Windows/EA session per BUILD-CHECKLIST 0-6 (the planned human-gate path, executed on the EA machine). Baseline built from EABase.eapx via build-model.ps1 and verified per checklist 4: 3 actors, 12 UCs with scenarios, 13 associations, 0 include connectors, 7 SS requirements, 12 realization packages / 36 elements; UC-08 MSS (9 steps) and UC-11 learn spell level (3 steps) match use-case-model.md verbatim. Script fixes (defects 1-3 of the session log): PS 5.1 hashtable parse error; realization UC lookup now accepts short and full use-case names. Enrichment after a manual layout pass - model changes are surgical from now on, re-running build-model.ps1 is forbidden (checklist 6): - add-analysis-associations.ps1: 24 analysis associations per mapping 2a (boundary-controller-entity; UC-04 boundary-entity) rendered via DiagramLinks without touching manual layout; 4 uses-dependencies to DomainError (UC-05/06/08/12 error paths, model-level) - add-design-package.ps1: Analysis-Design/Design - joint component model (skara-brae-client, sb-api, sb-auth, sb-db, sb-core, sb-shared, sb-common; 10 dependencies, rule inward). Joint-model decision recorded in mapping 1: one model for server+client+common; client- side UC realizations are a future work item. Markdown sources updated first (drift rule): mapping 1 tree + 2a interactions + 3 design component model; checklist 6. Exports regenerated from the model: use-case-model.json new, uc-realizations.json re-exported (useCase full names, notes merged, crossCutting added; element content verified equal to the markdown-to-json generator output). Open: XMI backup - ExportPackageXMI fails via COM (DISP_E_TYPEMISMATCH, PS 5.1 + cscript); manual EA UI export per model/README.md option 2.
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Skara Brae — EA Model Build Checklist (WI-2)
Version 1.0 (2026-10-03) · Prepared by COD per design-wi-2-architecture-cleanup.md §11.b.4.
Sources (authoritative, do not deviate): docs/openup/requirements/use-case-model.md,
docs/openup/analysis-design/uc-realization-mapping.md (§1 tree, §2 realization table),
docs/openup/requirements/supplementary-specifications.md, design note §3 (boundary rules).
Drift rule: markdown and model must agree; a mismatch is a defect fixed in the same cycle.
This checklist is written to be clicked through in EA or executed via
scripts/openup/build-model.ps1 (then verified below). The per-discipline element lists
are complete: nothing outside them belongs in the WI-2 model.
0. Prerequisites (Windows machine — see model/README.md for why not Linux)
- skara-brae-common checked out (branch
wi-2-openup-docsor later). - EA installed and licensed. Copy the EA installation's empty-model template to the
model home:
C:\Program Files\Sparx Systems\EA\EABase.eapx→docs/openup/model/skara-brae.eapx(exact install path may differ; the file is the standard empty.eapxtemplate. Do not derive the skeleton from keyfob-station's model — it carries keyfob content). - PowerShell 5.1+ (built into Windows) for the script path.
1. Model root
- Rename the default model root to
Skara Brae(keyfob equivalent: single model root).
2. Requirements discipline
2.1 Package Requirements
Create package Requirements directly under the model root.
2.2 Package Requirements / Vision
- Notes: purpose statement source =
docs/openup/requirements/vision.md(the markdown is the human-facing source; the model carries the product purpose in the package notes and links, not a full copy).
2.3 Package Requirements / Use Case Model
Actors (exactly 3) — type Actor, notes verbatim from the Actors table:
| Actor | Notes |
|---|---|
Player |
Authenticated user owning one or more characters (JWT role player). |
Administrator |
Player with elevated rights (role = admin); may view any user's and any character's resources read-only. |
Guest |
Unauthenticated caller; only register/login are open. |
Use cases (exactly 12) — type UseCase, names verbatim:
UC-01 Register Account, UC-02 Authenticate, UC-03 Manage Characters,
UC-04 Browse Game Catalogue, UC-05 Train Stat, UC-06 Manage Equipment,
UC-07 Trade at Shop, UC-08 Run Adventure, UC-09 Heal at Temple,
UC-10 Practice Bard Song, UC-11 Study Magic, UC-12 Level Up at Review Board.
Element notes: the UC's precondition line(s) verbatim from use-case-model.md; plus:
- UC-05 note appends: includes Regenerate Resources.
- UC-08 note appends: includes Regenerate Resources, Resolve Combat. Exception: encounter
references an unknown enemy → 500 (post WI-2; previously a panic). WI-2 design driver
(
sb_core::adventureextraction). - Include targets are sub-flows, not use case elements (only 12 UCs exist) — model the
includes in the notes, not as
«include»connectors.
Associations (exactly 13) — type Association, Actor → UseCase:
| Actor | Use cases |
|---|---|
Guest |
UC-01, UC-02 |
Player |
UC-03, UC-04, UC-05, UC-06, UC-07, UC-08, UC-09, UC-10, UC-11, UC-12 |
Administrator |
UC-03 (read-only) |
Scenarios — stored on each use case (Scenarios collection), types are EA's
Basic Path / Alternate / Exception. Naming and structuring rules used below
(also implemented in build-model.ps1):
- Markdown "Main success scenario" → scenario Main Success Scenario (
Basic Path); its numbered list items become ordered steps, each step's Actor = the leading grammatical subject of the step text (Player/Guest→ that actor; otherwiseSystem). - Markdown "Scenario (x):" block → scenario named x (
Alternate); prose text goes into the scenario notes verbatim. - Markdown "Alternate flows:" prose → one scenario Alternate flows (
Alternate), prose verbatim in notes. - Markdown "Exception:" prose → scenario Exception (
Exception), prose verbatim. - Precondition text rides on the scenario notes of the Main Success Scenario.
- UC-11 has no labeled main scenario in the markdown; its first listed scenario
(view spellbook) serves as the Basic Path, the remaining "Scenario (x)" blocks as
Alternate. - Parenthetical actor remarks on a step text (e.g. UC-03 step 1 "(Admin may act for any user)") move to the scenario notes to keep the step actionable; the wording is kept.
| UC | Scenario (type) | Steps (Actor: text) / Notes |
|---|---|---|
| UC-01 | Main Success Scenario (Basic Path) | Guest: Guest submits name (3–32 chars) and password (≥ 6 chars). · System: System verifies the name is unused → 409 CONFLICT if taken. · System: System hashes the password (argon2), assigns the player role and the next id, persists the user. · System: System issues a JWT (HS256, player role) and returns {token, user_id, name, role}. |
| UC-01 | Alternate flows (Alternate) | Notes: name length invalid → 400; password too short → 400; name taken → 409; hashing/token failure → 500. |
| UC-02 | Main Success Scenario (Basic Path) | Guest: Guest submits name and password. · System: System finds the user (401 if unknown) and verifies the password hash (401 on mismatch). · System: System issues a JWT carrying the user's real role (admin/player) and returns {token, user_id, name, role}. |
| UC-02 | Alternate flows (Alternate) | Notes: unknown name or wrong password → 401 UNAUTHORIZED; token creation failure → 500. |
| UC-03 | Main Success Scenario (create) (Basic Path) | Notes: Admin may act for any user. · Player: Player submits character name, race, class for their user id. · System: System validates the target user exists (404) and the trimmed name is 1–32 chars (400). · System: System rolls stats (d6+5 base 6–16 per stat ± race modifiers), computes max HP/energy/nerve from class, grants starting gold (50) and level-1 class spells to casters. · System: System assigns the next character id, stores and persists the character; returns it fully. |
| UC-03 | list/view (Alternate) | Notes: Player lists their characters (Admin: any user's); the system applies Regenerate Resources to each returned character and returns them. Viewing one character applies regen then returns it. |
| UC-03 | Alternate flows (Alternate) | Notes: foreign user/character without admin role → 403 FORBIDDEN; user/character not found → 404; invalid name → 400. |
| UC-04 | Main Success Scenario (Basic Path) | Player: Player requests the catalogue: races, classes, items (optional type/quality/slot filters), enemies, or adventure zones. · System: System returns static game data loaded from skara-brae-common JSON (class info is enriched with is_caster). |
| UC-04 | Alternate flows (Alternate) | Notes: single item by unknown id → 404; filters may return an empty list (not an error). |
