Implement auth, persistence, typed responses, and injectable RNG
Auth: JWT tokens (sb-auth) with argon2 password hashing, login/register endpoints, Bearer token middleware protecting all routes except auth. Authorization checks ensure users can only access their own characters. Persistence: SQLite via rusqlite (sb-db) with write-through on all mutations. Optional via SB_DB_PATH env var; falls back to in-memory. Typed responses: ~20 response DTOs in sb-shared replacing ad-hoc JSON. Combat: Injectable RNG via &mut impl Rng for deterministic tests. Clean Architecture: Combat types and response DTOs in sb-shared; domain services in sb-core; auth in sb-auth; persistence in sb-db.
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39 changed files with 3450 additions and 48 deletions
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@ -1,13 +1,34 @@
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pub mod mod;
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use sb_shared::Item;
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use sb_common::PROJECT_NAME;
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const WEAPONS_JSON: &str =
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include_str!("../../../../skara-brae-common/data/items/weapons.json");
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const ARMOR_JSON: &str =
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include_str!("../../../../skara-brae-common/data/items/armor.json");
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const ACCESSORIES_JSON: &str =
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include_str!("../../../../skara-brae-common/data/items/accessories.json");
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const WEAPONS: &str = include_str!("../../../../skara-brae-common/data/items/weapons.json");
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pub fn load_all_items() -> Vec<Item> {
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let mut items = Vec::new();
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pub fn game_name() -> &'static str {
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PROJECT_NAME
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let weapons: Vec<Item> =
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serde_json::from_str(WEAPONS_JSON).expect("failed to parse weapons.json");
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items.extend(weapons);
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let armor: Vec<Item> =
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serde_json::from_str(ARMOR_JSON).expect("failed to parse armor.json");
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items.extend(armor);
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let accessories: Vec<Item> =
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serde_json::from_str(ACCESSORIES_JSON).expect("failed to parse accessories.json");
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items.extend(accessories);
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items
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}
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pub fn load_weapons() -> Vec<serde_json::Value> {
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serde_json::from_str(WEAPONS).expect("failed to parse weapons data")
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pub fn item_price(item: &Item) -> i32 {
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item.value
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}
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pub fn item_sell_price(item: &Item) -> i32 {
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item.value / 2
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}
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