Commit graph

4 commits

Author SHA1 Message Date
f81f0579d1 feat: port Java Supersonic bot framework and cash game bots to Rust
Framework (holdem_core::game::strategy):
- HandAnalyzer: 15 hand analysis methods (overpair, flush draw, OESD, outs, etc.)
- HandHelper: 14 board texture and hand strength methods (Kill Phil grouping, etc.)
- ActionRecorder: per-street action tracking with player filtering
- StrategyContext: read-only game state snapshot with position/pot odds helpers
- Strategy trait + ModularStrategy: composite pattern with 3 voting modes
  (FirstApplicable, Democratic, Random)

Cash Game Bots (holdem_bots crate — private, exclude from public mirrors):
- PostFlopStrategy: shared postflop logic using hand strength approximation
- BigStackBot: NL cash strategy for stack > 25 BB (preflop + postflop)
- ShortStackBot: NL cash strategy for stack ≤ 25 BB (preflop + postflop)
- Full preflop decision trees ported from Java Supersonic framework

Repository restructuring:
- Created holdem_bots crate with feature-gated dependency from holdem_sim
- Added game::strategy module to holdem_core
- Cleaned up 4 unused evaluator stubs
- Moved plans/ to docs/, added proptest-regressions/ to .gitignore
- Added ARCHITECTURE_BOT_FRAMEWORK.md documentation

Tests: 58 new strategy tests + 17 bot tests (all passing)
2026-05-22 16:50:11 +02:00
7c79ae4966 feat: tournament rake, percentage-based prizes, and finish position fixes
- Add tournament_rake_percentage field to GameConfig (house share of entry fees)
- Convert prize structure from absolute amounts to percentages of prize pool
- Fix finish position calculation for tournament eliminations (was inverted)
- Add batch bustout processing for multi-table tournaments (shared positions)
- Add max_rebuys field and rebuy_count tracking on Seat
- Add PrizeStructure::with_rake() and rake_amount field
- Accumulate stats across tournament series (hands, rake, profit)
- Add best_finish and prize_won fields to PlayerStats
- Replace floating-point prize math with integer arithmetic (chip conservation)
- Add comprehensive tests for prize distribution and finish positions
- Update config examples to use percentage-based prizes with rake
- Add ARCHITECTURE_TOURNAMENT_RAKE.md documentation
2026-05-22 14:32:24 +02:00
c041cde3fe feat: hand history logging, tournament series, MTT consolidation, Meerkat API
Major changes:
- Add hand history module (iPoker format) with HandHistoryLogger
- Add run_sng_series() for multi-tournament aggregate statistics
- Fix MTT table consolidation deadlock (sub-minimum-player tables)
- Add Meerkat-compatible convenience methods on Action and GameInfo
- Add custom blind levels, prize structures, auto-rebuy to GameConfig
- Add SngSeriesResult/SngPlayerSeriesResult for series tracking
- Add Tournament::winner(), tables_mut(), shuffle_seats()

Review fixes:
- Fix TOML prizes field ordering (must precede [[game.blind_levels]])
- Add sensible serde defaults for small_blind (10) and big_blind (20)
- Fix prize assignment in run_sng_series (use raw_placement directly)
- Handle hand history filename collisions with suffixed retry
- Add debug_assert guard on collect_hand_history_data double-consumption
2026-05-20 21:05:22 +02:00
17d0440c86 feat: refactor AlgorithmicEvaluator to stateless, add game engine module and holdem_sim CLI
- Refactor AlgorithmicEvaluator from stateful Arc<Evaluator> wrapper to
  pure stateless evaluator with zero-allocation construction
- Extract shared evaluation logic into pub(crate) methods, eliminating
  ~220 lines of duplicated code from Evaluator
- Add game module: table, hand runner, tournament, bots, config, stats
- Add holdem_sim CLI binary crate for running simulations
- Convert MathEvaluator to thread-safe singleton with Arc<Inner> pattern
- Replace heap-allocated combination generation with const-generics
  stack-based approach in AlgorithmicEvaluator::evaluate_n_card_hand
- Add thiserror 2 dependency for GameError derive
- Update docs: README, ACHIEVEMENTS, ROADMAP
2026-05-18 15:12:34 +02:00