| UC-05 | Main Success Scenario (Basic Path) | Notes: Precondition: character exists and caller may act on it. · Player: Player selects a training ground (strength / dexterity / constitution / intelligence / luck) and submits the stat name. · System: System applies Regenerate Resources. · System: System checks energy ≥ 1 and gold ≥ training cost (cost grows ~1.3× per 10 stat points). · System: System deducts 1 energy and the gold cost, increments the stat; constitution training recomputes max HP (current HP clamped). · System: System persists and returns {success, message, character}. |
| UC-05 | Alternate flows (Alternate) | Notes: foreign character → 403; character not found → 404; not enough energy → 422; not enough gold → 422; unknown stat name → 400. |
| UC-06 | Main Success Scenario (equip) (Basic Path) | Player: Player submits an item id from their inventory. · System: System moves the item from inventory to its slot; a previously equipped item in that slot returns to inventory. · System: System persists and returns the updated character. |
| UC-06 | unequip (Alternate) | Notes: Player submits a slot name; the system moves the equipped item back to inventory. |
| UC-06 | Alternate flows (Alternate) | Notes: foreign character → 403; character/item not found → 404; item not in inventory → 400; nothing equipped in slot → 400. |
| UC-07 | Main Success Scenario (buy) (Basic Path) | Player: Player views the shop: always-stocked items plus rotating stock (with quantities) alongside their inventory. · Player: Player submits buy + item id. · System: System checks gold ≥ price (422), and for non-always-in-stock items decrements the limited stock (410 GONE if 0). · System: System deducts gold, adds the item to inventory, persists character and stock; returns {success, message, gold}. |
| UC-07 | sell (Alternate) | Notes: Player submits sell + item id; system removes the first matching inventory item, pays half the item value, increments shop stock for non-permanent items. |
| UC-07 | Alternate flows (Alternate) | Notes: unknown action or item not owned (sell) → 400; item not found → 404; insufficient gold → 422; stock exhausted → 410. |
| UC-08 | Main Success Scenario (Basic Path) | Notes: Precondition: character exists and caller may act on it. · Player: Player requests an adventure for a zone (default skara_brae_streets). · System: System validates the zone (404) and applies Regenerate Resources. · System: System refuses incapacitated characters (HP ≤ 0 → 400) and characters with nerve below the zone cost (422); otherwise deducts the nerve cost. · System: System draws one enemy from the zone's weighted encounter table. · System: System resolves turn-based combat: open-ended d100 attack rolls, OB vs DB, RoleMaster crit tables with level-gap damage caps, active bard song effects, active spell damage/heal per round. · System: On player victory: XP and gold per the enemy definition, character HP set to the last round's defender HP, and loot dropped per-item chance rolls (only items existing in the catalogue). · System: On defeat: character HP set to 0; no rewards. · System: Spell-point upkeep is charged whenever a spell was active, win or lose. · System: System persists the character and returns {zone, enemy, combat_log, loot} (loot = item display names). |
| UC-08 | Alternate flows (Alternate) | Notes: foreign character → 403; character/zone not found → 404; incapacitated → 400; insufficient nerve → 422. |
| UC-08 | Exception (Exception) | Notes: encounter references an unknown enemy (data error) → 500 (post WI-2; previously a panic). |
| UC-09 | Main Success Scenario (Basic Path) | Player: Player requests healing, optionally partial. · System: System computes missing HP; full heals all, partial heals half (rounded up); cost = amount healed, minimum 1 gold. · System: System checks gold (422), deducts it, restores HP, persists; returns {hp, max_hp, gold, healed: true}. |
| UC-09 | Alternate flows (Alternate) | Notes: foreign character → 403; not found → 404; already at full HP → 400; insufficient gold → 422. |
| UC-10 | Main Success Scenario (Basic Path) | Notes: Precondition: character class is Bard. · Player: Player views available songs (level-gated, with combat effect descriptions) and the active song. · Player: Player submits a song id; system validates level requirement (422) and sets it active; returns {success, message, active_song}. |
| UC-10 | clear (Alternate) | Notes: submitting no song id clears the active song. |
| UC-10 | Alternate flows (Alternate) | Notes: non-Bard → 403; unknown song → 404; level too low → 422; foreign character → 403; not found → 404. |
| UC-11 | Main Success Scenario (view spellbook) (Basic Path) | Notes: Precondition: character belongs to a caster class (Mage→magician, Wizard, Conjurer, Sorcerer). Spell level = (character level / 3) + 1 — uncapped by code (level 100 → spell level 34); learn requests are validated to 1–7. · Player: Player requests their spellbook: caster class, current spell level, spell points, spells up to the achievable level (each marked known), and the learn-cost table for levels 2–7. |
| UC-11 | learn spell level (Alternate) | Player: Player submits a spell level (1–7). · System: System validates caster class (403), level range (400), level not above the character's current spell level (422), gold ≥ learn cost (422), and that new spells exist (400). · System: System deducts gold, adds all unknown spell ids of that level, recomputes and refills max spell points; returns {learned_count, spell_points, max_spell_points, gold}. |
| UC-11 | activate/clear active spell (Alternate) | Player: Player submits a spell id (or empty to clear). · System: System validates the spell is known (403), exists (404), and spell points suffice (422); deducts the spell's points and sets it active; returns {active_spell, spell_points}. |
| UC-12 | Main Success Scenario (Basic Path) | Player: Player requests a level-up. · System: System validates: below max level 100, XP ≥ 18·100·(level)² for the next level (i.e. xp_for_level(next)), gold ≥ 500·next level. · System: System deducts the gold cost, increments the level, recomputes and fully restores HP/energy/nerve and max spell points; persists; returns {success, message, character}. |
| UC-12 | Alternate flows (Alternate) | Notes: all of already at max level; not enough XP; not enough gold → 422. Foreign character → 403; not found → 404. |
Diagram Skara Brae Use Case Overview (type UseCase): place all 3 actors (left
column) and all 12 use cases (right grid).
2.4 Package Requirements / Supplementary Specifications
- One child element per top-level section of
requirements/supplementary-specifications.md, typeRequirement, name =SS-<n> <section title>with the section's content in notes:1. Performance / Scalability,2. Reliability / Correctness,3. Quality Gates (per-commit acceptance),4. Data,5. Security,6. Constraints,7. Usability / API. Traceconnectors from eachSS-nelement to the use cases the section names (the spec text cites the UCs; when it names none, leave untraced rather than guessing).
3. Analysis-Design discipline
3.1 Package Analysis-Design
Create package Analysis-Design under the model root (mapping §1 name — note:
keyfob uses Analysis & Design; here the mapping document says Analysis-Design —
follow the mapping).
3.2 Package Analysis-Design / Architecture Overview
- Notes: the dependency rule verbatim from
uc-realization-mapping.md§2 ("all controllers/entities above live insb-core/sb-shared…; the single current violations (ShopService, HealingService, parts of MagicService in sb-api) are recorded as debt … stale docs are defects") + design note §3 boundary rules. - Three cross-cutting elements (type
Class, notes from the mapping's cross-cutting paragraph):DomainError— notes:sb-core::error::DomainError+sb-api::routes::domain_status(status mapping table, design note §4.1) realize the error paths of UC-05/06/08/12.Constants— notes:sb-core::constantsrealizes NFR "no magic numbers".Responses— notes:sb-api::routes::responsesrealizes NFR-19 (wire-format freeze).
3.3 Twelve realization packages
For each entry in docs/openup/model/exports/uc-realizations.json
(generated from mapping §2 — 12 packages, 36 elements):
- Package
UC-<NN> RealizationunderAnalysis-Design. - Inside it, one
Collaborationelement named like the package, with aRealizationconnector (Collaboration → the use case element inRequirements / Use Case Model). - Inside it, one
Classelement per mapping row:- Name = analysis class (e.g.
AdventureService). - Stereotype =
controller/entity/boundary(mapping §2 column). - Notes = the mapping's Design element cell verbatim, plus the Notes cell
(e.g.
`sb-core::adventure::run_adventure` (**new, WI-2**) + `services::pick_enemy` → `Result` (WI-2) — takes injected rng; `DomainError` (WI-2)).
- Name = analysis class (e.g.
- One class diagram per realization package (name = package name), all its classes placed.
Element counts for verification: UC-01:3, UC-02:2, UC-03:4, UC-04:2, UC-05:3, UC-06:3, UC-07:3, UC-08:5, UC-09:2, UC-10:3, UC-11:3, UC-12:3 — total 36.
4. Verification (design §11.d)
- Model opens clean (no missing-package errors).
Requirements → Use Case Modelshows exactly 3 actors + 12 use cases; every UC carries its Main Success Scenario plus the alternates/exceptions from the table above, with per-step actors.- Spot-check two scenarios against
requirements/use-case-model.md(recommended: UC-08 MSS — 9 steps, and UC-11 learn spell level — 3 steps). - 12
UC-N Realizationpackages exist underAnalysis-Designwith the element counts above; spot-check the UC-08 realization table againstuc-realization-mapping.md§2. - Association count is 13; there are no
«include»connectors (includes live in UC notes).
5. Export + commit (design §11.d.4–5)
- Run
scripts/openup/export-model.ps1→ regeneratesdocs/openup/model/exports/use-case-model.json,uc-realizations.jsonand an XMI backup; confirm the diff is expected (uc-realizations.jsonmust be unchanged in content — it was generated from the mapping markdown). - Save the model; commit
.eapx+exports/+scripts/openup/together as one commitopenup: EA model WI-2 baselinein skara-brae-common.
6. Enrichment (2026-10-03, after manual layout session) — SURGICAL only
The user laid out diagrams by hand in EA after the WI-2 baseline build. From here on the
model may only be touched by the two surgical scripts below — never re-run
build-model.ps1 (it deletes and rebuilds the Requirements / Analysis-Design packages and
would destroy manual layout). Sources: uc-realization-mapping.md §2a (interactions) and
§3 (design component model).
6.1 Analysis associations — scripts/openup/add-analysis-associations.ps1
- Inside each
UC-NN Realizationpackage: Association connectors per mapping §2a (boundary→controller, controller→entity; UC-04 boundary→entity) — 24 associations (UC-01:2, UC-02:1, UC-03:3, UC-04:1, UC-05:2, UC-06:2, UC-07:2, UC-08:4, UC-09:1, UC-10:2, UC-11:2, UC-12:2). - 4 Dependencies
«uses»from TrainingService, EquipmentService, AdventureService, ReviewBoard toDomainError(Architecture Overview) — the error paths of UC-05/06/08/12. - DiagramLinks added to each package's existing class diagram so the connectors render WITHOUT touching any DiagramObject (manual layout preserved). Idempotent: existing connectors are skipped.
6.2 Design package — scripts/openup/add-design-package.ps1
- Creates
Analysis-Design / Design(rebuilds only this package — agent-owned, contains no manual edits): 7 components (skara-brae-client, sb-api, sb-auth, sb-db, sb-core, sb-shared, sb-common) with traceability notes, 10 Dependency connectors, one Component diagramComponent Architecture(layered layout, dependency rule inward).
6.3 Verification
- 24 associations across realization packages (per-UC counts above); 4
«uses»dependencies to DomainError; still 0«include»connectors. Designpackage: 7 components, 10 dependencies, 1 diagram.- Baseline intact: 3 actors, 12 use cases, 12 realization packages, 13 actor-UC associations; Requirements tree untouched.
- Manual layout preserved: the scripts add no/modify no DiagramObjects in existing
diagrams (only the new
Designdiagram carries its own object layout).