Evaluator overhaul: - Add Supersonic LUT trie evaluator (32M-entry, O(n) hand evaluation) - Add Cactus Kev perfect-hash 5-card evaluator (prime-product hashing) - 3-tier evaluation priority: Supersonic → Cactus Kev → Algorithmic - DashMap-cached 7-card evaluation for lock-free concurrent access - Rewrite JumpTable around CactusKevEvaluator + DashMap cache Bot framework: - Add StrategyBot adapter (Strategy trait → HoldemPlayer) - Add register_bot_type() for plugin-style bot registration - Add strategy module with modular composable strategies Repository split: - Remove holdem_bots from workspace (moved to private super_marvin repo) - Remove holdem_bots dependency from holdem_sim - Update cash_game.toml to use built-in bots only - Clean up .gitignore (remove stale holdem_bots exclusion) - Delete plans/ directory (internal planning artifacts) Documentation: - Add ARCHITECTURE_SUPERSONIC_EVALUATOR.md - Add REFERENCES.md - Update ROADMAP.md and VISION.md - Remove outdated docs (ACHIEVEMENTS, RAKE, TOURNAMENT_RAKE, meerkat-alignment)
2 KiB
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Poker AI Testbed & Live Server Roadmap
Phase 2: Simulation Testbed ✅
Remaining for mass simulation
- Parallel simulation engine (multi-threading)
- Result visualization (charts/graphs)
- GUI for configuration of simulations and bots
Phase 4: Bot Framework
Goal: All bot types with playability enhancement
Bot core implementations (partially complete)
- Logging of decision-making process
Advanced bots
- Nash equilibrium calculator for SNG endgame – port from Java
- Statistical tracking bot – port from Java
- GPU acceleration for mass rollouts
- Hand-reading opponent modeling (possibly with GPU integration)
- Flop playability precomputation & score integration
- Basic reinforcement learning skeleton
- Hybrid bot combining multiple approaches
- Genetic algorithm for bot evolution (via configuration files)
Phase 5: "Unit Test" Framework
Goal: Bot behavior can be tested against predefined hands
Hand Replayer
- Poker Tracker style hands
- Action comparison to expected outcome
- Selection of hands from different sources (books)
- Action likelihoods (multiple replays)
Phase 6: Live Server Infrastructure
Goal: Real-time bot deployment
Server core
- Network protocol design (TBD: WebSocket, JSON, MQ, etc.)
- Actions (incl. early fold and table selection), events (incl. table switches and available tables)
- Client registration and management
- Game state synchronization
- Action dispatch system
- Event logging for analysis of problems
Client adapter system
- Client factory for different poker environments
- Screen / protocol scraping adapters
- Table selection logic
- Configuration-driven game selection
Phase 7: Integration & Polish
Goal: Production-ready system
Advanced features
- Real-time strategy adaptation
- Multi-table coordination
- Bankroll management
- Risk adjustment based on results
Optimization and deployment
- Performance profiling and optimization
- Error handling and recovery
- Documentation and examples
- Deployment scripts and configuration