rework: A5 no-hit-seed rationale comment + spell-level range via use import (WI-2 2B findings, issue #2)

This commit is contained in:
Jan-Peter von Hunnius 2026-10-03 17:46:05 +02:00
parent f0659421e7
commit c613142bd4
2 changed files with 5 additions and 3 deletions

View file

@ -374,6 +374,9 @@ mod tests {
let now_ms = 10 * constants::HP_REGEN_INTERVAL_MS;
let mut enemy = weak_enemy();
enemy.damage = 0;
// Seed 42 was verified at fixture-recording time to yield zero enemy
// hits (the character kills the damaged-0 enemy in round 1), so the
// hp == 80 assertion holds: design §7 A5 no-hit-seed rationale.
let outcome = run_adventure(&mut rng, &mut c, &zone(), &[enemy], &items(), now_ms).unwrap();
assert_eq!(c.last_regen, now_ms);