Refactor: extract lib.rs into focused sub-modules, add --output-dir CLI option
- Split monolithic src/lib.rs (~640 lines) into 7 sub-modules: types.rs, context.rs, user_data.rs, translate.rs, http.rs, csv_util.rs, test_utils.rs - Add configurable --output-dir CLI option for CSV output files - Implement atomic file writes (write-to-temp + rename) for all CSVs - Change compute_car_counts() to return CarCounts directly (not Result) - Add test-utils feature gate for shared test helpers - Add HTTP mock tests with mockito (6 tests) - Add proptest tests for compute_car_counts (3 property tests) - Update integration tests to use shared test utilities - Update documentation (API.md, ARCHITECTURE.md, DATA_STRUCTURES.md)
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27 changed files with 1648 additions and 789 deletions
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src/user_data.rs
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99
src/user_data.rs
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//! User data loading from `my_cars.json`.
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//!
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//! Handles parsing the game export file to extract owned car GUIDs
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//! and wishlist entries.
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use std::collections::HashSet;
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use std::fs::File;
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use std::io::BufReader;
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use serde_json::Value;
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use crate::types::AppError;
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/// Parsed user data from `my_cars.json`
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///
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/// Holds both the owned car GUIDs and wishlist GUIDs extracted from a single
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/// file read, avoiding duplicate I/O.
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#[derive(Debug, Default)]
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pub struct MyCarsData {
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/// GUIDs of cars the user owns (from `playerDeck[].cardId` where `locked == true`)
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pub owned: HashSet<String>,
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/// GUIDs of wishlisted cars (from `wishlists[0].cards`)
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pub wishlist: HashSet<String>,
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}
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/// Loads and parses `my_cars.json` once, extracting both owned and wishlist data.
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///
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/// Opens the game export file a single time and extracts:
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/// - **Owned cars** from `playerDeck[].cardId` (filtered by `locked == true`)
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/// - **Wishlist** from `wishlists[0].cards`
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///
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/// # File Source
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///
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/// * **File**: `my_cars.json` (exported from Top Drives game)
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///
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/// # Error Handling
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///
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/// Returns an `AppError` if the file cannot be opened or parsed.
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/// Use `MyCarsData::default()` for graceful degradation when the file is optional.
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pub fn load_my_cars_data(path: &str) -> Result<MyCarsData, AppError> {
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let file = File::open(path).map_err(|e| {
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if e.kind() == std::io::ErrorKind::NotFound {
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AppError::MissingFile(format!("{path}: {e}"))
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} else {
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AppError::Io(e)
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}
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})?;
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let reader = BufReader::new(file);
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let json: Value = serde_json::from_reader(reader)
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.map_err(|e| AppError::Parse { file: path.to_string(), reason: e.to_string() })?;
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// Extract owned car GUIDs from playerDeck
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let owned: HashSet<String> = json
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.get("playerDeck")
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.and_then(|d| d.as_array())
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.map(|deck| {
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deck.iter()
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.filter_map(|card| {
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if card.get("locked").and_then(|v| v.as_bool()).unwrap_or(false) {
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card.get("cardId").and_then(|v| v.as_str()).map(|s| s.to_string())
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} else {
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None
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}
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})
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.collect()
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})
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.unwrap_or_default();
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// Extract wishlist GUIDs from wishlists[0].cards
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let wishlist: HashSet<String> = json
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.get("wishlists")
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.and_then(|w| w.get(0))
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.and_then(|w| w.get("cards"))
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.and_then(|c| c.as_array())
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.map(|cards| {
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cards
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.iter()
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.filter_map(|c| c.as_str().map(|s| s.to_string()))
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.collect()
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})
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.unwrap_or_default();
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Ok(MyCarsData { owned, wishlist })
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_load_my_cars_data_missing_file() {
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let result = load_my_cars_data("nonexistent_file.json");
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assert!(result.is_err());
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match result.unwrap_err() {
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AppError::MissingFile(msg) => assert!(msg.contains("nonexistent_file.json")),
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other => panic!("Expected MissingFile error, got: {other}"),
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}
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}
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}
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