stat: "intelligence", secondary_stat: "constitution", base_hp: 10, hp_per_con: 1.5 },
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ClassInfo { class: Class::Conjurer, name: "Conjurer", primary_stat: "intelligence", secondary_stat: "luck", base_hp: 10, hp_per_con: 1.5 },
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ClassInfo { class: Class::Sorcerer, name: "Sorcerer", primary_stat: "intelligence", secondary_stat: "strength", base_hp: 12, hp_per_con: 2.0 },
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ClassInfo {
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class: Class::Warrior,
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name: "Warrior",
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primary_stat: "strength",
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secondary_stat: "constitution",
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base_hp: 20,
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hp_per_con: 3.0,
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},
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ClassInfo {
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class: Class::Paladin,
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name: "Paladin",
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primary_stat: "strength",
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secondary_stat: "luck",
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base_hp: 18,
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hp_per_con: 2.5,
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},
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ClassInfo {
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class: Class::Rogue,
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name: "Rogue",
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primary_stat: "dexterity",
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secondary_stat: "luck",
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base_hp: 14,
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hp_per_con: 2.0,
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},
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ClassInfo {
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class: Class::Bard,
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name: "Bard",
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primary_stat: "dexterity",
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secondary_stat: "intelligence",
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base_hp: 14,
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hp_per_con: 2.0,
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},
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ClassInfo {
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class: Class::Hunter,
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name: "Hunter",
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primary_stat: "dexterity",
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secondary_stat: "strength",
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base_hp: 16,
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hp_per_con: 2.5,
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},
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ClassInfo {
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class: Class::Monk,
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name: "Monk",
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primary_stat: "dexterity",
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secondary_stat: "constitution",
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base_hp: 15,
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hp_per_con: 2.5,
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},
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ClassInfo {
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class: Class::Mage,
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name: "Mage",
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primary_stat: "intelligence",
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secondary_stat: "dexterity",
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base_hp: 11,
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hp_per_con: 1.8,
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},
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ClassInfo {
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class: Class::Wizard,
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name: "Wizard",
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primary_stat: "intelligence",
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secondary_stat: "constitution",
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base_hp: 10,
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hp_per_con: 1.5,
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},
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ClassInfo {
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class: Class::Conjurer,
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name: "Conjurer",
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primary_stat: "intelligence",
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secondary_stat: "luck",
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base_hp: 10,
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hp_per_con: 1.5,
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},
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ClassInfo {
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class: Class::Sorcerer,
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name: "Sorcerer",
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primary_stat: "intelligence",
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secondary_stat: "strength",
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base_hp: 12,
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hp_per_con: 2.0,
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},
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];
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pub fn stat_bonus(stat: i64) -> i64 {
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@ -65,7 +195,10 @@ fn roll_stat(rng: &mut impl rand::Rng, modifier: i64) -> i64 {
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}
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pub fn roll_stats(rng: &mut impl rand::Rng, race: &Race) -> CharacterStats {
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let info = RACES.iter().find(|r| &r.race == race).expect("invalid race");
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let info = RACES
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.iter()
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.find(|r| &r.race == race)
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.expect("invalid race");
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CharacterStats {
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strength: roll_stat(rng, info.str_mod),
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intelligence: roll_stat(rng, info.int_mod),
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@ -76,17 +209,26 @@ pub fn roll_stats(rng: &mut impl rand::Rng, race: &Race) -> CharacterStats {
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}
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pub fn calc_max_hp(class: &Class, stats: &CharacterStats) -> i32 {
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let info = CLASSES.iter().find(|c| &c.class == class).expect("invalid class");
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let info = CLASSES
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.iter()
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.find(|c| &c.class == class)
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.expect("invalid class");
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(info.base_hp as f64 + stats.constitution as f64 * info.hp_per_con) as i32
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}
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pub fn calc_max_energy(class: &Class) -> i32 {
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let info = CLASSES.iter().find(|c| &c.class == class).expect("invalid class");
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let info = CLASSES
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.iter()
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.find(|c| &c.class == class)
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.expect("invalid class");
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30 + info.base_hp / 3
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}
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pub fn calc_max_nerve(class: &Class) -> i32 {
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let info = CLASSES.iter().find(|c| &c.class == class).expect("invalid class");
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let info = CLASSES
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.iter()
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.find(|c| &c.class == class)
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.expect("invalid class");
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100 + info.base_hp / 2
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}
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@ -104,7 +246,9 @@ pub fn hp_regen_rate() -> i64 {
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pub fn apply_regen(char: &mut Character, now_ms: i64) {
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let elapsed = now_ms - char.last_regen;
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if elapsed <= 0 { return; }
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if elapsed <= 0 {
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return;
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}
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let energy_ticks = (elapsed / energy_regen_rate()) as i32;
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let nerve_ticks = (elapsed / nerve_regen_rate()) as i32;
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let hp_ticks = (elapsed / hp_regen_rate()) as i32;
