WI-1: injectable RNG - request_rng() single construction point (StdRng::from_os_rng), thread rng through create_character and run_adventure, seeded determinism test (PSP1, issue #1)
This commit is contained in:
parent
64e081aeb7
commit
61fef27917
2 changed files with 44 additions and 7 deletions
|
|
@ -25,6 +25,11 @@ use sb_shared::{
|
|||
use std::sync::Arc;
|
||||
use tokio::sync::RwLock;
|
||||
|
||||
fn request_rng() -> rand::rngs::StdRng {
|
||||
use rand::SeedableRng;
|
||||
rand::rngs::StdRng::from_os_rng()
|
||||
}
|
||||
|
||||
pub(crate) struct AppState {
|
||||
users: RwLock<Vec<User>>,
|
||||
items: Vec<Item>,
|
||||
|
|
@ -285,7 +290,10 @@ async fn create_character(
|
|||
return Err(axum::http::StatusCode::BAD_REQUEST);
|
||||
}
|
||||
|
||||
let mut char = character::create_character(user_id, name, input.race, input.class);
|
||||
let mut char = {
|
||||
let mut rng = request_rng();
|
||||
character::create_character(&mut rng, user_id, name, input.race, input.class)
|
||||
};
|
||||
|
||||
{
|
||||
let mut id = state.next_char_id.write().await;
|
||||
|
|
@ -424,6 +432,8 @@ async fn run_adventure(
|
|||
.unwrap()
|
||||
.as_millis() as i64;
|
||||
|
||||
let mut rng = request_rng();
|
||||
|
||||
let (char, enemy_def) = {
|
||||
let mut chars = state.characters.write().await;
|
||||
let char = chars.iter_mut().find(|c| c.id == char_id)
|
||||
|
|
@ -439,7 +449,6 @@ async fn run_adventure(
|
|||
}
|
||||
char.nerve -= zone.nerve_cost;
|
||||
|
||||
let mut rng = rand::rng();
|
||||
let enemy = domain::pick_enemy(&mut rng, &zone.encounters, &state.enemies);
|
||||
(char.clone(), enemy)
|
||||
};
|
||||
|
|
@ -494,14 +503,13 @@ async fn run_adventure(
|
|||
songs::BARD_SONGS.iter().find(|s| s.id == sid).map(|s| s.combat_effect)
|
||||
}),
|
||||
spell_effect.as_ref(),
|
||||
&mut rand::rng(),
|
||||
&mut rng,
|
||||
);
|
||||
|
||||
let (loot_names, updated_char) = {
|
||||
let mut chars = state.characters.write().await;
|
||||
let dropped_ids: Vec<String> = if let Some(c) = chars.iter_mut().find(|c| c.id == char_id) {
|
||||
use rand::Rng;
|
||||
let mut rng = rand::rng();
|
||||
|
||||
if log.winner == c.name {
|
||||
c.xp += log.xp_gained as i64;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue