Align the OpenUP markdown set to the blank templates (process-data repo, templates/openup/) per BUILD-CHECKLIST 7. Scenario step text unchanged; the EA model needs no change (brief descriptions already live in the model's UC/actor notes). - vision.md: positioning tables, stakeholder summary, user environment, needs-and-features table (R1/R2), other product requirements - use-case-model.md: per-UC specification sections (brief description, actor descriptions, named alternative/exception subsections with numbered steps, post-conditions, special requirements) - supplementary-specifications.md: category tables with priority and use-case columns + reverse coverage matrix; IDs unchanged - test/quality-check-procedure.md: migrated from Joplin (single content home); stale open items marked resolved (WI-1/WI-2) - analysis-design/sequences/: 12 PlantUML design sequences (lifelines = analysis classes, messages = design elements; per the PlantUML layout style guide) + PNG renders; embedded in Architecture Notebook 9.3 - Joplin consolidated: project content notes deleted (all live in docs/game + docs/openup); Joplin keeps the status note only
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Skara Brae — Supplementary Specifications
Skara Brae — OpenUP Requirements · version 2.0 (2026-10-05, restructured to the OpenUP
supplementary-specifications template: category tables with priority and use-case trace +
coverage matrix; requirement IDs unchanged from version 1.0).
Non-functional requirements and constraints for the server MVP. Facts cite code where they
are implemented; assumptions are marked. Category tailoring vs stock OpenUP: this project
adds Quality Gates and Data categories (project-specific acceptance and
game-data rules); a Standards category is not applicable at R1.
Performance / Scalability
| ID | Requirement | Priority | Use Cases |
|---|---|---|---|
| NFR-01 | In-memory state: all game state (users, characters, shop stock) is held in process memory behind tokio::sync::RwLock (crates/sb-api/src/routes/mod.rs:33–42). Single-process deployment; persistence is write-through to SQLite, reads never hit the DB. |
High | UC-01..UC-12 |
| NFR-02 | Lazy regeneration: resource regeneration is computed on every character access from elapsed wall-clock time (apply_regen, character.rs:105–122) — no timers, no background ticks. Intervals: energy 180 s, nerve 300 s, HP 300 s (5% max HP per tick). |
High | UC-03, UC-05, UC-08 |
| NFR-03 | Client polling: clients poll character state to observe regeneration; the assumed UI refresh cadence is ~15 s (assumption carried from project planning; server-side behavior is poll-frequency-independent by design NFR-02). | Medium | UC-03, UC-05, UC-08 |
| NFR-04 | Static catalogue: items, enemies, zones, spells, and crit tables are compiled in via include_str! from skara-brae-common JSON and parsed once behind LazyLock; catalogue reads are lock-free after first access. |
High | UC-04 |
Reliability / Correctness
| ID | Requirement | Priority | Use Cases |
|---|---|---|---|
| NFR-05 | Deterministic domain logic: all domain randomness is injected StdRng (WI-1); identical seeds produce identical outcomes. Request paths construct RNG only at request_rng(). |
High | UC-03, UC-07, UC-08 |
| NFR-06 | Persistence best-effort: persistence failures are logged (tracing::error) and do not fail the request; in-memory state remains authoritative for the process lifetime. |
Medium | UC-01, UC-03, UC-05..UC-12 |
| NFR-07 | Referential data integrity: zone encounter tables must reference existing enemy ids and loot drops must reference existing item ids; violations are detected at first use (WI-2: DomainError::UnknownEncounterEnemy → 500 instead of a panic). |
High | UC-08 |
Quality Gates (per-commit acceptance)
| ID | Requirement | Priority | Use Cases |
|---|---|---|---|
| NFR-08 | cargo fmt --check clean (fmt baseline established by WI-2). |
High | all |
| NFR-09 | cargo clippy --all-targets -- -D warnings clean — zero-warning policy. |
High | all |
| NFR-10 | cargo test --workspace fully green (45 sb-core tests at WI-2 start; suite only grows). |
High | all |
| NFR-11 | Behavior-identical refactor — JSON field names/order, HTTP status codes, game semantics, and RNG draw order unchanged (WI-2-specific; standing interpretation for future refactors). | High | all |
| NFR-12 | No unwrap()/expect() on request paths outside the documented keep-with-reason invariants in the design-note §6 ledger (covers sb-api, sb-core, sb-db mutex poisoning, sb-auth time/entropy invariants). |
High | all |
Data
| ID | Requirement | Priority | Use Cases |
