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3 commits

Author SHA1 Message Date
09a0777f96 feat: Supersonic evaluator, Cactus Kev hash, repo split cleanup
Evaluator overhaul:
- Add Supersonic LUT trie evaluator (32M-entry, O(n) hand evaluation)
- Add Cactus Kev perfect-hash 5-card evaluator (prime-product hashing)
- 3-tier evaluation priority: Supersonic → Cactus Kev → Algorithmic
- DashMap-cached 7-card evaluation for lock-free concurrent access
- Rewrite JumpTable around CactusKevEvaluator + DashMap cache

Bot framework:
- Add StrategyBot adapter (Strategy trait → HoldemPlayer)
- Add register_bot_type() for plugin-style bot registration
- Add strategy module with modular composable strategies

Repository split:
- Remove holdem_bots from workspace (moved to private super_marvin repo)
- Remove holdem_bots dependency from holdem_sim
- Update cash_game.toml to use built-in bots only
- Clean up .gitignore (remove stale holdem_bots exclusion)
- Delete plans/ directory (internal planning artifacts)

Documentation:
- Add ARCHITECTURE_SUPERSONIC_EVALUATOR.md
- Add REFERENCES.md
- Update ROADMAP.md and VISION.md
- Remove outdated docs (ACHIEVEMENTS, RAKE, TOURNAMENT_RAKE, meerkat-alignment)
2026-05-25 11:10:52 +02:00
f81f0579d1 feat: port Java Supersonic bot framework and cash game bots to Rust
Framework (holdem_core::game::strategy):
- HandAnalyzer: 15 hand analysis methods (overpair, flush draw, OESD, outs, etc.)
- HandHelper: 14 board texture and hand strength methods (Kill Phil grouping, etc.)
- ActionRecorder: per-street action tracking with player filtering
- StrategyContext: read-only game state snapshot with position/pot odds helpers
- Strategy trait + ModularStrategy: composite pattern with 3 voting modes
  (FirstApplicable, Democratic, Random)

Cash Game Bots (holdem_bots crate — private, exclude from public mirrors):
- PostFlopStrategy: shared postflop logic using hand strength approximation
- BigStackBot: NL cash strategy for stack > 25 BB (preflop + postflop)
- ShortStackBot: NL cash strategy for stack ≤ 25 BB (preflop + postflop)
- Full preflop decision trees ported from Java Supersonic framework

Repository restructuring:
- Created holdem_bots crate with feature-gated dependency from holdem_sim
- Added game::strategy module to holdem_core
- Cleaned up 4 unused evaluator stubs
- Moved plans/ to docs/, added proptest-regressions/ to .gitignore
- Added ARCHITECTURE_BOT_FRAMEWORK.md documentation

Tests: 58 new strategy tests + 17 bot tests (all passing)
2026-05-22 16:50:11 +02:00
17d0440c86 feat: refactor AlgorithmicEvaluator to stateless, add game engine module and holdem_sim CLI
- Refactor AlgorithmicEvaluator from stateful Arc<Evaluator> wrapper to
  pure stateless evaluator with zero-allocation construction
- Extract shared evaluation logic into pub(crate) methods, eliminating
  ~220 lines of duplicated code from Evaluator
- Add game module: table, hand runner, tournament, bots, config, stats
- Add holdem_sim CLI binary crate for running simulations
- Convert MathEvaluator to thread-safe singleton with Arc<Inner> pattern
- Replace heap-allocated combination generation with const-generics
  stack-based approach in AlgorithmicEvaluator::evaluate_n_card_hand
- Add thiserror 2 dependency for GameError derive
- Update docs: README, ACHIEVEMENTS, ROADMAP
2026-05-18 15:12:34 +02:00