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@ -140,7 +284,8 @@ pub fn create_character(
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let max_nerve = calc_max_nerve(&class);
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let known_spells: Vec<String> = if spells::is_caster_class(&class_str) {
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spells::spells_for_class(&class_str, 1).iter()
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spells::spells_for_class(&class_str, 1)
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.iter()
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.filter(|s| s.spell_level <= 1)
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.map(|s| s.id.clone())
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.collect()
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@ -177,7 +322,9 @@ pub fn create_character(
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("ring".into(), None),
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("trinket".into(), None),
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("instrument".into(), None),
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].into_iter().collect(),
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]
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.into_iter()
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.collect(),
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inventory: Vec::new(),
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active_song: None,
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known_spells,
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@ -191,7 +338,9 @@ pub const MAX_LEVEL: i32 = 100;
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pub const XP_FACTOR: i64 = 18;
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pub fn xp_for_level(level: i32) -> i64 {
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if level <= 1 { return 0; }
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if level <= 1 {
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return 0;
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}
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let n = (level - 1) as f64;
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XP_FACTOR * (100.0 * n * n) as i64
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}
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@ -227,11 +376,17 @@ pub fn level_up(char: &mut Character) -> Result<i32, &'static str> {
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}
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pub fn find_race_info(race: &Race) -> &'static RaceInfo {
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RACES.iter().find(|r| &r.race == race).expect("invalid race")
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RACES
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.iter()
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.find(|r| &r.race == race)
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.expect("invalid race")
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}
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pub fn find_class_info(class: &Class) -> &'static ClassInfo {
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CLASSES.iter().find(|c| &c.class == class).expect("invalid class")
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CLASSES
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.iter()
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.find(|c| &c.class == class)
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.expect("invalid class")
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}
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#[cfg(test)]
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@ -242,15 +397,35 @@ mod tests {
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fn base_char() -> Character {
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Character {
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id: 1, user_id: 1, name: "Test".into(),
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race: Race::Human, class: Class::Warrior,
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level: 1, xp: 0,
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stats: CharacterStats { strength: 20, intelligence: 20, dexterity: 20, constitution: 20, luck: 20 },
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hp: 80, max_hp: 80, energy: 36, max_energy: 36,
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nerve: 110, max_nerve: 110, gold: 0, last_regen: 0,
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equipment: HashMap::new(), inventory: Vec::new(),
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active_song: None, known_spells: Vec::new(),
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active_spell: None, spell_points: 0, max_spell_points: 0,
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id: 1,
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user_id: 1,
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name: "Test".into(),
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race: Race::Human,
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class: Class::Warrior,
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level: 1,
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xp: 0,
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stats: CharacterStats {
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strength: 20,
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intelligence: 20,
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dexterity: 20,
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constitution: 20,
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luck: 20,
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},
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hp: 80,
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max_hp: 80,
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energy: 36,
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max_energy: 36,
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nerve: 110,
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max_nerve: 110,
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gold: 0,
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last_regen: 0,
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equipment: HashMap::new(),
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inventory: Vec::new(),
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active_song: None,
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known_spells: Vec::new(),
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active_spell: None,
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spell_points: 0,
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max_spell_points: 0,
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}
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}
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@ -351,8 +526,20 @@ mod tests {
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#[test]
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fn calc_max_hp_depends_on_class_and_con() {
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let stats_high = CharacterStats { strength: 10, intelligence: 10, dexterity: 10, constitution: 30, luck: 10 };
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let stats_low = CharacterStats { strength: 10, intelligence: 10, dexterity: 10, constitution: 10, luck: 10 };
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let stats_high = CharacterStats {
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strength: 10,
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intelligence: 10,
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dexterity: 10,
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constitution: 30,
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luck: 10,
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};
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let stats_low = CharacterStats {
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strength: 10,
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intelligence: 10,
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dexterity: 10,
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constitution: 10,
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luck: 10,
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};
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let hp_high = calc_max_hp(&Class::Warrior, &stats_high);
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let hp_low = calc_max_hp(&Class::Warrior, &stats_low);
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assert!(hp_high > hp_low);
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@ -396,7 +583,7 @@ mod tests {
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#[test]
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fn roll_stats_returns_all_five() {
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use rand:: SeedableRng;
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use rand::SeedableRng;
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let mut rng = rand::rngs::StdRng::seed_from_u64(42);
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let stats = roll_stats(&mut rng, &Race::Human);
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assert!(stats.strength >= 6 && stats.strength <= 16);
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@ -408,7 +595,7 @@ mod tests {
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#[test]
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fn race_modifiers_apply() {
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use rand:: SeedableRng;
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use rand::SeedableRng;
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let mut rng = rand::rngs::StdRng::seed_from_u64(42);
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let human = roll_stats(&mut rng, &Race::Human);
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let mut rng2 = rand::rngs::StdRng::seed_from_u64(42);
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