Commit graph

3 commits

Author SHA1 Message Date
7c79ae4966 feat: tournament rake, percentage-based prizes, and finish position fixes
- Add tournament_rake_percentage field to GameConfig (house share of entry fees)
- Convert prize structure from absolute amounts to percentages of prize pool
- Fix finish position calculation for tournament eliminations (was inverted)
- Add batch bustout processing for multi-table tournaments (shared positions)
- Add max_rebuys field and rebuy_count tracking on Seat
- Add PrizeStructure::with_rake() and rake_amount field
- Accumulate stats across tournament series (hands, rake, profit)
- Add best_finish and prize_won fields to PlayerStats
- Replace floating-point prize math with integer arithmetic (chip conservation)
- Add comprehensive tests for prize distribution and finish positions
- Update config examples to use percentage-based prizes with rake
- Add ARCHITECTURE_TOURNAMENT_RAKE.md documentation
2026-05-22 14:32:24 +02:00
c041cde3fe feat: hand history logging, tournament series, MTT consolidation, Meerkat API
Major changes:
- Add hand history module (iPoker format) with HandHistoryLogger
- Add run_sng_series() for multi-tournament aggregate statistics
- Fix MTT table consolidation deadlock (sub-minimum-player tables)
- Add Meerkat-compatible convenience methods on Action and GameInfo
- Add custom blind levels, prize structures, auto-rebuy to GameConfig
- Add SngSeriesResult/SngPlayerSeriesResult for series tracking
- Add Tournament::winner(), tables_mut(), shuffle_seats()

Review fixes:
- Fix TOML prizes field ordering (must precede [[game.blind_levels]])
- Add sensible serde defaults for small_blind (10) and big_blind (20)
- Fix prize assignment in run_sng_series (use raw_placement directly)
- Handle hand history filename collisions with suffixed retry
- Add debug_assert guard on collect_hand_history_data double-consumption
2026-05-20 21:05:22 +02:00
17d0440c86 feat: refactor AlgorithmicEvaluator to stateless, add game engine module and holdem_sim CLI
- Refactor AlgorithmicEvaluator from stateful Arc<Evaluator> wrapper to
  pure stateless evaluator with zero-allocation construction
- Extract shared evaluation logic into pub(crate) methods, eliminating
  ~220 lines of duplicated code from Evaluator
- Add game module: table, hand runner, tournament, bots, config, stats
- Add holdem_sim CLI binary crate for running simulations
- Convert MathEvaluator to thread-safe singleton with Arc<Inner> pattern
- Replace heap-allocated combination generation with const-generics
  stack-based approach in AlgorithmicEvaluator::evaluate_n_card_hand
- Add thiserror 2 dependency for GameError derive
- Update docs: README, ACHIEVEMENTS, ROADMAP
2026-05-18 15:12:34 +02:00