|---|---|---|---|
| NFR-13 | Shared data source: all game content lives in the skara-brae-common repo as language-neutral JSON under data/ — single source of truth consumed at build time by server (include_str! + serde) and client. Server must not duplicate or transform these definitions in code. |
High | UC-04 |
| NFR-14 | Persistence format: optional SQLite via SB_DB_PATH (rusqlite; users, characters, shop stock with next_character_id). Absent the variable the server runs purely in-memory with seeded admin/player accounts. |
Medium | UC-01, UC-03, UC-07 |
| NFR-15 | Numeric headroom: stats are i64 (BIGINT) — "exponential growth, tiered display" is a product commitment; no narrowing conversions to smaller integers in new code. |
High | UC-05, UC-08, UC-12 |
Security
| ID | Requirement | Priority | Use Cases |
|---|---|---|---|
| NFR-16 | Passwords hashed with argon2; verification constant-time via the crate. | High | UC-01, UC-02 |
| NFR-17 | JWT (HS256, jsonwebtoken), 24 h expiry; all game routes behind auth middleware; cross-user access requires the admin role (403 otherwise). |
High | UC-01..UC-12 |
| NFR-18 | No secrets in code; JWT secret and admin/player seed passwords come from environment/configuration. | High | UC-01, UC-02 |
Interfaces
| ID | Requirement | Priority | Use Cases |
|---|---|---|---|
| NFR-19 | REST JSON API; field names and order are a wire contract — refactors must preserve them byte-for-byte. The current API emits JSON object keys in lexicographic order (serde_json resolves without preserve_order; json! uses BTreeMap-backed maps), and the typed-response structs of WI-2 declare fields in that order to stay byte-identical. |
High | UC-01..UC-12 |
| NFR-20 | Meaningful HTTP status codes: 400 malformed input, 401 auth failure, 403 foreign/non-permitted resource, 404 unknown resource, 409 name conflict, 410 shop stock exhausted, 422 game-rule violation (resources/requirements), 500 internal. | High | UC-01..UC-12 |
Design Constraints
| ID | Requirement | Priority | Use Cases |
|---|---|---|---|
| CON-01 | Rust, edition 2024; workspace crates sb-api / sb-core / sb-db / sb-auth / sb-shared + external sibling sb-common (absolute path dependency; submodule migration planned). |
High | all |
| CON-02 | HTTP framework Axum 0.8 (ws + macros features), tokio, tower stack (CORS/trace/compression-gzip). | High | all |
| CON-03 | rand 0.9; domain functions take rng: &mut impl Rng; handlers obtain RNG only from request_rng() (WI-1 rule). |
High | UC-03, UC-07, UC-08 |
| CON-04 | Error handling: thiserror 2 in-domain; no new error/framework dependencies; one domain error enum (sb_core::error::DomainError) with a single central HTTP status mapping in sb-api. |
High | UC-05, UC-06, UC-08, UC-12 |
| CON-05 | Clean Architecture dependency rule: sb-core has zero knowledge of HTTP/axum/serde_json/tokio/tracing/sb-db; ports (domain traits) would live in sb-core, adapters outward. | High | all |
| CON-06 | OpenUP work products are versioned in the skara-brae-common repo under docs/openup/ — one canonical project-docs home (decision reversed 2026-10-03 from the earlier skara-brae-server docs/openup/ plan). roadmap.md stays at the project-top folder per the earlier PM decision. |
Medium | — |
Documentation
| ID | Requirement | Priority | Use Cases |
|---|---|---|---|
| DOC-01 | The OpenUP artifact set (Vision, Use-Case Specifications, Supplementary Specifications, Architecture Notebook, test artifacts) and the game-design canon (docs/game/) live in the skara-brae-common repo and are maintained there; the EA model and its exports render them. Joplin keeps project status only. |
Medium | — |
Use Case Coverage Matrix
| ID | Use Case | Traced Requirements |
|---|---|---|
| UC-01 | Register Account | NFR-01, NFR-06, NFR-16, NFR-17, NFR-18, NFR-19, NFR-20 |
| UC-02 | Authenticate | NFR-16, NFR-17, NFR-18, NFR-19, NFR-20 |
| UC-03 | Manage Characters | NFR-01, NFR-02, NFR-03, NFR-05, NFR-06, NFR-14, NFR-17, NFR-19, NFR-20 |
| UC-04 | Browse Game Catalogue | NFR-04, NFR-13, NFR-19, NFR-20 |
| UC-05 | Train Stat | NFR-02, NFR-03, NFR-06, NFR-11, NFR-12, NFR-15, CON-04 |
| UC-06 | Manage Equipment | NFR-06, NFR-11, NFR-12, CON-04 |
| UC-07 | Trade at Shop | NFR-05, NFR-06, NFR-14, CON-03 |
| UC-08 | Run Adventure | NFR-02, NFR-03, NFR-05, NFR-07, NFR-11, NFR-15, CON-03, CON-04 |
| UC-09 | Heal at Temple | NFR-06, NFR-11, NFR-12 |
| UC-10 | Practice Bard Song | NFR-06, NFR-11, NFR-12 |
| UC-11 | Study Magic | NFR-06, NFR-11, NFR-12, NFR-15 |
| UC-12 | Level Up at Review Board | NFR-06, NFR-11, NFR-12, NFR-15, CON-04 |